Chrono Trigger Walkthrough
Special Items Location
» Silver
Rock
» Black Rock
» White
Rock
» Blue Rock
» Gold Rock
» Shiva Edge
» Rainbow
» Valkerye
» WonderShot
» Terra Arm
» Demon
Hit
» Masamune 2
» Doom
Sickle
» Prism Dress
» Moon
Armor
» Gloom Cape
» Prism
Helm
» Gloom Helm
Walkthrough 1000 AD
You start in Crono's home. Go downstairs and get your
allowance from Crono's mom. Go to the mayor's house and get the money from the
upstairs. Talk to the people if you want to learn something. Go to the south
continent to the Porre Shop. Buy whatever defense items you can afford. Don't
buy the sword. Now go to the Fair. Go directly up. Bump into the girl. This is
Marle. Talk to her, grab her pendant and give it to her. She will ask to join
you. Say yes. Now go to Guardia Forest and fight the Hetakes (the
mushroom-looking things) and build your level to at least five. Go to the
lower lower right part of the forest. You'll see a sparkling object. Press
"A" above it and receive a power tab.Go back to the fair and earn
silver points. However you like. You can fight Gato, bet on the races, the
hammer challenge or the soda guzzling contest. Trade the points for gold and
when you have enough, buy a Lode sword from Melchior. The Sword will help a
lot. Four things to do at the fair. Don't ask Marle to sell her pendant. Have
the cat follow you to the little girl. Don't take the pink package near the
old man. And when you go to see Lucca's invention, Marle will want candy. Wait
until she buys something. Don't move until then. This will help you prove your
innocence later on. You will want to get the clone by paying 40 silver points
at the Tent of Horrors if you want Crono back later. Get the cat for 80 points
if you want kittens. Keep paying 80 points for cat food. When you get enough,
your cats will have kittens. When you are ready, go to north to Lucca's
invention. When Taban finishes talking, talk to Lucca and use the telepod,
then talk to Marle. She will disappear. Get her pendant and go into the past.
Don't go into the right telepod or you will die in the hands of Lavos (only in
game+).
600 AD
You'll find yourself in a canyon. Go to the upper left and you
will be attacked by imps. They are easy and can't do more than 10 points of
damage each. Kill them and go though the upper left corner. Continue moving,
fight whatever enemies and exit. Go to each building and talk to everyone. Now
go through Guardia forest. Tip: when you see bushes rustling press
"A" in front of them and be attacked or get a shelter. At the lower
right part of the forest you will see two sparkling objects. Don't go for the
lower one. It will cause two roly riders to appear. Anyway, go north and go to
Guardia Castle. You will be stopped by soldiers but Queen Leene will stop them
from doing anything. Go talk to everyone. Don't open any chests in the castle.
You can get better stuff in 1000 AD. Now head for the Queen's room which is to
the right of the thrones. Talk to the Queen to discover she is really Marle.
She will disappear. Head downstairs and meet Lucca. She will tell you that
Marle is actually Princess Nadia in 1000 AD but history has changed. Now you
must rescue the real Queen to get Marle back. Go to the Truce store and
upgrade whatever you need to. You will need 2 shelters, about 20 tonics and
maybe a revive or two. Build up Lucca until she learns flame toss. Go to the
cathedral and talk to the nun near the organ. You will then see a sparkling
object. Pick it up and you'll be attacked by the nuns, who are really
naga-ettes. Use the fire whirl combo to kill them easily. When you do, a
hidden naga-ette will appear and strike Lucca. Frog will come to the rescue.
Join him and leave. Go to Guardia forest and build up Frog until he gets slurp
cut and learn the X-Strike combo. Play the organ to open up a secret door. Go
to the right and go north. open the door and open the chests. Equip whatever
upgrades you get. Go to the drawer with the egg on it and press "A".
You will get the secret naga-ette bromide. You will be attacked. The bromide
will not appear on your inventory list, but don't worry, you have it. Above is
a door surrounded by spikes. Use the skull on the wall to lower them. Go
inside. The bucket on the left contains a tab. Take it. Go to the right into
the monsters' dining hall. The upper room contains three monsters. Try to
leave and you will be attacked. Go to the right to find a door. Don't talk to
the monsters. Go up and open the chests. Leave and go to the center door.
There is a save spot. Save and use a shelter if you need to. Go to the right
and fall down the stairs. Go up and push the skull. Go around and back to the
save spot. Go to the door above and you'll be attacked. Destroy them and play
the organ. Now go around and you'll find a new door. Run through the enemies
and to the save spot. If you need to fight, fight. Use a shelter and save. Now
go through the door to fight Yakra.
Then, open the chests to find an item and the real chancellor. At Guardia
Castle, Frog will leave. Go to the queen's room to get back Marle. Go to the
canyon where the gate was. Lucca will open it with the gate key and you will
return to your own time.
1000 AD
Take Marle home to the castle. You will be arrested for
kidnapping the princess. Now the trial will start. Depending on what you did
in the fair you will be pronounced guilty or innocent. Either way you will be
sent to jail and setup to be executed. When in the prison cell, drink from the
cup and take the pack. Don't bother the guards. And if you do, don't hit the
guard back. If you do, you'll have to fight every guard in the prison. Wait
for execution. Lucca will burst in and knock the guards out. Outside, release
the man. He is Fritz, the Truce merchant's son. He will give you stuff later.
Look at the unconscious guards to get mid tonics. When you see the supervisor
on the floor, look at him for 5 mid tonics. Read the top secret document on
the floor. Now go out. You will fight the Dragon
Tank. Then, you'll be joined by Marle again and you will run into the
woods. You'll find a gate. Open it and escape from the guards.
2300 AD
You find yourself in the Bangor dome with a sealed door and
the gate. Don't bother going through the gate. The woods are blocked of. Go
south to the Trann dome and buy whatever you need and talk to the people. Use
the enertron and go north to lab 16. Caution: if you stay outside too long,
you'll take damage. Pass through the lab and open any chests you find. They
will contain weapons and useful items. Don't touch the rats or they'll steal
tonics from you. The shadows can only be hurt by magic, so use fire whirl to
kill all of them at once. Through the lab, you'll see Arris dome. They are
waiting for food to be delivered from the basement. Use the enertron and save.
Go to the basement and look at the rat. Keep moving and fight the Guardian
and the two Bits. Then, when you go into the food compartment, you'll find
a dead man clutching some seeds. Take it and look at him to read about the
rat. Chase the rat and press "A" to catch him. He'll tell the secret
code of the info center. Go to the right console and press "L" and
"R" at the same time press "A". Go through the maze and
find the central computer. You see the time gate is in the Proto Dome. Marle
presses another button and you watch in horror as Lavos comes from the Core
and destroys the world. There you decide to change time to prevent the Day of
Lavos. You give the seeds to Doan for the Jet Bike key. Go to Lab 32 to the
east. You can go through Sewer Access to meet Belthasar in the Keeper's Dome,
but you won't get anything from him. In Lab 32, you meet Johnny, a human-like
robot. Race him. Doesn't matter if he's winning for the beginning but when the
very top meter reads about 20, you must turbo boost in front of him to win.
When you win, go back into the race course on foot and get the Race Log. With
it, you'll earn items if you have high scores. Here's a way to get high
scores: when the robot asks which race mode you wish, choose "without
turbo boost - L & R change view". Then, when you start the race,
press R until you see them from the back. Now, you must race and hit Johnny
from the front again and again. We have been able to go all the way "on
his head", getting 2371 pts. You can get 1 PowerTab (once) if you have
more than 1500 pts, and (Mid-)Ethers if you have more than 1300, 2000 or 2300
pts. Go east then south into the Proto Dome. There is an enertron inside if
you need it, but you must fight two groups of debuggers. First a group of
three and then a group of four. Keep going up to find a robot. This is Robo.
Lucca will repair him and he will join you. Since the door to the gate is
unpowered, a party of three must go to the factory to power the door and one
person must stay to keep it open. We suggest taking Marle. The Aura Whirl
combo will come in handy. Go to factory and have Robo deactivate the laser. An
acid will fall and you'll have to fight him. Be careful. It has about 10 h.p.
but it has an unbelievable high defense. Go to the right elevator. enter the
conveyor belt and touch a robot. The crane will pick you up and put you on
another conveyor belt. You must fight through three rooms of debuggers and
Proto 3s. When you finish, the conveyor belt drops you off. Go down and fight
the Bugs. Go to the computer room on the right to learn the crane control
codes. Go to the left to the crane controls. Press "B","B"
to remove one barrel and "X","A" to remove the other
barrel. Go to the room you couldn't access before because of the barrels and
use the computer. It will tell you the power activation code. Go back up and
go to the left elevator to the lab. You'll fight alkalines and acids. Destroy
the monster that has only one in its number since they can do a powerful combo
attack. Use the computer to open the hatch. Continue until you reach another
computer access it, fight the monsters and go down. Activate the power by
pressing "X","A","B","Y" at the last
computer. Pull the switch to power up. Then run out since the security will go
haywire. Run to the exit. You will be stopped by the R-series.
They will scrap him for being a defect and come after you. Then, you will take
Robo to Lucca to be fixed. Go through the the door and into the Gate, which
will malfunction and send you elsewhere.
The End of Time
You end up in a room with three pillars. Go down to the door
and talk to the old man. You are at the end of time, where lost time travelers
end up. Go up and the old man will say "Hey". Always talk to the old
man when he says that. It means he has new info. Now he will tell you to go
behind him. The door will be unlocked and you will see a furry creature. This
is Spekkio. Answer his question and run around the room clockwise to learn
magic. He is tough, but gives tabs
when you beat him. The old man says to go to 1000 AD.
1000 AD
You come out of a closet in a home of imps. They won't fight
you. If you plead with the merchant or innkeeper, you'll have to fight. Go to
the mayor's house. The lower floor has a tab on the kitchen counter and
another on a desk upstairs. Go west to Melchior's hut. Buy upgrades and mid
tonics from him. You will need them. About 20 should do. Go north into the
cave. Fight through the enemies until you reach the save point. Prepare for a
grueling battle with Heckran.
Defeat him to find out about the connection between Lavos and the Magus. Jump
in the pool behind the chamber and go to Lucca's house. If Taban isn't near
the door, go see Lucca's mom. Wait till Taban comes up and leaves. Go down and
get the Taban Helm from him. Visit Fritz, if you saved him, at the market. He
will give you 10 mid-ethers. Go to the Fair and use the gate to 600 AD.
600 AD
Go to the bridge and talk to the knight captain. Then go to
the kitchen in Guardia castle and talk to the chef. When you leave, he will
give you a power tab and a jerky. Take the jerky and give it to the captain. A
guard will come warning that Magus' troops are launching an attack. Talk to
the knight captain and say you'll help to get a gold helm. Go across the
bridge and meet Ozzie. Don't hit him, and use magic on the skeletons. At the
end, you'll fight Zombor.
When you kill him, he will use M.P. Buster to drain all of one member's M.P.
Recover at an inn and continue. In the house with sparkling locked drawer,
look at the drawer and talk to the old man. He'll trade you the secret
naga-ette bromide for a tab. Continue south and head into the Denadoro
Mountains. Go through the mountains. When you meet the creature that looks
like spekkio, keep talking to him and he will give you a magic tab. Continue
down until you get to the save point. Go all the way down and to the left,
you'll find a speed tab. Find Masa
and Mune's cave and challenge them for the Masamune. When you defeat them,
you will receive the broken blade of the Masamune. Masa will send you down to
the base of the mountain. Go to Tata's house and get the Hero Medal from him.
Go to the Cursed Woods and behind the last bush push down to enter Frog's
secret home. He'll see the Hero Medal, but not join you. He will move away
from the chest. Open it to find the hilt of the Masamune. You'll read
Melchior's name from it. Go visit him to find you need Dreamstone. Go to the
end of time and go to mystic mountain.
65,000,000 BC
You'll be attacked by a group of 5 reptites. They are weak
against lightning. After that, 7 reptites will attack you, but Ayla will come
to the rescue and kill 3 of them. You can finish the other 4 easily. Ayla will
ask you to go to her village. Go to Ioka and the chief's hut and enter the
party. To get the Dreamstone, you must beat Ayla in a soup guzzling contest.
After you win, you'll wake up and your gate key will be missing. Go to Ayla's
hut and wake her up. She'll join you. Take Robo along. You'll need his Heal
Beam. Get the strongest weapons and armors at the trading shop. If you need
more items for trade, fight Nu's at the hunting range (when it rains): Nu
can be at three places. Wait at the bottom of the hunting range. When it
rains, RUN to the right. Here's
a "homemade" map (by SaberGun) so you can see what we mean. If he's in the
southeast, run up, climb the roots and run down. If he's not, see whether or
not he's in the northeast. If not, climb the roots, go left, climb down the
other roots and go left, through a path hidden by leaves, to meet him in the
northwest. Sometimes he's not there at all... After that, go south into
the forest maze. You'll find Kino, who stole the gate key. You must go through
the maze and into the reptites' lair, because the reptites stole the key from
Kino. In the Lair, you'll meet Azala and you must fight his champion Nizbel.
Then, Azala will give you back your Gate Key. Leave and return to Melchior.
1000 AD
Melchior will fix and give you the Masamune. Take it to Frog.
600 AD
Give the Masamune to Frog and he will join you. Take Frog to
Spekkio and learn water magic. Now go to the prehistoric hunting range and
fight Nu's until Frog learns Water 2 and you learn Delta Storm triple tech.
Now go to the Magic Cave in 600 AD and Frog will equip the Masamune and open a
secret door. A bat will follow you. Go through the cave and read the soldier's
note by looking at him. Exit the cave and enter the forest. You'll enter the
Magus' castle. Go through both corridors and get back to the main hall, step
on the save point and Ozzie's shadow will appear and taunt you. He will summon
two Vamps and four Henchs, so be ready to fight. After that go to the left
corridor. This is important. Don't touch any monsters and they won't attack
you. At the throne, the people will turn into skeletons and attack. Defeat
them to fight Slash,
master swordsman. If you defeat him, you receive the Slasher Sword and a save
point. Go to the right corridor. Talk to the children to fight four Shadows.
Fire Whirl will get rid of them. Open the chest and get the treasure. Don't
touch any people and go to the throne. Attack Flea ?? with Lucca since it will
do M.P. Buster and drain all the M.P. of the member that defeats it. The real Flea
will then attack. Defeat Flea for a tab. Go back to Slash's throne and use a
shelter to recover lost M.P. points. Go step on the save point in the main
hall and be transported into another part of the fortress. The toughest
enemies are the Outlaws and Jugglers. They can use Fire Whirl combo. The
Jugglers start with physical defense up so hit them with magic. If they don't
die, they'll shift magic defense on. Then fight them with weapons. When you
meet up with Ozzie.
Then, use the right save point to recover and use the left one to teleport
into Magus' lair. Run down and enter. Lights will appear and you will fight Magus.
When you defeat him, you'll be sucked into an enormous Gate.
65,000,000 BC
You wake up from a dream in Ayla's hut. She'll leave and after
the night, Kino comes in as the North Woods start to burn. Go to the Laruba
ruins and Ayla will leave. Get more upgrades for the trading hut. They have
new weapons. Go north into the Dactyls' nest and go find Ayla at the peak.
She'll join you. Add Robo to your team. You'll need his Heal Beam. Go to
Tyrano Lair. Go to the basement and rescue the Laruba villagers and Kino.
He'll open up the skull on floor one and you'll be able to go up. You'll meet Nizbel
II. Then, you'll fight Azala
and the Black Tyrano. When you defeat them, you'll fly of on dactyls and
Lavos will crash into the Tyrano Lair and burrow deep into the ground. A Gate
will have formed. Head into it.
12,000 BC
You are in a cave. The earth is in an ice age. Go east and
into the Skyway. You be transported to the magical kingdom of Zeal. In Enhasa,
find and open the elemental books in this order: Water Wind and Fire. A door
will open. Go inside and challenge the Nu. 6 will appear and attack. Don't
worry and fight them. They can't kill you. After you beat them, you'll receive
two tabs. Go north into the Landway north of Enhasa and enter it. Go west to
another Skywalk. You are on the other continent (you can't get to the other
continents). Go to Kajar and find the elemental books and open them in the
same order. A secret door opens. Take the poyozo doll and get the Black
Rock from inside. Go to the caves and go to the Castle. Tell the lady near
the spring of recovery and tell her to plant the sapling. Her soul will
reincarnate into Fiona's. Scratch the Nu's back. Go to the bedrooms and follow
Schala into the middle hall where she'll open a door with her pendant. Go to
the left wing and charge up Marle's pendant with the Mammon Machine. Now
change you party so you have Lucca, Crono and Robo. Make sure they all have
fire protection, like ruby vests. Head into the door and you'll fight the Golem.
Then, the queen will capture you and imprison you. Schala will release you but
the prophet will catch you. You are sent through the Gate you came from and it
will be sealed by Schala.
2300 AD
Go to the Future and open up the sealed doors in the Bangor
Dome, the Trann Dome and the basement of the Arris Dome. Collect the treasures
and pick up the tabs from the floor. Now go to the Keeper's Dome through the
Sewer Access and open the door there. You have to fight Sir
Krawlie. Then, you find that Belthasar has passed away and has left
messages. Go through the door and look at the top of the Wings of Time. Try to
leave and Belthasar's robot will come with the seats to it and you'll name it.
Don't use the Epoch yet. Leave and pick up the magic tab and then go to the
end of time. Visit all the sealed chests in 600, say "no", take them in 1000 AD and then open them
in 600 AD. You'll get the item powered up and twice. Don't forget the chests
in the Magic cave and Heckran's Cave. And go to the Blue pyramid north of
Medina. You can get a swallow sword or a safe helm. The swallow sword
increases your speed while the safe helm reduces physical damage by 1/3. Now
go back to 12,000 BC.
12,000 BC
Go north until you reach the Terra cave. Buy new equipment but
don't sell you ruby vests. Go save and go into the beast's nest. Kill them
with magic and when you meet the Mud
Imp and his blue and red beasts. Then, go up the chain. Attack the rubble
with someone with high strike points, like Ayla to get 1000 exp. points each.
This is a great way to build up levels. You'll need high levels. Forty is
nice. Have Ayla Crono and Robo on your team. Go through the mountains and save
at the second save point. You'll fight Giga
Gaia. The Guru of Life is Melchior and you'll return to the Terra cave.
Schala will come but will be captured by Dalton. Talk to Melchior to get the
ruby knife. Go to the skyway to the east and go to Kajar and talk to the shop
keeper and say "No" and he'll sell you new stuff. Don't sell your
ruby vests. Go to the laboratory and scratch the Nu's back for a magic tab.
Now go to the Castle and the throne room. Fight Dalton.
Then, he will flee. Go recover and change your party to Crono, Lucca and Frog
or Marle. Go to the Dalton's escape and talk to Mune. Continue in. When
fighting scouters, use lightning. On red scouts use fire and on blue scouts
use water. Don't attack the scouters with other magic or they'll
counterattack. Against the twins, attack Jinn's brother first but don't attack
when they're near each other. After Jinn's brother is dead, Jinn's shield will
fall so you can kill him. Go to the upper right and upper left rooms and step
on the switches. Go down and step on the switch in the southern room. To get
the Demon Hit for Frog, go to the western wall of the
southern room. Walk down along this wall, right, and you will find a secret
passage in the southern wall. Go to the door you couldn't go before and go
through to the elevator. After the elevator, go to the right and left rooms
and flick the switches. Then step on the middle switch and go in. Equip ruby
vests and change your party to Crono, Robo and Lucca. You'll fight the Golem
Twins. Then, go to the Mammon machine and launch the ruby knife at it. The
knife will turn into a Sword and you'll fight Lavos.
Die and the prophet, who is Magus, will challenge but lose. Crono will attack
Lavos and will die. Schala will warp you to safety. Lavos will destroy Zeal
and wipe out most of the land. You'll end up in the Last village. Put Robo in
lead and change to whomever you like. Go to the Commons and be taken by
Dalton. You'll end up in a prison cell with no equipment, money or items. Go
up the ladder to find you on the Blackbird. You'll find a air duct. Go to the
right and up. look in the grates until you see a knocked out guard with a
treasure chest. Open it for Robo's stuff back. Go around and get your items,
money, and other people's equipment. Go onto the wing and fight the cannons
only if you have Ayla or someone with high strike points. They give out 1500
exp. points each. Have Marle and equip everyone with ruby vests.Go to the end
and fight the GolemBoss.
Then, you'll fight Dalton
Plus. After that, he will call on GolemBoss but will be sucked into the
void. You'll destroy the Blackbird and land. Go to the Commons and talk to to
everyone. Go to North Cape and examine the sparkling object. Magus
will appear and you'll see his past. He is Janus. Fight him to get an amulet.
Don't fight him to make him join you. Go to the Epoch and fly. The Black Omen
will rise.
Crono's Return
If you wish, you can now go to Laruba Ruins (in 65,000,000
BC), to get the Silver Rock from a Nu. Go to the End
of Time and talk to the old man. He is Gaspar and he'll give you the Chrono
Trigger. Go to the Keeper's Dome and talk to the robot. Go to Crono's house
and get the clone. If you didn't get the clone before, you cannot get Crono
back. Take the clone to the robot and he'll activate three robots to help you
climb Death's Peak. Turn the robot off and go to Death's Peak and have three
physically powerful characters like Robo, Ayla and Frog. Talk to the first
robot. It'll turn into a tree. Hide behind the tree to keep from being blown
of the mountain. You'll encounter three Lavos
Spawns. The last Spawn, push the shell the under the ladder and climb up.
Then get Crono from the summit.
The Forest Comes Back to Life
The desert in 600 AD should have a whirl pool there. If not,
go to 12,000 AD and tell the lady with the plant to plant it in the Commons.
Go down into the maze. Go to the bottom floor. You need Crono, Marle and Ayla.
Catch the Retinite
and fight it. Then, the forest should stop deteriorating. Pick up a power tab
near the exit. Go to Fiona and leave Robo. Go to 1000 AD and get Robo from the
shrine. Buy the powerful vigil hats for everyone. They will be a reunion and
everyone will sleep in the woods. Lucca wakes up and finds a gate. Go into it
and you'll be in Lucca's house. Go downstairs. Go into the kitchen and read
the note. It says the password is Lucca's mom's name. Go into the main room
and you'll see how Lucca's mom lost the ability to walk, but you can keep that
from happening. When she gets stuck face the sparkling object. It will say to
enter the password. Type in
"L","A","R","A" to stop the machine.
Go back into the portal and talk to Robo who will give you a green dream.
A Stone Shines
Go to the future and go into the sun palace. Wear red
vests/mails and ruby armors from the Ioka trader and get the silver rock from
the Nu in the Laruba ruins. Fight the Son
of Sun. When you defeat him, you'll get the moon stone. Take the moon
stone to prehistoric time and leave it at Sun Keep. Go to the future and find
the stone missing. Go to 1000 AD and go to the Snail shop in Porre. Buy the
Jerky and go to 600 AD and give the woman the jerky for free. Go to 1000 AD
and get the moon stone from the mayor. Take it to the Sun Keep and leave it
there. Go to the future and have Lucca look at the sun stone. She'll make the WonderShot
gun for herself and Taban will give you Sun Shades.
A Rainbow Shell
Go to 600 AD and talk to Toma in the Choras cafe. You'll get
Toma's Pop. Go to 1000 AD and his grave. He'll tell you where the rainbow
shell is. Go behind his grave for a speed tab. Go to the Giant's Claw. Go get
the Blue Rock inside (in a chest) and fight the Rust
Tyrano. Then, get the Rainbow shell. Go to Guardia castle and ask the King
to keep it for 400 years. Go to1000 AD. Have Marle in your party. You'll find
the king on trial. Go to him. He'll explain he's being framed. Go to the new
wing in the east part of the castle. Learn of the chancellor's plans. Go
forward and fight. You get a piece of the shell. Take it to the court room.
Marle will burst through the stained glass window and prove her father is
innocent. The chancellor will change into Yakra
XIII and attack you. Defeat him and Marle will apologize to her father. Go
to the court room again and get the key from the floor. Open the locked chest
to find the real chancellor. Go to the basement and Melchior will make you new
weapons and armors. You can get a Rainbow sword, a
Prismspecs and you have a choice between a Prism Dress
or three Prism Helms. The Prism Dress reduces magic
damage by 1/3. The Prism Helms lock your status and ups Mdef.
A Knight Slain by Magus
Go to the middle ages and talk to the patrons at Choras cafe.
Return to the present and talk to the patrons at the cafe. One man will offer
you tools. Go to his house which is southwest of the cafe and get the tools
from his wife. Go to the middle ages and give the tools to the man in the
cafe. Go to the Northern Ruins and defeat all the monsters in the basement. Go
to the carpenter's house and have him fix the northern ruins. Take Frog to the
basement and have him put Cyrus' soul to peace and you will get Masamune
2. Clear the upstairs of monsters and pay the carpenter 2000 G to have him
go there again. Say "no" to the sealed chests in 600 AD. Go to 1000
AD and collect the treasures in the ruins: the Siren, Kali
Blade and Nova Armor will be powered up, becoming the Valkerye,
Shiva Edge and Moon Armor! And
then collect them again in the past. Go to the Denadoro Mountains and have
Frog lead your party. Where the Free lancer throws rocks at you go right next
to the treasure chest. Frog will catch a rock and it will turn into the Gold
Rock.
Ozzie's Hideout
Have shadow protection and head in. Fight Flea, then Slash.
Don't go for the treasure yet. Walk toward the staircase and an imp will take
out the trap. Take the treasure now. Go to the right wall and
then walk down: you enter a secret room with Doom Sickle,
Gloom Helm, Gloom Cape and 1
MagicTab! You must now fight Super
Slash, Flea
Plus and then both
with the Great Ozzie. Use Ayla's Charm spell on them to get a Flea Vest,
an Ozzie Pants and a Slasher 2. Then, he'll go upstairs. Follow and attack Great
Ozzie (you can get a second Ozzie Pants by using Ayla's charm spell).
You'll fall: climb upstairs. A cat will press the right switch and Ozzie will
be defeated. If you go to the Medina, the Imps run the town and they are
friendly.
Where Machines Originated
Have Robo lead your team. Fight the robots on the conveyor
belt and enter. This is a great place to build experience. Go to the right
through the dust chute if you want to leave or fight the robots again. You get
around 8,000 exp. every time around. Collect the dolls and go upstairs. Robo
will meet Atropos
XR. Robo must fight her alone. Defeat her so she remembers and she will
give Robo a ribbon that gives him 3+ speed, 10+ magic defense and then she
dies. Put the two dolls on each side of the door. Go fight Mother
Brain. Then, the factory will close down permanently. You get the Terra
Arm and the Crisis Arm.
Someone Close Needs Help
The person is Queen Zeal, Magus's mother. You must go through
the Black Omen. Through this "palace", you'll have to beat lots of
guys: so wear GoldStuds and nail them with magic attacks such as Flare,
Luminaire, Shock and Dark Matter. When you have to beat Ruminators, use Ayla's
Charm spell on them to get MegaElixirs, and then finish them with Flare. The
first bosses to beat here are three mutants, Mega
Mutant, Giga
Mutant and Terra
Mutant. When you beat the top section, the bottom one dies. After these
mutants, you'll have to destroy the last of the Lavos
Spawns, the most powerful one. Attack the head only. After this battle,
you can get the White Rock from a chest. Then, you
must fight Zeal.
This boss only weakens you, but doesn't kill you. You'll then fight the Mammon
Machine. Finally, you will fight Zeal
again, but now she'll have another form. When she loses, Lavos will attack.
Before you fight it, you can change your party.
How to Defeat Lavos
a) The
Shell: he will take forms of the Dragon Tank, Guardian, Heckran, Zombor,
Masa&Mune, Nizbel, Magus, Black Tyrano and Giga Gaia. Defeat them like you
did before. Attack Lavos repeatedly and heal up and his head will fall. But
you are not done yet.
b) The
Core 1: you must fight his core. Make a party that utilizes attack and
healing magic. Try Crono, Lucca and Robo. Use Flare, Shock and Luminaire until
it dies. Make sure to heal with heal beam. Remember: You need everyone to have
about 99 magic defense.
c) The
Core 2: now you'll attack the Lavos core. Use Flare, Shock and Luminaire
until the middle bit dies. Then attack the right bit only with Confuse and
DoublevBomb to avoid counterattack, and only when it shuts off defense. The
right bit will eventually revive the other bits. Just repeat the process until
the right bit dies. If the right bit dies, the rest of them die.
If you think you need experience points, go to
Geno
Dome (2300 AD), kill the series of Proto4 on the conveyor belt, they give lots
of experience points (and then go to the right through the dust chute
to repeat the process)! And in the Black
Omen: all creatures (except orbs and side kicks) give a bunch of experience
points.
And here you can see one of the Multiple
Endings of Chrono Trigger! Just check our endings page! |
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