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Final Fantasy News


Final Fantasy XI Fan Festival
Square-Enix has recently released new information about Final Fantasy XI at the Final Fantasy XI Fan Festival which includes possible future changes to classes.

    Warrior
  • Benefits from using different weapons
  • Adding different incentives to using other subjobs
  • New ability: Axe throwing

    Monk
  • Change from being a straight melee fighter
  • New ability: HP boost to another party member

    White Mage
  • Bring advantage back to white mage for healing parties
  • Give HP/MP to other members of the party
  • Benediction: Remove all negative status

    Black Mage
  • Deterring manaburning, advantages to single BLM in party
  • New spells for BLM

    Red Mage
  • New spells for RDM

    Thief
  • Give abilities to other party members
  • Changes to Stealing, other than items possible?
  • Change to Perfect Dodge: In battle, extra damage to monster

    Paladin
  • Changes to PLD to return them to main tank in party
  • New ability: Auto-refresh
  • Higher shield percentage
  • TP gain for shield hit

    Dark Knight
  • Preference to DRK using Sycthes
  • More reason to use the absorb spells

    Beastmaster
  • Complaints about the anti-MPK patch
  • Changes to assist with this

    Bard
  • Changes to occasionally used songs to increase them
  • New song: low level hastega

    Ranger
  • Changes to ranger in regards to damage/distance ratio
  • Fix to sharpshot: Accuracy will not be affected by distance
  • Number of types of arrows into quivers increased

    Samurai
  • Different uses of TP during battle
  • New ability: Decrease the enemy TP when hit

    Ninja
  • While Ninja is strong, no changes to Ninja yet

    Dragoon
  • Due to recent changes, no changes are planned for Dragoon

    Summoner
  • Would like avatars out longer, so more MP
  • Other benefits for avatars being out
  • Changes to duration and power determined purely by summoning skill
  • Increase the number of blood pacts
  • New avatars: no plans for bahamut, but others are being looked into

    Blue Mage
  • Blue Mage can only learn when it’s the main job
  • To acquire a new spell, you have to defeat the monster with that spell
  • The timing you learn a spell depends on your level
  • Adding more spells with future patches after initial burst
  • Spells must be set before they can be used
  • Spells will have a set point, and more setup points per level
  • Limit of spells set increases with level
  • Using melee Blue magic spells in skillchains
  • Using magic Blue magic spells in magic bursts

    Corsair
  • Main ability: Cards drawn to control different effects
  • When you use the same ability, the card count is added to the past call
  • Maximum effect at XI; at XII, the spell busts and loses effect
  • Types of effects depend on your party makeup.
  • Card Shot: use one of eight types of cards with your hexagon, it will change your attack into a magic attack
  • Strengthen negative status on monsters
  • Ability to lower party recast times

The development staff did not guarantee the above changes, and would not commit to a timetable on their appearance in Final Fantasy XI; however, its members did take questions from the crowd, which appear below.

Q: Can you tell us how Treasure Hunter works?

A: Nothing to do with the final kill, as long as the thief is in the party.

Q: Is Utsusumi: San or other ninjitsu spells going to be added?

A: It’s on the table, but no decision yet.

A: Will there be weapon skills for throwing?

Q: We’ll take that idea back to Japan.

Q: Will there be changes to paladin to use other subjobs than WAR?

A: We would like to change it so there will be more subjob options for every class.

Q: Wyvern armor?

A: We never thought of that, and I’m writing it down right now.

Q: will the new jobs have aoe abilities, and will aoe abilites be added to SAM, DRG, and NIN?

A: There are a lot of blue magic spells that are AoE.
No plans for Corsair to have AoE abilities -
We’re going to take the AoE ability ideas back with us.

Q: Are there plans to keep your outpost teleporting if you change nation allegiance and return?

A: We will consider changing that if enough people are upset about it.

Q: What kind of Enmity effect would the HP/MP ability have on the WHM?

A: Because it is a battle action, some hate will be transferred to the WHM, but not enough to deter the ability’s usage.

Q: Does CHR affect Provoke?

A: No.

Q: Can there be an ability for refreshga for Summoner?

A: We will consider it.

Q: Will it be considered to allow to join Jeuno as a nation?

A: There are no plans currently to allow you to join Jeuno as a nation, but we have some surprises planned in the expansion.

Q: Why is Invincible not really invincible (magic still hurts)?

A: We have no plans to change it, because invincible was always against melee attacks.

Q: Can the PLD have HP/MP draining abilities?

A: Because the DRK has drain/asipr, the PLD can’t have it.



Source: RPgamer

Editor: SaberBlade, Posted: 11 Mar 2006 | Views: 459



Updates
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