Chrono Trigger Technique Checklist Version 1.2 By PFritz21 (Paul J. Fritz Jr.) pjfritz21@yahoo.com Contents: --------- Version History How To Guide General Notes Single Techniques Double Techniques Triple Techniques Single, Double, and Triple Techniques Helpful Hints Contact Information Version History: ---------------- 1.2 - Removed Gamester Online and added The Chrono Zone as a location for this FAQ; reformatted FAQ from 72 characters per line to 78 1.1 - Updated Contact Information 1.0 - Initial release How to use this Guide: ---------------------- I assume you are already quite familiar with the game. If you are not, please consult the game manual or one of the other CT guides on GameFAQs. This is a list of every Single, Double, and Triple Technique in Chrono Trigger. This guide should be printed out, so you can keep track of all the techniques and check them off as you learn them. The Single Techniques are on page 2, Double Techniques on 3, and Triple Techniques on 4. Pages 5 and 6 has lists the Single Techniques and all the Double and Triple Techniques that use it. The last page has some tips to maximize the strength of these Techniques. For best results, copy and paste all the text into Microsoft Word 97 or higher, then print it out on normal 8.5" by 11" paper with 1" margins on all 4 sides. Page numbers are used to help you identify the page breaks. I've included plenty of room to write any notes in as you play at the bottom of each pages. I find writing things down helpful and highly suggest doing so during your adventure. General Notes: -------------- - You must first learn the necessary Single Techniques before you can learn the appropriate Double or Triple Technique. - Double and Triple Techniques labeled "White" cure your party, "Light" are lightning attacks, "Water" are water and/or ice attacks, "Fire" are fire attacks, "Phys." are physical attacks, "Shadow" are a combination of 2 different types of magic, and "???" are unknown. "Other" do not fall into any of the previous categories. Page 1 SINGLE TECHNIQUES Crono's Single Techniques Marle's Single Techniques Lucca's Single Techniques ------------------------- ------------------------- ------------------------- Cyclone 2 Aura# 1 Flame Toss 1 Slash 2 Provoke 1 Hypno Wave 1 Lightning* 2 Ice* 2 Fire* 2 Spincut 4 Cure*# 2 Napalm 3 Lightning 2* 8 Haste* 6 Protect* 6 Life* 10 Ice 2* 8 Fire 2* 8 Confuse 12 Cure 2*# 5 Mega Bomb 15 Luminaire* 20 Life 2* 15 Flare* 20 Frog's Single Techniques Robo's Single Techniques Ayla's Single Techniques ------------------------- ------------------------- ------------------------- Slurp# 1 Rocket Punch 1 Kiss# 1 Slurp Cut 2 Cure Beam 2 Rollo Kick 2 Water* 2 Laser Spin 3 Cat Attack 3 Heal*# 2 Robo Tackle 4 Rock Throw 4 Leap Slash 4 Heal Beam 3 Charm 4 Water 2* 8 Uzzi Punch 12 Tail Spin 10 Cure 2*# 5 Area Bomb 15 Dino Tail 15 Frog Squash 15 Shock 17 Triple Kick 20 Magus's Single Techniques ------------------------- Lightning 2* 8 Ice 2* 8 Fire 2* 8 Dark Bomb* 8 Magic Wall* 8 Dark Mist* 10 Black Hole* 15 Dark Matter* 20 Notes on Single Techniques: - Single Techniques are listed in the order in which they are learned. - An asterisk indicates a magic spell. A # indicates a technique that can be used out of battle. - In the game, a technique with a star indicates a magic spell, one in yellow indicates that it can be used out of battle, and one in gray is the one you're currently gathering tech. points for. - Crono's Lightning, Marle's Ice, Lucca's Fire, and Frog's Water are learned by talking to Spekkio at the End of Time. Amass tech points to learn the rest. Page 2 DOUBLE TECHNIQUES Double Technique User 1 Requires (MP) User 2 Requires (MP) Type ---------------- ------ ------------- ------ ------------- ---- Aura Whirl Crono Cyclone (2) Marle Aura (1) White Ice Sword Crono Spincut (4) Marle Ice (2) Water Ice Sword 2 Crono Confuse (12) Marle Ice 2 (8) Water Fire Whirl Crono Cyclone (2) Lucca Flame Toss (1) Fire Fire Sword Crono Spincut (4) Lucca Fire (2) Fire Fire Sword 2 Crono Confuse (12) Lucca Fire 2 (8) Fire X Strike Crono Slash (2) Frog Slurp Cut (2) Phys. Sword Stream Crono Spincut (4) Frog Water (2) Water Spire Crono Lightning 2 (8) Frog Leap Slash (4) Light Rocket Roll Crono Cyclone (2) Robo Laser Spin (3) Phys. Max Cyclone Crono Spincut (4) Robo Laser Spin (3) Phys. Super Volt Crono Lightning 2 (8) Robo Shock (17) Light Drill Kick Crono Cyclone (2) Ayla Rollo Kick (2) Phys. Volt Bite Crono Lightning (2) Ayla Cat Attack (3) Light Falcon Hit Crono Spincut (4) Ayla Rock Throw (4) Phys. Antipode Marle Ice (2) Lucca Fire (2) Shadow Antipode 2 Marle Ice 2 (8) Lucca Fire 2 (8) Shadow Antipode 3 Marle Ice 2 (8) Lucca Flare (20) Shadow Ice Water Marle Ice (2) Frog Water (2) Water Glacier Marle Ice 2 (8) Frog Water 2 (8) Water Double Cure Marle Cure 2 (5) Frog Cure 2 (5) White Aura Beam Marle Aura (1) Robo Cure Beam (2) White Ice Tackle Marle Ice (2) Robo Robo Tackle (4) Water Cure Touch Marle Cure 2 (5) Robo Heal Beam (3) White Twin Charm Marle Provoke (1) Ayla Charm (4) Other Ice Toss Marle Ice (2) Ayla Rock Throw (4) Water Cube Toss Marle Ice 2 (8) Ayla Rock Throw (4) Water Red Pin Lucca Fire (2) Frog Leap Slash (4) Fire Line Bomb Lucca Mega Bomb (15) Frog Leap Slash (4) Fire Frog Flare Lucca Flare (20) Frog Frog Squash (15) Fire Fire Punch Lucca Fire (2) Robo Rocket Punch (1) Fire Fire Tackle Lucca Fire 2 (8) Robo Robo Tackle (4) Fire Double Bomb Lucca Mega Bomb (15) Robo Area Bomb (15) Fire Flame Kick Lucca Fire (2) Ayla Rollo Kick (2) Fire Fire Whirl Lucca Fire 2 (8) Ayla Tail Spin (10) Fire Blaze Kick Lucca Fire 2 (8) Ayla Triple Kick (20) Fire Blade Toss Frog Slurp Cut (2) Robo Laser Spin (3) Phys. Bubble Snap Frog Water (2) Robo Robo Tackle (4) Water Cure Wave Frog Cure 2 (5) Robo Heal Beam (3) White Slurp Kiss Frog Slurp (1) Ayla Kiss (1) White Bubble Hit Frog Water (2) Ayla Rollo Kick (2) Water Drop Kick Frog Leap Slash (4) Ayla Triple Kick (20) Phys. Spin Kick Robo Robo Tackle (4) Ayla Rollo Kick (2) Phys. Boogie Robo Robo Tackle (4) Ayla Charm (4) Other Beast Toss Robo Uzzi Punch (12) Ayla Rock Throw (4) Phys. Notes on Double Techniques: - Magus cannot perform Double Techniques. Page 3 TRIPLE TECHNIQUES Triple Tech. 1 Requires (MP) 2 Requires (MP) 3 Requires (MP) Type ------------ - ------------- - ------------- - ------------- ---- Delta Force C Lightning 2(8) M Ice 2 (8) L Fire 2 (8) Shadow Arc Impulse C Spincut (4) M Ice 2 (8) F Leap Slash (4) Ice Life Line C Cyclone (2) M Life 2 (15) R Laser Spin (3) White Final Kick C Lightning 2(8) M Ice 2 (8) A Triple Kick(20) Shadow Delta Storm C Lightning 2(8) L Fire 2 (8) F Water 2 (8) Shadow Fire Zone C Spincut (4) L Fire 2 (8) R Laser Spin (3) Fire Gatling Kick C Lightning 2(8) L Fire 2 (8) A Triple Kick(20) Shadow Triple Raid C Cyclone (2) F Slurp Cut (2) R Robo Tackle (4) Phys. 3D Attack C Cyclone (2) F Slurp Cut (2) A Triple Kick(20) Phys. Twister C Cyclone (2) R Laser Spin (3) A Tail Spin (10) Shadow Dark Eternal M Ice 2 (8) L Fire 2 (8) Mg Dark Matter(20) Shadow Grand Dream M Life 2 (15) F Frog Squash(15)R Cure Beam (2) ??? Omega Flare L Flare (20) R Laser Spin (3) Mg Dark Bomb (8) Shadow Poyozo Dance M Provoke (1) L Hypno Wave (1) A Tail Spin (10) ??? Spin Strike F Leap Slash(4) R Robo Tackle(4) A Tail Spin (10) Phys. Rock Checklist: Color Location Time How to get it ----- -------- -------- ---------------------------------- Black Kajar 12000 BC Open the water, wind, and fire books (in that order). The Black Rock is in the secret room that will open. Gold Denadoro Mts. 600 AD With Frog in the lead, get hit by the Free Lancer that's throwing rocks. Frog will catch one, and it will become the Gold Rock. Blue Giant's Claw 600 AD ??? White Black Omen 12000 BC ??? 600 AD 1000 AD Silver Laruba Ruins 65000000 BC After saving Crono, talk to the Nu that offers to change the lead character's name. The Nu will just give it to you. - The party members that perform the Triple Techniques can be found in the columns labeled 1, 2, and 3. In those columns, C stands for Crono, M for Marle, L for Lucca, F for Frog, R for Robo, A for Ayla, and Mg for Magus. - You can’t perform (use in battle) Dark Eternal unless Marle, Lucca, or Magus is holding (has equipped as an accessory) the Black Rock. - You can’t perform Grand Dream unless Frog is holding the Gold Rock. - You can’t perform Omega Flare unless Lucca, Robo, or Magus is holding the Blue Rock. - You can’t perform Poyozo Dance unless Marle, Lucca, or Ayla is holding the White Rock. - You can’t perform Spin Strike unless Frog, Robo, or Ayla is holding the Silver Rock. Page 4 SINGLE, DOUBLE, AND TRIPLE TECHNIQUES This is a list of everyone's Single Techniques and the Double and Triple Techniques that are "inspired by" the Single Technique. Crono (MP) Double Tech. Triple Tech. ----------- ------------ ------------ Cyclone (2) Aura Whirl, Fire Whirl Life Line, Triple Raid Rocket Roll, Drill Kick 3D Attack, Twister Slash (2) X Strike Lightning (2) Volt Bite Spincut (4) Ice Sword, Fire Sword Arc Impulse, Fire Zone Sword Stream, Max Cyclone, Falcon Hit Lightning 2 (8) Spire, Super Volt Delta Force, Final Kick Delta Storm, Gatling Kick Life (10) *** Not needed for Double/Triple Techniques *** Confuse (12) Ice Sword 2, Fire Sword 2 Luminaire (20) *** Not needed for Double/Triple Techniques *** Marle (MP) Double Tech. Triple Tech. ---------- ------------ ------------ Aura (1) Aura Whirl, Aura Beam Provoke (1) Twin Charm Poyozo Dance Ice (2) Ice Sword, Antipode Ice Water, Ice Tackle Ice Toss Cure (2) *** Not needed for Double/Triple Techniques *** Haste (6) *** Not needed for Double/Triple Techniques *** Ice 2 (8) Ice Sword 2, Antipode 2 Delta Force, Arc Impulse, Antipode 3, Glacier, Final Kick, Dark Eternal Cube Toss Cure 2 (5) Double Cure, Cure Touch Life 2 (15) Life Line, Grand Dream Lucca (MP) Double Tech. Triple Tech. ---------- ------------ ------------ Flame Toss (1) Fire Whirl Hypno Wave (1) Poyozo Dance Fire (2) Antipode, Fire Sword, Red Pin, Fire Punch, Flame Kick Napalm (3) *** Not needed for Double/Triple Techniques *** Protect (6) *** Not needed for Double/Triple Techniques *** Fire 2 (8) Antipode 2, Fire Sword 2, Delta Force, Delta Storm, Fire Tackle, Fire Whirl, Fire Zone, Gatling Kick, Blaze Kick Dark Eternal Mega Bomb (15) Line Bomb, Double Bomb Flare (20) Antipode 3, Frog Flare Omega Flare Page 5 Frog (MP) Double Tech. Triple Tech. --------- ------------ ------------ Slurp (1) Slurp Kiss Slurp Cut (2) X Strike, Blade Toss Triple Raid, 3D Attack Water (2) Sword Stream, Ice Water, Bubble Snap, Bubble Hit Heal (2) *** Not needed for Double/Triple Techniques *** Leap Slash (4) Spire, Red Pin, Line Arc Impulse, Spin Strike Bomb, Drop Kick Water 2 (8) Glacier Delta Storm Cure 2 (5) Double Cure, Cure Wave Frog Squash (15) Frog Flare Grand Dream Robo (MP) Double Tech. Triple Tech. --------- ------------ ------------ Rocket Punch (1) Fire Punch Cure Beam (2) Aura Beam Grand Dream Laser Spin (3) Rocket Roll, Max Cyclone, Life Line, Fire Zone, Blade Toss Twister, Omega Flare Robo Tackle (4) Ice Tackle, Fire Tackle, Triple Raid, Spin Strike Bubble Snap, Spin Kick, Boogie Heal Beam (3) Cure Touch, Cure Wave Uzzi Punch (12) Beast Toss Area Bomb (15) Double Bomb Shock (17) Super Volt Ayla (MP) Double Tech. Triple Tech. --------- ------------ ------------ Kiss (1) Slurp Kiss Rollo Kick (2) Drill Kick, Flame Kick, Spin Kick Cat Attack (3) Volt Bite Rock Throw (4) Falcon Hit, Ice Toss, Cube Toss, Beast Toss Charm (4) Twin Charm, Boogie Tail Spin (10) Fire Whirl Twister, Poyozo Dance, Spin Strike Dino Tail (15) *** Not needed for Double/Triple Techniques *** Triple Kick (20) Blaze Kick, Drop Kick Final Kick, Gatling Kick, 3D Attack Magus (MP) Triple Tech. ---------- ------------ Dark Bomb (8) Omega Flare Dark Matter (20) Dark Eternal Magus cannot do Double Techniques. Lightning 2, Ice 2, Fire 2, Magic Wall, Dark Mist, and Black Hole are not needed for Triple Techniques. Page 6 HELPFUL HINTS * There are about 30 to 50 Magic Tabs throughout the adventure. Using one on a party member will increase his/her magic rating by one, which increases the strength of his/her magic spells. * Ethers, Mid Ethers, and Full Ethers restore 10, 30, and 60 MP, respectively. HyperEthers restore all MP's. They can only be used on once on one character at a time. * Equipping Crono with a Red Katana or Frog with a Rune Blade will increase their magic ratings by 4. * Equipping any character with a Magic Scarf, Magic Seal, or Magic Ring will increase their magic rating by 2, 5 and 6 points, respectively. * Equipping any character with the SilverStud (found in the Denadoro Mountains) will decrease his/her magic use by 50%. It's like having twice as many MP's. * Equipping any character with the Gold Stud (found behind the black door in Trann Dome, 2300 AD) will decrease his/her magic use by 75%. It's like having 4 times as many MP's. Very useful for spells like Luminaire or Flare. Contact Information: -------------------- Via e-mail: pjfritz21@yahoo.com Via AOL IM: PFritz21 I welcome any questions or comments concerning this guide. If you do e-mail me however, please include "Chrono Trigger" in the subject line. This guide can be found at... *** My web site (http://www.geocities.com/pjfritz21/) *** GameFAQs (http://www.gamefaqs.com) *** The Chrono Zone (http://www.geocities.com/chien12346/) If anyone else has this guide on their site without my permission, please let me know. If you'd like to use this guide on your site, please contact me.