Final Fantasy News
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Final Fantasy XI Fan Festival
Square-Enix has recently released new information about Final Fantasy XI at the Final Fantasy XI Fan Festival which includes possible future changes to classes.
Warrior
- Benefits from using different weapons
- Adding different incentives to using other subjobs
- New ability: Axe throwing
Monk
- Change from being a straight melee fighter
- New ability: HP boost to another party member
White Mage
- Bring advantage back to white mage for healing parties
- Give HP/MP to other members of the party
- Benediction: Remove all negative status
Black Mage
- Deterring manaburning, advantages to single BLM in party
- New spells for BLM
Red Mage
- New spells for RDM
Thief
- Give abilities to other party members
- Changes to Stealing, other than items possible?
- Change to Perfect Dodge: In battle, extra damage to monster
Paladin
- Changes to PLD to return them to main tank in party
- New ability: Auto-refresh
- Higher shield percentage
- TP gain for shield hit
Dark Knight
- Preference to DRK using Sycthes
- More reason to use the absorb spells
Beastmaster
- Complaints about the anti-MPK patch
- Changes to assist with this
Bard
- Changes to occasionally used songs to increase them
- New song: low level hastega
Ranger
- Changes to ranger in regards to damage/distance ratio
- Fix to sharpshot: Accuracy will not be affected by distance
- Number of types of arrows into quivers increased
Samurai
- Different uses of TP during battle
- New ability: Decrease the enemy TP when hit
Ninja
- While Ninja is strong, no changes to Ninja yet
Dragoon
- Due to recent changes, no changes are planned for Dragoon
Summoner
- Would like avatars out longer, so more MP
- Other benefits for avatars being out
- Changes to duration and power determined purely by summoning skill
- Increase the number of blood pacts
- New avatars: no plans for bahamut, but others are being looked into
Blue Mage
- Blue Mage can only learn when it’s the main job
- To acquire a new spell, you have to defeat the monster with that spell
- The timing you learn a spell depends on your level
- Adding more spells with future patches after initial burst
- Spells must be set before they can be used
- Spells will have a set point, and more setup points per level
- Limit of spells set increases with level
- Using melee Blue magic spells in skillchains
- Using magic Blue magic spells in magic bursts
Corsair
- Main ability: Cards drawn to control different effects
- When you use the same ability, the card count is added to the past call
- Maximum effect at XI; at XII, the spell busts and loses effect
- Types of effects depend on your party makeup.
- Card Shot: use one of eight types of cards with your hexagon, it will change your attack into a magic attack
- Strengthen negative status on monsters
- Ability to lower party recast times
The development staff did not guarantee the above changes, and would not commit to a timetable on their appearance in Final Fantasy XI; however, its members did take questions from the crowd, which appear below.
Q: Can you tell us how Treasure Hunter works?
A: Nothing to do with the final kill, as long as the thief is in the party.
Q: Is Utsusumi: San or other ninjitsu spells going to be added?
A: It’s on the table, but no decision yet.
A: Will there be weapon skills for throwing?
Q: We’ll take that idea back to Japan.
Q: Will there be changes to paladin to use other subjobs than WAR?
A: We would like to change it so there will be more subjob options for every class.
Q: Wyvern armor?
A: We never thought of that, and I’m writing it down right now.
Q: will the new jobs have aoe abilities, and will aoe abilites be added to SAM, DRG, and NIN?
A: There are a lot of blue magic spells that are AoE. No plans for Corsair to have AoE abilities - We’re going to take the AoE ability ideas back with us.
Q: Are there plans to keep your outpost teleporting if you change nation allegiance and return?
A: We will consider changing that if enough people are upset about it.
Q: What kind of Enmity effect would the HP/MP ability have on the WHM?
A: Because it is a battle action, some hate will be transferred to the WHM, but not enough to deter the ability’s usage.
Q: Does CHR affect Provoke?
A: No.
Q: Can there be an ability for refreshga for Summoner?
A: We will consider it.
Q: Will it be considered to allow to join Jeuno as a nation?
A: There are no plans currently to allow you to join Jeuno as a nation, but we have some surprises planned in the expansion.
Q: Why is Invincible not really invincible (magic still hurts)?
A: We have no plans to change it, because invincible was always against melee attacks.
Q: Can the PLD have HP/MP draining abilities?
A: Because the DRK has drain/asipr, the PLD can’t have it.
Source: RPgamer |
Editor: SaberBlade, Posted: 11 Mar 2006 | Views: 1264 |
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