Chrono Trigger Boss Guide by Ed the Moogle Version 1.2 Copyright 1999 Ed the Moogle Not official in any way. Don't copy or alter this FAQ without permission. If you wish to copy this FAQ, you may not change it from its original TXT format, and it must not appear within a frame or with a pop-up window or ad banner of any kind. I am not to be held responsible for any damages done with this file or it's contents. Latest version is at http://www.gamefaqs.com. Check the latest version before you e-mail me with questions or comments, or before telling me I'm an idiot because I made a mistake. Failure to do this will result in your e-mail being ignored. Domains that CAN use this FAQ http://www.gamefaqs.com http://www.epiccentre.com (e-mail me at edmoogle@hotmail.com or brunerp@juno.com to be added to the list) Domains that can NEVER use this FAQ (I have had some bad run-ins with these domain/domains before. They have either somehow been making money off my FAQs by the use of ad banners or otherwise). http://faqs.simplenet.com http://www.gamesdomain.com http://vgstrategies.about.com http://www.gamewinners.com If you see this FAQ on any of these sites, or any other site that uses my files without complying to the conditions in the disclaimer, report it to me immediately and I will put an end to it (edmoogle@hotmail.com or brunerp@juno.com) ------------------------------------------------------------------------------------------------- Yakra HP: 920 Weakness: None Party: Crono, Lucca, Frog This battle shouldn't be too difficult, especially since it's the first boss battle in the game. Yakra has can hit every member of your team simultaneously, but that shouldn't be too much of a problem if you just have Lucca use Tonics on anyone who needs healing. If no one is injured, just have her attack or stand by for when Yakra launches another attack. Have Crono and Frog attack with the X Strike attack repeatedly to take a good chunk of Yakra's HP away. Dragon Tank Head HP: 266 Weakness: None Grinder HP: 208 Weakness: None Body HP: 600 Weakness: None Party: Crono, Lucca The first thing you will want to destroy in this battle is the tank's head, because it will constantly repair the tank and make the battle nearly impossible to win. The head is completely immune to Flame Toss and Slash attacks, so just disable it with normal attacks. After the head is disabled, you'll want to attack the Grinder, because it unleashes a powerful attack that hits both your party members. Finally, aim for the body to finish it off. Crono should do most of the attacking because of his superior attack power. Lucca should take the job of healing both characters and taking the occasional shot at the tank. Guardian Guardian HP: 1200 Weakness: None Bit HP: 200 each Weakness: None Party: Crono, Lucca, Marle Your first target should be the Bits on either side of the Guardian. If you try to attack the Guardian before the Bits are gone, it will counter with a nasty attack that deals about 60 damage to all your characters, or 70 damage to one character if one bit is left. Once the Bits are destroyed, unload on the Guardian with everything you've got. With some luck you should be able to destroy it before it repairs the two Bits, at which point you'll have to repeat the process. Sir Krawlie HP: 750 Weakness: Lightning? Party: Crono, Lucca, Marle (you can come back later, too). This is an optional boss down in the sewers. He can only attack one character at a time, and his attacks only do decent damage. The only real threat this boss presents is an attack which reduces a single character to 1 HP, which is easily countered with an Aura spell or a Tonic. Just hit him hard and fast and he should go down fairly easily. R Series HP: 150 each Weakness: None Party: Crono, Lucca/Marle The R series may outnumber you 3 to 1, but overall they're pretty easy to destroy. Two Cyclone attacks on the middle robot in both rows should be enough to take them out. Have your secondary character (Marle/Lucca) heal up with Tonics or Auras if needed. Heckran HP: 2100 Weakness: Magic (any type) Party: Crono and two others (I'd reccomend Lucca and Marle) This guy has very high defense against physical attacks, so you'll have to use magic to do any significant damage against him. Hit him with Fire, Ice, and Lightning spells (or, if you have Robo, use his laser attack to do Shadow damage). He can use some pretty fierce attacks of his own, so you'll probably have to heal up quite a bit with items/Aura. When he kneels and says "Go ahead, try to attack!," do not try to attack him. Wait until he stands up again. If you hit him while he's kneeling, he'll pull off a nasty counter attack on you. Zombone Head HP: 960 Weakness: Ice Legs HP: 800 Weakness: Fire, Lightning Party: Crono and two others (reccomend Robo and Lucca) Zombone can be fairly tough. If you have Marle with you, have her attack the head with Ice magic. If you have Robo use Rocket Punch on the head to do some decent damage. Have Lucca and Crono attack the legs with their respective magic. Zombone's head will get a "parting shot" when it is defeated. It will launch an attack that hits all characters for moderate damage. Keep your HP high to avoid a nasty fate. The Legs will also get in a "parting shot" and drain all of one character's MP upon defeat, so you'll probably want to destroy the head so that you don't find yourself at a disadvantage. Masa and Mune Masa HP: 1000 Weakness: None Mune HP: 1000 Weakness: None Masa & Mune: 3600 (fused form) Weakness: Ice Party: Crono and two others (reccomend Marle and Robo) To defeat Masa and Mune in the first round, simply aim physical attacks on one of them. Once one is defeated, the other will give up as well. A brief sequence will play where Masa and Mune will fuse into a new form. This new form's main weakness is Marle's Ice magic. Crono and Robo should use their regular attacks. If Lucca is with you, she and Crono can also do a Fire Whirl double tech to inflict a good amount of damage. When Masa and Mune begin storing up tornado energy, Crono should use Slash, which will dispel the energy and prevent a particularly nasty attack. Nizbel HP: 4200 Weakness: Lightning Party: Crono, Ayla, and one other Nizbel is particularly nasty. His defense is very high, and his attacks all do a lot of damage, especially those that hit multiple characters. Have Crono use a Lightning spell on him to lower his high defense temporarily, then attack him with physical attacks until he releases the electric energy. At this point his defense will be restored. Shock him again and repeat the process until he is defeated. Slash 1st round HP: 3200 2nd round HP: 5200 Weakness: None Party: Crono, Frog, and one other You fight Slash twice in a row. The first time he's fairly easy, but the second time he can be tough. He has several attacks that hit a single character for a lot of damage each. Have Crono and Frog use the X Strike combo to inflict a lot of damage while your third character attacks or heals. Flea HP: 4120 Weakness: None Party: Crono, Frog, and one other (reccomend Robo) Flea uses some particularly mean attacks that hit all your characters, but through the use of Double Techs he/she can be fairly easy to defeat. Use Max Cyclone, Blade Toss, and X Strike to dish out the damage, and heal after her constant assaults. Ozzie HP: ??? Weakness: None Party: Crono, Frog, and one other (doesn't matter who) Attacking Ozzie in this battle will only send you to an early grave (he counters with a powerful attack that hits all of your characters). Instead, move the pointer off of Ozzie and attack the cranks all around the room. The fourth crank you attack will send Ozzie plummeting to his doom. Magus HP: 6666 Weakness: Varies Party: Crono, Frog, and one other (reccomend Lucca) Start by attacking Magus with a physical weapon. He will 'change his barrier'. Whatever magic type he starts using, you should use back on him to inflict damage upon him (using any other magic will heal him). If none of your characters has the magic that he is using, just hit him again and he'll change his barrier. Once he stops switching barriers, just unload with regular attacks and magic that coordinates with the last barrier he used (Frog's Masamune will weaken Magus). Heal up when it says "Magus risks casting a spell!" because soon a nasty Dark Matter attack will come flying at you. Nizbel II HP: ???? Weakness: Lightning Party: Crono, Ayla, and one other You can deal with Nizbel II the same way you did Nizbel. Just shock him, attack until he shocks you, repeat as needed. Azala and Black Tyrano Azala HP: 2700 Weakness: Lightning, Ice Black Tyrano HP: ???? Weakness: Lightning, Ice Party: Crono, Ayla, and one other (reccomend Marle) At first, you'll barely damage the Black Tyrano, and Azala will do most of the attacking. Take Azala down with double techs like Volt Bite and Ice Sword. Once Azala is gone, the Black Tyrano will hop into action. It will roar (which wall cause your HP to slowly count down) and begin a countdown from 5. It's defense is lower when the countdown is on. Hit Black Tyrano hard with double techs while it is weakened.. Once it reaches 0 it will perform a nasty fire attack on all your characters. Then it will wait a while and restart the count. Use this time to heal up and restore MP for the next countdown. Golem HP: ???? Weakness: None Party: Crono and two others (reccomend Lucca) First of all, you should equip some Ruby Armor (or something that absorbs fire damage) on all your characters before you enter this fight. Have Lucca cast Fire 2 (or Flare, if she has it) repeatedly. The Golem will keep firing back with whatever element magic you use on it, so if you equip something that blocks fire damage, you'll have an easier time winning this battle. Heal up whenever you get the chance. You don't have to win this battle, but it gives a lot of Exp. so it's worth a shot. Mud Imp and friends Mud Imp HP: 1200 Weakness: None Blue Beast HP: 5000 Weakness: Fire Red Beast HP: 5000 Weakness: Ice Party: Crono and two others (reccomend Marle/Frog and Lucca) Don't bother attacking the Mud Imp at first, as its defense is very high and it will counterattack you with a nasty attack. Instead use techs like Cube Toss, Ice Sword, and SwordStream on the Red beast, and Fire attacks on the Blue Beast. These techs dish out major damage to each of them. Once they're both gone, attack the Mud Imp. Without his buddies, he isn't very tough. Meowthnum1@aol.com sent in this strategy. another stratagy for Mud Imp and friends is to have Lucca, use hypno wave, and concentrate on Mud imp Giga Gaia Head HP: 9500 Weakness: None Hand HP: 2000 each Weakness: None Party: Crono and two others (reccomend Ayla and Robo) If you have the Falcon Hit tech this battle should be easy. Just hit both the hands at once with Falcon Hit (thus getting rid of their nasty two-fer attack), and then launch an assault on the head with Uzzi Punch (if you have it) and Falcon Hit. Have Robo heal up your characters often, especially after Giga Gaia's deadly two-spell assault. Dalton HP: 3500 Weakness: None Party: Crono and two others Dalton should be fairly easy. He can cut one character's HP in half at any given time, so I'd reccomend bringing along Frog, Marle, or Robo. But just use your best attacks on him and he should go down fairly quickly. Golem Twins HP: ???? Weakness: None Party: Crono and two others The Golem Twins are exactly the same as the Golem you fought earlier, there's just two of them now. I reccomend equipping each of your characters with armor that absorbs their own magic. That way, if you have Crono attack both of them with Lightning 2, when they fire back they will heal Crono so that he can continue the fight. If that's not an option, bring Lucca along and have only attack only with Fire magic. The Golem Twins can only attack one person at a time with fire magic, so this will make them much easier to defeat. Golem Boss HP: ???? Weakness: None Party: Whoever you brought onto the Blackbird. The Golem Boss is a joke. The real trick here is defeating him before he runs away. It's not required, but he gives a lot of Exp. if you win, so it's worth a try. Dalton Plus HP: 3500 Weakness: None Party: Whoever you brought on the Blackbird. Dalton's attacks do moderate damage, but he can only attack one character at a time. Just hit him with your best attacks and he'll go down surprisingly quickly. Retinite Head HP: 5000 Weakness: None Middle HP: 1500 Weakness: None Legs HP: 5000 Weakness: None Party: Anyone (reccomend Marle, Crono, and Robo) First of all, attack the middle section. The other two will constantly restore their HP from it. DON'T use elemental magic on the middle, though. It absorbs all elemental magic, thus giving the Head and Legs a constant source of power. Then have Marle, Frog, or Magus use an Ice/Water type spell on the head and legs to lower its defense so that you can damage it. Its defense goes back up every time you hit it, so be sure to alternate attacks between strong attacks/dual techs (Falcon Hit, Uzzi Punch) and ice/water spells. Lavos Spawn HP: ???? Weakness: None Party: Anyone (I don't reccomend Magus for this fight). Whatever you do, DO NOT attack the shell on the Lavos Spawn. If you hit the shell it will cause a nasty counterattack that affects all of your characters. Just nail the head with your best attacks (that attack only one enemy, not a range or all enemies). Element spells and attacking techs like Uzzi Punch are good to use. Great Ozzie, Super Slash, and Flea Plus Great Ozzie HP: ???? Weakness: None Flea Plus HP: ???? Weakness: None Super Slash HP: ???? Weakness: None Party: Anyone This trio of terror shouldn't be too tough to defeat. Just concentrate all of your attacks on either Flea or Slash until one of them is defeated, then go after the other. Attack Ozzie last or he'll retaliate with a nasty counterattack. Note: You'll have to fight all three of them in seperate battles as well. Use the same strategies you used to defeat them in Magus' fortress. Atropos XR HP: ???? Weakness: None Party: Robo Atropos shouldn't be too much of a problem to defeat. Just constantly hit her with Uzzi Punch and heal when your HPs get low. She should go down after a few rounds. Mother Brain and Displays Mother Brain HP: 5000 Weakness: None Display HP: 300 each Weakness: None Party: Robo and two others The displays will constantly heal Mother Brain, but they should only take a hit or two each to defeat. Needless to say, they should be your first target. After that, just hit Mother Brain with your best attacks and she should go down fairly easily. Mother Brain's attacks get more and more powerful as she gets lower on HP, so you'll want to take her out quickly or risk taking the full might of her attack. Son of Sun HP: 2400 Weakness: None Party: Anyone Son of Sun is fairly tricky, as you don't beat him by normal means. Instead, attack the flames that orbit him. If you attack the right flame, he'll take about 200 damage. If you attack the wrong flame, it will counterattack you with fire damage. Every now and then, Son of Sun will shuffle the the small flames and the "weak" flame around to throw you off. Son of Sun will constantly hit you with fire attacks as well. For this reason, I would strongly reccomend having some fire-absorbing gear on at least one of your characters. Rust Tyrano HP: 25000 Weakness: Ice, Lightning Party: Anyone You can pretty much deal with him the same way you did the Black Tyrano. Wait for him to begin the countdown (he begins sooner than Black did), and then hit him with Dual and Triple Techs repeatedly until he's history. Bring some fire-element gear along or be prepared to heal often, as he does a nasty fire attack when the count reaches 0. Yakra XIII HPS: 18000 Weakness: Ice Party: Marle and two others (recommend Robo and Frog) This boss is pretty much just a powered-up version of the Yakra you fought earlier. Just nail him with ice-element attacks (Cube Toss works nicely) and your best attacks. He likes to attack all of your characters simultaneously, so be sure to keep your HP high. Frog and Robo's multi-healing techniques make this an easy task. Mega Mutant Top HP: ???? Bottom HP: ???? Weakness: None Party: Anyone This boss is fairly easy despite having some potent attacks. Just attack its bottom half first, then defeat the top half. It's not too tough. Giga Mutant Top HP: 6000 Weakness: None Bottom HP: 5000 Weakness: None Party: Anyone You can deal with him the same way you did the Mega Mutant. Terra Mutant Top HP: 9000 Weakness: None Bottom HP: ???? Weakness: None Party: Anyone The Terra Mutant barely takes damage from physical attacks. Don't bother attacking the bottom half this time, as it will just result in a nasty counter that reduces you to 1 HP (although you can unload with Dino Tail/Frog Squash when she does this to do some incredible damage). Hit the top half with your best single-attack magics. Zeal HP: 12000 Weakness: None Party: Anyone Zeal has some nasty attacks, the most potent of which is one that reduces all your characters to 1 HP. Be ready to heal up often and use your best attacks to defeat her. Mammon M. HP: 18000 Weakness: None Party: The same team you used to fight Zeal The Mammon Machine's defense will be increased by physical attacks, and its offense will be raised by magic attacks. Hit the Mammon Machine repeatedly until it 'releases the energy' (the damage it inflicts depends on how much its offense was raised) and its raised defense/offense resets. Heal up and hit it again. Zeal (again) Head HP: 20000 Weakness: None Party: The same team you used to fight Mammon Machine Zeal's third form of attack is pretty tough. The main trick here is to NOT attack the hands. If you do, they'll either reduce your HP to a single point or drain all your MP- or both if you use a double attack. On the other hand, you can steal a Prism Helm and Prism Dress from the hands, and then recover with a Megalixir. Just use single-target attacks on the head and this battle should be fairly easy. Lavos HP: 10000 Weakness: None Party: Anyone (I'd recommend Frog, Crono, and Magus) When the battle starts, Lavos will mimic a bunch of other bosses for the game. However, they still have the same HP values and weaknesses as before, so most of them should be easy to beat. You'll get a chance to heal up between boss rounds if you need it, so feel free to do so. When Lavos stops imitating other bosses and uses his own pattern, be prepared for the worst. All of his attacks hit all of your characters for major damage. Heal often and hit him with your best attacks. Lavos, Round Two Head HP: 20000 Weakness: None Left Arm HP: 9000 Weakness: None Right Arm HP: 12000 Weakness: None Party: Anyone (Recommend Crono, Ayla, Frog) This battle is much like the Giga Gaia you fought earlier. Take out those arms with your best attacks so that he loses his head's defense and his ability to heal himself, and then unload on the head. Lavos makes use of several attacks that strike all of your characters, so be ready to heal. Lavos also likes to boost his attack power after a few rounds of attack, so you'll definitely want to finish him off before he becomes too powerful for you. Lavos Core Monster HP: 10000 Weakness: None Left Bit HP: 2000 Weakness: None Right Bit HP: 30000 Weakness: None Party: The same team you used to fight Round Two. You'll definitely want to take out that annoying Left Bit first, because it will constantly heal the Lavos Monster, which has some very powerful attacks to use against you. A single Confuse technique from Crono should do the trick. After that, you'll want to eliminate the Lavos Monster to give yourself a chance to heal and a bit of a breather. Don't try to attack the Right Bit until it 'turns off its barrier.' Once it does that, hit it with everything you've got until it revives both the Monster and the Left Bit, at which point you'll want to repeat the process. Note: Every now and then you will "time warp" and the background will change to that of one of the seven time periods you visited. Does this have any actual effect on the battle? Optional Boss: Spekkio Spekkio is the "god of war" that hangs out at the End of Time, who you can challenge to a battle at any time during the game. As you grow in levels, he will transform into newer, more powerful forms and gain more powerful attacks. While you won't gain any experience or money for defeating him, he will give you "Item Sets," which usually include items like Elixirs and statistic-boosting "Tabs." The more powerful Spekkio's form, the better the set you will acquire when he is defeated. As an added bonus, you can't get "game over" for losing to Spekkio- your HP and MP are completely restored after the battle whether you win or lose. I don't have the exact levels, but here's a chart of what forms Spekkio appears at. Crono's Level Spekkio's Form Item Set Level 1-19 White Kiwala Special Refresher - 1 Magic Tab, 5 Ethers Level 20-22 Blue Goblin Choice - 1 Magic Tab, 5 Mid-Ethers Level 30-39 Red Omnicrone Healthy Choice - 1 Magic Tab, 5 Full Ethers Level 40-98 Blue Masa&Mune Graceful - 1 Power Tab, 1 Magic Tab, 1 Speed Tab Level 99/** Red Nu Cheerful - 10 of each Tab, 10 Megalixirs Note: You can only gain each 'set' once per game. So you can't just fight a level 99 Spekkio repeatedly to get millions of tabs within two hours. Many thanks to ATadeo for the item set information. Now, on to the battle strategy. Note: The main thing to keep in mind is that all of Spekkio's forms are COMPLETELY immune to any form physical attacks (even ones that are only partially physical, such as Fire Whirl), so you shouldn't even bother with them. Spekkio: Kiwala HP: 800 Weakness: None Party: Most likely Crono and two others (recommend Marle and Lucca) Spekkio's first form is tough, but manageable. He uses all four elements of magic, and has high magic power to boot, meaning his attacks will do a lot of damage. Fortunately, in his first form he can only attack one character at a time, which can easily be countered. You may want to go fight a few battles in 600 AD so you can learn some double (and triple) techs to use against him, and maybe power up a bit in 1000 AD. (be careful to not go past Level 19, though). Once you gain some high-powered spells like Antipode, go back and nail him with everything you've got. Spekkio: Goblin HP: 2200 Weakness: None Party: Most likely Crono and two others (recommend Lucca and Marle) You can follow the same strategy as last time- power up just enough to stop him, and then hit him with every double/triple magic tech in the book, and heal up as needed. He should go down with some effort. Spekkio: Omnicrone HP: 4800 Weakness: None Party: Anyone (recommend Frog, Marle, Lucca) This battle is a bit tougher, but with the suggested team it should be possible to win. Cast Lucca's Protect spell to reduce the damage your character's take from Spekkio's magic, and then unload with Antipode 2/3 and have Frog heal or use Water spells. Spekkio: Masa&Mune HP: 10000 Weakness: None Party: Anyone (recommend Crono, Magus, Frog) Spekkio's fourth form is tough at first, but once you get to about level 55 it becomes quite easy. Most Spekkio's attacks hit all of your party members at a time, which is where Frog comes into play. Have Magus and Crono use their best techniques, and be prepared to heal after Spekkio's one-hit-kill spell. Spekkio: Nu HP: 20000 Weakness: None Party: Anyone (recommend Crono, Magus, Frog) I haven't reached this form yet (it's not easy trying to power Crono up to level 99), but once I do I'll add some strategies to defeat him. Questions/Comments/Corrections? E-mail edmoogle@hotmail.com or brunerp@juno.c