Final Fantasy XI Fan Festival
Square-Enix has recently released new information about Final Fantasy XI at the Final Fantasy XI Fan Festival which includes possible future changes to classes.
Warrior
Benefits from using different weapons
Adding different incentives to using other subjobs
New ability: Axe throwing
Monk
Change from being a straight melee fighter
New ability: HP boost to another party member
White Mage
Bring advantage back to white mage for healing parties
Give HP/MP to other members of the party
Benediction: Remove all negative status
Black Mage
Deterring manaburning, advantages to single BLM in party
New spells for BLM
Red Mage
New spells for RDM
Thief
Give abilities to other party members
Changes to Stealing, other than items possible?
Change to Perfect Dodge: In battle, extra damage to monster
Paladin
Changes to PLD to return them to main tank in party
New ability: Auto-refresh
Higher shield percentage
TP gain for shield hit
Dark Knight
Preference to DRK using Sycthes
More reason to use the absorb spells
Beastmaster
Complaints about the anti-MPK patch
Changes to assist with this
Bard
Changes to occasionally used songs to increase them
New song: low level hastega
Ranger
Changes to ranger in regards to damage/distance ratio
Fix to sharpshot: Accuracy will not be affected by distance
Number of types of arrows into quivers increased
Samurai
Different uses of TP during battle
New ability: Decrease the enemy TP when hit
Ninja
While Ninja is strong, no changes to Ninja yet
Dragoon
Due to recent changes, no changes are planned for Dragoon
Summoner
Would like avatars out longer, so more MP
Other benefits for avatars being out
Changes to duration and power determined purely by summoning skill
Increase the number of blood pacts
New avatars: no plans for bahamut, but others are being looked into
Blue Mage
Blue Mage can only learn when it’s the main job
To acquire a new spell, you have to defeat the monster with that spell
The timing you learn a spell depends on your level
Adding more spells with future patches after initial burst
Spells must be set before they can be used
Spells will have a set point, and more setup points per level
Limit of spells set increases with level
Using melee Blue magic spells in skillchains
Using magic Blue magic spells in magic bursts
Corsair
Main ability: Cards drawn to control different effects
When you use the same ability, the card count is added to the past call
Maximum effect at XI; at XII, the spell busts and loses effect
Types of effects depend on your party makeup.
Card Shot: use one of eight types of cards with your hexagon, it will change your attack into a magic attack
Strengthen negative status on monsters
Ability to lower party recast times
The development staff did not guarantee the above changes, and would not commit to a timetable on their appearance in Final Fantasy XI; however, its members did take questions from the crowd, which appear below.
Q: Can you tell us how Treasure Hunter works?
A: Nothing to do with the final kill, as long as the thief is in the party.
Q: Is Utsusumi: San or other ninjitsu spells going to be added?
A: It’s on the table, but no decision yet.
A: Will there be weapon skills for throwing?
Q: We’ll take that idea back to Japan.
Q: Will there be changes to paladin to use other subjobs than WAR?
A: We would like to change it so there will be more subjob options for every class.
Q: Wyvern armor?
A: We never thought of that, and I’m writing it down right now.
Q: will the new jobs have aoe abilities, and will aoe abilites be added to SAM, DRG, and NIN?
A: There are a lot of blue magic spells that are AoE. No plans for Corsair to have AoE abilities - We’re going to take the AoE ability ideas back with us.
Q: Are there plans to keep your outpost teleporting if you change nation allegiance and return?
A: We will consider changing that if enough people are upset about it.
Q: What kind of Enmity effect would the HP/MP ability have on the WHM?
A: Because it is a battle action, some hate will be transferred to the WHM, but not enough to deter the ability’s usage.
Q: Does CHR affect Provoke?
A: No.
Q: Can there be an ability for refreshga for Summoner?
A: We will consider it.
Q: Will it be considered to allow to join Jeuno as a nation?
A: There are no plans currently to allow you to join Jeuno as a nation, but we have some surprises planned in the expansion.
Q: Why is Invincible not really invincible (magic still hurts)?
A: We have no plans to change it, because invincible was always against melee attacks.
Q: Can the PLD have HP/MP draining abilities?
A: Because the DRK has drain/asipr, the PLD can’t have it.