=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F I N A L F A N T A S Y C H R O N I C L E S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You are reading part of a Final Fantasy Chronicles walkthrough, please read the significant other of this guide: Final Fantasy IV written by Psycho Penguin, formerly known as the man. What man? DaLadiesMan. AdrenalineSL presents to you... a Squaresoft production... ....a timeless masterpiece... a legacy that has been passed down through RPG generations that we call... t t t t ##### ## ## #### ## ## ## ## t ######## ## ## ## ## ## ## ### ## ## ## t #### ### ##### #### ## ## #### ## ## ## t #### ## ## ## ## ## ## ### ## t #### ## ## ## ## ## ## t #### ### ##### #### # #### #### #### #### t ######## # # # # # # # # # t ##### # ### # # ## # ## ## ### t # # # # # ## # # # # t # # # # #### #### #### # # t t t ttt @########@ Chrono Trigger FAQ/Walkthrough vFINAL *@###@#@@@@@###@* Part of the Final Fantasy Chronicles *#@#@*::::::::*@###* For the Playstation™ (US Version) *###@*:&:::::::::@#@#* Playstation2™ and PSOne™ Compatible #O#@*:&O::::::::::@### Written by AdrenalineSL ###@:::::::::::::&@### Last updated on January 1, 2002 *@##@::::::::::&:@###* This FAQ is made exclusively for GameFAQs *###@*:::::::&&@###* *###@@##@@@@###* *#####@##* #### Chrono Trigger™ is part of the &&&& ©1995-2001 Final Fantasy Chronicles Collection && SQUARESOFT '' Please always check GameFAQs.com, for the newest updates and versions! Other sites that have my FAQs may not be up-to-date with it! So if you can't find what you are looking for in the current version of the FAQ, check the FAQ in GameFAQs.com and make sure before e-mailing me. A NOTE ABOUT THE FFC COLLECTION: --------------------------------- There are possible defects in some Final Fantasy Chronicle packages. Accord- ing to a reliable source, the first batch of FFC packages that were shipped do contain defective discs of both games. However, the chances of this happening to you are 1 of 10. If you happen to be that unlucky person, I feel for you, man. Actually, you should try it on all your Playstations (Ie PSOne, PS2, etc). Some, according to a few people, work on PS2's while others work on the PSOne, and for others, it doesn't work. Period. As for me, both discs work fine with both my PSX and PS2. I'm just that cool. But uh, this message was supposed to remind you to always keep your receipt...or something. Solid Examples as such: ------------------------ WHEN: After first trip to the end of time. After returning to 1000 AD to investigate and was referred to Magus as the CREATOR of Lavos. I ventured through Guardia's Castle and learned that Tata (false Hero) was looking for the Masamune. Before going to Zenan Bridge, I visited and defeated Lavos. ENDING: When I defeated Lavos, I saw the "Legendary Hero Ending". Robo and Arthropos is in NeoLeene Square, re-enacting Crono's and Marle's fateful first encounter. Then you see Tata at Guardia's Castle (600 AD – Middle Ages) and goes off to Magus's Lair. HERE'S THE BUG I ENCOUNTERED: After going through the PlayStation Version Credits and was taken to the Save System File screen, I noticed that it still read as "Ending #05 Good Night(Nu trying to sleep and bothered by a Tap'ole)." For a secondary confirmation, I tried saving the system file only to find that it did save as the Ending #05 Data. Thanks to Rex Fabros (CronoSage@pacbell.net) _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | Table of Contents | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Use Ctrl + F to possibly find what you're looking for. Thanks for your lovely courtesy. i. Disclaimer of Doom I. Preliminary Events Version History Introduction to this Guide Introduction to this Game II. Game Engine Controls Developing Your Party's Strength Finding Hidden/Obvious Items The Combat System Dual/Triple Techs III. Characters Single Techs Double Techs Triple Techs IV. Walkthrough Side Quests V. New Game+ Engine Extra Endings Extra Mode (Omake) VI. Bestiary Normal Enemies Bosses VII. Weapon/Armor/Accessory List Weapons Armor HeadGear Accessories VIII. Item List Helpful Items Key Items Tab Locations IX. Shop List Sealed Chests/Doors X. Soundtrack List Disc One Disc Two Disc Three XI. FAQ XII. Contact Information XIII. Legal Stuff XIV. Outro Credits Closing Statement COOL QUOTE "You got whacked 'cuz you're weak." –Magus at End of Time _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | i. Disclaimer of Doom | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ok, listen up punk! You have no idea how long and how much effort I put into this guide. And if your abysmal ignorance decides to take _any_ part of this guide (part or whole), I'll shove my foot so far down your throat it'll come out the other way. I am so ****ing serious about this. If I suspect any signs of plagiarism, I will have you nailed to the damn wall. You may _not_, and I repeat, NOT even take the layout without my permission, as I've put aside at least 25 minutes trying to think of a layout. Take it and die. Think I'm just full of ****, don't you? Well, you're the one with a pile of **** in your ****in' head, you *****. To close off this friendly warning, I bid you all a happy day and good luck. For most people, this is a matter of respect, but I am more or less worried about the few or a dozen people who have failed their ethical duties. I'll be watching and I'm sure at least _someone_ will be watching my back as well. Oh, DaLadiesMan will want to make you famous if you infraction any international copyright laws. Have a good one, ******* and may your mother bless you should you find a bomb at your doorstep. -AdrenalineSL, mistress of utter torture _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | I. Preliminary Events | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version History -=-=-=-=-=-=-=-=- FINAL Version November 4, 2001 That's it, folks. This is all the help I can offer. While this is marked as the Final Version, I won't hesitate to make quick appearances to correct stupid mistakes. As always, questions, if any, are still welcome. If you have any neat info you'd like to contribute, send it my way. I really had fun writing this FAQ, and I find it to be my best work thus far. I just can't seem to repeat the effort I put into this particular guide with my other FAQs I have or will be making in the future. I sincerely thank all those who've e- mailed me with heart-lifting comments about this guide. Thank you everyone. * * * Version 1.5 Octover 7, 2001 A small correction by Istanbul and a new question to the FAQ. That's about it I think. Version 1.4 September 13, 2001 Hey there fellow gamers! Thanks for all the helpful e-mails! It was just last month when I suddenly got a slew of e-mails regarding CT and my FAQ. Now that the madness is over, I've finally found the time to update the guide, yet again! And this time, with a new section ("Tab Locations") upon request. Also new in this version are some reader contributions (Thanks!). That's pretty much about it...Oh, and I also cleaned out some errors and appended somewhat to the walkthrough. Ok, this is Adrenaline signing off! Ciao! Version 1.25 August 11, 2001 Nothing really. Just stopped to drop in and fix some spelling errors as well as add a little note to clear up some confusion about Lara's password. Oh, and I just fixed the ASCII art at the top since someone notified me (Thanks AJGuitar13@aol.com for telling me!) that I spelt "Chrono" incorrectly. Okie, I'm in and out! Later! Version 1.2 August 4, 2001 It's been 2 weeks, I think, since I've updated this sucker. Reading the whole Thing again last night irked me since I found so many spelling and grammar errors. I just finished reading (without using a program) the entire guide to fix up any mix-ups and other stuff. It's not guaranteed that the FAQ is free of errors, but major ones have been corrected. I also added some neat info. people have been sending me. Thanks guys! On an unrelated note, I've decided to drop a Spoiler Section for the time being. I may waver back to my original plan and finish it, but I've gotten lazy. Tell me what you think. Do you need a Spoiler Section? Version 1.1 July 21, 2001 During the course of the day, I've worked my butt off and with the help of some friends, I've completed the whole guide. Although, I think I still need a Norstein Bekkler's Lab compendium, but that's nothing to worry about! Again, I haven't run the spell check yet, so spelling mistakes are abound! I need to give my fingers a rest for awhile. Don't expect another update until about a week! I've also re-arranged some sentences and other stuff. Version 1.0 July 19, 2001 Everything is finished, but I will play the game several times just to patch up any holes and make affirmations. Although, the spoiler section is still under construction since I have used my valued Chrono Trigger time taking notes for the rest of the guide. I also need to get all the endings so I could share my unreliable brain power with you. This is the initial release of the FAQ, so please don't make a fuss about it until the next update. I haven't run the spell check yet, so spelling mistakes and possible grammar errors are abound. Love and Peace! Introduction to this Guide -=-=-=-=-=-=-=-=-=-=-=-=-=-=- What you'll find in this guide is a full walkthrough and additional in-depth information on other aspects of the game. Each event written in this guide does contain unconditional story spoilers. My intent is to not plant any means of spoilers within the walkthrough. The game's plot will be dealt with in a separate section. As with all other guides, the intent of the FAQ is to act as a reference for when you get stuck, or just want to pick up all the goodies you've missed on a second playthrough. This isn't (or I hope not) a strict walkthrough in the sense of a "run right and run some more" set of instructions. You will have a blast, experiencing the sensation of this epic adventure, Chrono Trigger on your own, rather than letting me drone on and on systematically about senseless stuff. My purpose here is to just show you the path and you're on your own from there until you come across another fork in the road. Take advice only when you are totally out of your mind. I have taken this to my interest to help you complete the game and try not to spoil it for you. However, there're no promises as to the level of spoilers thrown at you against your will. I only ask that you respect this guide, my work and opinions. I may've missed some items during my play through and I'm willing to depend on you to catch those flaws in my guide. For your convenience and greater precision, I have diligently listed what monsters, items and equipment you are to find in each area. I've also added a shoplist at the end of each town visited. I hope that you'll take it upon yourself to correct me if you have pinpointed some errors in any portion of the FAQ; no matter how small or overt it is, I will gladly change it, and of course, credit you. To close off this needless guide introductory, I hope this guide evokes the best out of your Chrono Trigger experience! With no further adieu, this FAQ has been brought to you by yours truly. Introduction to this Game -=-=-=-=-=-=-=-=-=-=-=-=-=- We'd have to admit, the announcement of a Final Fantasy Chronicles due out in the summer was a bit sudden, but why would we want to complain? It's Chrono Trigger and Final Fantasy IV (II in the US) we're talking about! Sure, it may just very well be another mediocre-adjusted, synthesized game. However, from past experiences with Chrono Trigger, it has been suspected that there have been no significant changes we can't revere. This duplicated version has just been revamped with anime sequences portraying the flow of the fabulous story. Although, an exact replica of the original game, RPG players like DaLadiesMan and I have been eagerly awaiting for this title to finally port over to the Playstation. The Playstation version of Chrono Trigger was released in Japan just in time before the Christmas shopping frenzy (November 2, 1999). It's been that long, already. Now, it's been two years and finally, fortunate oversea dwellers can finally, and once again, join an unforgettable adventure with Crono, Marle, Lucca and the gang through a world of turmoil and antagonism.Those people who have never played Chrono Trigger on the SNES can finally join the "old skool" gamers. No one would like to fish out 70 US dollars in exchange for an old, used copy of the SNES Chrono Trigger. Not everyone could afford it. Now, that the boys at Square Japan got over their monopolizing of the PSX Chrono Trigger, they have finally plucked up enough sense to localize it. They are doing something right, for once! Chrono Trigger involves story themes of time travel, whereas Chrono Cross was comprised of dimension hopping. It's a frantic adventure to stop the inevitable apocalypse from emerging onto the surface world. You will meet new allies that range from prehistoric times to the medieval era to a futuristic period of when a conflagration scorched the entire earth. It's up to Crono and co. to save the day and prevent this atrocity from ever happening at all. Can they really change the fate of the world? We're about to find out. The only thing I can find to complain about is the needless use of the Analog Stick. >:( _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | II. Game Engine | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This section introduces the player to the style and unique game play features of Chrono Trigger. It is up to you whether you want to master the system or not before overcoming the game. As with all games, it takes a short amount of game play to get outright comfortable with it. I will provide you with short, right-to-the-point tutorials and hints to help you get over the learning curve with a snap of the finger. I guess if you are familiar with RPG elements, it would be easier for you to get the gist of the game much quicker than those who have never been exposed to such games as Chrono Trigger. There are very few topic selections to choose from, as most basics are based on common sense and level of intelligence. It's short and concise. With the help of this guide, you should be able to finish Chrono Trigger in a good 20 to 25 hours of gameplay. Unless, you really enjoy exploring, possibly even 40 hours. However, if you play too much at once, there is a possibility you might get brain cancer. :) So, it's very wise to play a little at a time to fully digest the digressive story of Chrono Trigger. Basically, RPG is an acronym for Role-Playing Game. Just as the title says, you take the role of a heroic boy, Crono, who has taken it upon himself to rid the world of Lavos, the nemesis of the game. Through your decisions, you will be recompensed with an insight to the amazing story Chrono Trigger has been offered. You will slog through innumerable battles and obstacles that'll retard your progression to Lavos to a slower pace. You will now know why this game has been entitled "The Greatest RPG of all Time!" _ _ _ _ _ __________ _ _ _ _ _ _ /|_|_|_|_|_| Controls |_|_|_|_|_|_| |/_/_/_/_/_/__________/_/_/_/_/_/_/ Left Analog Stick....................................................Not used Right Analog Stick...................................................Not used Triangle Button.............................................Open command menu Cross Button.................................Confirm selections/Action button Square Button..................................Open Character exchange screen Circle Button...............................................Cancel selections L1 Button..........................................Escape from battle (L1+R1) L2 Button............................................................Not used R1 Button..........................................Escape from battle (L1+R1) R2 Button............................................................Not used Start Button.......................................................Pause game Direction Buttons...................................Character/Cursor movement DEVELOPING YOUR PARTY'S STRENGTH -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After many battles with enemies, you should notice that your party receives a certain amount of experience points (EXP.), tech points (TP), and gold (G). These numbers are not meaningless, for they help to augment the current stats if it reaches the required total amount of points. Experience points are used to help increase the level of a character. When the character reaches the next level, his stats, including strength, defense, speed, etc. will increase systematically. After every time you ascend a level, the amount of required points will increase as well, making it more difficult to level up. That is the true essence of a RPG. The key to making your characters more powerful is to fight and defeat _all_ the enemies in the area. You may not know this, but the game's system is set out this way. There is a fixed amount of enemies in each dungeon/area that can help you level up by the time you complete a dungeon. Although monsters re-spawn after re-entering the area again, it's still a system to consider. FINDING HIDDEN/OBVIOUS ITEMS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Keep a sharp eye out for any suspicious looking objects. If you find it dis- located or discolored, most of time, it's a camouflaged chest. There are, however, some chests that must take a little doing to access it. Although, most of them can be retrieved at later parts of the game. These chests can contain various items such as armor, weapons, accessories, and important or rare items. The chests that contain the rarer treasures are usually partially hidden or difficult to access. In a New Game+, all the treasure chests you've already pillaged will return to their spots and will be ripe for the taking once again. It's good to have duplicates of one or more items. On a second playthrough, you may be able to find chests you've never thought possible. It's important to keep a sharp eye out while exploring towns and dungeons, as these places are riddled with them hearty treasures. THE COMBAT SYSTEM -=-=-=-=-=-=-=-=-=- The most important aspect of the entire game (well, besides the story) is the combat system. Without it, the game can become a little tedious. When the lead character (Crono) comes in contact with the visible monsters, the game switches on the battle engine, where each character draw their weapons and ready themselves for a battle. Although, you may be familiar with RPG battle system, Chrono Trigger features a unique style of fighting. First, there is the layout of the battlefield. Allow me to provide you with a visual aid to help you understand it better. _____________________________ ___________________________________________ | A. | | | B. HP MP C. | |-> Att. |-> Att. |-> Att. | Bob 999 : 99 (================) | | Comb | Comb. | Comb. | Bobby 999 : 99 (================) | | Item | Item | Item | George 999 : 99 (================) | |_________|_________|_________|___________________________________________| That's your basic command alignment. At the start of the fight, characters'll not stand in one line like Final Fantasy. Instead, the characters will stand in positions that will end up encompassing the opposing party. So what do the letters mean? I'm getting to that part. "A" : When the active time bar fills, the character's bar that filled up will be given a chance to act. Based on what command you input, the character will remain stationary until the player has confirmed a command. "B" : Those numbers indicate the remaining amount of Hit Points and Magic Points each character has. The names above are ones I made up; don't be fooled by them. "C" : That is the active time bar. Dependent on how fast the character is, the bar can fill up slowly or in an instant. The character will remain inactive until the the bar is fully filled. While you can be content with just using physical attacks, the developers of this game purposely set up a system of allowing you to use magic known as techs and these neat powerful attacks known as tech skills. Each character has innate skills that will become available to you as that character levels up. DUAL/TRIPLE TECHS -=-=-=-=-=-=-=-=-=- After achieving a certain power level, characters can learn new tech skills. Tech skills are powerful magic attacks that help utilize the power hidden within each character. The point? As each character gains tech skill after tech skill, two required tech skills of two specific characters can be defined. For example, Crono's Cyclone must be in synthesis with Frog's Slurp Cut to perform the X-Strike, an attack leaving the trail of an X that both Crono and Frog must execute in order for it to be properly performed. Sounds confusing, doesn't it? It's not. It's only because I made it sound that way. I urge you to try it out yourself. To perform these dual techs, you must wait until the required characters are all active and ready to strike. The command Comb. replaces Tech, this is when you know you can perform a dual tech. Not just dual techs, there's also the Triple tech. The system is derived from dual techs. The only difference is, as its name implies, _three_ characters are needed to perform the triple tech properly. There are many possible com- binations to try with the seven characters. Trial and error. Or you can just take a gander at the chart I've provided. _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | III. Characters | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unlike Chrono Cross, Chrono Trigger offers a fixed set of party members you can recruit, which is 7, respectfully. Although, it may seem a little to fix- ated, they actually portray more emotional countenance than the myriad of characters in Chrono Cross. Let me introduce you to the cast you'll learn to love or hate. --------------------------------------- CRONO – The silent protagonist --------------------------------------- He seems to look young enough to wield a wooden sword and old enough to take on an adventure only you and he will experience together, along side of his other companions. The worldwide quest looks too big of a job for little Crono to perceive by himself. Never fear, with his affable manner, Crono can be be- friended easily. Sure enough, he meets a couple of altruistic companions that are willing to throw their lives away just to be travel buddies and to save the fate of mankind from Lavos. Although, his dialogue is never shown in the game, his buddies interact with him as if he had said something. You will be able to figure out what he said by the context of the response. The audacious warrior, always thirsting for adventure is about to have a taste of his fill. An all-around good fighter. --------------------------------------- LUCCA – The fallible inventor --------------------------------------- Lucca and Crono have been friends for who knows how long, and they are not about to let some flaw in her Time machine invention come between them, or will it? It may very well not be the time machine, it may be something else, or rather someone else that'll turn Crono's world upside down. Lucca, the daughter of an ill-struck mother and a well-known goofball inventor, has devoted herself to the study of science and technology. Her brilliant mind will come in handy many times to get the party out of sticky situations. Although she's not the best of a fighter, her fire magic is effective against some bosses and helps make up some of the best Dual Techs in the game. Yowza! --------------------------------------- MARLE – The blonde chick --------------------------------------- Not just a blonde chick, but THE blonde chick. She is the daughter of a royal Family. She happened upon Crono on the day she's sneaked out of the castle. S She is the sole cause of the adventure. There is some uncanny connection with her pendant and the Teleporter that had transported her, and later Crono, to a world that had existed hundreds of years ago. Why was she sent there? Why does she look like Bulma?* All valid questions, but why was she sent to this time period and none other? Enough with questions, I forgot to mention something about her: Well, she's pretty proficient with her bow, but she is reserved for the title "magic user". Preferably, use her magic whenever you find yourself in tough situations. Her Ice elemental is also Water. She also has nice techs with Crono. * : Yes, I know she looks like Bulma because the character creations are by the famous Akira Toriyama of the Dragonball series. Stop telling me! --------------------------------------- FROG – The noble swordsman --------------------------------------- The former benevolent knight, now a gallant, archaic-tongue speaking frogman. Literally. He's a life-size talking frog. Nothing strange there, right? Of course not. Apparently, he was transformed into a "human frog" by a powerful, notorious magician known as Magus. At first, he's apathetic to joining Crono on his quest, but finally sees through Crono's true intentions and decides to join him under Cyrus! He's a great ally to have and has powerful attacks. He also does the renown X-Strike double tech with Crono, which is always a plus. --------------------------------------- ROBO – The futuristic AI --------------------------------------- There are many oddities we'll never understand in this game. What now? Nothin but a talking robot that had been recovered from beyond damage, thanks to our Lucca. Founded by Lucca in the year 2300 AD, Robo is indebted to Lucca for repairing his circuitry. He joins the party just for the heck of it. Oh, and because Lucca is a nice lady. His initial objective was to annihilate all humans and leave no remnants of them, but while repairing Robo, Lucca managed to erase that horrific mission from his database. Now, Robo is a good-willed robot that's willing to help those in need. He can be a good fighter once you equip him with stronger weapons. Not the most reliable character, but he will do when you need him. --------------------------------------- AYLA – The cave woman --------------------------------------- A mysterious woman who has rescued the party in their first confrontation at Mystic Mountain in B.C. 65,000,000. She communicates by putting a few words together, forming a barely coherent sentence, but still comprehensible. She's as strong as mule. It's SheHulk! Unfortunately, she wields no weapons, but rather, she packs quite a punch with those fist o' hers. As she and the party develops, she attains more powerful fists. She hails from Ioka Village. Ayla immediately takes a friendly approach to the party. "Ayla like strong and funny people!" was how she described the party, but it was more directed to clueless Crono. Ayla invites the party to her village, where the troubles had no beginning and no end. --------------------------------------- MAGUS – The silent killer --------------------------------------- Probably one of the stronger characters you'd want to stick in your party at all times. In the beginning, Magus only goads and taunts you with his magic and evolves into a formidable opponent for your party to handle. But somehow, his heart softened and decided to join your party. And why? He has apparently vowed to completely destroy Lavos and send him off to the face of the earth. It just so happens Crono and co. are after the same goal. So what's better than to have the most powerful magic user in the game on your side? Oh, maybe milk and cookies. _ _ _ _ _ ________ _ _ _ _ _ _ /|_|_|_|_|_| Single |_|_|_|_|_|_| |/_/_/_/_/_/ Techs /_/_/_/_/_/_/ _______ | CRONO | ¯¯¯¯¯¯¯ ============================================================================= TECH NAME COST OF MP DESCRIPTION ============================================================================= Cyclone 1 Does damage to all enemies in range. Slash 2 Slashes through a line of enemies. Spin Cut 4 Targets and damages to one opponent. Confuse 12 Attacks enemies with confuse 4x. ----------------------------------------------------------------------------- Lightning 1 Lightning-based attack to enemy. Lightning 2 8 Strengthen Lightning-based attack. Life 10 Revives a fallen character. Luminaire 20 Targets and damages all opponents. _______ | LUCCA | ¯¯¯¯¯¯¯ ============================================================================= TECH NAME COST OF MP DESCRIPTION ============================================================================= Flame Toss 1 Ignites a flame that damages one line. Hypno Wave 1 Afflicts Sleep status to all foes. Napalm 3 Does damage to all enemies in range. Mega Bomb 15 Does damage to all enemies in range. ----------------------------------------------------------------------------- Fire 2 Fire-Based damage to one foe. Protect 6 Temporaraily raises physical DEF. Fire 2 8 Strengthen Fire attack. Flare 20 Strengthened version of Mega Bomb. _______ | MARLE | ¯¯¯¯¯¯¯ ============================================================================= TECH NAME COST OF MP DESCRIPTION ============================================================================= Aura 1 Restores HP from a range of 200-500. Provoke 1 Afflicts Confusion status. ----------------------------------------------------------------------------- Ice 2 Does Ice-Based damage to one foe. Cure 2 Restores HP from a range of 200-700. Haste 6 Speeds character movement. Ice 2 8 Strengthened Ice-Based attack. Cure 2 5 Strengthened cure. Life 2 15 Revives/heals fallen characters. ______ | ROBO | ¯¯¯¯¯¯ ============================================================================= TECH NAME COST OF MP DESCRIPTION ============================================================================= Rocket Punch 1 Physical attack to one foe. Cure Beam 2 Restores HP from a range of 200-500. Laser Spin 3 Shadow-based damage to all opponents. Heal Beam 3 Restores HP from a range of 100-400. Robo Tackle 4 Knocks down a single opponent. Uzzi Punch 12 Unleashes a frenzy of attacks. Area Bomb 14 Does damage to all enemies in range. Shock 17 Lightning-based attack to all enemies. ______ | FROG | ¯¯¯¯¯¯ ============================================================================= TECH NAME COST OF MP DESCRIPTION ============================================================================= Slurp 1 Recovers a certain amount of HP. Slurp Cut 2 Grab enemy and slice 'n' dice him. Leap Slash 4 A vertical slash from the air. Frog Squash 15 Strength increases with low HP. ----------------------------------------------------------------------------- Water 2 Water-based damage to the enemy. Heal 2 Restores moderate HP to all allies. Cure2 5 Fully restores character's HP. Water2 8 Strengthened water-based damage. ______ | AYLA | ¯¯¯¯¯¯ ============================================================================= TECH NAME COST OF MP DESCRIPTION ============================================================================= Kiss 1 Restores HP of an ally. Rollo Kick 2 A spiral motion vertical kick. Cat Attack 3 An attack frenzy. Rock Throw 4 Lifts enemies up and hurls them down. Charm 4 Steals items. Tail Spin 10 Wind-based damage to the enemy. Dino Tail 15 Strength increases with low HP. Triple Kick 20 A fury kicking frenzy. _______ | MAGUS | ¯¯¯¯¯¯¯ ============================================================================= TECH NAME COST OF MP DESCRIPTION ============================================================================= Fire2 8 Powerful Fire-based damage. Ice2 8 Powerful Ice-based damage. Lightning2 8 Powerful Lightning-based damage. Dark Bomb 8 Shadow-based damage to enemy. Magic Wall 8 Raise a shield for limited time. Dark Mist 10 Group Shadow-based attack. Black Hole 15 Chances of instant death. Dark Matter 20 Powerful group Shadow-based attack. _ _ _ _ _ ________ _ _ _ _ _ _ /|_|_|_|_|_| Dual |_|_|_|_|_|_| |/_/_/_/_/_/ Techs /_/_/_/_/_/_/ _________________ | CRONO AND LUCCA | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Fire Whirl 2 / 1 Cyclone with added fire. Fire Sword 4 / 2 Spin Cut with added fire. Fire Sword2 12 / 8 Powerful variation of FireSword _________________ | CRONO AND MARLE | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Aura Whirl 2 / 1 Cyclone with added Aura. Ice Sword 4 / 2 Spin Cut with added Ice. Ice Sword2 12 / 8 Powerful variation of IceSword. ________________ | CRONO AND FROG | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= X-Strike 2 / 2 Leaves an "X" trail on screen. SwordStream 4 / 2 SpinCut and Water combined. Spire 8 / 4 Lightning2/Leap Slash combined. ________________ | CRONO AND AYLA | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Drill Kick 2 / 2 Sends Ayla for a deathblow. Volt Bite 2 / 3 Lightning-based attack. Falcon Hit 4 / 4 Speed slashes through a line. ________________ | CRONO AND ROBO | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Rocket Roll 2 / 3 Powerful physical attack. Max Cyclone 4 / 3 Stronger variation of Cyclone. Super Volt 8 / 17 Lightning2 and Shock combined. ________________ | LUCCA AND ROBO | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Fire Punch 2 / 1 Rocket Punch and Fire combined. Fire Tackle 8 / 4 Fire-based physical attack. Double Bomb 15 / 14 Shadow and Fire-based attack. ________________ | LUCCA AND AYLA | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Flame Kick 2 / 2 A Fire-based physical attack. Fire Whirl 8 / 10 Works like FireWhirl with Crono Blaze Kick 8 / 20 Triple Kick and Fire2 combined. _________________ | MARLE AND LUCCA | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Antipode 2 / 2 Ice and Fire combined. Antipode2 8 / 8 Stronger variation of Antipode. Antipode3 8 / 20 Stronger variation of Antipode2 ________________ | MARLE AND FROG | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Ice Water 2 / 2 Ice and water combined. Glacier 8 / 8 Ice2 and Water2 combined. Double Cure 5 / 5 Restores all HP to all allies. ________________ | MARLE AND AYLA | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Twin Charm 1 / 4 Increases the "Mug" rate. Ice Toss 2 / 4 Ice and Rock Throw combined. Cube Toss 8 / 4 Stronger variation of Ice Toss. ________________ | MARLE AND ROBO | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Aura Beam 1 / 2 Restores HP of all allies. Ice Tackle 2 / 4 Ice-Based physical attack. Cure Touch 5 / 3 Fully restores HP of all allies ________________ | FROG AND LUCCA | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Red Pin 4 / 2 Throws a wall of ember. Line Bomb 4 / 15 Fire-based damage to one line. Frog Flare 15 / 20 Flare and Frog Squash combined. _______________ | FROG AND ROBO | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Blade Toss 2 / 3 Vertical slash from the air. Bubble Snap 2 / 4 Encase Robo in a bubble. Cure Wave 5 / 3 Fully restores HP of all allies _______________ | FROG AND AYLA | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Slurp Kiss 1 / 1 Counters negative status. Bubble Hit 2 / 2 Encase Ayla in a bubble. Drop Kick 4 / 20 Leap Slash/Triple Kick combined _______________ | ROBO AND AYLA | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= TECH NAME MP REQUIRED FROM EACH DESCRIPTION ============================================================================= Spin Kick 4 / 2 Robo Tackle/Rollo Kick combined Boogie 4 / 4 Casts "Stop" on all enemies. Beast Toss 12 / 4 Tosses enemy around and down. _ _ _ _ _ ________ _ _ _ _ _ _ /|_|_|_|_|_| Triple |_|_|_|_|_|_| |/_/_/_/_/_/ Techs /_/_/_/_/_/_/ ============================================================================= CHARACTER/MP CHARACTER/MP CHARACTER/MP TRIPLE TECH ============================================================================= Crono/2 Frog/2 Ayla/20 3D Attack ----------------------------------------------------------------------------- Crono/4 Frog/4 Marle/8 Arc Impulse ----------------------------------------------------------------------------- Marle/8 Lucca/8 Magus/20 Dark Eternal* ----------------------------------------------------------------------------- Crono/8 Marle/8 Lucca/8 Delta Force ----------------------------------------------------------------------------- Crono/8 Lucca/8 Frog/8 Delta Storm ----------------------------------------------------------------------------- Crono/8 Marle/8 Ayla/20 Final Kick ----------------------------------------------------------------------------- Crono/4 Lucca/8 Robo/3 Fire Zone ----------------------------------------------------------------------------- Crono/8 Lucca/8 Ayla/20 Gatling Kick ----------------------------------------------------------------------------- Marle/15 Frog/15 Robo/3 Grand Dream* ----------------------------------------------------------------------------- Crono/15 Marle/15 Robo/3 Lifeline ----------------------------------------------------------------------------- Lucca/20 Robo/3 Magus/8 Omega Flare* ----------------------------------------------------------------------------- Marle/1 Lucca/1 Ayla/10 Poyozo Dance* ----------------------------------------------------------------------------- Robo/4 Frog/4 Ayla/10 Spin Strike* ----------------------------------------------------------------------------- Crono/2 Frog/2 Robo/4 Triple Raid ----------------------------------------------------------------------------- Crono/2 Robo/3 Ayla/10 Twister ============================================================================= * Triple techs are not innate and must be invoked by a certain colored rock. The list is as follows: Black Rock = Dark Eternal Gold Rock = Grand Dream Blue Rock = Omega Flare Silver Rock = Spin Strike White Rock = Poyoza Dance _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | IV. Walkthrough | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Just a few notes before you play: * This walkthrough's purpose is to not guide you strictly, step by step at every potential "dangerous" zone, but to light your path. You will find that I have not gone into too much detail trying to explain how to get any one item, unless it takes some doing. If the item is just there, overt to view, and you miss it, you're a moron and you shouldn't even be playing this game. Go home. * The names of the attacks I've provided with each boss strategy are names I have made up based on the context of the attack. Most attacks are not named, therefore, a lot of the names are inane, made-up attacks by me. You're welcome. * Remember the amount of HP listed for each boss is an educated appraisal by yours truly. Don't send me hate mail because it took a lot longer for you to defeat . As for the ones with multiple bosses in one fight I have just rounded up all their HP and consolidated it into one HP total. * The degree of spoilers in this guide have been compressed to my ability. I did summarize minor events of the story, so it's safe to read the whole FAQ if you wish. Although, I may have been unable to contain myself and let the spoilers loose. Needless to say, just be cautious. * If this's your first time reading the FAQ and you're looking for something specific, you'll find that it is rather difficult to do that since I've not specified the location, era, etc. Instead, they're substituted by catchy (or sort-of catchy) titles. * If you feel the need to use this walkthrough, please stick with this same walkthrough the whole game through. If you like "FAQ-hopping" you'll find it difficult to follow up where you've left off with this guide. * Please remember that I'm not a perfectionist. Thus, I probably don't have _every_ single item you can get in each area. So, I ask you as the readers to help my helpless soul. You can send just about anything that you think is _helpful_. * A tip for the wise. Since this game is based on time traveling. What you do in the past _does_ affect the future. Therefore, if you see a chest, pick it up in the future, and come back to the past – the item is still there! However, this doesn't work for everything. The treasures from the past, present and future differ somewhat. And some areas aren't available in some time periods. * Finally, enjoy your experience at an AdrenalineSL walkthrough. Have a nice day, son. --------------------------------------------------------------- Before our story unfolds, the game offers two options: Active or Wait. Well, what on earth does that mean? Those two options pertain to what type of combat you would like. Still lost? Then let's discuss the difference between the two. Active is a system which allows the player to battle in real-time mode, meaning, that it's not turn-based. The enemies will not sit and allow you to take aeons to select a command. They will attack no matter what. A perfect example would be Final Fantasy's ATB battle system. You'd have to be quick with your choices or you're toast. Whereas, the Wait combat system allows you to exchange attacks with current adversaries. This is recommended for amateurs and first-timers at this game. That way, you won't be pressured to make a choice to attack. Whatever your choice, it won't affect the game, except the type of combat system you will undergo. ============================================================================= INTRODUCTORY EVENTS (1000 AD) | ENEMIES | =====================================================| None | • Name your character (Default: Crono) |======================= • Name the inventor friend (Default: Lucca) | ITEMS | • Meet and name a new ally (Default: Marle) | 200G | • Speak with Melchior |======================= • Rendevouz with Lucca at the square | EQUIPMENT | | None | |______________________| WAKE UP, SLEEPYHEAD! Our quest begins at Crono's house, where we see him sleeping soundly in bed. His mom approaches him and tells him to wake up. Crono sleepily and reluctantly gets out of bed and heads downstairs. Downstairs, Crono's mother will have forgotten your inventor friend's name. Here, you'll be asked to name her. Once the conversation has ended, speak to your mother for a second time to receive your weekly allowance--200G. Time to head out and have fun at the fair. Travel north from your house to reach the Millennial Fair. FUN AT THE FAIR From the entrance, you can already see a load of stands and funhouses for you to choose from. The carnival is bustling with people and sporadic children. The people here won't give you the time of day, so don't bother. Unless you speak with the vendors selling weapons and other money-hungry people, there's no one else to talk to, except those game hosts. Among the activities, you have a variety to choose from. Here's a quick chart of what there is to do to digress from the story. ___________________________________________________________________________ | GAMES | DESCRIPTION | |--------------------------|------------------------------------------------| | | Approach the man and play his game. It's not | | | rigged so it's OK, I suppose. When the game | | | begins, Crono will begin to move in a vertical | | The bell-ringing game | motion. The point of this game is to hit the | | | bell hard enough to ring the bell above. If | | | successful, Crono will be awarded 1 Silver Pts | | | You can do this as many times as you'd like. | |--------------------------|------------------------------------------------| | | In the northwestern clearing, you will come | | | across a singing robot. He'll introduce himself| | The singing fighter, | as Gato. He challenges you to a fight. You can | | Gato | use Marle as well, if you have her. He is not | | | utterly difficult. He just has a tendency to do| | | more damage to you. :) Win, and you'll receive | | | 15 Silver Points, as well as the needed EXP. | |--------------------------|------------------------------------------------| | | As the name implies, you'll need to have really| | | quick fingers to pull this off. On the table | | | are 8 soda cans. To win, you must chug all 8 | | Soda Guzzling Contest | pops in a very limited amount of time. Sounds | | | simple? It's not. Mashing won't help either. | | | There's a trick to it. Can you figure it out? | |--------------------------|------------------------------------------------| | | Norstein Bekkler is a talking gimp mask that'll| | | goad you to try out any of his mini-games, but | | | to play them, you'll need to exchange Silver | | Norstein Bekkler's Lab | Points: 10, 40, or 80. The higher it costs, the| | | harder the game and better the prize. I'll go | | | on more detail later, or maybe never. | |--------------------------|------------------------------------------------| | | Speak with the man in the blue tent after the | | | race is over. He'll ask if you want to guess | | | who the winner of the race will be. Can you | | Guess the Winner! | anticipate it? Possible. Here's the secret: | | | Speak with the elderly man near the starting | | | line. Although, his conjectures break even, it | | | will sometimes help you win. Try it out and | | | take 20 Silver Points home with you. | |--------------------------|------------------------------------------------| | | In the northeastern part of Leene's Square, | | | you hear strange beats. You can dance here and| | | listen to the ominous music, although, it ain't| | Prehistoric Dancing | that bad, just scary. Push any button to make | | | Crono and Marle dance and prounce about. You | | | don't receive any Silver Points, unfortunately.| |__________________________|________________________________________________| NOTE: Silver Points are currency exchanges that can only be made at the car- nival, like raffle tickets at a fundraiser. Now that you've got a fill of fun, it's time to revert back to the story. Ok, from here on out, you need to find and trigger events before the concurring event with Lucca will ensue. But first, let's meet our newest and the first additional party member. MEETING UPON FATE Head to the top of Leene's Square to find a young girl wandering around. You can deliberately run into her, or vice versa. When you and the girl collide, she loses her pendant and frantically searches for it. Regain control of the chap, Crono, and bring the pendant to her. You're supposed to give it back, you thief! You now have a chance to name her something inane, but her default is Marle. Listen up, now. The actions you perform from here are essential to the later repercussions. Screw up and you die. The point is to try and be the best lil' samaritan you can be by: A. Leading the stray cat from the western portion of the market to the opposite side and returning it to its owner B. Challenging Gato to a quick duel and win C. Speaking with Melchior, the weapons store owner. He asks if you're willing to sell Marle's pendant. Refuse his offer. And finally, D. Never taking the luncheon from the table, although, it's very enticing to do so. You will be considered a thief if you do so and you don't want that title do you? Follow my advice and you should be fine for the time being. It's time to meet with Lucca and see what the hooey is all about. Speak with the girl sitting along the water fountain. The stairs to Lucca's location are now accessible. When Marle goes off to buy candy, be a patient gentleman until she's done. FUN GONE WRONG At the top, witness the pyrotechnic display Lucca and her father entertains the crowd with. Introducing their newest invention, the Teleporter! However, unfortunate Crono must act as her first victim...er...I mean volunteer. Marle had enough brains to watch from afar. Lucca takes Crono and positions him on the left pod. After some strange pounding from the Lucca family team, Crono disappears and re-appears on the opposite pod. Of course, the crowd is utterly baffled by this performance. Is it a hoax? No, Marle wants to try it out now! NOTE: You can actually skip Crono's performance by speaking with Marle before you step onto the pod. Everything is flowing along swell until a huge dimensional opening splits the space in two, sucking Marle up with it. A hush falls over the crowd and Crono is the first to react. It seems that Marle's pendant distorted the functions of the teleporter. Regain control of Crono and step into the same pod. Lucca goes berserk, but finally gives in. She tells you to wait for her until she figures out exactly what went wrong. Watch Crono get sucked into the same wormhole. And thus, a whole new adventure awaits. Can you interfere with the fate of time? Leene's Square places: - None Leene's Square Shops: Weapons Iron Blade 350G Raises attack by 7. Lode Sword 4000G Raises attack by 20. Items Tonic 10G Heals a small amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Armors Karate Gi 300G Raises defense by 10. Bronze Helmet 200G Raises defense by 8. ============================================================================= AND SO, IT BEGINS (600 AD) | ENEMIES | =====================================================| BlueImps | • Find a way out of Truce Canyon | Rolys | • Enter the Castle | RolyRiders | • Something different about the queen | BlueEaglets | • Where's Marle? | GreenImps | • Make deductions and save the real queen! |======================= | ITEMS | | Tonic x2 | | Ether | A TWISTED WORLD...OR IS IT? | SpeedTab | Crono arrives at what seems to be the edge of a | Power Tab | forest. The wormhole will remain, so take note | Shelter | of that before your departure. Leave through the |======================= western opening. | EQUIPMENT | | PowerGlove | Empty the chests in the next area for a Tonic and | BronzeMail | a PowerGlove. At this state you should know to |______________________| use Tonics sparingly. You can avoid the last fight at the bottom with the two imps and a Roly, if you quietly hug the southern border of the screen and leave through the exit. You might want to equip that PowerGlove you found on Crono. Things are well...different, even the overworld theme. Something's fishy. You can stop by the Residence areas and Truce Inn if you wish to stock up on items. That is, if you have any money. Head into Guardia Forest when you're ready. ________USELESS TRIVIA /_________________________________________________________________________ | Did you know if you walked by monsters quietly they will not attack you | | unless you provoke them? Try it if you don't like going through battles. | |__________________________________________________________________________| Navigating through Guardia forest is simple, but you will encounter a couple of hostile battles along the way, but nothing you can't handle at this point. Investigate the suspicious rustling leaves for a pig-like creature to pop out and drop a Shelter. You can re-enter and do this as many times as you'd like. Now, you don't have to waste 150G on Shelter anymore! :) In the southeastern area of the forest are two glowing dots, inspect the upper one to receive a PowerTab. At the end, is the pathway to the castle. BLAST TO THE PAST Inside, two soldiers stop you and ask your name. They mention your hair look- ing a bit outlandish. After scoffing at you for your strange demeanor, the Queen comes to your aid and orders them to let you through. Somehow she looks vaguely familiar. There is a place for you to recover your health to the left of the room. The Chancellor seems quite suspicious of you and snubs you regardless of the king's friendly approach towards you. The left tower leads to the guest's resting quarters. There's a chest containing a BronzeMail there. Along the way, there is 100G inside a chest. The right tower is where you should be heading. Grab the Tonic from the chest and proceed to the top to meet the Queen. Approach the Queen and she'll dismiss her servants. After the shocking news, and odd event, regain control of the hero and empty the chest for an Ether. Discretely leave her room and return the way you came. At the bottom, Lucca and you reunite and discuss the strange occurrences that are happening. She comes up with the theory that you are in the antiquated castle that resembles the one in YOUR time. Notice the emphasis on "YOUR". To conclude her theory, you must find the real queen or Marle will cease to exist in the present time (1000 AD). Leave the castle and head towards the Cathedral. Guardia Kingdom places: - Residence - Market - Truce Inn Market: Weapons Iron Blade 350G Raises attack by 7. Dart Gun 800G Raises attack by 7. Items Tonic 10G Heals a small amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Armors Karate Gi 300G Raises defense by 10. Bronze Helmet 200G Raises defense by 8. ============================================================================= DESTINY AWAITS (600 AD) | ENEMIES | =====================================================| Naga-Ettes | • Duke out with four lowly monsters | Diablo | • Meet and name a talking frog (Default: Frog) | Gnasher | • Find a secret entrance | Hench | • Hit the correct skull switch | Mad Bat | • Play the organ to open another entrance | Yakra (Boss) | • Battle Yakra |======================= • Rescue the Queen! | ITEMS | • Find Marle | Tonic x3 | • Time to go home | Ether x2 | | 100G | | PowerTab | A CONSPIRACY | Revive | In the cathedral, speak with the Head Mistress near | Heal | the organ, then inspect the spot that appears. Now, | MidEther | the nuns surround you and a fight commences. It's | Shelter | pretty hard since they tend to halve attack power |======================= and speed with their deadly Kiss. Afterwards, a | EQUIPMENT | fifth Naga-ette appears, only to meet its fate by | Naga-ette Bromide | a mysterious warrior-frog. Ask him to join your | Steel Saber | party because he'll come in handy. Name him and be | Speed Belt | on your way. Examine the organ to reveal a hidden | Maiden Suit | passage. | Iron Sword | | Defender | |______________________| WHERE IS THE QUEEN? Ignore the door in front of you at the start of the entrance; head along to the left. In the room, at the top of the left set of stairs, check the clock for the secret Naga-Ette Bromide. Upon doing so, you are attacked by 3 Hench. The Naga-Ette Bromide has no use now, but it can be traded later on, at the Dorino Village for a Magic Tab. Equip any new armor, weapons, accessories you can when you have the chance. To have even a small advantage over your enemies is better than nothing. On the opposite side of the room, discover the horrifying truth about monsters disguising themselves as humans. In one room, don't be fooled by their horrid impersonations of the king, Queen Leene, and a soldier. In that same room, there is a partially hidden room to your right; it leads to two very nice prizes. Be sure to take this detour. The next area contains a save point. Slide down the right set of stairs and hit the skull switch to lower the spikes in the center room. Dispose of the third-class enemies and play the organ to again, open a secret passage along the northern wall. Meet some stiff resistance in the next room and finally, save at the point to avoid any unnecessary backtracking. Before going in, Crono and Frog must be able to perform their X-Strike dual tech. Crono should have the Steel Saber equipped on him. Head through the door to find the real queen and a political imposter. BOSS: YAKRA APPROXIMATED HP: 1000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: NeedleThrust Gained: 50 EXP 5 TP 600 G At the start of the fight, alternate using the dual tech, Fire Whirl, with Lucca and the X-Strike with Frog. Use Ethers when necessary. When Crono is executing a dual tech with one character, have the other attack normally. The boss counters with an attack that damages all characters. He's a pain in the butt, but easy enough to finish off without too much effort. _____________________________________________________________________________ Following the battle, the queen thanks you and waits for you at the door. In the left chest is the Chancellor all tied up. He's fine, so don't worry about him. :) If you leave him in the chest, he'll magically escape and chase after you as the party turns to leave. Collect the MidEther and return to the castle. Back at the castle, peace has been restored and the people within the castle are content. Frog blames himself for allowing Queen Leene to be kidnapped. And because he had failed to protect her, he's decided to leave for good. The embarassement and shame is too much for him to retain. Return to the throne room and speak with Queen Leene. All this happiness has cut Marle out of the picture. Now, where could she be? Your best bet is to go back to the queen's room, where Marle had first disappeared. When you reach the room, Marle will once again, make her appearance and not remember what has happened to her earlier. The choices you are given here have not yet been confirmed whether or not this affects the outcome of the story. With the party reunited, it's time to go home. ============================================================================= JUSTICE HAS NOT BEEN SERVED (1000 AD) | ENEMIES | =====================================================| Hetake | • Escort Marle home | Beetle | • Witness the court hearing | Avian Chaos | • Breakout of jail...or wait for Lucca | Guard | • Destroy the DragonTank | Blue Shield | • Ditch the Chancellor | Decendent | • Outstrip the guards | Omnichrome | • Open the Gate | DragonTank (Boss) | |======================= | ITEMS | | PowerTab | AN UNJUST TRIAL | Ether x3 | Be a gentlemen and escort Marle back to the castle. | MidTonic x8 | In Guardia Forest, there's another PowerTab lying | Shelter x4 | around in the corner. Once you reach the castle, | 1500G | everyone is simultaneously shocked and relieved |======================= now that Princess Nadia has come home safely. But | EQUIPMENT | unfortunately for Crono, he does not receive such | BronzeMail | an acclaimed greeting. Instead, the Chancellor | Lode Sword | orders the soldiers to seize him. Marle orders | Power Ring | her soldiers and the Chancellor to stop this at |______________________| once, but they yielded no compliance. Chancellor censures Crono for abducting Princess Nadia and orders him to be kept in a holding cell. Later on, a hearing will be held to determine whether the verdict (you) is guilty of um, royal abduction or not. The number of people that will be your proponents or opponents are dependent on the actions that took place in Leene's Square before your party's little journey to save Marle. If you have followed what I've said earlier, then you should get by. However, from adding up the factors that can cause members of the jury to go against you, I summed it up to this: Crono's guilty if he: - Deliberately bumped into Marle - Took the pendant before checking on Marle - Stole the lunch from the elderly man - Tried to persuade Marle into selling her pendant - Didn't return the kitty to the little girl - Didn't wait for Marle to finish buying candy Crono's innocent if he: - Did the opposite of the all the above However, if you've followed what I have said in Leene's Square, just answer the Chancellor in this order: "I did." and "No, not at all." This should be more than enough to have 5 jury members on your side. After the witnesses have told their sides of the story depending on what you did, seven jury members will come out one by one and decide whether or not Crono is guilty. The predominant side will win in the judge's favor. Regard- less of whether you were innocent or guilty, the soldiers will be ordered to take you away to confinement. You have about 3 days left to cherish the sun, the moon and the stars. Start now. _______NOTE /_________________________________________________________________________ | There are two dilemmas for you to choose from. One being, you break out | | of jail yourself, or seconds before you are beheaded, Lucca comes and | | saves you herself. However, the choices, to my knowledge, won't affect | | the story. Go to JAIL BREAK if you decided to bail out on your own, or | | go to LUCCA, OUR SAVIOR, if Lucca helped your pathetic little self. | |__________________________________________________________________________| JAIL BREAK When you've regain consciousness, bang on the cell door three times to annoy the guard. He comes in and shuts your pie hole. Before he gets a chance to leave the cell, quickly sneak up behind him and hit him one on the head. Now, go out to meet an armed Guard. Quickly dispose of him and leave. You'd want to go to the opposite tower before dealing with the Blue Shields blocking access to the next areas. Take the left set of right stairs to avoid an unnecessary battle. As Crono crosses the bridge to the other side, two guards accost him from both directions. Stupid cowards. Continue into the interior of the next tower and infiltrate it by sneaking up on guards and knocking them unconscious. If they see you, you'll have to battle them. Examine guards you've fell for some items. Help the pitiful man from the guillotine and plunder the chests along the way. Beat the second set of Blue Shields. Head up the left stairs and through the hole in the wall. Climb down the tower and crawl into any openings to find treasures. There is a hole in one of the cells. Investigate and jump in to come to two chests. One contains the most powerful weapon you can get at this point, the Lode Sword, and the other features 1500G. Find your way to the supervisor's room and scare him off only to find him be- ing zapped silly by one of Lucca's crazy guns. Oh, it's Lucca and she's here to save you! Worship her, fool! Read the top secret document on the floor to learn about the upcoming boss' weaknesses. Inspect the unconscious body of our lovely superintendent to gank 5 MidTonics from him. We need them more than he does. OR... LUCCA, OUR SAVIOR Wait patiently for the 3 days to pass by (go get yourself a cup of coffee). When your time is up, you're taken to the execution room. Just seconds before you're through with begging for your life, Lucca breaks in and zaps everyone to death (ok, not really, but that's how you'd picture her). From this point on, everything falls in line in accordance to the mainstream of the story. If you need help, start from the third paragraph in JAIL BREAK. HI-HO DRAGONTANK Now is a good time to replenish your HP before facing this thing. Make sure Crono is equipped with the Lode Sword just to boost his attack power for better results. Equip both Lucca and Crono with the best equipment you have. At the other end of the bridge is your next opponent... BOSS: DRAGONTANK APPROXIMATED HP: 1700 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Deploys missiles Gained: 40 EXP Fireballs, Ram 5 TP Recover 500 G This badboy is comprised of a Head, Grinder and the tank itself. If you have read the manual back in the office, you'll know its weakness. If not, then I guess it's tough beans for you. But since I'm so nice, I'll just spill it for the sake of your sanity. From the start of the fight, the head will begin to heal itself even if no damage has been done to it. Wipe out the head first with physical attacks. When the head gets blown off, the rest of the tank should be susceptible to Fire and Lightning now. Conveniently, Lucca and our hero are of these attributes. For the remainder of the fight, punish it with Fire Whirl, if you will. _____________________________________________________________________________ The Chancellor orders the men to repair the DragonTank before it's too late, even though, it already is too late. Part of the bridge explodes and the Chancellor and two other soldiers hold on for dear life, while your party walks across the imitated bridge. On your way out, the guards won't do a darn thing; they'll just follow you until Princess Nadia joins you. In Guardia Forest, the assault team forces you to the eastern edge and barri- cades any apertures to escape from. Open the Gate and disappear right before their eyes for a very comical countenance from our dear Chancellor. Guardia Castle places: - None Market (1000 AD): Weapons Steel Saber 800G Raises strength by 15. Iron Bow 850G Raises strength by 15. Items Tonic 10G Heals a small amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Armors BronzeMail 520G Raises defense by 16. Maiden Suit 560G Raises defense by 18. Bronze Helmet 200G Raises defense by 8. ============================================================================= A GLIMPSE OF A STRUGGLING WORLD (2300 AD) | ENEMIES | =====================================================| Octapod | • Travel to Trann Dome | MeatEater | • Venture through Lab 16 | Crater | • Learn about the underground storage | Shadow | • Read a threatening memo | Mutant | • Face the Guardian | Proto 2 | • Hide and Seek |======================= | ITEMS | | Ether | | MidEther | BACK TO THE FUTURE | Full Ether | Crono and co. land in what seems to be an old, | MagicTab | deserted research center. You're currently in |======================= Bangor Dome. Travel south to Trann Dome. You may | EQUIPMENT | find something helpful there to prepare you for | Berserker | the next dungeon. | Lode Sword | | Lode Bow | A horrible sight. All the inhabitants of this area | Gold Stud | are in emanciated conditions, who still struggle to |______________________| survive in this desolate land. The first guy you meet sells decent items including the MidTonic. Be sure to stock up on that before heading out. Replenish the party's health via the Enertron. When you've restocked on items, it is time to depart. Once you reach Lab 16, careful to avoid those scurrying rats, as they tend to steal Tonics from you. You can't get them back once they're stolen. All there is to do here is find your way through the debris and empty the chests you find along the way. The Shadows don't respond to anything but magic attacks. In Arris Dome, you'll again find a handful of mendicants who're aspiring for solid food. When you are asked whether you've come from the west, answer Yes and everyone is suddenly very interested in you. Their eyes follow your every movement (scary). Again, there is an Enertron, as well as another merchant selling the items from Trann Dome, excluding the MidTonic. Didn't I tell you to stock up on MidTonics? Save now, then climb down the ladder in the center of the room. Weeve around the rails and read the memo on the rat statue on your way to the top. The alarm sounds off and your party is attacked by the guardian of the...refridgerator? BOSS: GUARDIAN APPROXIMATED HP: 1400 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Amplifire Gained: 300 EXP Delta Attack 5 TP 1000 G This big fella is hard if you don't do things right. Immediately after the battle commences, concentrate on taking out the Bits first, as they can enact Delta Attack with the three of them. To avoid any further damage, destroy the remaining Bit. At this point, the Guardian performs a countdown from 5. When it reaches 0, he can revive the Bits. Then the cycle starts over. Just keep in mind to attack the Guardian, only if the Bits are non-existent. Otherwise, it'll be hard to keep up your assault while recovering your health. At any time, other than when the two Bits are gone, if you attempt to attack the Guardian, it will just counter attack with Amplifire Counterattack. _____________________________________________________________________________ In the room ahead is the refridgerator. Unfortunately, the food has spoiled since the fridge has malfunctioned. However, the corpse in the room has a little something for you to bring back. Inspect the body again to learn about the rat. Back at the rails, the once solidified rat statue is alive and perky and just itching for you to catch it. Just keep running and don't lag too far behind or you won't make it. Once it leaves the screen, simply re-enter the area to try your luck again. When you've caught up to it, it'll disclose the password to the panels in the previous room (L1 + R1 and X). Use this code on one of the control panels to open a bridge to the door. Work your way around the enemies and head to the door on the opposite side of the room. Lucca activates the computer and finds a Gate at the Proto Dome. Marle ingeniously stumbles onto the horrible truth of this world. Whatever's here are the only survivors of Lavos' mass annihilation of mankind. Marle suggests to the party to take it upon themselves to prevent the world from ending up this way. On the surface, Doan gives you the Bike Key and bids you farewell. On to Proto Dome, but first, we need to stop by Lab 32. Trann Dome: Weapons AutoGun 1200G Raises strength by 15. Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Armor IronSuit 800G Raises defense by 25. IronHelm 500G Raises defense by 14. Arris Dome: Weapons AutoGun 1200G Raises strength by 15. Items Tonic 10G Heals a small amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Armor IronSuit 800G Raises defense by 25. IronHelm 500G Raises defense by 14. ============================================================================= A NEW ALLY, A NEW BEGINNING (2300 AD) | ENEMIES | =====================================================| Mutant | • Race Johnny to the finish line | Shadow | • Meet and Repair a downed robot (Default: Robo) | Acid | • Select someone to stay behind | Debugger | • Travel to the Factory Ruins | Bug | • Deactivate security system level one | Alkaline | • Obtain the passcodes | R-Series (Boss) | • Move the barrels using the crane |======================= • Obtain the password "ZABIE" | ITEMS | • Deactivate final set of security systems | MidTonic x2 | • Battle the R-Series | MidEther x2 | | Ether x2 | | Shelter x2 | | 400G | COMPETITIVE JOHNNY | Race Log | Unfortunately, before you can reach the otherside |======================= to Proto Dome safely, a highway man known as | EQUIPMENT | Johnny challenges you to a race. Hit the finish | Bolt Sword | line and you're free to go. Lose and start over. | Robin Bow | Are you up to it? The trick is to just stay with | Hammer Arm | him and within meters from the finish line, use | Titan Vest | a Boost to take it all the way. No challenge. Or | Plasma Gun | if you've got the stamina, pass through Lab 32 by |______________________| foot. Situated in the highway is a Race Log. This is used to record scores when you race with Johnny. --------------- RACELOG NOTE If you get the race log from the ruins in the future, you can use it to get some good items. Talk to the score keeper to change modes to no nitros, then race Johnny. If you score 1300 or more points, you get 5 mid-ethers. If you score 1500 or more points you get a power tab. Thanks to Cory Clemons (firestar_13626@yahoo.com) * * * If you get over 2300 points (and that is impossible, unless you stay in front of him ALL THE TIME), he'll give you 5 Full Ethers! The game says that Johnny gives 5 Ethers, but that's one big error. An error that looks like the one above is that Johnny will say that he gives you 5 Ethers, but he gives you 5 Mid Tonics instead (this is when you're having over 1300 points). There's also a bonus if you get 777 points, but I forgot the prize (and maybe there's one if you get 999 or 1111?). The racing will be a LOT easier if you change the perspective (use the L1 and R1 buttons). Instead of horizontal racing, try it vertically and it will have amazing effects on your score-counter. You can also zoom in and out by using the Triangle and Circle buttons, but that won't make the game easier I think. Lastly, you'll get a Power Tab if you get over 1300 points. You already noted this in your FAQ, but you didn't say that it was once (so you can't get it twice or unlimited). Thanks to pHOENIX (phoenixfxp@hotmail.com) ---------------- Johnny's abashed by this loss and respects you for defeating him. He welcomes you to come by anytime to race again. With that in mind, you can leave and finally head towards Proto Dome. LUCCA DOES IT AGAIN! Battle the Buggers that annoy you in haste. At the other end is a decrepit robot covered in rats. You get the first anime sequence when you approach it. Lucca whips out her trusty screwdriver and gets to work repairing it. As she is doing so, Marle discovers that the door to the Gate won't budge. Once Lucca is done with the repairs, she juices it to give it life. The robot is rather thankful and speaks in a formal manner. Name him. Robo offers to help switch the power back on from the Factory in the north, but someone has to stay to open the door. You are torn between choosing Lucca or Marle. Choose either, as it doesn't matter too much. AN ACTIVE FACTORY Fiddle with the computer to instigate a battle with some Acids. They are well protected against physical attacks. Afterwards, hop onto the right elevator. You arrive in a room with conveyor belts. The room alignment looks confusing. The first thing you'd want to do is head down to the opening of the lower conveyor belt that's travelling east; start running in the opposite direction and take a breather at the inlets. Repeat this again until you reach the last inlet. Avoid the robots as they go by or you'll be forced to fight in a series of unhealthy battles. Activate the computer and extract the information out of it. It gives you two Passwords. Copy it down if you're a forgetful person. Now find the crane con- trol room. Enter the codes after the chime. The crane should remove the red barrels from blocking your way, opening the path to a new, accessible room. Pick up the Bolt Sword and obtain the password "ZABIE" translated as /\, (_), ><, [] from the computer. Return to the entrance of the factory and hop onto the left elevator. Saving is advisable at this point. Defeat the Acids and Alkaline to get the computer to operate. Examine it and the latch opens, revealing a ladder. Input the password "ZABIE" into the computer database to unlock to air-tight latch on the door to the right. Take a look at the mainframe in the next room and the alarms goes off. Evacuate immediately. Back at the grates, 6 robots emerge from the chutes and barricade the exit. Robo recognizes them as his cronies and urges them to let his friends through. The robots scoff at Robo for being defective and forgetting his real mission. As if Robo were garbage, the robots dump him into the trash chute. Then, they turn to you and ready themselves to eliminate all intruders, meaning you. BOSS: R-SERIES APPROXIMATED HP: 200 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Laser Beams Gained: 480 EXP Charge 6 TP 600 G Conveniently, they've aligned themselves in two columns of straight lines. It is great news for you. Being machines that are susceptible to Lightning, Crono's Cyclone can almost kill three of these mechanical humanoids at once. They go down pretty quickly. _____________________________________________________________________________ Following the battle, Marle/Lucca goes to the chute and pulls out the sort of impeccable Robo out. The two members of the party lug the poor robot back to Proto Dome where he will be repaired...again. During the time of his renewal, Marle asks what he plans to do once he is repaired. Robo has no answer to it. When the repairs have been finished, Robo's mind is set and decides to join your worldwide quest to save the world. ============================================================================= THE END AND BEGINNING OF TIME | ENEMIES | =====================================================| None | • The old man is scary |======================= • Meet Spekkio | ITEMS | • Run around the room | Magic Tab | • Speak with Spekkio | Speed Tab | • Attain first magic abilities |======================= • Return to Crono's time | EQUIPMENT | | None | |______________________| A PITSTOP There was an apparent flaw in the Gate that had the party wind up in a dismal place as this. Speak with the old man to learn about the End of Time, where all lost travelers end up. With inductive reasoning, he tells you that there can only be a party of 3 people travelling through these gates, otherwise, it will be unstable. Now's your chance to choose which members you'd like to bring along and the rejected one stays here, at the End of Time, until he/she is summoned. In the room behind the senile man holds a pig-like creature that goes by the name, Spekkio. He imparts knowledge of magic into you, telling you that magic had once been an asset everyone had, but all that is gone since man was abus- ing his power. He orders you to run around the room 3 times in a clockwise fashion, starting from the door. Speak to him when you're done, and if you've done it unerringly, he'll enhance each party member's ability with magic. You can use magic now! He asks if you'd like to try out your new toys. If yes, be prepared for some serious beating. Use all-magic attacks. Lucca's Fire and Marle's Ice work well against the little runt. Although his attacks can instantly knock off three-quarters of a character's HP, it's very possible to defeat him. If you can hold off the fort until his defeat, he will reward you with whatever items that correspond to your character levels. See chart. REWARDS FOR BEATING SPEKKIO'S DIFFERENT FORMS: ************************************************** Level 1-19 : 1 Magic Tab, 5 Ethers Level 20-29 : 1 Magic Tab, 5 Mid Ethers Level 30-39 : 1 Magic Tab, 5 Full Ethers Level 40-98 : 1 Magic Tab, 1 Speed Tab, 1 Power Tab, 10 Elixirs Level 99 : 10 Magic Tabs, 10 Speed Tabs, 10 Power Tabs, 10 MegaElixirs ---------------- INTERESTING SPECULATION ABOUT SPEKKIO Interestingly, I've received tremendous feedback on the forms of Spekkio. I never would have imagined this would be such an um, issue? Oh well. :) If you go back to Spekkio throughout the game, you will notice that he will have a different form. There are, I think, about 5 forms total, depending where you are in the game when you return to see him. If you attack him, he is more powerful than his previous form and you will different prizes, each one better than the ones from before! His final form, I remember looks like the Masamune boss-thingy from the Denadoro Mts. If you go to Spekkio while you are at the end of the game (the Black Omen), you will see him in this form. I forget what exactly you get for beating him. Thanks to John M. (swidly@hotmail.com) * * * As far as I've seen, he has 3 forms (in the SNES booklet there's a 4th form but I've never been able to get it). The form is based on your character level and what Techs you have, not just where you are in the game. The first form is a Kilwala (furry pig-thing). The second form is a blue goblin. The third is the blue Masamune. The booklet form is a green Nu, but I've never seen it, nor do I think it exists because of the prizes. When you beat the first form, you get 1 Magic Tab and 5 Ethers, for the second form you get 1 Magic Tab and 5 Mid Ethers, and for the final form you get 1 Magic Tab and 5 Full Ethers. Also, there is no way to avoid bumping into Marle at the beginning. If you stand in her way as she runs at you, she'll just run around you. Thanks to Joel Michalek (krendall_tremere@yahoo.com) * * * Also, I wanted to point out that the "Masamune-monster" is Spekkio's second- to-past form. His REAL final form is a red Nu, which you see when all your party members are at Level 99. For beating this incarnation, you get 10 Megalixirs, and ten of each tab (Power, Magic, Speed). Thanks to Simon Oh (rail@worldnet.att.net) * * * Only Crono's level is needed to change Spekkio's appearance - so Crono at level 7 and the other party members at level 99 will still get you a white Kilwala. The only problem is when Crono's gone...Well, I think that the level of the party member in lead is significant. Maybe you can check it out? Crono at level 1-9 will get you a green Croaker. Since it's practically impossible to skip almost all enemies and stay below level 5, you probably won't see the Croaker. He'll give you one Magic Tab may you defeat him. pHOENIX (phoenixfxp@hotmail.com) ---------------- ________USELESS TRIVIA /_________________________________________________________________________ | If you ever find yourself stumped on where to go next, visit the old man | | at the End of Time to receive a few hints. | |__________________________________________________________________________| When you feel you've punished Spekkio enough, leave the End of Time through the portal on the right. The glimmering dot on the alter is a shortcut to the day of Lavos. It is obvious that that's not what you'd want to do right now. DETRIMENTAL MYSTICS Your party arrives at Medina Village and pop out of a closet in a local resi- dence. You scare the residents to death. Before you leave, the couple warns you of the Mystic's still vindictive manner to humans. Stop by the Market for a bonus battle with a Hench Omnichrome when you plead with the Hench to sell you items. When defeated, the Hench gives in and reluctantly sells you items. But he sells them at _ridiculously_ high prices. Talk about a blow to the ol' self-esteem. Keep yourself from buying the Demon Edge, although it looks tempting. There's a Magic Tab and a Speed Tab at the Elder's House. To retreat to a shop where they actually sell things cheap, head southwest to Melchior's Hut. He'll gladly sell you items at an _affordable_ price. Medina Village: - Elder's House - Residence Medina Village's Market: Weapons Iron Blade 65000G Raises strength by 7. SteelSaber 65000G Raises strength by 15. Demon Edge 65000G Raises strength by 90. Items Tonic 2280G Heals a small amount of lost HP. MidTonic 22500G Heals a moderate amount of lost HP. FullTonic 65000G Heals a large amount of lost HP. Heal 2250G Counteracts status ailments. Revive 45000G Revives a fallen character. Shelter 33750G Fully restores HP/MP at Save points. Ether 65000G Restores a small amount of lost MP. Equipment Lumin Robe 65000G Raises defense by 63. Flash Mail 65000G Raises defense by 64. Glow Helm 65000G Raises defense by 25. Melchior's Hut: Weapons Red Katana 4800G Raises strength by 30. Robin Bow 2880G Raises strength by 25. Plasma Gun 3200G Raises strength by 25. Hammer Arm 3800G Raises strength by 25. Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Equipment Titan Vest 1200G Raises defense by 32. ============================================================================= STRUGGLE AGAINST THE MYSTICS (1000 AD) | ENEMIES | =====================================================| Hench | • Find and seek the Heckran | JinnBottle | • Use the Gate to return to the fairgrounds | Octoblush | • Stop by the End of Time | Tempurite | • Warp back to the Middle Ages | RolyPoly | | Cave Bat | | HeckRan (Boss) | |======================= GOT HECKRAN BONE? | ITEMS | The Mystics apparently still hold a grudge against | Ether x2 | even after 400 years and the first set of resist- | MidEther x11 | ance is met at the frontlines of the cave. Two low- |======================= life Henches to be exact. | EQUIPMENT | | MagicScarf | Monsters here can sustain physical attacks and | Taban Vest | suffer very little damage from them, although, |______________________| they'll bite the dust upon being touched by magic. Almost all the battles here cannot be avoided, except the very last one with the JinnBottle. Head to the far left and down. Pave your way towards the turbid waters and wade across to the save point. You'd better save, as the boss is just ahead. And he's a hard one too. You should have the Red Katana equipped on Crono to optimize full attack power at this point and equip the best defensive armor on the girls if you have them with you. It would be better if you have both Marle and Lucca in the current party since their Antipode dual tech (if you have it) can really save the day. Inside the cave, a mighty beast taunts your party and vows to crush your puny brains. BOSS: HECKRAN APPROXIMATED HP: 2100 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Cyclone Gained: 250 EXP WaterWave 10 TP 1500 G He's one helluva tough water merm-thing. He can already do some damage with mere physical attacks, but sugar coat it with some damaging magic attacks and you've got one exceptionally tough battle. Try to cast Antipode as many times as you can. Marle's Ice magic works well, otherwise. Depend heavily on magic and pray that he doesn't kill off one of your party members. At some point in the fight, Heckran goads you to attack him. STOP. Take this opportunity to revive fallen characters or cure injured ones. If you attempt to attack him, he has a disposition to retaliate with Water Wave, a powerful water attack that damages all party members. The blue guy is fond of his Cyclone and tends to use it a lot to make you suffer. _____________________________________________________________________________ The Heckran curse the party and acclaims them for their empty victory. "Magus and Lavos will whip all yo asses," he says in his dying breath. Suck it up, and continue to the pool. Jump in and it brings you to Vortex Point near only whose house? Lucca's house. Since you're here, you might as well visit her folks. You can receive a Taban Vest from Lucca's dad, Taban. Quite obvious how he got the name for it. Now is also a good time to visit Fritz' Shop at the Market. He's forever in your debt and hands you 10 MidEthers for deposit (you can only get this if you have saved Fritz from the guillotine). If you stop by Crono's House on the way to Leene's Square, you will be treated to a really small sequence. Time to stop fooling around and sidetracking from the story, mates! Let's go to Truce Canyon in the year A.D. 600. Fritz' Shop: Weapons Red Katana 4800G Raises strength by 30. Robin Bow 2880G Raises strength by 25. Plasma Gun 3200G Raises strength by 25. Hammer Arm 3800G Raises strength by 25. Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Equipment Titan Vest 1200G Raises defense by 32. ============================================================================= AN ERA OF WAR (600 AD) | ENEMIES | =====================================================| Deceased | • Visit the kitchen chef at Guardia Castle | Ozzie | • Learn about the legendary Hero |======================= • Pass the food rations to the captain | ITEMS | • Help prevent Magus' troops break through defense | Jerky | • Send Zombor back to its resting place | PowerTab | • Save Guardia Kingdom | Mid Ether x2 | • Visit people in the villages |======================= | EQUIPMENT | | GoldHelm | |______________________| HOLD OFF THE TROOPS! Routinely leave Truce Canyon and check out the repaired bridge. The soldiers are suffering from exhaustion and hunger. If you don't do something soon, they're all gonna die! Head straight to Guardia Castle. Annoy the kitchen chef and his assistants. When you attempt to leave, he stops you and gives you Jerky, as well as a PowerTab. Leave the castle and head for Zenan Bridge. At one end is the Knight's Captain, hand over the food rations also known as Jerky and he will be eternally grateful. One of his troops comes to report that Magus' troops are advancing further into the kingdom. Offer to help and the captain gives you a GoldHelm to show you his gratuity. Equip on Crono and get going. Acquaint yourself with the malignant general, Ozzie. He sics two dead people at you (Deceased). Fend them off easily and finish off the general with one swipe of your sword. He'll retreat and sic more undead fiends on your party. Defeat him again and he retreats to the far end of the bridge, where he summons the ultimate undead creature, Zombor, which is basically a fusion of five or so Deceased. BOSS: ZOMBOR APPROXIMATED HP: 2100 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Doom, Doom Gained: 350 EXP Dark magic, 10 TP MP Buster 1500 G A decent adversary that will force you to properly utilize your brain cells in order to defeat him. He is comprised of an upper body and a pelvice bone. The upper body is immune to Lightning and Fire attacks. Using Lightning-based or Fire-Based attack heals it. As for the pelvice bone and down, it is immune to Ice-based attacks. With these hints engraved in stone, use Lightning and Fire attacks on the pelvic bone area and Ice attacks on the upper abdomen. I think Crono's physical attacks work well with the Red Katana. Just beware of Zombor's attacks, most notably, his Doom, Doom attack. _____________________________________________________________________________ Travel south to the villages below. In one of the Elder's Houses, you barge in on a conversation. Apparently, the elder is willing to pay Toma, the great explorer, with a decent sum of money to find the rarest of the rare, Rainbow Shell. Elsewhere, people are spreading rumors about a boy by the name of Tata who is our supposed legendary hero that will slay the despicable Magus. There are two MidEthers you can pick up at Fiona's Villa. If you need to rest up, Porre's Inn is much more recommendable and dare I say, cheaper than the other inn. Once you've robbed everyone of their items, it's time to head towards the Mts everyone talks about, the Denadoro Mountains, which is located in the north. Porre Area: - Porre Inn - Market - Elder's House Market (Across Zenan Bridge): Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. ============================================================================= THE SEARCH FOR THE MASAMUNE (1000 AD) | ENEMIES | =====================================================| Goblin | • Bring the brain (Lucca) with you | BellBird | • Meet Tata, the legendary fraud | Ogan | • Duke it out with Masa & Mune | FreeLancer | • Take back the Hero's Medal from Tata | Masa (boss) | • Find the other half of the Masamune | Mune (boss) | • Seek Melchior for help | MasaMune (boss) | • Go waaay back in time for a stone |======================= | ITEMS | | 300G | | Ether | MOUNTAIN OF THE GOBLINS | Revive x2 | Enter to find two seemingly harmless goons. Walk | 500G | past them and the annoying bird rings the bell | MidEther x4 | and alarms the goblins. Easy enough here. They | MidTonic x2 | die with one swing of Crono's attack, but that | 600G | bird is another story. Anyway, after you've | 300G | dispatched the first squad, continue into the | Speed Tab | unfamiliar mountain area. | Magic Tab | | Shelter | Further ahead, you get a glimpse of the boy who |======================= is our supposed legendary hero. Instead of a | EQUIPMENT | resolute tone you'd expect from a hero, you find | MirageHand | that the boy is terrified. Although, he still | GoldHelm | attempts to persuade you to go back. | GoldSuit | | SilverStud | You find that the goblins wielding huge mallets | SilverErng | tend to be helluva lot tougher than they look. The |______________________| trick is to use Lucca's Fire magic to disintegrate its weapon, making it completely helpless. It'll die in one hit. There's a hidden area under the canopy of leaves that leads to Robo's weapon, the MirageHand. ________USELESS TRIVIA /_________________________________________________________________________ | Most of the battles that take place here are mandatory, although, there | | are some you can avoid since the goblins are taking their afternoon nap. | | They won't awake unless you go up to them, or a FreeLancer pelts a rock | | at it, or when a BellBird rings its bell. | |__________________________________________________________________________| When you come to the bed of the waterfall, notice that there're two diverging waterfalls near the bottom of the screen. Jump off the left water flow and you'll land on a ledge. On this ledge is a SilverStud. Not to worry about having lost your way. The path you take will lead right back to the waterfall and the FreeLancers. On the way, don't miss the awesome SilverErng, which adds, I think, about 25% HP to your current maximum HP. On the ledge overlooking a vista, speak with the Spekkio-wannabe 5 times to receive a Magic Tab. Don't forget to save, you'll need it! Keep a sharp eye out for the Speed Tab, which is very near the edge in the next area. It will glimmer only for a millisecond. Dodge the salvo of stones the FreeLancer on the ledge throws at you. They even hurt when you're picking up a chest. Don't overlook the chest hiding beaneath the leaves in the last area. It contains the important GoldSuit! Tiptoe around the sleeping goblins and retreat into the cave. Inside, you find a boy playing around at such a gloomy place. Approach the sword planted in the earth and the boy stops you. If you seek the Masamune, he calls upon his big brother, which looks like his twin brother, and scoffs at you for being foolish humans. To see whether you are worthy or not, they attack you. BOSS: MASA & MUNE APPROXIMATED HP: 1000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: X-Strike Gained: 400 EXP Confuse 4 TP 400 G This really isn't considered a boss fight once you know the secret. All there is to it is _only_ assault Masa (the one on the left). Why? Because he won't do a darn thing. If you attack Mune, the two will only counter with the X-Strike attack. Occassionally, they can sock it to ya, as well as confuse you with a tornado attack. _____________________________________________________________________________ That was the test? Apparently not. They are appalled that you have managed to make it this far. They cite Cyrus for this notable victory. Resorting to a last line of defense, the twins fuse together to form...A big fat, ugly blob. BOSS: MASAMUNE APPROXIMATED HP: 3500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Tornado Gained: 500 EXP Slash 10 TP Pain 1500 G He's damn tough and I don't care how you look at it. My recommended party is Crono, Lucca and Marle. Why? First, Marle has the Aura spell, which can cure the needed, and she can also perform a dual tech, Aura Whirl, with Crono to replenish all your allies' HP, which is a plus. Finally, Marle and Lucca can perform Antipode together. It does over 300 damage. Yowza! Proceed with Crono doing purely physical attacks, and Marle and Lucca casting Antipode. Repeat this until either the party needs to be healed, or when he starts to suck up air. When this happens, he is about to perform his most powerful attack that can really leave your party crippled. However, the secret is to use Crono's Slash to nullify its attack. Without its Pain attack, nothing can go wrong and you can ensure a victory. _____________________________________________________________________________ Masa and Mune finally let up and allow you to proceed to remove the Masamune from its place. It's broken! A heavy wind picks up and the twins help you out of the mountain through its peak. Journey to Tata's house and find him snuged under the stairs. Speak to him to take back the Hero's Medal from him. He'll confess that he was indeed a charlatan and is sorry. He and his dad quarrel over who's wrong and who's the idiot. REUNION Now, head to the Cursed Woods and slip through the heavy defense. You don't really need to fight the T'Poles and Gnawers. They're tough. There's also a MidTonic and a Shelter in the outer woods. Go inside the rustling shrubery to find an underground bunker. Frog lives here. It seems he has secluded himself from the outside world ever since that incident with Queen Leene. Even the Hero's Medal won't change his callous heart. After he moves out of the way, examine the glimmering dot to find the other half of the Masamune. Inscribed on the handle is the name "Melchior". There is a MagicScarf in a hidden chest behind the clutter of junk. Return to A.D. 1000 through the Medina Village vortex. Visit Melchior in his hut. He is very surprised that you have the Masamune in your possession. He offers to fix it, but he needs the necessary material to repair it with. A DreamStone, in which the sword is made of, is needed to restore the sword to its then-pristine state. However, he drops your hopes saying that the stone no longer exists and leaves you in the dark. Warp back to the End of Time and speak with the old man. He hints that the DreamStone can be found in prehistoric times. The key word being prehistoric. Hop into the portal leading to "Mystic Moutain – 65,000,000 BC" and if that's not prehistoric enough for you, then I don't know what is. ============================================================================= THE AGE OF CAVEMEN IN LOIN CLOTHS (65,000,000 BC) | ENEMIES | =====================================================| Reptite | • Dispatch the vicious Reptites | Runner | • Meet and name the mysterious women (Default: Ayla) | Kilwala | • Follow the woman back to her village |======================= • Party all night | ITEMS | • Look for the culprit | Berserker | |======================= | EQUIPMENT | | None | OOHGA-BOOHGA, OOGY-BOOGY-WOO! |______________________| The party arrives in midair and plummets to the bottom of the cliff. At the bottom, they meet, for the first time, green-scaly dinos called Reptites. Five of them attack the party. They're fairly hard and especially highly resistant to physical attacks and have high HP, although, one blast of magic can finish them off. Once you dispose of the first batch, a second batch appears. You're outnumbered. A really cool anime sequence ensues introducing Ayla, your next new ally. She fells the Reptites with ease and the party is amazed by her dynamic, un-human strength. She fends off a couple of Reptites and leaves four of them for you to tend to. Apply the same tactics. Afterwards, she introduces herself as Ayla, and compliments Crono for being a strong lad. Ayla like strong people! She tells you to visit her village. She runs off at god-like speed. Don't fall behind and follow her! On the way, you encounter some hostility with Runners and Kilwala. They are easy to deal with so I leave them at your will. TRIBAL VILLAGE You can visit any of the four huts. This is the Ioka Village. Ayla is in the upper left hut. There's a girl offering sweet water in the bottom right hut that replenishes the party's HP. The upper right hut is the Trading Hut, but is useless for right now. Speak to Ayla relaxing in her residence to initiate a welcome party just for you! At the welcome ceremony, you can dance by speaking to Marle several times until that option appears. That's always fun to do. When you've done enough, speak to Ayla on the dais. She challenges you to a fight. Actually, a soup- drinking contest. Win, and she'll hand over the stone you need. She drinks at a snail-like pace, so you have more than ample time to win this easily. Crono gets buzzed and blacks out (ok, not really), but in the morning the party realizes that the Gate Key is missing. Sir, report it to Ayla, sir! Find her in her hut sleeping soundly in bed. You have the dishonor of waking her up. Without a second fathom, she blames it on the Reptites! She temporarily joins your party and now you have to, yet again, kick someone out, preferably Lucca (or Marle/Robo). You can now visit the Ioka Trading Hut. You can trade items for three of each of these items: Feather, Petal, Horn and Fang. The guy to the left can tell you what you can get for each requirement. Here's the list just for quick 'n' easy reference. Ruby Gun = Petal and Fang Sage Bow = Petal and Horn Stone Arm = Petal and Feather Flint Edge = Fang and Horn Ruby Vest = Fang and Feather Rock Helm = Horn and Feather Never heard of those items? They are items that can be obtained by defeating ridiculously easy monsters at the Hunting Range. They drop a chock full of these items. I suggest you invest the time to collect all the items before continuing with the quest to retrieve the Gate Key. Besides, you'll need them for greater precision in battles. Travel south to the Forest Maze when you're ready. Ioka Village places: - Chief's Hut - Ioka Hut Ioka Trading Hut Merchant: Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. Heal 10G Counteracts status ailments. ============================================================================= FOOTPRINTS! FOLLOW! | ENEMIES | =====================================================| Reptite | • Confront Kino at the Forest Maze | Gold Eaglet | • Follow the foot prints | Red Eaglet | • Infiltrate the Reptite's Lair | Kilwala | • Azala! Bad! | Winged Ape | • Fight Nizbel | Runner | • Retrieve the Gate Key! | Evilweevil | • Get the Masamune and Frog! | Megasaur | | Shiitake | | Fly Trap | LOOKY, LOOKY! PAWPRINT! | Nizbel (boss) | Inside the green forest, Kino is there. Ayla |======================= immediately asks him what he's done. Kino | ITEMS | confesses that he likes Ayla the best and he took | Mid Tonic x3 | Crono stuff because Ayla like Crono. Ayla smacks | Mid Ether x2 | him one and tells Kino to apologize. Pretty uh, | Revive x2 | sentimental scene. Kino directs you to where the | Shelter | Reptites have gone. Crono and the party are hot in | Heal | pursuit. | Full Ether | | Full Tonic | Climb the green vine stalk down and just work your |======================= way around while emptying all the chests for some | EQUIPMENT | auxiliary items. At the end, there's an overlapping | Rock Helm | upper path that blocks casual view from the exit. | Ruby Vest | Just be sure to keep a sharp eye out for this, |______________________| otherwise, you'll miss the exit. Then you'll be a pathetic and helpless little man. ________USELESS TRIVIA /_________________________________________________________________________ | The footprints inlaid in the ground indicate that an enemy is nearby. If | | you attempt to walk over them, you'll be attacked. But if you try to walk| | around them, you can avoid unnecessary battles. There are some that are | | unavoidable, however. | |__________________________________________________________________________| RAID THE NEST! At the entrance, warm up by fending off a couple of Evilweevils. They are no pushovers, as they can do a fair amount of damage to each character. What's worse is that they only take damage if connected with magic. Physical attacks work, although, not as well. Jump in the hole on the ground. The next few screens just involve a series of battles and jumping in the same holes. You can't avoid the battles here no matter how hard you try. The MegaSaurs have a ton of HP, and a few of Crono's Slashes aren't enough. ________NOTE /_________________________________________________________________________ | There are actually four separate routes that lead to the same place. At | | the entrance, watch the Evilweevils drill holes in four different loca- | | tions. Drop down any of the ones you haven't gone through yet. At each | | route, there are different treasures, including the Elixir. | |__________________________________________________________________________| Once you reach the large cavern, prepare yourself with those nasty Reptites. You'll find a couple of them scurrying about. The unmoving Reptites are blocking your view to treasure chests. The chests contain a Full Ether and a Rock Helm. Be sure to work for them. In the next area, you'd you have to slog through 3 battles to get to the last area. But first, take a detour to the left. At the entrance, jump down the holes you haven't gone to yet. The party drops to another part of the cave, where you meet some hostile monsters guarding their goods. Defeat them to get the prizes and leave safely. Back at the previous area, dispatch the squad with the MegaSaur and the two Reptites for a save point to appear. Save now, and if you don't already have Marle in your party, now's a good time to insert her in there. You will need her fierce magic. Don't forget to equip everyone with a Ruby Vest. Venture deeper into the cave to meet Azala, the leader of the Reptite pack. He ingests that Crono and the party are apes with advanced technology. When you approach him, he demands to know what this strange contraption does and how. Either answer will net you a fight with Nizbel, his strongest henchman. BOSS: NIZBEL APPROXIMATED HP: 4000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Electrocution Energy Gained: 500 EXP 10 TP 0 G This guy is a cinch once you know what's keeping his body so immune to every type of attack. First, zap him with Crono's Lightning. This will shock him to lower his defense dramatically. Now you can do up to 200 damage to the big guy. If you have Marle, the Ice Sword works wonders against the overgrown uh, big thing. When he uses Electrocution Energy, you must heal immediately regardless of how reckless you are (unless you're playing new game+). It whithers your HP at least by 60%. That's why you need Marle so Crono and she can perform Aura Whirl together. _____________________________________________________________________________ Azala is shocked that you've beaten Nizbel and is terrified of you. He tosses the Gate Key and flees with his tail betweens his legs. Grab a box of kleenex and exchange goodbyes with Ayla and Kino. Now, head back to Mystic Mountain, where your warp point awaits. THE MASAMUNE RETURNS! You know the drill. Warp to Medina Village(1000 AD) and onwards to Melchior's Hut! He is blatantly amazed by you having a DreamStone AND the legendary Masamune in your possession. He'd like to hear how you've come about to have them, but he'd rather not, as he claims to have a fragile heart. Anywho, he will snatch the Masamune from your hands and tells you it may take a while to reforge. Lucca offers to help and follows him to his basement. Likewise, follow them down the stairs. In the basement, they'll stay momentarily still, until you start to talk to them. After what seems to be hours, you finally have the _whole_ Masamune in the rightful hands. It's time to go pay Frog a visit. Revisit Frog at his usual place, the Cursed Woods. This time instead of send- ing you away, he urges you to stay for the night and let him think things over. At this point, you are regaled with flashbacks of Frog's past (as in, when he was actually human). In clips of his past, you are introduced for the first time to Cyrus, the one person Frog has always stood in the shadow of. You are given an insight to Frog's true nature and emotions. During the flashback, you learn that his name is Glenn. Let me point out to you that the Glenn from CC and this Glenn ARE NOT the same person. I repeat, they are NOT same person. If you go saying they are, I'll end your day real quick. Anywho, Magus is the mastermind behind the human-to-frog transformation. After you've seen just about all you can see up to this point, Frog wakes Crono and co. and decides to tag along afterall. Time to, again, force someone to kick the can, as you'll need Frog at your side from this point on. You may need to re- equip Frog with proper defense attire since he hasn't changed since the last meeting. With Frog in party, head all the way to the Magic Cave, which is located just to the southeast of Denadoro Mountain. But first, to properly prepare you and your party with this villainous individual, you will want to channel some magic power to good ol' Frog since he is at a disadvantage in the world of magicians. And to do that, visit Spekkio at the End of Time. He'll grant Frog some Water magic just 'cause he's an amphibious creature who likes water. ============================================================================= DESTINED 'TILL DEATH (600 AD) | ENEMIES | =====================================================| Vamp | • Navigate through and exit the Magic Cave | Gremlin | • Battle Flea | Hench | • Duke it out with the notorious Slash | Shadow | • See through Ozzie's tricks | Sorceror | • Defeat all 100 monsters (literally) | Omnichrome | • Square off with Ozzie | Decedent | • Confront Magus and end everything | Grimalkin | | Roly | | Juggler | | Save Points (?) | A word of caution before moving on: There are so | Outlaw | many _unavoidable_ battles, you'll puke your | Roly Bomber | brains out. I, personally, literally shot up 6 or | Groupie | so levels. Luckily, the enemies aren't that much | Flunky | of a challenge, just annoying since they come one | Flea (boss) | after another. But anywho, you'll need to complete | Slash (boss) | this dungeon anyway to progress through your | Ozzie (boss) | adventure. | Magus (boss) | |======================= THE PARTY TAKES FIRST OFFENSIVE | ITEMS | The moment you step in, you are treated to a | Mid Ether x4 | stunning anime sequence of Frog and the Magic Cave. | Shelter x2 | Inside the magic cave, the Gremlins can only die | Barrier x2 | through magic attacks, as the name "Magic Cave" | Magic Tab x2 | _does_ imply something, no? Nevermind that | Revive | bat hovering behind you. At the end, pay no heed | Lapis | to the death sentence and move out. Enter the |======================= almighty Magus' Lair. | EQUIPMENT | | Mist Robe x2 | Strangely enough, there's no background music to | Dark Mail | help keep your adrenaline (SL) running. Take some | DoomFinger | time to scope out those chests. In the process, | MagicScarf | notice that townsfolks here are acting rather... | Speed Belt | strange. The only responses you get are "Ha...Ha" | Slasher | and "Wanna play?" and other eerie things like |______________________| that. You can't do anything about the quartet guarding the chest on the right just yet. When you've cleaned out the chests in both areas, examine the illusionary save point. Not a save point, but Ozzie, the plump general. He informs you that Sir Magus is rather busy right now and will not enjoy an audience at this time. But if you need to see him, you'll have to battle all _100_ monsters and the three tone-deaf, evil fiends: Ozzie, Slash and Flea. As he makes his disappearing act, he leaves a welcoming gift of 4 Henches and 2 Vamps. He's so thoughtful. It's time to crack your knuckles and relax while you can. Go out and save now as the going about is going to get really rough. At this point, you can't go any further until you've met and defeated two of the evil fiends, Slash and Flea. It's your choice to which of the two you'd like to mercilessly kill first. As for the walkthrough, I'm going with Flea first since she's not that much of a threat as Slash is. But to prepare for her, make sure you equip Mg Defense raising accessories. Although, Slash and Flea are not at all hard opponents, but like the annoying little bastards they are, they've an insane amount of HP to knock off. So as you've suspected, they may turn out to be lengthy battles. But cheer up, if you stay alive long enough, you'll bore them with some sense to not mess with you. To face Flea first, take the right path first(left for Slash). Speak with the boy nearest to you and answer "Yes." You'd have to earn your desires with 4 Shadows. If you don't remember from Lab 16, these guys are defenseless to Mg attacks. The content in the chest is a measely Barrier. Not too great, not too bad, but considering you had to waste a few magic points, it'd be better to have gotten something worthy of the effort. On your way to the throne room, the people you'll come across reflect on the characters you bring with you. But that doesn't matter too much as they are the same enemies. You'd have to face Sorcerors, which aren't difficult. The first and last battles are avoidable, however, the one inbetween is not. In the throne room, you find a funny looking thing already waiting inside. Frog presumes that he is Flea. It can die with one hit of the X-Strike. As it dies, it casts the annoying MP Buster on one of your characters, draining every last bit of his MP. Alas, it was a fraud. The real Flea appears and it was apparently the bat that had been following you around the whole time! That cross-dresser of a person or thing is one nemesis you shouldn't take lightly. On an unrelated note, Flea, in my perspective, is a woman since in Chrono Cross, she looked so feminine it's sickening. So, it's a her. End of story. BOSS: FLEA APPROXIMATED HP: 4000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Prism Beam, Gained: 500 EXP Rainbow Storm, 10 TP Waltz of the Wind, 1000 G The Stare Despite the fact that she looks so brittle and swanky, she still has the power, believe or not, to wipe your party off the map. With her constant use of Prism Beam, Rainbow Storm and The Stare, she is one tough hoochie, although not utterly difficult. The downside to her attacks is that they cause various status effects. If at the proper level and equipped with grade-A armor up to this point, the party should take no more than 50 damage each time. Continuously use X-Strike to put her in her place. X-Strike should do (it did for me) roughly 500 damage each time. Don't bother with physical attacks as it will miss constantly. The Stare attack poses the most threat as it can charm one of your characters to attack the whole party, and most of the time it's Crono. _____________________________________________________________________________ She feels utterly humiliated that she's been defeated by low-class humans as you. As she leaves, a Magic Tab replaces her silhouette. Take the chance to save or be eternally damned. The next fight is going be a tad more difficult. Oops, did I scare you? BOSS: SLASH APPROXIMATED HP: 6000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Attack, Attack, Attack, Gained: 500 EXP Jump Slash, 10 TP Fury Attacks 1500 G Slash is more than enough for you to handle, 'specially when his end is draw- ing nearer and nearer, where he tends to get nasty. Unfortunately for you, he is required to be defeated twice in order for him to be _really_ defeated. His first self is easy and is pretty much self-explanatory. However, his second self is another story. It's kill or be killed. Just keep pummeling him with X-Strike and occasionally use Aura Whirl (with Marle if you have her) on the party to cure. It will be quite frequent once Slash gets used to his Jump Slash and Fury Attacks. Both the Jump Slash and Fury Attack can do roughly about 100 damage. I'm not exaggerating. I had my Defense over 100 too! So, he _is_ strong. He gets really dangerous if he decides to use Jump Slash/Fury Attack consecutively. You'd better have plenty of Revive handy and may god help you through. --------------- Need more help? I have a tip that will make the fight with Slash in Magus's castle so much easier. Although I like to have a party of Chrono, Frog and Lucca, right before the Slash fight I put Robo in the party. Why, you say? I'll tell you my friend. The Triple Raid attack will hit Slash for nearly 1000 damage. So simply follow this pattern: 1. Triple Raid 2. Cure whoever ate one of Slash's attacks 3. Repeat until Slash meets his untimely doom Thanks to Graeme Laird (bionic_jackass@hotmail.com) _____________________________________________________________________________ He, like Flea, is baffled by the fact you were able to defeat the right-hand to Magus, or Ozzie. He bids farewell and leaves remnants of his rage, the Slasher, a sword for Crono, as well as a Save Point. 'S about time! The save Point that appears in the hallway afterwards is actually a warp point that teleports the party to another room in the castle. From here onwards, you will have to suffer through countless, and I do mean countless fights with tough and tougher enemies. It will get so annoying, you will be crying for mercy no more than 5 minutes later. But anyway, be strong. For the next few events, the point is to avoid Ozzie's tricks and fight your way to approach him. Don't miss the awesome treasures on the way! Every time you manage to easily avoid his devious plans, he turns tail and flees. But he seems to always drop a few lovely gifts. Once you reach the room where you can see Ozzie on the otherside, attempt to walk towards him and he pulls the switch and lets out a laugh as your party plummets to the bottom. In the torture chamber, 6 Decendents are resurrected to throw a party for you. In the chamber, there are four Save Points all located in the north, south, west and east directions. The first time you stop here, the western save point is a veritable save point, while the one on the opposite side (east) is the warp point you want. It takes you back to the room where you last saw Ozzie. The remaining two result in fights with uh, save points, although, they let out huge amounts of EXP. Back in the room, try your luck in walking and guessing which tiles are not traps. But if you do happen to revisit that room again, the correct save points will have relocated and you will have to use your random guessing abilities to identify them. Keep trying and you'll eventually reach Ozzie. Per usual, he retreats. From here, you will have to fight in a series of annoying battles with tough enemies such as the Juggler. The Juggler is a bit tricky. Once you attack it with either a physical or magic attack, it activates the defense system for the last attack you laid on him. For example, if you attacked him first with a magic attack, Magic Attack Defense On appears on the screen. You should now use a physical attack to counter the defense system. This pattern will repeat itself until it dies. Be careful from this point onwards, as the monsters can perform dual techs, specifically, the Outlaw with a Juggler. When you finally get to confront Ozzie, he has no where to run and decides to finish this once and for all. Ozzie creates an ice barrier surrounding his entire body. It repels _all_ attacks. To make it worse, he counters with a devastating attack. The secret is to attack the four chains. The last chain opens a hidden hole underneath Ozzie, sending him to the fiery pits of hell. Take the chance to save _now_. Magus is waiting just ahead. In the haunting image of Frog - anime style - the party is introduced to the villain. Demonic music plays out and the battle between life and death ensues... BOSS: MAGUS APPROXIMATED HP: 6666* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Level 2 elemental attacks Gained: 1500 EXP Dark Matter 15 TP Geyser 3000 G He's one hella tough guy. You must max out your defense and attack power as much as possible to this point. His attack pattern is something I've never encountered in a game before. It's easy to catch on to, but hard to actually use it to your advantage. He has a magic barrier that allows specific magic to hurt him. It's not a guessing game, as the text is displayed on the screen at the top. If you use an elemental attack other than the one specified, you will end up doing him a big favor by healing his wounds, if any. What's worse is that whatever magic that he is vulnerable to at that point, he will cast it as a level 2 elemental attack on you. If your party does not have that certain elemental attribute, then force him to change barriers with a physical attack. On a quite frequent basis, he casts Geyser which not only takes away some HP, but it also causes each character's HP to deteriorate. --------------- Once you've hacked away about 3000HP, he will start to cast Dark Matter which does about 200HP to all members. However, you have a squeezed amount of time inbetween to let in a few relentless attacks. When he does prepare to cast Dark Matter, he will be off guard. This is your only chance to use the most powerful techs you have. Good luck. * Thanks to John M. for the exact HP amount. _____________________________________________________________________________ Magus subtlely admits that he had underestimated the power of the Masamune. As Magus barely finished his last sentence, a great roar pervades the screen. The awakening of Lavos has begun, although, it is out of Magus' control. He blames it on your for intervening with his ritual. The party makes a few curt remarks at Magus, only to find that Magus hadn't created Lavos, just summoned it. A huge time distortion sucks the party and sends them into the void, but where exactly? Instead of that hopeful dream Crono had, the party finds themselves in Ayla's hut. When you regain control of your characters, everything is pretty much the way it was before you left. However, there are some new weapons in the Ioka Trading Hut that may interest you. Here they are, no strings attached: Dream Gun = Petal and Fang Dream Bow = Petal and Horn Magma Hand = Petal and Feather Aeon Blade = Fang and Horn Ruby Vest = Fang and Feather Rock Helm = Horn and Feather Be sure to get the Aeon Blade for Crono and the weapons for the characters you use the most. Afterwards, travel to Laruba Ruins inside the ring of trees. The chief of Laruba and Ayla are conversing and you can hear every bit of their conversation. Apparently, the Reptites' keen method to be able to find Laruba was by following Ayla. Follow her out to the Dactyl Nest in the north. ============================================================================= AYLA VS AZALA (65,000,000 BC) | ENEMIES | =====================================================| Cave Ape | • Find Ayla on the cliff edge | Shist | • Fly over the lava to Tyrano's Lair | Avian Rex | • Free the prisoners and Kino | Reptite | • Cross the annoying teleportation room | Terrasaur | • Finish Nizbel off for good | Volcano | • Gain access to Azala's chamber | Azala (boss) | • Battle Azala and Black Tyrano | Black Tyrano (boss) | |======================= | ITEMS | | Tonic | GOOD DACTYL | Mid Ether x3 | At the entrance, look ahead to see a Cave Ape and | Mid Tonic | two Shists that look like rocks. You can't go | Full Tonic | around them, so might as well just fight them. | Revive | The monsters are abnormally strong. No matter how | Full Ether | high your defense is, they still manage to knock |======================= off about 50-80HP off easily. Although, with | EQUIPMENT | your attack power, they should be a cinch to | Meso Mail x2 | finish off. Dactyl's Nest is a short dungeon that | CeraTopper x2 | is teeming with strong monsters and narrow paths. |______________________| To get to the end of it, climb the rock holds provided on cliff sides. You should spend no more than 10 minutes here. At the end, find Ayla calling upon her dinosaur friend. She summons a few more to accommodate the number of people tagging along. A really cool anime sequence that shows Crono and Ayla taming the Dactyls and riding off into the afternoon sky follows. You can choose to drop to the ground and prepare first, or just fly over the body of lava to Tyrano's Lair. AZALA'S FOREBODING FUTURE Tyrano's Lair begins with a welcome party - 2 annoying Cave Apes and an extra Reptite. They're thrilled to see you. Now, go through the fossilized head to the other room and up the stairs you go. Take on the Reptites and free the prisoners as you go. Kino is entrapped in the last holding cell. Ayla tries to ram the cell door open, but no avail. Once Kino is freed, he bids you to follow him. Before you do, the egg in the cell is a chest. Be on the look out for more of these as you infiltrate Tyrano's Lair. Find Kino back at the entrance. He opens the other head's mouth for you and leaves. The stairs lead to a higher level of the tower where you'll meet Reptites and other monsters that are just itching to see you. And since you don't have all the time in the world to play with them, step on both floor switches to send them to the depths below. Although, if you do this, you'd have to fight them later if you fall into a trap. But since I'm helping you out, you shouldn't need to even see them ever again. Anywho, head to the right first to collect a Full Tonic from the left chest _only_. Do not open the right one. It's a conceiled trap. Revert to the previous room and head to the other side. In this room, you'll find that the room is full of invisible teleportation devices installed into the tiles. There is no possible way to identify them, as they have no distinct appearance. These teleport you to other areas in the same room. No biggie there, right? Wrong. Apparently, some chests, the one on the upper right to be exact, requires you to teleport yourself around to be able to get to the chest. The other three are easy enough to get on your own, but the last one may cause you to seek my guidance. So, I have generously provided a mini-map of the tiles you need to step on to be able to teleport to the right places. O = Treasure Chest X = Teleport device upper right corner of the room lower left corner of the room _____________________ _ |#|#|#|O|_|_|_|_|_|_|_| |#|___________ |_|#|#|_|_|_|_|_|_|_|_| |#|#|#|#|#|#|#| |_|_|_|_|_|_|_|_|_|_|_| |#|#|#|#|#|#|#|_ |#|#|#|_|_|_|_|_|_|_|_| ====> |#|#|O|_|_|_|_|_| |#|#|#|#|#|#|#|#|#|#|_| ====> |_|_|_|_|_|#| |#|#|#|#|#|#|#|_| |_|_|_|_|_|#| |#|#|#|#|#|#|#|_| |_|_|_|_|_|#| |X|_|_|_|_|_|_|_| |_|_|_|_|_|#| |_|_|_|X|_|#| If you can hopefully be able to figure out with those maps, you should appear just underneath the chest that contains a Meso Mail. After you've collected all the treasures, head up the stairs to an even higher level. Battle your way to the unlocked gate, and step on the right switch to proceed into the control room. Push the switch for the gate to open. Inside, you run into a face you have hoped to never see again. It's Nizbel, but he has no intentions to fight you. Save now or wallow in self-remorse. As you attempt to run up the stairs, Nizbel calls you from behind and taunts your party. Hence, a fight begins. BOSS: NIZBEL II APPROXIMATED HP: 6500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Electric Wave Gained: 880 EXP Stomp! 15 TP Power Ram 0 G He's back, he's yellow and he's more powerful than ever to crush your marrow- filled bones. You can apply the same tactics from the last meeting, but this time, not only will Lightning shatter his defense, but also, as you damage him, his defense strengthens as well. So it's a sea-saw battle. Casting Lightning is on one end, and attacking him is on the other. You're going to have to cast Lightning every round to exploit his weakness. Then use Volt Bite, a dual tech performed by Crono and Ayla. Every so often, he'll attempt to annihilate the party with his explosive Electric Wave which dishes out approximately 150-200 damage each time. Survival of the fittest. Stay alive long enough and you'll pull through. _____________________________________________________________________________ Witness Nizbel get turned into a pile of nothing, save again and head out. On the balcony, there is a firm insinuation that you are not to meet Azala. There are about 6 battles here, some of which include Reptites and the mighty Terrasaur. Terrasaurs may seem extremely difficult to deal with, but once you shock it with Crono's lightning, it takes the cake. The Volcanoes are utterly baffling since they seem to attack each other. In the room with three switches on the floor, step on them in this order: Top, left, and right. Throw the switch to unlock the center gate. Finally, it's time to settle things with Azala. When you approach him, he shows no significant signs of being surprised or terrified that you've been able to make it this far. Azala hops down and goes through the door behind him. Ok, I know it's a trap, you know it, we all know it. But we have to go anyway. Be careful not to overlook the two chests on either side of the throne seat. High above the bubbling lava, Azala awaits your arrival, along with his pet, Black Tyrano. Blacky seems a little hungry... BOSS: BLACK TYRANO/AZALA APPROXIMATED HP: 14,500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: PyschoKenesis, Teleportation, Gained: 1800 EXP Devour, Telepathy, 25 TP Flamethrower, Azala Break 0 G I can tell from the tinkle in your eye that you are just ecstatic to see this much HP. Boy, will we have fun. Despite the HP overkill, this isn't as hard as you'd expect it to be. Only if you follow my method. Lengthy maybe, but it works. First, you'll need Frog in your party. Why? His Heal ability will be the party's life support and because it's a single tech, not a dual tech. Ok, with that in mind, time to put you to the ultimate test. Azala's an annoyance casting all those spells. Put him to rest by mercilessly casting Lightning on him. _Not_ Lightning2. Do _not_ attack Tyrano yet, he will just brutally cast a counter-blow leaving your party near death. Keep casting Lightning on Azala either until he dies, or Tyrano starts to let up his defense for an attack. At this time, have Frog and Crono perform their per usual X-Strike for megadamage (500+). Ayla's role plays as a second-hand healer. Always have her ready to cast her Kiss spell to whomever's HP drops below 200. If possible, you can have her perform her Rollo Kick. Tyrano performs a countdown once he's open to attack, whereby a mighty roar escapes to indicate it's drawing nearer to zero. When this countdown reaches zero, Tyrano uses the deathblow FlameThrower (a name made up by me). This group attack is enough to wipe out the entire party, but if lucky, they should all still be standing. Quickly have Frog use Heal on the party twice and Ayla can fill up any empty HP amounts. Since you can't attack Tyrano until his shield is down, 'tis a good time to revitalize the party. Occasionally, Tyrano will eat up a party member and spit 'em back out with half of his HP gone. Simply use Ayla to bring it back up again. Keep up this assault and Tyrano will bite the dust. --------------- DID YOU KNOW? In the Black Tyranno/Azala battle, you got the X-Strike strategy, but you neglected to mention the vicious amount of damage Volt Bite dishes out to the Tyranno. If you have it at this point, use it every chance you get! Save your 3rd character for healing, and when he drops his guard, Unleash the fury of the Volt Bite attack. You can take him down within two defense drops. Thanks to Graeme Laird (bionic_jackass@hotmail.com) _____________________________________________________________________________ The Black Tyrano becomes a memory and Azala injured, lying helplessly on the ground. Ayla feels sympathetic and bolsters Azala to escape with her. Azala, of course, rebuffs her kindness and proceeds to tell the party that there'll be a time of when the world is nothing but ice, known as the Ice Age. Humans will perish. At this point, you see a red ball speeding towards our planet. It's Lavos! Magus didn't create Lavos afterall; Lavos arrived at this period of time. After regaining control of your characters, inspect the Lair Ruins to find an active gate, but where does it lead to? Hop in to find out. ============================================================================= CIVILIZATION IN THE SKY (12000 BC) | ENEMIES | =====================================================| Nu | • Enter the Skyway | Golem (boss) | • Find Janus and Schala in the bedroom |======================= • Magnify pendant's power | ITEMS | • Battle with the impossible | Black Rock | • Revisit 2300AD | Magic Tab x2 | | Speed Tab x2 | | Mop | AN ICE SHEET HAS FALLEN |======================= Your twisted journey begins, yet again, in a tiny | EQUIPMENT | cave with the Gate you had jumped in from the | None | prehistoric era. Just outside the cave, a blizzard |______________________| that never ends is covering the land with a thick, white sheet of snow. If you haven't noticed already, look at the plaque on the bottom left corner. It reads "12000 BC". So, that's where you are. Azala had been right because of the actions that took place in 65,000,000 BC, this world has become a desolate wasteland of nothing but snow. Start traveling east to find an encased dome. Inside, hop on the hub and get teleported to only god knows where. When you arrive, leave the hub. To your amazement, you find an entire civili- zation floating in the sky. It's amazing and it looks so peaceful. The first accessible town at this point is obviously the one nearest to you, Enhasa. As you speak with the people in town, you find that their technology is quite advance. The people here are all selected magicians who study under the queen of this kingdom. That is the kingdom of Zeal. As you adapt to the refreshing surrounding, check out the books, as they can burst in flames or spurt water. The books have a purpose, not just for an array of entertainment. You have to open the books in proper order so that a secret passage will be revealed near the last book opened, which is Fire. Open the books in this order: Water, Wind and Fire. There is a secret room beyond the passage and inside is a Nu. You can challenge it and win a Magic Tab and a Speed Tab, although, they are stupendously tough. You will also bump into a sullen boy with a bad attitude. He gives you an ominous foretaste of your future. Once you've finished conversing with the people of the town, you may head out and head to the northern landbridge. On the ground below, trudge through the snow to the north to another Skyway. This one leads to the main continent of the Zeal Kingdom. Upon your arrival on the main floating continent, visit the BlackBird first. There, you'll meet the Sir Dalton, an ill-humored knight, or captain. One of those. He recognizes your party as the evil-doers the prophet warned of. At the Queen's puppet town of Kajar, open the books again in the same order to reveal yet another secret room. Inside is a poyozo doll containing a Black Rock. Nice. There's another Spring of Recovery here, although, you may not need it, as well as a guy offering hints about the mythical Rainbow Shell and Sun Stone. In the Magic Tab development room, search the bottom right corner of the room for a Speed Tab. WE'RE OFF TO SEE THE PALACE Zeal Palace's accessible by going through the caves and transporting yourself to the summit of the mountain the palace sits on. There's much to do. First, if you want another Magic Tab, offer to help scratch the Nu that's rubbing his back against the wall on the overpass to discover a Nu's scratch point. Return to Kajar and scratch the Nu in the Magic Tab developing room for it to cough out a Magic Tab. There's a woman standing near a plant in the bottom left area of the room. Be sure to tell her to "Secretly Plant the sapling". This helps begin a side quest later on in the game. In the upper right chamber is the bedroom where Schala is resting. There, you can witness a small sequence between her brother, Janus, and herself. She notices you as she walks out, but is pestered by the maid to see the queen in haste. Follow her to the middle room, where she uses her pendant to open the sealed door. Your pendant, unfortunately, has no effect. To evoke its true power, go to the Mammon Machine. Examine the center pedestal and the machine dissipates its energy on Marle's pendant. Return to the sealed door and try again. It works! Inside the main room, the queen senses your presence and commands Dalton to make short work of you. As they disappear, a huge creature takes their place. BOSS: GOLEM APPROXIMATED HP: 7,000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Iron Orb Gained: 1000 EXP Copy Cat 35 TP 2000 G At your level, this guy really can make short work of you. Its Iron Orb drops your HP by half and he delivers the deathblow with CopyCat, which is an attack based on the damage dealt to him, only stronger. There's no way to win the battle at this time, unless you're playing a New Game+. Just sit back and watch him whoop your ass, which won't take long. I'll explain how to beat him later. --------------- HE'S POSSIBLE TO DEFEAT THE FIRST TIME AROUND! As you may know, the Golem attacks you two ways: by throwing the "Iron Ball" at you (which cuts your HP in half) and by duplicating the attack that you did to him last with his "Copy Cat" move (in other words, if you hit him with Lightning 2, he'll return with a very powerful lightning attack that will probably kill you, and ice with ice, and so on). He does the duplication attack only after a certain amount of time (let's say he does the Copy Cat once for every 4 turns that your characters go). So what you do is start off by having one of your characters, say Marle, attack with Ice 1 (NOT Ice 2, this is important). Then wait. Golem will duplicate the Ice 1 with a weak ice attack against you. This works with other weak spells, too (Lightning 1, Fire 1, Water 1). Do NOT use physical attacks... this makes him do a rather powerful counter-attack. So, right after he duplicates your weak attack with a weak attack of his own, have the next one or two characters use their most powerful attacks (try to avoid double or triple techs). Now the key is, right before he is about use his Copy Cat again, make sure your last character before that uses one of those weak spells (Ice 1, etc.) on him. Since he only copies the last attack (which should be weak), his Copy Cat should hardly hurt you at all. He will still use his Iron Ball attack so make sure you heal from time to time. I hope this is all clear; it's hard to explain. But you can beat Golem really easily once you get the hang of it. What do you get for beating him? Some nice experience, but that's about it. Nothing changes in the story... you're still captured. But just so ya know, it's possible to win. Thanks to John M. (swidly@hotmail.com) _____________________________________________________________________________ With the entire party lying unconscious on the floor, Queen Zeal and the others return to their positions and laugh in triumph at your pathetic self. They imprison you within the energy field of the Mammon Machine. At this point, Schala appears to free your party. She wants you to help her find the Gurus, namely, Melchior, who has been banished to Mt. Woe. Before your party can acknowledge this, the mysterious Prophet appears to meddle with the plans you _were_ about to undertake. He and Schala make a compromise to let you go, but under the condition that you return to your time. After returning to prehistoric time, the Time Gate to 12000 BC is sealed. Looks like they don't like you much. Once you have the idea of your next destination, it's time to go there. That place is in 2300 AD. Zeal Kingdom places: - Land Bridges - Enhasa - Kajar - Caves - BlackBird - Zeal Palace Enhasa: Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. Kajar: Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. ============================================================================= WE...ARE TOMORROW'S FUTURE (2300 AD) | ENEMIES | =====================================================| Nereid | • Use the Sewer Access to Death Peak | Egder | • Visit Keeper's Dome | Krawlie | • Board the "Wings of Time" | Beast | • Explore Terra Cave | Red Beast (boss) | • Go through Beast's Nest to Mt. Woe | Blue Beast (boss) | | Mud Imp (boss) | |======================= | ITEMS | DARK SEWER DEPTHS | Full Ether x2 | The party arrives back in A.D. 2300 at the Proto | Magic Tab | Dome, where you have been last. Travel to Arris | Power Tab x2 | Dome, Trann Dome and Bangor Dome and open all | Elixir | the previously inaccessible doors for really | 600G | nice items. There's a barely visible Power Tab |======================= in Arris Dome. Be sure to revisit the End of | EQUIPMENT | Time through Bangor Dome's Gate for an additional | Charm Top | portal to appear. When you've reaped all you can in | Gold Stud | Trann Dome, head to the Sewer Access. | Lumin Robe | | Hit Ring | During the descent, a guard will notice you and | Rage Band | run off to warn Sir Krawlie. Make your way towards | GoldErng | the bottom of the screen to find two frogs. They | Bolt Sword | play a small role of guiding you through the |______________________| sewers, as they subtlely provide hints about the switches and the bridges. Follow them down the ladder. At the bottom, you can choose to read the note on the ground for a small tip or not. As you make your way to the other side, steer clear of touching anything littered along the path as the slightest noise can instigate battles with Nereids. They're not tough, just annoying. Ignore the save point at the end for it is a trap. Head up and hang a right into a narrow corridor. Throw the switch and revert to the north and follow the contour of the back wall. Then move down through the now-unlocked door. Here, there's another sequence with the frogs as they explain how to expand the bridge. Keep moving and pick up the Rage Band from the chest. On the other side of the bridge is the guard that saw you earlier and Krawlie, a boisterous little uh, insect-thing. After a merry laugh, they finally notice you and Krawlie attacks. No need for much of a boss strategy if you're at this power level. Although, Krawlie does have an attack that can reduce your HP to 1, but that doesn't matter much since it'll die in about 4 blows. Afterwards, curve around and hit the switch for the bridge. Then climb up the ladder to the World Map. WINGS OF HOPE Refrain from going into Death Peak and move along to Keeper's Dome. Once you have taken refuge in the nearly deserted dome, head to the door at the top and ignore the snoozing and only inhabitant in the area. Beyond that room are three shimmering dots of what seem to be Tabs, but unfortunately, you're not that lucky. The dots reveal the voice of Belthasar, the Guru of Time. The very same from 12000 BC. He starts explaining the occurrences that had happened in the Zeal Kingdom that had thrown him forward in time. You'll also get an insight of how Lavos came to be (as if you didn't already know enough about it). Continue along while checking with the dots. Beyond the sealed door is Belthasar's last and greatest invention, the Wings of Time. Oh, that felt good to say. Wings of Time. Time of Wings? Of Time Wings? Er...anyway... For the first time, you get to feast your eyes on the coolest flying object that'll take your butt anywhere. Thank Belthasar. Oh, and the guys at Square. Go to the far end of the aircraft to fully marvel its brilliance. Then attempt to leave. The Nu from the entrance gets in your way and wheels in a pilot's seat. It's a reincarnated form of Belthasar, or rather, his memory implanted into a body of a Nu. Name the Wings of Time, better known as Epoch. Now power up the Epoch and watch a cool anime sequence of Crono starting the engine. Time travel to 12000 BC. The Skyway has malfunctioned. For now, make a stop at the Terra Cave located on the northwestern tip of the continent. WE ARE EARTHBOUNDERS! Terra Cave is a decent place where the Earthbound ones, as the enlightened ones call them, live. They don't seem to live in a state of melancholy as they seem happy with the way they're flourishing. The merchant selling weapons, items and equipment have great selections. You'd better upgrade your equipment here. You won't be seeing these items again for a while. Again, try not to let your power-hungry mind get the best of you. Get what is necessary. Don't buy the Demon Edge, as it is cheaper in Medina Village (now). Although, optimizing full defense is mandatory for the upcoming battles. After shopping for your daily needs, there's a place where you could rest three floors down. It's free, so don't hesitate to recover your HP/MP. At the bottom is a save point, and the right doorway leads to the Beast Nest that connects to Mt. Woe. A recommended party for this excursion is Crono, Frog and Ayla. Why? You'll see later. At the bottom right of the screen is a Power Tab that can hardly be seen by someone inferior to me. Anyway, there're a total of 3 fights. Two of which are with Beasts. As you deal damage to these mammals, they can increase their attack power with each attack from you. It's wise to finish them off as quickly as possible. If you have the Charm ability, you can charm a Rainbow Helm, a really good defense-increasing helmet, from each Beast. If you can charm all four, you're in bliss heaven. At the end of the small cave is a barricade of two color-coded beasts and an extra little runt Imp. BOSS: BLUE/RED BEAST, MUD IMP APPROXIMATED HP: 11,000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Beast Rider, Gained: 954 EXP Tremor, 22 TP Recover 2600 G 'Tis nothing compared to what's coming up. This is just a shadow of the next boss. Don't panic, though. I'm here to guide you, remember. It seems that the Mud Imp is the leader of the trio. It throws rocks at the Beasts to coerce them to charge at you. Almost always, the Imp will hop on the beast and run you over as a counterblow. On occasion, the Imp will also recover the entire party (not yours) by 150HP. As the fight lags on, you'll discover that the Mud Imp cannot be hurt sufficiently. No problem. Just concentrate on one at a time. Start with the Blue Beast. Remember I told you to have allies of Frog and Ayla? Here's where they come into play. Have Crono and Ayla use Volt Bite on the Blue Beast 'til you overpower it, while Frog heals the party. Next, use SwordStream on the Red Beast to make very short work of it. If you don't have SwordStream, Ice Sword with Marle works efficiently as well. When you've KOed the two Beasts, the Mud Imp will be a cinch. _____________________________________________________________________________ Now that they're out of the way, you can continue to Mt. Woe, where Melchior is. Terra Cave (12000 BC): Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. Weapons Demon Edge 17000G Raises strength by 90. Comet Arrow 7800G Raises strength by 80. MegaBlast 9800G Raises strength by 80. Megaton Arm 15000G Raises strength by 90. Flash Blade 18000G Raises strength by 90. Equipment Lumin Robe 6500G Raises defense by 63. Flash Mail 8500G Raises defense by 64. Glow Helm 2300G Raises defense by 25. ============================================================================= SAVE THE GURU OF LIFE! (12000 BC) | ENEMIES | =====================================================| Bantam Imp | • Climb the unstable Mt. Woe | Stone Imp | • Free Melchior from a cold fate | Gargoyle | • Save Schala! | Rubble | • Give Dalton a beating of his life | Man Eater | | Giga Gaia (boss) | | Dalton (boss) | |======================= AN IMPRISONED MELCHIOR | ITEMS | Mountain of Woe is a gloomy place covered in | Barrier x3 | thick clouds of transculent fog. The battles | Lapis x2 | are all, but unavoidable. The enemies - utterly | Shield x2 | weak and annoying. Be sure to have Ayla in the | Full Ether x2 | current party since the enemies here have great | Shelter | weapons to steal. Don't want to miss this | Magic Tab | chance now, do you? |======================= | EQUIPMENT | For your ethics class, steal, or in this case, | Lode Helm | Charm a Bantam Imp for Crono's Alloy Blade, a | Lode Vest | Gargoyle for Robo's Big Hand and a Man Eater | Time Hat | for Frog's Pearl Edge, all of which are very | Ruby Knife | good weapons. There are also many good items to |______________________| find that are strewn across this mini-dungeon. In each area, there are chains that are unusually thicker than the rest for you to climb onto the next area. The Rubble enemy is an inert rocky monster that automatically locks all your tech skills and magic attacks. If you manage to kill it with pure physical attacks before it escapes, the kill nets you 1000EXP and 100TP! We just struck Tech Point haven. You can re-enter and practice genocide with it as many times as you'd like. After you've wringed every chest in the whole area, save your game at a hard-to-see save point near the end point. In the next area, pick up the Time Hat and the Full Ether from the two remaining chests and don't miss the Magic Tab at the bottom right corner. I'm going to recommend another party for this fight: Crono, Frog and Ayla. Listen to me, if you want to survive. Your party comes to a dead end with an abyss just further ahead. To your dismay, Melchior is trapped in a block of ice and as you approach it, it disappears and up comes a huge, cool-looking boss...Who ever said this rescue mission was a freebie... BOSS: GIGA GAIA APPROXIMATED HP: 10,000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Dark Plasma, Gained: 3000 EXP Double Hand Blaster, 30 TP Defense Arm Recover 3000 G Before any of your characters can become active, you can bet your liver that he can whither away your HP to danger level with his 2-hand attacks. His most powerful being Double Hand Blaster. This is a dead give away that Giga Gaia must need both hands to enact these devastating attacks. Immediately after the Volt Bite dual tech becomes available, use it on the left hand(your left, not his). Do this twice until it disappears. Now that that you have deprived Giga Gaia of his two powerful attacks, he's helpless puppy. Now, use Crono and Frog's Spire attack on the body and repeat. After a few rounds, Gaia will resurrect its hand and the pattern recycles, except the left hand will die in one hit of the Volt Bite from here on out. Ignore the right hand, as it's not life-threatening. If necessary, use Frog's Heal to replenish lost HP. --------------- Need more help? I found a really easy way to beat that $%&#&%# Giga Gaia really quickly. Falcon Hit. I swear it works like a charm as it kills all three parts at the same time. Thanks to Fading Fast (thedeadhero@hotmail.com) _____________________________________________________________________________ Melchior re-appears and escorts the party to Terra Cave. Note that if you've missed the chance to charm the weapons from the monsters in Mt. Woe, don't dwell on it since they can be bought in Kajar now. At the Terra Cave, Schala comes to visit the party and Melchior. At the same time, sir Dalton appears and shows a hint of resentment towards the party and Schala. He kidnaps her and disappears. Speak with Melchior afterwards to receive the Ruby Knife. It is NOT a weapon, but an item to destroy the Mammon Machine with. Re-group and return to the Skyway, as it is now funtional. Make a quick stop at Kajar and speak to the Nu selling items. Be honest and he'll sell you nice items. Then head to Zeal Palace and go into the room where the party had been beaten to death by the Golem—-the throne room. Inside, you'll meet up with the culprit, Dalton. BOSS: DALTON APPROXIMATED HP: 3500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Iron Orb, Gained: 1000 EXP Black Haze, 30 TP Blurp 2500 G He's surprisingly easy to beat. Give him a taste of your Ice Sword and Spire. If he's not crying bloody murder by now, finish him off with a few physical attacks. The only attack that are more notable is his Black Haze and possibly Iron Orb. _____________________________________________________________________________ Dalton is not one to admit defeat so quickly. He escapes death and teleports himself to the Ocean Palace below...With Crono and co. in pursuit. Kajar (After Mt. Woe): Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. Weapons Alloy Blade 21000G Raises strength by 110. Big Hand 18000G Raises strength by 105. Pearl Edge 22000G Raises strength by 105. Equipment Lode Vest 8500G Raises defense by 71. Lode Helm 6500G Raises defense by 29. ============================================================================= THE UNDERWATER PALACE (12,000 BC) | ENEMIES | =====================================================| Jinn | • Follow Dalton into the Ocean Palace | Barghest | • Speak with Mune at the entrance | Red Scout | • Gain access to the exit | Blue Scout | • Travel down on the elevator | Mage | • Defeat the ugly twosome | Scouter | • Have a taste of Lavos' power | Thrasher | • Regroup and mourn | Lasher | | Golem (boss) | |======================= | ITEMS | WATER EXPEDITION | Magic Tab | Through the portal connecting to the Ocean Palace, | Elixir | the party arrives in an advanced, air-compressed, |======================= facility with austere security. You start out in | EQUIPMENT | a back room with a save point and Mune blocking | Aeon Helm | the door to the next area. You don't have to fight | Aeon Suit | him, thankfully. Approach him and he talks says | ShockWave | something about the black energy growing. Beyond | Rune Blade | the door Mune had been blocking is a helluva a lot | Star Sword | of tough enemies. You best be equipped with the | Demon Hit | most damaging weapons you have. | Kaiser Arm | | Sonic Arrow | UNDER DA SEA! |______________________| The two diverging pathways nearest to you lead to rooms connected to the western and eastern rooms. In the large area ahead, pcik up the Rune Blade and the Aeon Suit, as they are fairly easy to overlook. A Star Sword is waiting inside the western room, but you need to earn it through blood and sweat. You can't reach the platform yet, but wrap around the path and go through the hidden doorway to get to the Demon Hit. Return to the previous room. In the opposite room, there is an Aeon Helm, but it's guarded by some Red Scouts and a Mage. From here, you can reach the platform. As you step over the blue floor tiles, a battle ensues. Move to the blue orb in the floor and switch it on. This raises a platform to the south leading to a new area. Before leaving this place, plunder the chests in the lower left and right rooms. ________USELESS TRIVIA /_________________________________________________________________________ | The enemies here require more than just brute strength. For the "colored"| | scouts, they will only take specific elemental attacks. Red—Fire, Blue- | | Water/Ice, and Yellow-Lightning. As for the Jinn and Barghest couple, be | | sure to kill off Barghest _first_. Otherwise, Jinn will suffer minimal | | damage. | |__________________________________________________________________________| Once you've reached the otherside of the doorway, it'll be a journey of descendancy through endless flights of stairs. On the way down, you'll meet some coercion by Thrashers, Lashers and a few Mages. At the last stairwell, run into Masa and continue. Accost the two swirly objects and they turn into the infamous Jinn/Barghest duo! After you give them a piece of your sword, use a Shelter at the save point. You'll need it. Proceed to the center of the room; you'll be attacked by a group of monsters who are all very happy to see you. Dispose of them and examine the sparkling dot on the orb to the left. It appears to be the switch for the elevator. As the party makes their descent to the bottomless...bottom, you will need to survive three grueling battles that get tougher and tougher. When/if you come to a stop, you could choose to continue, or put aside some time to get an extra Magic Tab (too many won't hurt!). If you want to just get the boss over with, take Crono and co. to both control rooms on either side and step on the blue orb in the center to expand the bridge. If you are a perfectionist, then re-enter the area again and hop on the elevator again for a ride back to the very top. The Magic Tab will shimmer for a second. When you take a second trip back down, you'll have to battle the monsters all over again. Take the final treasure, an Elixir, from the chest and move forward to meet a very arrogant captain fool. He sics the Golem Twins on your party and leaves. Recommended party – Crono, Frog and Lucca BOSS: GOLEM TWINS APPROXIMATED HP: 14000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Iron Orb, Gained: 2000 EXP Blurp, 70 TP CopyCat 4000 G For the first few tries, you may classify these two in the "Hardest boss of all time!" file, but you may condone the fact that they are actually one of the easier bosses. That is, if you know the secret. This is a full-proof way to beat them. If you don't have Lucca in your party, I guarantee you that you won't endure more than 30 seconds. Until she is in your party, you will keep dying. Anyway, have her use HypnoWave and put them _both_ to sleep. It works 99.9999% of the time. Once they're asleep, restore the damage from their Iron Orb assault. Note that the sleep effect will _not_ wear off unless you hurt them. Now use Spire on _one_ of the twins and do _not_ ever, ever touch the other until the one you're attacking dies. It appears that with its brother inactive, it rarely uses Iron Orb anymore. So, just finish it off with Spire or Fire Sword. Once the first one is gone, do the same to the second. As each of them die, they will use Dalton's Blurp attack as a hopeful final kill. --------------- Need More Help? First of all, your party will consist of Crono, Robo, and Frog. Why? Crono because...well, you HAVE to...and Robo and Frog because of one of their double techs. I speak, of course, of the awesome Cure Wave. For a relatively minor expenditure in MP, the two of them combine Heal powers to *completely* cure your party...whether you're at 998 HP, or 1 HP! Keep Robo and Frog hanging back in reserve to use this double tech at will, and have Crono use Confuse on one of the Golem Twins. If you're at a decent level, you should walk right over him. This also works great on Lavos' final form; generally, he can't dole out enough damage in one round to kill, so you can just completely heal every round and terminate with extreme prejudice. IMPORTANT NOTE: This will work. For it to work *well*, you'll want to equip Robo with a speed-increasing accessory. Think 'Bandana'. Think 'Speed Belt'. If this is a New Game +...well, what do you need this hint for? But still, think 'Dash Ring'. Thanks to Istanbul (Istanbul@airmail.net) Anyways this is how I did it...I charmed a Mermaid Helmet from the Blue Beast then I got the Blue Mail and Blue Vest then I went to fight the golem guys..I equipped Crono with the blue vest, Frog with the blue mail, and Ayla with the mermaid helm...I just casted Luminaire and then I casted Water 2 and used Ayla to heal occusianally and I charmed a Magic Tab too..I think you could do this with other elements just get the stuff needed... Thanks to James Erickson (jabs@execpc.com) _____________________________________________________________________________ Greatly disturbed, Lavos finally awakens and is commanded by the queen. Magus comes to reveal himself in the guise of the prophet. The screen shifts to a battle with the almighty Lavos. You finally get a glimpse of the spaceborne creature. You'll die no matter what if this is your first time through. Witness Magus' true intentions and afterwards, move Crono so that he comes in contact with Lavos. The most awesome anime sequence ensues. The screen blacks out... THE VILLAGE OF HARMONY The party finds themselves in the remains of Terra Cave, but its inhabitants have apparently relocated outside now that the seemingly eternal blizzard has abated. The Nu in one of the village huts is selling crude support items. You can't reach the tab behind it until it moves aside, which will be later. Keep checking back. The man assures you that the Nu will have items worthy of your time later. Head into the Commons. If you don't have Ayla in your party, stick her in _now_. A few survivors of the inevitable downfall of the Zeal Kingdom have come to reside in the quiet village of Commons. As one villager said, there are no differences between the Enlightened ones and the Earthbound ones now. If you haven't met the uncertain girl with the seed sapling, tell her to plant it now, or be forever damned. Well not really, but this helps for the Sunken Desert sidequest. Speak to the village elder to the north. As you do, Dalton appears and overpowers the party. Dalton then declares himself the new king of the Zeal kingdom and takes the party captive onboard the BlackBird. Last Village Places: - Commons - Shop Hut - Residential Hut Last Village (12000 BC): Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. MidEther 2000G Restores 30 MP. Last Village (random): Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. MidEther 2000G Restores 30 MP. Weapons Star Sword 25000G Raises strength by 125. Sonic Arrow 10000G Raises strength by 100. Shock Wave 11000G Raises strength by 110. Kaiser Arm 21000G Raises strength by 120. Rune Blade 24000G Raises strength by 120. Hurricane 35000G Raises strength by 135. Equipment Aeon Suit 9000G Raises defense by 75. Aeon Helm 7800G Raises defense by 33. ============================================================================= ONBOARD THE GREAT BIRD (12,000 BC) | ENEMIES | =====================================================| Basher | • Get the party's weapons back! | Turret | • KO the guard | Byte | • Those are our Elixirs, thank you very much! | Golem Boss (boss) | • Gimme them items! | Dalton Plus (boss) | • Cruise through the corridors of Blackbird | Magus (boss) | • Scare off the Golem Boss |======================= • Cross swords with Dalton (plus) | ITEMS | | Inventory Items | | Party's Money | |======================= I BELIEVE WE CAN FLY | EQUIPMENT | Now that Crono is unavailable, you have a new | C1 Equipment | party, but there is no fixed party member you | C2 Equipment | must have, except Ayla. As the party had been | C3 Equipment | loaded onto the Blackbird as excess baggage, |______________________| they've been stripped of their armor, weapons and just about every single thing you had; you still have clothes though, thankfully. The party awakens in a holding room. Climb the ladder in the back to find that the you're flying way above sea level and if you jump, you're a goner. Back inside, the second party member notices an air vent you could go through. Climb up to reach the ventilation corridors. From area directly above the cell room, move to the right and all the way up. Then make a left until you hit the first juncture. Move up and left at the second juncture. Further ahead is the ladder leading to the well- guarded C1's equipment. Back at the starting point, head left and go down to the first intersection point, then go left. Once you've taken back what truly belongs to you, backtrack to the cell. You can watch a short scene of Dalton remodeling the Epoch in the southern grate. Back at the cell, feign illness and lure the guard in. *hint* The inept guard will be knocked unconscious by the faker. Kudos. Now head to the other room on the other side of the conveyor belt. The Byte won't attack unless you move or provoke it. Stand perfectly still if you want to avoid getting caught. Get your money back from the three Bashers guarding it. Afterwards, head north past the top first conveyor belt and go in the door to the right. Earn back C2's equipment here. Leave the room and trek further north past the guarded door. Enter through the door on the left. Finally, retrieve your items and go out the back door. Make your way to the other side of the wing. The Turrets give off more than ample tech points to unlock some techs. You must launch your hard-hitting physical attacks before it self-destructs to want the EXP and TP. The chances of you getting them break even, unless you just happen to be really good or a cheap bastard playing New Game+. On the other end of the wing, the Golem Boss stops you in your tracks. BOSS: GOLEM BOSS APPROXIMATED HP: 15000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: None Gained: 2500 EXP 40 TP 2000 G Yes, it's strange to see a boss with no attacks, but this fight is just here as a space marker or something. Basically, Golem Boss will perform a life threatening countdown. Once you see this, you know you'll panic and start launching an all-out attack on the guy. But get this, once the countdown reaches zero, the boss chickens out and voids its attack. Then it starts over starting from 5. It is apparently afraid of heights. So, why did Square give us this pathetic monster? Because they're communist bastards who like to play with and tease us little kids. After a certain amount of time, the boss will either obliterate itself, or if you were quick enough, destroyed it and reaped it of its experience goodies. _____________________________________________________________________________ With the Golem Boss destroyed, the only factor to getting the Epoch back now is Dalton. He's just ahead and it's time to settle things with that fool. In the ensuing sequence, Dalton fixed up the Epoch so that it could fly. He zaps a laser at the party and enraged, the party confronts Dalton. BOSS: DALTON PLUS APPROXIMATED HP: 2500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Wind Slash, Gained: 2500 EXP Opposite Attack, 40 TP Iron Orb 2000 G He has little HP that can be knocked off easily. His attacks are a lot more devastating this time around. If you cast an elemental attack on him, ice for example, he will retaliate with an opposite elemental attack, which is fire in this case. I recommend using only physical attacks. Just use Cure and Heal to account for the injured characters. _____________________________________________________________________________ Dalton tries to summon the Golem Boss to finish you off, but since you have already taken care of it, Dalton gets sucked into the portal. The party takes control of the pilot seat now and you could either press the [] button to bring the Blackbird down to a watery grave or fly the Epoch properly. Either way, it doesn't matter and the repercussions will end up being the same. The Epoch lands safely next to Commons thanks to your lead character's expertise of flight control. Learn about a mysterious wanderer who stopped by the village and continued to the North Cape. Head to the North Cape, which is located to the north of Commons, and investigate the matter. Save your game. On the cliff side awaits Magus, where much ado about Magus and the mishap at Zeal Palace occurs. After the enlightenment, you have to choose either to accept Magus' challenge or throw in the towel. Accepting his challenge bags you an additional boss fight with him. If Frog is in your party, he must single-handedly fend him off. If you turn down his delightful offer, attempt to leave and he joins your party. I'd go with option number two, but hey, it's your game! BOSS: MAGUS APPROXIMATED HP: 6666 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Level 2 Elemental Attacks Gained: 2500 EXP 40 TP 4000 G If you have your mind set on revenge enough to sacrific having the best magic user ever, then more power to you. Having Frog fight him alone is more of a challenge. Have Frog use Leap Slash and cure himself when needed, which is quite frequent, mind. After 7 rounds or so, Magus should finally...how should I put it in a nice way...join the carebears in the sky. Upon giving him the final blow, he tells you to seek help from the Gaspar at the End of Time. _____________________________________________________________________________ If Magus joins your party, the first thing you'd need to do is, of course, bestow him a proper name. He directs the party to see Gaspar at the End of Time. Go there. Speak with the Old Man, but he provides no aid. Return to the Epoch and he calls you back. He finally gives in and turns in the Chrono Trigger, as well as some hints as to the revival of Crono. But first, go see Belthasar in 2300 AD. ============================================================================= PREPARING FOR CRONO'S RESURRECTION | ENEMIES | =====================================================| None | • Consult Belthasar for additional help |======================= • Play for Crono's Clone | ITEMS | • Collect all remaining treasures | Magic Tab | | Hyper Ether x2 | | MegaElixir | GURU OF HELP | Elixir | In the Keeper's Dome, you can find a sleeping Nu, | Full Ether | who is Belthasar, in the back. There is a Magic |======================= Tab on the ground before the sealed door. Belthasar | EQUIPMENT | drops the lowdown on the party about reviving | None | Crono. In essence, you need Crono's Clone. What's |______________________| that? Don't ask questions yet. Just return to Crono's time in 1000 AD. If you have yet to acquire the Crono Clone, then now is a good time to do it. Go to Leene's Square and head to Norstein Bekkler's lab to the northeast in the first area with 40 Silver Points in hand. Inside, he offers to give you the clone only if you win. The point is to mimic the clone's every movement. If you win, Bekkler delivers the clone to Crono's House; you could pick it up there. If you lose, accumulate 40 Silver Points and try again. Once you have it, head to Crono's House to pick up the prize. Speak with his dear mother first for permission to take it. COLLECT STRONG EQUIPMENT The list at the top is misleading, as it doesn't list every single equipment and item obtainable. Since Death Peak will be a very hard venture, you'll need to fully eqip your characters with the strongest accoutrements you can get your sticky hands on. Start by traveling from place to place, era to era, and break the seal on the sealed chests. See the Seal Chests/Doors list for details. They provide great items to help boost the party's power. There are a number of things to do to prepare for this treacherous journey, but all are short, fortunately. First, warp to 600 AD and examine the sealed chests in the following areas: Truce Inn, Porre Elder's House, and Guardia Castle. In these three areas, choose _not_ to take the item inside. Now, travel forward to 1000 AD and locate the chests in the same areas to pick up better and dare I say, much stronger versions of these defense gears. You should have picked up the Red, Blue, White and Black Mails. Then return to the 600 AD period and pick up the downgraded versions of the mails: The Red, Blue, White and Black Vests. Next, place the genial princess in your party on your visit to Guardia Castle in 1000 AD for a bonus sequence. There are great treasures to take there. And I do mean great. Travel to the blue pyramid in the Medina area to enter the Forest Ruins. The pendant automatically takes in effect and dissipates the impenetrable force field. The Guru of Reason lets you choose between the two chests that appears. It doesn't matter which you take, as they are both good items. While you're still in this time period, go to Lucca's house with Lucca in party and speak to Taban twice to receive a Taban Suit and Taban Helm. Warp to 65,000,000 BC and go to the Laruba Ruins. Speak to the Nu in the back and you can change the lead party member's name. Talk to him a second time to receive a Silver Rock, which invokes the Spin Strike triple tech enacted by Ayla, Frog and Robo. The Ioka Trading Hut has a new item that calls for 10 of each item. That item is the Ruby Armor. It's pretty much worth the effort. If you're done reaping the world of the sealed chests and extra goodies, you can choose to take on your first side quest, or continue to Death Peak. You will need to complete the side quests later if you don't do them now. See Side Quests for details. ============================================================================= MARCH ON DEATH PEAK (2300 AD) | ENEMIES | =====================================================| Krakker | • Trudge through the snow in harsh conditions | Macabre | • Battle Lavos Spawns | Lavos Spawn x3(boss)| • Heed Poyozo Doll hints |======================= • Revive Crono and reunite | ITEMS | | Power Tab | |======================= | EQUIPMENT | 'TIS COLD IN THE ICY MOUNTAINS | Magic Ring | Move north and speak with the first Poyozo Doll. | Wall Ring | After laying out a hint for you, it transforms | Giga Arm | into a tree. Stand behind it by walking into it. | Brave Sword | Each time a heavy wind picks up, take cover behind | Star Scythe | it and continue trudging through the snow to the | Vedic Blade | next tree after the wind dies off. You should have | Dark Helm | enough time inbetween to make it so that you don't | Memory Cap | get blown off the mountain. There will be several |______________________| cases where you are in danger of starting from the beginning. Once you've safely crossed the first area, continue left and battle with the Krakkers for the Magic Ring on the left. Climb up the footholds to the north, and leave through the right. Make your way to the lower level and take the Wall Ring from the chest on the far right and cross the frozen lake to a save point. Save, if needed, and go through the cave entrance in the top left. A Lavos drone awaits your arrival. BOSS: LAVOS SPAWN APPROXIMATED HP: 3800 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Lavos Spawn Needle, Gained: 3500 EXP Lavos' Sigh, 40 TP Blizzard 2000 G You will be meeting 2 others after this one, but they are sickeningly easy if you have Frog, or some other character with a powerful single tech. Don't ever, ever attack the shell unless you enjoy dying. Concentrate on the head launch Frog's Leap Slash repeatedly and have the others attack normally. Heal the wounded and it should be enough to get by, as the spawn of ex-satan has a measly 3800HP. _____________________________________________________________________________ Head out through the north exit and curve around to the opposite entrance. Go outside after dealing with the Krakkers and inspect the glowing dot in the back to open a new cave entrance. Backpedal all the way to the initial save point and enter the newly discovered cave. Collect the Star Scythe nearby and prepare for another battle with the spawn ahead. After the second spawn joins its distant brother, move left to the next area. Talk to the half-frozen Poyozo Doll to learn about the slippery edges. It starts here, so be wary! To avoid returning to the entrance, balance your lead character with the D-pad so that he neither slides too far off the bottom nor the top. Try not to be too terribly cautious or you'll mess up. Elude the never-ending line of Krakkers and collect the Vedic Blade from the chest. Then follow the Krakker trail to the south and continue. The Poyozo Doll shares a hint about moving and climbing a shell. Take the hint and drop down below. Climb down the next set of footholds for a Dark Helm and a save point. To the north is the last Lavos Spawn. After you turn it into a pile of nothing, it leaves its steel-like shell behind. Move it to the footholds on the right and press (X) to climb on. Don't miss the Memory Cap lodged in the snow to the right. WELCOME BACK CHRONO TRIGGER! Continue moving north and the party finally reaches the summit of Death Peak. There, they use the combined powers of Marle's Pendant and the Chrono Trigger to bring back a dear friend. During the time freeze, replace the petrified Crono with the clone. The party automatically returns to Death Mountain with Crono. O nce Crono rejoins the party and the concise sequence with Crono and Marle has ended, the game shifts to the End of Time where you can regroup and re-equip good ol' Crono. *-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+* THE PAST, PRESENT, FUTURE AND BEYOND ~THE FINAL BATTLE~ *-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+* There are about two ways to meet with the monstrous fiend behind the whole drama. The obvious one being using the bucket at the End of Time, while the other is completing the side quests through the Black Omen. Although, using the Black Omen as a transport to confront Lavos is not too wise. I know this because I uh, tried. I was successful, but it was hard. You had to fight FOUR battles with hella tough bosses in a row with no intervals what so ever. It's mandatory to have your levels above 50, or you won't last 5 seconds! Having a huge stockpile of MegaElixirs and techs at your disposal is key. Lavos uses powerful group attacks so frequently, you'll have a hard time to keep up your HP without MegaElixirs. If you fight Lavos for the first time, it will shed three forms, each tougher than the last. The first form is no problem, but the last two are the ones you need to worry about. I'm not afraid to admit it, but it took me about 5 to 6 tries to bring him down on my first game. That was because of my lack of MegaElixirs. Before you EVEN THINK about taking on the ultimate being, I'm going to stress that you complete _all_ the side quests. It's beneficial for you. Thank me later. Not only do you get to level your characters up at least 10 levels, but you can also obtain each characters ultimate weapons and armor, which you unquestionably need. Until you finish the side quests and extra roundabouts, only then will you stand a chance against Lavos. Good luck and don't let me down! Recommended party: Crono, Magus, and a Healer. Alternate party: Crono, Marle and Frog :*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*: L A V O S (FIRST FORM) : S T R A T E G Y *:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:* a t t a c k s : • Innate abilities of the bosses* Let me just say this to get it over with. Lavos mimics. : Lavos in this form is hella easy. The * crux of his attack pattern is taking the :*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*: abilities of most of the bosses you've already encountered, and mimicing their every attacks. Lavos mimes each boss in the order you battled them. Is this registering in your head? Good. While it takes on the "form" of the boss, its stats will be equivalent to that of the boss he mimes. Therefore, making him an utter weakling compared to the party's strength at this point. Lavos will have the same weakness, same strength, and other stuff. And after each battle you are given the chance to re-equip, heal and regroup your party to match the next boss. Sounds easy doesn't it? Yes, it does. Here's the order of the bosses Lavos will attempt to pathetically mimic: DragonTank Use physical attacks. Guardian/Bits Use physical attacks. Heckran Use physical attacks. Zombor Use physical attacks. Masa/Mune Focus attacks on Masa (left). Nizbel Shock it with Lightning to lower DEF. Magus Attack with whatever Barrier it has. Tyrano/Azala Equip your party with Fire-absorbing armor. Giga Gaia Destroy the left hand first and then body. Following the battle with a weak form of Giga Gaia, you're forced to face the actual Lavos. This is nothing compared to what's coming up. Use Magus' Dark Matter, Crono's Luminaire, or any powerful dual techs you have. He should go down in no time. Should your party feel a little sluggish, revitalize them with a MegaElixir if you have one to spare. :*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*: L A V O S (SECOND FORM) : S T R A T E G Y *:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:* a t t a c k s : • Laser Beams • Freeze * This form of Lavos has three body parts, • Span Death • Obstacle : all of which do a significant amount of • Protective Seal * damage to the entire party. At the start • Shadow Slay : of the fight, the body will cast Laser • Shadow Doom Blaze * Beams and whither the party's HP to 500 • Evil Emanation : or less. Use a Lapis to bring it back up • Flame Battle * and have a healer fill in the gaps. Lavos * has many, many attacks at its disposal, :*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*: although from my experience, Shadow Doom Blaze seems to be the most damaging. To begin with, if you have Magus, it will abridge this battle and the next one incredibly. Have him cast a continual assault of Dark Matter, while Crono can alternate between Confuse and Luminaire. Get rid of the arms first. The third party member should do the healing. Once the arms are gone, damage to the body will have increased sufficiently, but the damage isn't to its full potential. Every time it uses Shadow Doom Blaze, which should be no more than twice, heal like crazy. If you can't bring the party's HP high enough, then sacrifice a MegaElixir. I was only forced to use it once. After you beat it, it will condense to its true form. The Lavos Core... :*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*: L A V O S C O R E : S T R A T E G Y *:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:* a t t a c k s : • Evil Star • Spell * I'm doubtful about whether I've been able • Crying Heavens • Attack : to list all its attacks or not. If not, • Invading Light • Dreamless * please tell me, so I can add it. Anyway, • Grand Stone : luckily, this battle isn't terribly hard. * Other than the fact its attacks are more :*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*: powerful than the last form, it has less HP. This form of Lavos is comprised of, again, 3 parts. It deceives you into thinking that the central form is the real target, when in fact, it is actually the right bit. The right bit is the main target, but for now, its defense is up and you can't do much harm to it. The problem is that the central bit has powerful spells in his magic bag and will intervene with your attacking the real target. Like I mentioned earlier, having enough MegaElixirs in hand is key. Start by having Magus cast the per usual Dark Matter. This will heal the left bit, but it doesn't matter much. Then have Crono use Confuse on the central bit. The third party member must constantly heal and keep everyone's vitality up. Once the central bit is gone, attacking both bits at the same time results in a counter X-Strike to that character. At this time, the right bit's defense shield should have dissolved. Attacking it will damage it sufficiently. Use this chance to use your most powerful techs on the right bit and disregard its counter attack. The right bit has a little over 10,000HP. *:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:* If you die, Lavos will destroy the world and the future will remain unchanged regardless of your efforts. But if you managed to put Lavos in his place, congratulations! You've just beaten the game. Depending on what you did, the "usual" ending may change slightly. Enjoy the ending. See "Extra Endings" for help on how to obtain the other endings. --------------- EXTRA LAVOS THRASHING This strategy involves Crono, Ayla, and Frog. Ayla and Frog are by FAR the two most important in this strategy. First, for equipment, give Ayla the Prism Specs, and give Frog Sun Shades. Then, what you have to do is let Lavos in ANY of his forms, kill either Frog, or Ayla. When this happens, have Crono quickly use a Revive on them (the potion that brings them to 50 HP) and then let them completely Lavos with their suped up Frog Stomp/Dino Tail. Each Dino Tail with this should do about 3500 damage, and Frog Stomp should do about 2800 the first time around. These will kill the second form before he can Shadow Doom Blaze twice, and if you give Ruby Armor to both Frog and Ayla it won't do as much damage. If you want to get them both to practical points for their attacks, just revive them with Revives. Since both Frog and Ayla's attacks are physical, they will affect both bits, instead of just the center one. After the left bit is dead, and the center bit is hurting, the defense on the core goes down. then just him some more. The core has exactly 30000 and the center bit has 10000 hp. After 2 rounds of Dino Tail, and one round of Frog Stomp, the center is dead, and when the core has about 20000 hp left, it revives the bits, but its defense stays down. so, you just keep dong Frog Stomp and Dino Tail, and reviving when necessary, and the core will most likely die before it has a chance to revive the other 2 again. This has been done by me about 7 times to kill Lavos, and it works like a charm. most times, both Frog and Ayla are hurting badly after the second form, and are already ready to kill the final form as is. About 5 out of 7 times, the center and left bits die before they have a chance to kill either Frog or Ayla completely. This strategy makes Lavos much easier to kill, since it activates much more powerful attacks than any other strat. Please update the Lavos stats too: left bit hp: about 4000 center bit hp: 10000 lavos core: 30000 Attacks are all there I think. Also, when you kill the other parts, the core dosnt attack at all. it just sits there and takes it. as for the new game+ lavos trashing and thrashing, this is what I did: The first thing I told about yeilds about 16 Megalixers. This should be more than enough to keep Crono alive through the new game+ Lavos battles. Just use Crono's Luminaire to kill both arms on second form, and then Confuse the middle when its vulnerable. On final form, Confuse the left bit to death, then Luminaire. With Crono at high levels (48+) the major attacks shouldnt be so bad. Whenever you feel like it use a Megalixer(you wont run out if you stole them from the Ruminators) and continue the battle. It takes a while, and it helps to have Marle(if you play your cards right, you can get her in every single Lavos battle, including the Dream Project battle) cast haste on Crono. After one shot of Luminaire, the center bit goes down in hp and the core deactivates the defenses. Continue to haul off on them with Luminaire 'till the core revives the left bit, and then kill it again with confuse. The defense on the core should stay down if you kill the left bit fast enough, and then continue to Luminaire. If you have hasted Crono, then you should be able to kill Lavos before it can revive the bits twice. If you dont have haste, it takes twice as long. Megalixers are pretty much limitless against Lavos, if you stole them from the Ruminators. If you don't get enough, you can ALWAYS do the Black Omen twice, by defeating it 3 times, one in each era, and working your way back in time. This yeilds about 40-60 megalixers and loads of HyperEthers if you do all 3. The main idea is to charm from EVERYTHING in the black omen, because almost everything in it gives up really good items. Thanks to Andrew Kathan (dragon_in_flight2000@hotmail.com) --------------- _ _ _ _ _ __________ _ _ _ _ _ _ /|_|_|_|_|_|SideQuests|_|_|_|_|_|_| |/_/_/_/_/_/__________/_/_/_/_/_/_/ What do you have the gain by taking extra time to complete these side quests? For one thing, you're able to obtain the ultimate weapons for some characters and at the same time, unravel more of the story Square has put so much effort into. It's baffling about what you will discover about each character; their true selves. It's time to find out. You don't necessarily have to partake them in the order here. I'm merely listing them from degree of difficulty. -+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-= THE MOON, THE SUN, AND THE STONE =-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+- | Acquiring the Sun Stone | | | | This sidequest consists of a lot of time-traveling between 2300 AD-600 AD.| | It is also the easiest (although the only boss you have to defeat is hard | | as hell). To prepare, you'll need your characters equipped with Ruby | | Armors and the Red Mail to reduce or absorb fire damage the boss can | | inflict upon the party, which is ridiculously interminable. Good luck, my | | brave warrior. | |___________________________________________________________________________| |___________________________________________________________________________| | | | Upon completing this side quest, you will have received a Power Tab,| | Sun Shades, and the WonderShot. | __|_____________________________________________________________________|__ |___________________________________________________________________________| Warp to the period 2300 AD and whip out your world map. Fly to the isolated island to the south. On that island should be the Sun Palace. Be sure to save and head in. BOSS: SON OF SUN APPROXIMATED HP: 2000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Flare, Gained: 3500 EXP Flame Counterattack, 40 TP Laser 2000 G Son of a Gun, er, I mean Son of Sun is one of the toughest bosses ever. Don't take him too lightly, or you're toast. If you can't see through his devious weakness, then you have no chance of beating him. Here's the secret: The boss is in fact, the being in the center, but attacking him directly will cause it to suffer minimal damage. The trick is to attack the flames that encompass in order for it to be hurt adequately. However, the hard part is to guess which of the flames is the correct one that has the telepathy to transfer the damage to the actual boss. Have each of your characters attack the flames in a clockwise fashion individually. If you've impinged the wrong flame, it will counter with a devastating flame attack. Once you find the weak point, assault it violently. Techs, physical and magic attacks inflict the same amount of damage, so, just use physical attacks to conserve MP. After a while, it will perform a Roulette Shuffle, which causes the flames to be rearranged, so that you need to hunt down the right flame again. It doesn't sound too frighteningly difficult does it? The only thing you should be worried about is its constant use of Flare, Laser and the flame counterattacks, but if you have Ruby Armor or the Red Mail equipped, Laser is the only threat. Note for the wise: Do not ever use a group attack, or you'll be condemned to death. --------------- Helpful Tip: Equip your characters with armor that absorbs or lowers fire damage. Have Magus in your party, and make sure he knows Black Hole. Why? When you start the fight, have Magus cast Black Hole. It will swallow up two of Sun of Son's flames, so instead of five flames to guess with, you only have three! This makes the battle a lot quicker, and less painful too. Thanks to Bahamut43@aol.com _____________________________________________________________________________ After the long and grueling battle, walk up to the top to take the Moon Stone from the dying Son of Sun. Take the Moon Stone to 65,000,000 BC and head to the secluded island in the north east. That is the Sun Keep. Place the Moon Stone in its rightful place and leave. Return to 2300 AD and go to the same place, the Sun Keep. Only this time, the Moon Stone has been stolen! The lead character suggests that the stone has been gone for some time now. So travel to 1000 AD. Alas, the Moon Stone isn't safely tucked in its earth bed either. Fly to the Mayor's Manor in Porre to find a strange luster shimmering out of his house. Inside, the Mayor claims he's never heard of a Moon Stone. Leave and stop by the Snail Stop across from manor and buy the Jerky from the clerk for 9,900G. Travel back to 600 AD and drop by the Elder's House and give the woman the Jerky for FREE. Return to 1000 AD, afterwards. Back at the Mayor's residence, he turns out to be an altruist this time around. He freely gives the Moon Stone back. Go to the Sun Keep and place it in its proper place. It is truly amazing how a piece of jerky can amend several generations of greed! For the last time, travel to 2300 AD and with Lucca in your party, pick it up at the Sun Keep. You'll be taken to Lucca's House, where she will whip up a neat gun for herself. Her father collaborates as well with an invention of his own, the Sun Shades. That's it! The end of this easy side quest. If you have the Rainbow Shell in your hands, you can make more powerful weapons with the mingled power of the Sun Stone and the Rainbow Shell! -+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-= SOOTHING OF THE LOST SOUL -+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-= | Cyrus' Stirry Ghost | | | | This is another easy sidequest that isn't too terribly time-consuming. It | | seems Cyrus' spirit still roams and haunts the land of Choras in 1000 AD. | | It's a mistake to challenge him as ghost. He'll whip your butt. However, | | if you visit his grave in the Middle Ages (600 AD), he doesn't seem too | | vindictive. Ease his stress and finally, let the cordial hero rest in his | | final peace, knowing that the kingdom's safety is in good hands. | |___________________________________________________________________________| |___________________________________________________________________________| | | | Upon completing this sidequest, you will have received a Power | | Tab, Magic Tab, 2 Elixirs, Moon Armor, Nova Armor, Shiva Edge, | | Valkerye, Kali Blade, Siren and 2 HyperEthers. | ___|__________________________________________________________________|____ |___________________________________________________________________________| Start off by visiting Choras, an island of its own off the southeastern coast of the main continent. Go to the Café and speak with soda-guzzling man. He mentions his tools having gotten stolen. Toma's also here. After a small conversation he gives you Toma's Pop, which will be used in another side quest. Return to 1000 AD. Stop by Choras Inn and speak to the same soda- guzzling man. His name is in the family tree somewhere. He claims to have the Tools you are looking for 'cept he's too lazy to get 'em. Ask his wife. Visit the last residence at the bottom. Speak to his wife and she'll turn in the Tools. Take the Tools to 600 AD and find the carpenter again at the Café. He thanks you and leaves to return to work. You can find him at his residence in the south. Speak to him and he'll call his team to work on the ruins. Follow them to the ruins. Upon entering, they tell that they've repaired what they could. It seems they are bothered by the ghosts hanging around. If you promise to clean out the infestation of the apparitions, they'll agree to come back. Clear out Reapers and Defuncts in the right area and Sentries in the left. ________NOTE /_________________________________________________________________________ | Leave all the chests you find as they are. You should pick them up in the| | year 1000 AD and come back to get doubles! Like with the Mails and Vests,| | examine the sealed chests, but don't take what's inside. They'll upgrade | | to even nicer items in 1000 AD. Then, you could come back to pick up the | | as-good prizes. | |__________________________________________________________________________| Once you've dispatched every batch of the enemies, return to the carpenter in his house. This time, he charges 2000G to repair the damages. Pay up and return to the ruins. The repair team will again repair damages, but have not finish them entirely due to the ghosts lurking about. Head to the left room and go through the door that had been previously inaccessible. Place Frog as the leader of the party. Inside is the momentous grave of Cyrus. Examine it to see its eulogy and for his ghost to appear. Frog and Cyrus are indulged by a sentimental reunion. After the sequence, Frog's Masamune will be upgraded. You have to again return to the carpenter and pay up another 2000G for final renovations to the Northern Ruins. Once they're done, explore the rooms in the back and examine the sealed chests, but do _not_ take the prize inside. On the way, you will meet some loose encounters with Base, a stronger form of Shadow. Finally, travel to 1000 AD and visit the then-Northern Ruins, now called the Hero's Grave. It will be free of monster confinements. Collect the treasures: Moon Armor, Shiva Edge, and the Valkerye from the sealed chests. There is a Magic Tab near Cyrus' grave and a Power Tab in the bottom left corner of the first room on the right. Finally, take the HyperEther and Elixir from the re- maining chests and head back to 600 AD. Back at the Northern Ruins, pick up the treasures you've tried so hard to avoid opening. Not bad at all! -+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-= HOME, SWEET HOME...A ROBOTIC FAMILY REUNION =-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+- | Geno Dome | | | | The journey to Geno Dome is by no means difficult. As with the previous 2 | | side quests listed above, the longevity of this side quest is equivalent | | to that of the Cyrus' Grave side quest. You can count on a boss fight in | | the end, as well as acquiring Robo's ultimate weapons. | |___________________________________________________________________________| |___________________________________________________________________________| | | | Upon completing this side quest, you will have received 2 Full | | Tonics, a Speed Tab, 65,000G, Power Tab, 2 Lapis, Elixir, | | 2 Full Ethers, a HyperEther, Magic Tab, MegaElixir, | | a Vigil Hat, Terra Arm and the Crisis Arm. | ___|__________________________________________________________________|____ |___________________________________________________________________________| On the over world in 2300 AD, fly to the southeastern continent to arrive at what looks to be a construction site, but it is labeled Geno Dome. Place the humanoid robot, Robo, as the lead character and enter. Once inside, activate the computer for a voice to welcome Promethius home. The computerized voice prods the party to step inside. The party hops onto a conveyor belt that is teeming with battles with the tough DeBuggest and Proto 4's. There are five battles in total, and each growing in numbers and difficulty. Take note that you can return here to level up your characters through the Dust Chute. The enemies will respawn and you can go through the nightmarish trip once again willingly. When you reach the end, the computer applauds your victory over its pawns. Go through the door. Find the only functional computer in the area and defeat the Proto 4's. Switch the computer on to learn more about the secrets of Geno Dome. Go down and left to the room ahead. Defeat the Laser Guards and head to the back panels. Leave the center switch green and the other two red. This unlocks the safety latch on the energy pod. Return to the energizing pod near the information computer and charge Robo. Then dash back to the pod to open the door on the left. The sudden charge does wear off after about 5-6 seconds so don't linger behind. Pick up the Poyozo Doll and search the orb for a Speed Tab. Afterwards, head back to the south hall and press the switch next to the pod to open the safety lock on the other pod. Then charge Robo and open the door. Claim the Full Tonic and 50,000G from the chests in the room. On the far left, a Proto doll stands in your way and deflects Robo from going any further. Head to the opposite side and you may notice a shining dot in the chasm. That's the Dust Chute, which leads right back to the entrance. Ignore that if you don't want to relive that hellish ride. Head to the steel door at the top, next to the conveyor belt, to pick up a Lapis and Elixir. Find the elevator and take it to the next floor. Ignore the the door on the left for now and head southward. Have Robo face the control panel for the lasers and he'll jump up to deactivate them. You can pick up a MegaElixir and a Magic Tab on the lower right. Back on the path, drop down the ladder and take the 15,000G. Continue north to learn a terrifying scheme. To the right is a Full Ether. Backtrack to the save point and go through the steel door on the left this time. There's a Power Tab to the right. Take the elevator at the end elsewhere. Now deactivate the laser via the red switch. Move across the conveyor belt and open the safety lock on the pod. Go back to the elevator entrance and take a left. Flip the switch on the bottom to reverse the belt's movements. The hard part now is to run from the charging pod to the pod on the other side of the conveyor belt. The trick is to immediately step out and run like crazy once you see an iota of light. Inside the now-unlocked door, a Proto doll starts to follow you. Slowly lead it back(it gets stuck sometimes) to the Proto doll that had been blocking your way at the entrance. When you reach the active Proto doll, the two lock-on. Now, you could freely take the Vigil Hat from the chest and the last Poyozo Doll from the orb. Make your way back to the save point and SAVE. When you reach the then-laser beams a pink robot appears. This obviously indicates that the robot is female. Robo recognizes her as Atropos, but she doesn't seem too fond of the party. Robo volunteers to fight Atropos alone. BOSS: ATROPOS XR APPROXIMATED HP: 5000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Cure Beam, Prism Beam Gained: 0 EXP Atropos Tackle, Hammer 0 TP Punch, Area Bomb 0 G Basically, she has all of Robo's tech skills. Fighting against yourself isn't appealing, but fair enough, she is easy to do away with. Simply use Robo Tackle throughout the fight and use Cure Beam when necessary. For the first half of the fight, she mimics Robo's moves and uses them against him. But for the second half – she uses Area Bomb for the remainder of the battle. Keep Robo's HP above 150. _____________________________________________________________________________ Atropos' memory bank restores itself upon that awful whiplash and returns to her once kind self. As a momento, Atropos gives Robo a Ribbon which installs itself into Robo's stats. Continue to the back and place the Poyozo Dolls on the two green orbs on either side to open the double doors. Prepare to meet the creator of your dear friend...His real purpose is about to unveil itself. BOSS: MOTHER BRAIN APPROXIMATED HP: 4700 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Reprogramming, Laser, Gained: 3000 EXP Prism Beam, 40 TP Power Wall, Lock tech skills 3000 G The three Displays accompanying her wake are major disadvantages to the group and yourself. But luckily, they are easily taken care of. Destroy only TWO of the three Displays. You are forced to put aside the thought that it can still heal the Mother Brain for 1000HP, but your group should be doing over 2500HP worth of damage to the boss. So, this balances it out. Have two characters perform their most devastating Dual tech, while one character pulls off his most powerful single tech. Each round should net over 2500HP total. Don't let up and she'll go down eventually. If you do happen to destroy all 3 Displays, the Mother Brain tends to get nastier and retaliate with Reprogramming and a lethal, unnamed group attack that increases in damage each round. --------------- Need more help? I found an easier way to beat the Mother Brain in the robot Factory in 2300AD. How I did it was to destroy two monitors and have Ayla and Robo use Boogie to halt the remaining monitor. Then just wail away on the Mother Brain. Thanks to Shaun Austin (shaun_austin@hotmail.com/reo420@yahoo.com) _____________________________________________________________________________ Upon being defeated, it drops the Terra Arm and Crisis Arm for Robo. The game takes the party back to the world map, where they will take on their next side quest, I hope? =-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+- AN END TO A LONG-TIME GRUDGE =-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+- | Ozzie's Fort | | | | This is probably the shortest side quest of them all, but the boss fight | | in the end may add to the duration of this quest. It's time to settle | | things between the underprivileged Mystics and the humans once and for all| | (pretty catchy, eh?). | |___________________________________________________________________________| |___________________________________________________________________________| | | | Upon completing this side quest, you will have received a Magic | | Tab, Full Ether, DoomSickle, GloomHelm, Gloom Cape, Dash | | Ring and a Sight Cap. | ___|__________________________________________________________________|____ |___________________________________________________________________________| Ozzie's Fort is situated just east of Magus' Lair in 600 AD. You'll find it a little smaller in size. Enter to find the ferocious big green guy waiting for you. You might want to place Magus in the party for a slight change in the dialogue. Ozzie no longer reveres the once impious Magus. Now, he sees him as his arch enemy, a traitor. Follow him to the next room and he calls on his underling, the she-he - Flea! She acts in her (?) usual swanky manner and as always, battles the party. It isn't a real fight, so it's not necessary to make a strategy for it. Just stick to physical attacks and she should die in 3 to 4 rounds. Occasionally, she'll try to underpower your party with her now-pathetic magic attacks. Upon her defeat, she turn tails and flees and throws a hateful remark at the party for defeating her. Follow in pursuit and you come to a room where you see Ozzie at the end along with...a switch. Looks like he still has some dirty tricks in the bag. He attempts to sic 2 baddies on you, but they fall off and the music dies. It's comic relief, I say. Having made him look like an idiot, he retreats to the next room. There he calls on Slash to take care of you. Deal with him the same way you dealt with Flea. He's a piece of pie and it shouldn't be able to sap the vigor out of you. Follow Slash' trail to the back room. Don't try to duck past the moving switch blade; it'll leave your party with 1 HP if you get caught under it. Instead, make like you don't see it and leave. An imp will come and screw it up. You can now get the Full Ether from the chest unscathed. Before leaving, there is a very well hidden room just below the doorway. You can find Magus' DoomSickle, Gloom Cape and Gloom Helm there, all of which are prized equipment. In the next room, the terrible, tone-deaf evil threesome appears to match wits with the party. This time, it's no push- over, as they announce their Charm items, prepare for a serious beating... BOSS: GREAT OZZIE, FLEA PLUS, SUPER SLASH APPROXIMATED HP: 15000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Delta Force, Bad Impulse, Gained: 7500 EXP Fire Sword, Prism Beam 80 TP 4000 G The points gained after the fight is a bit misleading, as Flea can sometimes vanish from the fight, deducting exp, tp and gold values. The notorious trio can perform capricious triple techs, namely Delta Force and Bad Impulse, on the party. Start off the fight by charming the Flea Vest from Flea if Ayla is participating in the current fight. The Ozziepants are not worthy of the 4 MP needed to cast Charm. If you're collecting weapons, charm the Slasher 2 from Slash. Then focus all your energy on Ozzie and take him out of the ring first to prevent any more triple techs. Next, concetrate on Flea and finish her off quickly. She and Slash can do the Fire Sword dual tech. Finally, sweep Slash off the screen with powerful single and dual techs. Don't use triple techs as they dissipate necessary MP. _____________________________________________________________________________ Ozzie's two cronies die off, but he still manages to survive your onslaught and dashes off into the room in the back. A similar fight to the one in Magus Lair commences, where he summons a ice barrier to encompass him. Hit the switches behind him, but no matter which you choose, you still get dumped in to the previous room. Trail back to Ozzie and watch as a common house pet barges in and lends a helping hand. That's the end of that. If you check back at Medina Village in 1000 AD, you'll find that the grudge against humans has diminished and they no longer segregate themselves from the outside world. ---------------- TONE-DEAF, EVIL FIENDS? You know Ozzie, Slash, and Flea? Why do you think they're described as "tone- deaf" fiends (tone-deaf being a musical term)? Reading your FAQ, an idea just popped in my head. I believe the names of these villains is based on actual musicians! Hear me out: Ozzie, of course, refers to Ozzie Ozbourne, the infamous frontman of Black Sabbath and the guy who bites the heads off of live bats. Slash is the inimitable guitarist for Guns N Roses. You know, the bad mofo with the dark hair who always wears a big hat and sun-glasses. And Flea, obviously, is the wacky funk-bassist of the ever-popular Red Hot Chili Peppers. A stretch maybe? I'm not sure. As you may know, Square has a habit of naming villains and other video game characters using real-life references. For example, with Final Fantasy IV (II in the U.S.) the Four Elemental Fiends are named after characters from Dante's Inferno trilogy (very old and popular books written in Rennaissance Italy) according to the designers. And of course, all the summons throughout the FF series (Ifrit, Shiva, Leviathan) are named after characters from various real-life religions and myths. And there are other examples which I can't quite remember. But anywho, just thought I would sure it with you. Thanks to John M. (swidly@hotmail.com) ---------------- =-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+- SHADOWING OF TOMA'S FOOTSTEPS =-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+- | The Quest for the Rainbow Shell | | | | This is a rather long side quest, but it's very much worth the effort and | | time investment. Not only do you get to forge incredibly powerful weapons,| | but you also get a self-feeling of satisfaction, or something. You can get| | Crono's ultimate weapon with the mingled power of the Sun Stone. | |___________________________________________________________________________| |___________________________________________________________________________| | | | Upon completing this side quest, you will have received 2 Power | | Tabs, Blue Rock, Sight Cap, Zodiac Cape, 3 Lapis, a Frenzy | | Band, 2 HyperEthers, 2 Elixirs, a Prism Shard, Prism | | Dress/3 Prism Helms, Prism Specs and the Rainbow. | ___|__________________________________________________________________|____ |___________________________________________________________________________| The key item you need to initiate this side quest is Toma's Pop, which can be gotten from him at the Café in 600 AD. Speak with him in the Choras Café and after the greeting exchange, he gives you Toma's Pop to hold onto and some instructions on how and when to use it. Travel to 1000 AD and you will notice the West Cape to the western tip of the Choras continent. Toma's grave is there. Apparently, he had gambled his life away in his search of the Rainbow Shell. Inspect the gravestone and the lead character automatically uses the Toma's Pop on the grave. A silhouette of the great explorer appears and converses with the party. It discloses the location of the Rainbow Shell. After the brief sequence, look behind the gravestone for a Speed Tab. Use the Epoch to return to 600 AD and fly a little northwest to come to the island Toma had directed you to, that is called the Giant's Claw. Find Toma's Note on the ground. Head south to the exit. You arrive at a very familiar place. It's Tyrano Lair, except it's a wee bit different. Instead of working your way from the bottom to the throne room, you have to move from the throne room to the entrance at the bottom. Pretty scandalous. You can get the lead character to sit on the regal chair for fun. In the next area, the left chest contains a Sight Cap, but when you approach it, you provoke monsters – tough monsters. Be sure to charm a Ruby Armor from the Gigasaur if you don't already have one. Use Lightning2 on the Gigasaur and Leapers. The Gigasaur will execute a one-time counterblow that can damage the party for 100+. After claiming your prize, head to the cave entrance on the right. You arrive at a familiar room which is comprised of a fossilized skull head and three floor switches. Step on the top, then left. Laugh as the kitty drops below. Follow it and jump in the hole. Step on the left switch to open the skull head. Then go through it and take the Power Tab. Head all the way down and out. Search for the Power Tab in the left corner and drop down the ladder to theFull Ether on the left. Climb back up the ladder and curve around the pass. Fossil Apes will jump out of the abyss and attack. Before leaving to the next area, there is a hidden chest in the back that contains the pretty Blue Rock. Ignore the top ladder and work your way south. There is a powerful ZodiacCape in the chest on the left and a Lapis on the bottom right. Go through the left skull and fell the Fossil Apes to their hellish grave using the floor switch. Take the Frenzy Band at the left passage. Then go around the other way and do the same to the other Fossil Ape. There are 2 Rubbles here, who offer insane amounts of Tech Points, and they are incredibly easy to beat. Examine the right chest in the next room and your party will get dumped to the depths be- low. Leave your imprisonment and head left, all the way to the entrance and pick up the Power Tab you may have seen earlier. Backtrack and go to where Kino's cell once was – actually it's still there, but only Kino-less – and enter the huge hole in the wall. Just ahead is a descendent of Black Tyrano looking for payback... BOSS: RUST TYRANO APPROXIMATED HP: 25000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Roar, Flamethrower (2) Gained: 3800 EXP Devour 40 TP 2000 G Tyrano is back and has embedded a grudge against your party. He's exactly the same as last time except his flame thrower attack is a bit amplified. If you are well prepared for his flame attacks, then you should be worried about his "devour" attack. Well equipped meaning, you've got the Red Mail, Ruby Armor, and the Red Vest on your characters. Each time he performs his flamethrower attack, it boosts its power the next round. So, each time he uses it on your party, it will be more damaging than the last assault. You should only need to nurse the wounds of the one wearing the Ruby Armor and ones that have been eaten up by him a couple of times. Other than caring for your injuries, don't let up on launching an all-out massacre of powerful single and dual techs to make him extinct for good. _____________________________________________________________________________ Behind Tyrano is the iridescent Rainbow Shell filled with a starry luster and such. As the party marvels at its beauty, they try to lift it up, but it proves to be too heavy. Run south and the game will fade automatically taking you to Guardia Castle. There, the king agrees to unearth the Rainbow Shell and keep it in the castle as a national treasure and family keepsake. Now you know that the shell is in good hands, it's time to go back to 1000 AD to claim the real prize. Back at 1000 AD, place Marle in your party and enter the castle. You find the Castle highly guarded and it seems you can't go to and from rooms at your will. Speak with the guards to learn about the trial placed against the king. It seems that the king had sold the national treasure for some dirty money! The hearing is now currently in session. Find the trial room and use Marle to "talk" your way in. Inside, the king is completely abased and claims that the Chancellor is trying to frame him! There's nothing you can do to alleviate the tension at this time but to find tangible proof that will open the eyes of the jury members. Head to the treasury in the basement to find the once resolute guard knocked unconscious on the floor. Accost the two Gnashers and they will reveal the true scheme. After you've put them out of their misery, continue all the way north while claiming the treasures in the chests and clearing out the enemies that get in your way, and you'll eventually reach the Rainbow Shell. It is exactly the same as it was 400 years ago. Marle finds and reads a letter from Queen Leene, who teaches her the morality of father and daughter. Afterwards, chip off a piece of the Rainbow Shell to receive a Prism Shard. Return to the trial room. The guards still won't let you or the princess in, but Marle comes up with an alternate method, although, she hints it's a little dangerous. Marle jumps through the mosaic glass painting in the back and interrupts the hearing. She shows the Prism Shard to the court and the Chancellor no longer throws any more accusations. Instead he becomes a little annoyed and reveals himself to be a descendent of Yakra in the guise of the Chancellor! He desires payback more than anything else... BOSS: YAKRA XIII APPROXIMATED HP: 17000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Blizzard, Gained: 3500 EXP Drrrooo... 40 TP NeedleSpin: Version 13 2000 G He's not at all any difficult if you've equipped yourself with protect status armor and accessories. He tends to afflict Chaos status on your party often. Other than that, he is a harmless puppy, with the exception of his Drrrooo... attack. It hurts...a lot. He delivers capricious attacks that should be countered with deadly single and dual techs from your characters. If possible maybe even a triple tech. Remember to keep your HP high; don't let it dwindle below 200, or you'll be casting Revive the whole fight through. _____________________________________________________________________________ Yakra XIII once again is defeated and drops a remnant of his rampage. You are not able to get it now, so you need to come back later. Witness the sappy sequence between the king and Marle. When you've regained control of the lead character again, return to the sparkling dot Yakra left behind to receive the Yakra Key. It unlocks the locked chests in one of the room in the right tower I believe. Inside the chest contains the _real_ Chancellor. Melchior is waiting for you in the treasury with the Rainbow Shell; go to him if you want good items. Speak to him and he gives you a choice between a Prism Dress or 3 Prism Helms. Go with the Prism Dress, since that is the better deal. Speak to him a second time and he'll uncover more of his tricks and forge the Prism Specs and Crono's ultimate weapon, the Rainbow. This is only if you have the Sun Stone, though. =-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+- REFURBISHING THE PAST =-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+- | Sunken Desert | | | | This is a fairly short and easy side quest, but rather difficult if you're| | at low levels. Not only do you have to help Fiona's thriving forest, but | | you need to help Lucca reclaim her past and change her mother's ability to| | um, stuff. But you can change the way her mother...acts. | |___________________________________________________________________________| |___________________________________________________________________________| | | | Upon completing this side quest, you will have received a Lapis,| | 2 Full Ethers, Aeon Suit, Aeon Helm, Elixir, Full Tonic, a | | Power Tab, Memory Cap, 5000G, HyperEther, and MuscleRing. | ____|_________________________________________________________________|____ |___________________________________________________________________________| First of all, bring along Marle, Frog or Magus with your party. The enemies in the Sunken Desert are impervious to any type of attack unless you cast a water-based spell first. Now, go to the sand pit in 600 AD near Fiona's Villa and enter. You arrive in an underground sand cavern. Attempting to collect the treasures scattered around the room result in enemy attacks. Remember to cast Ice2 or Water2 at the beginning of each battle. Pick up the various prizes in the room and exit south. The north exit leads back to the entrance. This is the boss' chamber. The party feels a sudden tremor and sees a glimpse of Retinite. Retinite will make periodic appearances. At this time, if you are ready, bump into him to engage in combat with the incarnation of Zombor. BOSS: RETINITE APPROXIMATED HP: 11000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Sand Cyclone, Gained: 2600 EXP Absorb Energy from Core, 100 TP Devour 2000 G Retinite's attack pattern is very loosely based on Zombors. Don't attempt to use any Shadow-based attacks, as it will heal it. Following the initiation, cast Water2 or Ice2 to lower its defense. Each time you attack it, its DEF will slowly increase again, similar to Nizbel II. You may have to re-cast Ice/Water every other round. Focus on the upper abdomen first and ignore the core. Crono's Confuse works wonders against it, as does Frog's Leap Slash. Once the upper body disintegrates, keep up with Crono's Confuse on the lower pelvic bone now. The pelvic bone is known to eat up a character consuming at least 300HP each time. That is a major threat and don't let up your attacks. Once the pelvic bone is gone, the core will die with it. _____________________________________________________________________________ With the aftershocks gone, the party can pick up the great items in the room. When you're done, head back to the previous room and pick up the Power Tab on your way out. Go to Fiona's Villa with Robo in the party. Fiona is happy that she can work on flourishing her ideal forest, but she laments that it will take a long time. She may not live long enough to see it. Robo volunteers to stay to help out. Allow him to stay behind. On the world map, you see Robo working to make the desert soil fertile. Travel forward to 1000 AD to find that the once-desert region surrounding Fiona's Villa is now replaced by a green forest. In the center is Fiona's Shrine. Inside the shrine are nuns who worships the great Fiona and Robo for their hard work to make this land bearable. One of the nuns is selling helms and hats for a moderate sum of money. Continue to the back of the shrine to find a pooped Robo. The lead character drags him down and head to a campsite to get him fixed. At the bonfire, they discuss the true purpose of the Gates and if there had been, perhaps, an unknown entity who had wanted them to see all that was going on in the world; past, present and future. Marle asks Lucca if she had a particular time period in mind she wanted to return to. Lucca seems a bit hesitant to answer, but Marle takes the hint and shuts up. The group continue to discuss the possibilities into the wee hours of the night. During the night, while everyone is asleep, take Lucca to exit at the lower right and open the unusual red gate. Lucca arrives at her would-be house ten years before. The incident which changed her life forever. Don't exit to the balcony in the south or you'll witness her mother's morbid accident with an inability to help. Instead, head down the right stairs and into the kitchen. Read Taban's note on the table to learn the password. Next, leave through the door leading to the south. Relive the moment with Lucca as to seeing her mother get crippled. When you regain control of Lucca, inspect the glowing dot on the machine and enter the buttons in this order: L1, (_), R1, (_)*. The machine should stop dragging Lara in - you just saved her mother! Afterwards, return to the campsite via the Gate in Lucca's room. Robo's there when you arrive. Whether or not you saved Lara, he will still sweet talk you and give you the GreenDream he had made while plowing Fiona's fields. All is happy now. * Ok, let me clear up any confusion. The (_) symbol is my pathetic attempt at an efficient image of the Circle button on the Playstation Controller. Obviously, it was mistaken for a blank space. Well, now you know. The correct form of the code is: L1, Cir., R1, Cir. Get it?! =-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+- AWAKENING OF A NEW EVIL =-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+- | The Black Omen | | | | You should go here if you are ready to take on Lavos. Why? It is because | | you'll be taken to him immediately after the downfall of the ultimate form| | of Zeal. This is a pretty hard and annoying dungeon. Think Magus' Lair. | | The enemy encounters are countless, but it helps bring your characters up | | about 5 levels. You can also pick up 6 MegaElixirs here. | |___________________________________________________________________________| |___________________________________________________________________________| | | | Upon completing this side quest, you will have received a Power | | Seal, White Rock, Zodiac Cape, Nova Armor, Haste Helm, Magic | | Seal, 30000G, 6 MegaElixirs, 2 Elixirs, Vigil Hat, and 3 | | Speed Tabs. | ___|__________________________________________________________________|____ |___________________________________________________________________________| The sky borne fortress of Zeal, formerly the Ocean Palace, can be found from 12,000 BC to 2300 AD, although, the fortress in 2300 AD is locked. To enter the floating fortress, fly under it until the text "Black Omen" appears, then press action to enter it. ________NOTE /_________________________________________________________________________ | As mentioned above, there are numerous enemy encounters ahead. Be sure | | to bring along any characters that still need to unlock their techs. The | | monsters excrete lots of tech points. I learned Crono's Luminaire and | | almost all of my characters skills on one trip through the Black Omen. | |__________________________________________________________________________| When you arrive at the entrance, the doors are guarded by Laser Guards, which can easily be vanquished with Lightning2. Bring Magus along if you know what's good for you. The dot at the tip prompt an option to return to the Epoch or not. If you don't think you're ready, then leave now. Otherwise, go in. The moment you step in, Queen Zeal is there and brusquely greets you. Without further adieu, she summons the Mega Mutant to finish the deed. Good timing. BOSS: MEGA MUTANT APPROXIMATED HP: 8000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Chaotic Zone, Gained: 900 EXP Mutant Gas, Blacken, 50 TP Steel Steam 1500 G Concentrate your attacks on the upper part first. He's an annoyance since his attacks all afflict random status on the party. Other than that, he's easy. Magus' Dark Matter will make short work of him. _____________________________________________________________________________ Continue forward to meet some resistance by Peeping Dooms. Don't attack while their shields are up. Keep heading north until you encounter a Boss Orb and two Side Kicks. Don't attack the Side Kicks while the Boss Orb is around or you'll experience serious whiplash. If you have Crono and his Rainbow, it can put the Boss Orb in his place with one hit since it does critical 97% of the time. The Side Kicks are a bit tough since you are bound to miss a lot. They are harmless but let up a lot of tech points if you kill them before they run away. Head all the way north while battling enemy mutants and robbing chests until you come to an orange telepod. Hop onto to get transported to another part of the massive fortress. Take the familiar elevator ride down. When you come to a stop, step off the elevator and exit north. Weave around the semi-maze and get the MegaElixir from the chest and the 30,000G on the platform. At the fork, take the right path to collect a Magic Seal and continue moving north. Arrive at a room with a save point and Nus. Take the contents from the chests and if you want, buy some items from the left Nu. To continue on, search the north wall to reveal a hidden door. In the next area, you meet a Tubster. Use Ice Sword2 if possible to eliminate it quickly. Continue onward until you come to a point where a line of fast- moving Ruminators keep you from getting the Zodiac Cape from the chest. Bump into them and kill them off quickly before they zap every trickle of your HP. Then follow their trail to the room to the right. Continue going left and down to the statues. Grab the Power Seal from the left chest and move south. ------------ STOCKPILE SOME TABS AND MEGAELIXIRS Once in the Black Omen, you can get all the Power Tabs you ever need. When you encounter a Tubster, charm it and get the tab. Exit the room and start over again. That will give you an extra boost of power just before getting to Zeal and Lavos. Need Magic Tabs? Charm the Aliens to get 4 more tabs. Characters too slow? Charm the Panels for Speed Tabs, you can get near 15 tabs in all before the end. Want lots of MegaElixirs? Charm the Ruminators, you know those monster who eat each other. Thanks to Maverick Hunter (stormeaglex@hotmail.com) ------------ After the battle with the Cybot and Martello, look in the lower right corner for a partially hidden chest containing a Speed Tab. Then head to the next room and slog through battling tough Aliens and Blobs. Keep moving and work your way around the confusing and overlapping paths. You'll eventually reach a save point, where you SHOULD save. Just ahead is the Giga Mutant. BOSS: GIGA MUTANT APPROXIMATED HP: 11000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Chaotic Zone, Gained: 1500 EXP Mutant Gas 80 TP 2000 G Throughout the battle, watch for his habit of stealing MP from each character and inflicting various status effects on the party. He's not very different from Mega Mutant; just remake of him, except only stronger. Dark Matter and Crono's Luminaire are good bets to winning this battle cleanly and quickly. _____________________________________________________________________________ Use the telepod ahead and take another elevator up. This time it's a peaceful ride up. Combat through the endless fights until you reach four Panels. From this point on, you will have to survive through five boss battles, each increasingly difficult. Equip your characters with the best equipment and weapons. When/If you're ready, save and continue forward. BOSS: TERRA MUTANT APPROXIMATED HP: 8000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Chaotic Zone, Gained: 2000 EXP Mutant Gas, 100 TP Life Shaver 3800 G His third and final mutation is a bit tough. Its Life Shaver attack brings its victim's HP to 1. Use Dark Matter and/or Luminaire or Ice Sword2. Once you eliminate the top part, the bottom part, which has tons more HP, will go with it. _____________________________________________________________________________ Grab the White Rock and another MegaElixir from the two chests. Then continue northward. BOSS: LAVOS SPAWN APPROXIMATED HP: 10000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Lavos Spawn Needle: DisOrder, Gained: 2450 EXP Blizzard 120 TP 2500 G Apply the same method you used when you fought this guy at Death Peak. It isn't any harder than the last encounter. _____________________________________________________________________________ Exit north and you'll be attacked by five Panels. Kill them for a save point in return for services rendered. In the next room, you find clones of all the characters in the party. At the end is Queen Zeal who doesn't seem too impressed by the fact you've dug your way this far into her impenetrable defense. After much talk about Lavos and your doom, she finally shuts up and attacks the party. Recommended Party: Crono, Marle and Magus BOSS: ZEAL APPROXIMATED HP: 12000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Hallation Gained: 0 EXP 0 TP 0 G Before any of your party members reach the active point, Zeal casts Hallation which drops all HP to 1. Take this time to redeem yourself and heal until you're at full strength again. She'll continue to use Hallation periodically. The combined damage of Ice Sword2 and Dark Matter can put her at bay within a few rounds. If all goes well, you don't need to use any MegaElixirs in this fight. _____________________________________________________________________________ Immediately after her defeat, she sics the Mammon Machine on you without a chance to heal or save. BOSS: MAMMON MACHINE APPROXIMATED HP: 20000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Point Flare Gained: 0 EXP 0 TP 0 G Using magical attacks against it will raise its attack power. Using physical attacks raises its defense. Either way, you're giving him an advantage. While it "modifies" energy, don't do a thing and spend a couple of rounds restoring the party's vitality back to full strength from the last battle. Wait until it releases its stored energy. When the text reads "Mammon Machine stands still...", it's time to unleash a wave of magic attacks and powerful techs. Attacking it at this time will neither raise his defense nor attack. Perform the usual Dark Matter, Luminaire, Ice Sword2, Spire, etc. Repeat this method and you shouldn't need to cure one too many times, unless it uses Point Flare on a character. This is just a shadow of the upcoming boss... --------------- Helpful tip: If you have Frog equipped with the Masamune (normal or powered up preferly) he can attack it at will and get healed by it (since the Masamune absorbs its engery). Thanks to DivineTuna@aol.com _____________________________________________________________________________ BOSS: ZEAL APPROXIMATED HP: 21000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attacks: Hallation, SkyGate Gained: 0 EXP Hexagon Mist, 0 TP Dark Gear, MP Buster 0 G The Mammon Machine disintegrates and out pops Queen Zeal. She uses the last of the power to transform herself into a more powerful being. First of all, abstain from using any group attacks. Don't ever attack the hands, unless you have more than an ample supply of MegaElixirs. You may have to use about 4 MegaElixirs at the most if you follow my method. Her Hexagon Mist is the most damaging among all. You're going to need to heal everyone right away after that attack. Designate Magus as the item user. He should be feeding MegaElixirs and Ethers if needed. Then have Crono and Marle perform their Ice Sword2 on the head _only_. Repeat this until she is eliminated. It works because the hands should remain inert for the whole fight if you don't provoke them. --------------- DID YOU KNOW? This is one rare thing you can actually get 3 MegaElixirs from Zeal, you charm her TWICE and you'll get a MegaElixir each time, and another one for defeating her. You get another one for charming the M.Machine. And you can get yet another one if you charm Zeal's Head. Plus an extra bonus, you can get a Prism Dress and a Prism Helm if you charm both of her hands, but be sure to have Charm Top equipped on Ayla, so you don't get wasted by the hands Thanks to Maverick Hunter (stormeaglex@hotmail.com) _____________________________________________________________________________ Following the battle, Queen Zeal finally reclaims her sanity and the fortress of Black Omen crumbles. Lavos awakens at this point and you'll automatically be taken to fight his first form. See "Past, Present, Future and Beyond" for details on how to beat him. _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | V. New Game+ Engine | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This section is littered with spoilers. Don't read anymore than you have to if you don't want your game ruined by me. I can do a damn good job too. You have been warned for like the 4th time. The first time you beat Chrono Trigger, meaning you've resurrected Crono and defeated the final boss at the last stage, the ending you will get is "Beyond Time". As you finish the game, stats, weapons and other accoutrements will be carried over to a system called New Game+ where you'll just pick up where you have left off. Although, you begin the adventure again, your stats and every- thing else will remain the same it's been before you defeated Lavos. Make any sense? This way, you get to juice up your characters even more. The purpose of New Game+? New Game+ is an unique system that you need to be able to acquire all other 12 endings of Chrono Trigger. That's right. This is no joke. Twelve new whole endings for the taking. However, to trigger the right one is the tricky part. I say this again and again – That's what I am here for! And since you're at such a powerhouse state, you should be able to breeze through your second, third, fourth, fifth and so on, playthrough. Does this mean you have to start from point A to point Z? No, remember that bucket at the End of Time? Well, that is a teleportation device that takes you straight to the Day of Lavos any time you wish once you've visited the End of Time for the first time. On the title screen, you'll notice an option known as Extra Mode. That is the newest feature on the revamped Playstation version of Chrono Trigger. I'll delve into that on the "Omake" section ahead. It contains clips and all the anime sequences you've witnessed during the game. And you can watch them over again in Extras Mode! Cool! Before you go ending hunting, let me clear a few things up for you. Although, equipment, stats, items, etc. have been carried over to the New Game+, your characters, key items, Epoch, and other stuff you've obtained on your quest have not. Why? It'll be major chaos for the game. Therefore, you must play it again to retrieve items and recruit members once again. Yeah! Who said it was _that_ easy? How do I access New Game+? It's giving you a heart attack isn't it. On the title screen, log into whatever slot your memory card is inserted into, and move the cursor to the very top to reveal the hidden New Game+! That was evil of Square to hide it there. (Thanks to Brian Croyle for reminding me about this). _ _ _ _ _ _________ _ _ _ _ _ _ /|_|_|_|_|_| Extra |_|_|_|_|_|_| |/_/_/_/_/_/ Endings /_/_/_/_/_/_/ "Bad Ending"* This is easily the easiest ending to perceive. While fighting Lavos, let him kick your ass. Upon your death, you get to witness Lavos' rage on the earth and with that, the text "The Future Remained Unchanged" appears at the end. "Beyond Time" Extras Mode: New Game+, Endings This is the "main" ending everyone should get if they've followed everything there is in the walkthrough. The King calls off the execution with the help of Doan and King Guardia from 600 AD. A moonlight parade is played in Crono's honor. Regain control of Marle and head towards Lucca at the top where it all started. It's time for everyone to go back. Crono, Marle and Lucca see them off and exchange goodbyes. Afterwards, Crono's mom waltz into the scene with the house cat and she hops into the Gate as it closes. Looks like another misadventure with Crono and co. King Guardia presents Nadia's Bell, but gets a little...preoccupied. The credits roll. Watch until the Playstation credits to see the real bonus ending. "Reunion" Extras Mode: New Game+, Art Gallery, Monster Data: Present Skip Crono's resurrection at Death Peak and go straight to battle with Lavos. Crono must be dead in order to get this ending. Otherwise, you're back to square one getting the "Beyond Time" ending. It's a pretty morbid ending, but hey, if you like it. Have Lucca and Marle talk to everyone, but they all refuse to help you revive Crono. But Marle won't give up until she finds him. "The Dream Project" Extras Mode: Triple Tech Showcase, Monster Data: Future During New Game+, hop on the right pod of Lucca's invention to be transported straight to Lavos. Defeat him on the spot to achieve this ending. This is the renown developer's ending! Or...You destroy Lavos at the Ocean Palace before Crono's mortifying death. The second option is easier, but if you like a challenge, it doesn't hurt to square off with Lavos with Crono by himself. :) "The Successor of Guardia" Extras Mode: Single Tech Showcase, Monster Data: Future After defeating Yakra, but before the trial of Crono's inane royal abduction, use the right pod of Lucca's invention at Leene's Square. Defeat Lavos on the spot to achieve this yummy ending. At Leene's Square, Marle will be treated differently, but in a weird way. "Good Night" Extras Mode: Music Box (11-20), Treasure Map: Dark Ages, End of Time On your first visit to the End of Time, use the bucket before Gaspar has the chance to tell you how to use it. Or...before the needed assistance at the Zenan Bridge, use the right pod of Lucca's invention at Leene's Square. Beat Lavos from there to achieve this ending. Crazy monsters, crazy things. "Legendary Hero" Extras Mode: Music Box (21-30), Monster Data: Dark Ages Before obtaining the Hero Medal from Tata (or was it after?), use the bucket at the End of Time. Tata apparently has stolen the limelight of society from the real hero. "The Unknown Past" Extras Mode: Music Box (31-40), Treasure Map: Present After you've taken back the Hero Medal from the wannabe hero, Tata, travel to the End of Time and use the bucket to get transported to Lavos. From there, kick his ass to achieve this unusual ending. It features the party stepping off the Gate in Medina Village and canceling all the future plans, skipping 2 periods in the process. "People of the Times" Extra Mode: Music Box (41-50), Treasure Map: Middle Ages To achieve this ending, you must beat up on Lavos after retrieving the Gate Key the malevolent Azala had stolen from you. It features all the townspeople and non-playable characters you've encountered throughout the game, like Melchior and some soldier guy. "The Oath" Extras Mode: Music Box (51-60) After Frog joins the party with the Masamune in hand, reach Lavos through the bucket at the End of Time and defeat him. The endings shows Lucca repairing the only humanoid that needs repairing, Robo, while Crono and Frog are taking a snooze. Sometime later, Frog goes off the Magus' lair by himself and tries to single-handedly take him down. "Dino Age" Extras Mode: Monster Data: Prehistoric Age, Treasure Map: Future Immediately after you've defeated Magus the first time, return to the End of Time and defeat Lavos via the bucket. This ending features the entire human race decimated by the Reptites. Everyone is a Reptite and they dominate all! Pretty hilarious... "What the Prophet Seeks..." Extras Mode: Dual Tech Showcase, Treasure Map: Prehistoric Age Before Schala enters the Ocean Palace for the first time, teleport your party to Lavos using the bucket. Defeat Lavos. Magus disguised himself as the prophet back in 12000 BC if you didn't know already. Since the kingdom of Zeal never fell. Everyone is still there! There are many cut-scenes featuring Magus and Schala. "A Slide Show?" Extras Mode: Music Box (61-69), Boss Data Watch Schala break the seal on the door to the Ocean Palace and leave to the End of Time without using the Mammon Machine to amplify your pendant's power. This is an ending where Crono actually talks, which we are not very used to. Lucca and Marle start to talk trash about all the guys. Their lines're pretty funny. This is worth the look-see. * Not considered one of the twelve endings, but it's an ending nonetheless. _ _ _ _ _ _________ _ _ _ _ _ _ /|_|_|_|_|_| Extras |_|_|_|_|_|_| |/_/_/_/_/_/ Mode /_/_/_/_/_/_/ The first time you pop open the Extras Mode menu on the title screen, you can choose to view the default easter eggs the game has already provided for your young eyes or unlock them individually to evoke the best of this new added feature. When you enter Extra Modes, you are given the following options: > SLOT 1 - Loads a completed game file from Slot 1 SLOT 2 - Loads a completed game file from Slot 2 VIEW DEFAULT EXTRAS - Available in-game music clips and movies WHAT'S A SYSTEM FILE? - A cute tutorial about acquiring extras Once you've finished the game at least once, you can load it to open neat new movies and music clips, as well as unlock new features. To unlock these features, simply complete the game and watch a certain ending no. to unlock certain things. That's why it's important to finish the game with all 13 fun- filled endings to get your money's worth. As you complete the game with a new ending, new themes and fun stuff will become available. That is what will be covered here. Menu options: Theater - Allows you to replay anime sequences you've experienced during the game playthrough. It can be first seen as a Default. There are 13 movies in all to gather and watch. Music Box - Allows you to replay themes from the game you've heard through- out the entire game. There are 69 song clips in all to gather and listen to. The Music Boxx is pretty much an in-game original soundtrack in itself, so I listed the songs from the soundtrack to save me time. Endings – Allows you to view all the endings you have just achieved. There're 12 endings in all. Art Gallery – Allows you to view portraits of the Chrono Trigger cast. Tech Showcase – Allows you to look at an overview of all the possible techs in the game. Monsters – An overview of all the encountered monsters from the Present, Dark Ages, Past, Future, and Prehistoric Age. Treasure Map – Offers a detailed map of each of the worlds in different time periods. Boss Data – Self explanatory, don't you think? --- Default --- Menus unlocked: Theater, Music Box Theater Our Planet's Dream Music Box 1. A Premonition 2. Chrono Trigger 3. Morning Glow 4. Peaceful Days 5. Green Memories 6. Guardia's Millennial Fair 7. Gato's Song 8. Strange Occurences 9. Yearnings of the Wind --- Ending No. 1: Beyond Time ---- Menus unlocked: Theater, Music Box, Endings Theater 2. The Grand Flow of Time With credits 4. Robo in a Fix There's no 3 5. Ayla Strong, Grrr! 6. The Masamune 7. Meet Magus 8. Dactyl Air 9. Epoch Launch 10. A Prophecy Fulfilled 11. The Grand Flow of Time (NC) Without Credits Music Box 10. Good Night Endings 1. Beyond Time --- Ending No. 2: Reunion --- Menus unlocked: New Game+, Art Gallery, Monsters Data: Present Theater 3. Life Skips a Beat Can be unlocked with any ending 12. Life Skips a Beat (NC) Can be unlocked with any ending Endings 2. Reunion --- Ending No. 3: The Dream Project --- Menus locked: Monster Data: Middle Ages, Triple Tech Showcase Theater 3. Life Skips a Beat Can be unlocked with any ending 12. Life Skips a Beat (NC) Can be unlocked with any ending Endings 3. The Dream Project --- Ending No. 4: The Successor of Guardia --- Menus locked: Single Tech Showcase, Monster Data: Future Theater 3. Life Skips a Beat Can be unlocked with any ending 12. Life Skips a Beat (NC) Can be unlocked with any ending Endings 4. The Successor of Guardia --- Ending No. 5: Good Night --- Menus unlocked: Music Box (11-20), Treasure Maps: Dark Ages, End of Time Theater 3. Life Skips a Beat Can be unlocked with any ending 12. Life Skips a Beat (NC) Can be unlocked with any ending Music Box 11. Secret of the Forest 12. Battle 13. Guardia Castle: Pride and Courage 14. Huh?! 15. Manoria Cathedral 16. A Prayer to the Road That Leads 17. Silent Night 18. Boss Battle 1 19. Frog's Theme 20. Fanfare 1 --- Ending No. 6: Legendary Hero --- Menus unlocked: Music Box (21-30), Monster Data: Dark Ages Theater 3. Life Skips a Beat Can be unlocked with any ending 12. Life Skips a Beat (NC) Can be unlocked with any ending Music Box 21. The Trial 22. The Hidden Truth 23. A Shot of Crisis 24. Ruined World 25. Mystery of the Past 26. Lab 16's Ruins 27. People Without a Hope 28. Lavos' Theme 29. The Day the World Revived 30. Robo Gang Johnny --- Ending No. 7: The Unknown Past --- Menus unlocked: Music Box (31-40), Treasure Map: Present Theater 3. Life Skips a Beat Can be unlocked with any ending 12. Life Skips a Beat (NC) Can be unlocked with any ending Music Box 31. Bike Chase 32. Robo's Theme 33. Remains of Factory 34. Battle 2 35. FanFare 2 36. The Brink of Time 37. Delightful Spekkio 38. Fanfare 3 39. Underground Sewer 40. Boss Battle 2 --- Ending No. 8: People of the Times --- Menus unlocked: Music Box (41-50), Treasure Map: Middle Ages Theater 3. Life Skips a Beat Can be unlocked with any ending 12. Life Skips a Beat (NC) Can be unlocked with any ending Music Box 41. Primitive Mountain 42. Ayla's Theme 43. Rhythm of Wind, Sky and Earth 44. Burn! Bobonga! 45. Magus' Castle 46. Confusing Melody 47. Battle with Magus 48. Singing Mountain 49. Tyrano Lair 50. At the Bottom of Night --- Ending No. 9: The Oath --- Menus unlocked: Music Box (51-60) Theater 3. Life Skips a Beat Can be unlocked with any ending 12. Life Skips a Beat (NC) Can be unlocked with any ending Music Box 51. Time Circuits 52. Zeal Palace 53. Schala's Theme 54. Sealed Door 55. Undersea Palace 56. Chrono and Marle 57. Epoch 58. Black Omen 59. Determination 60. World Revolution --- Ending No. 10: Dino Age --- Menus unlocked: Treasure Map: Future, Monster Data: Prehistoric Theater 3. Life Skips a Beat Can be unlocked with any ending 12. Life Skips a Beat (NC) Can be unlocked with any ending --- Ending No. 11: What the Prophet Seeks... --- Menus unlocked: Dual Tech Showcase, Treasure Map: Prehistoric Theater 3. Life Skips a Beat Can be unlocked with any ending 12. Life Skips a Beat (NC) Can be unlocked with any ending --- Ending No. 12: A Slide Show? --- Menus unlocked: Music Box (61-69), Boss Data Theater 3. Life Skips a Beat Can be unlocked with any ending 12. Life Skips a Beat (NC) Can be unlocked with any ending _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | VI. Bestiary | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * There are some cases when one particular monster appears in more than one area. The location of these enemies are not definite. I've only listed their locations according to their first debut appearance...if that made any sense. _ _ _ _ _ __________ _ _ _ _ _ _ /|_|_|_|_|_| Normal |_|_|_|_|_|_| |/_/_/_/_/_/ Enemies /_/_/_/_/_/_/ Acid 10 HP 1 TP Charm: Barrier 33 Exp. 20 G Location: Factory Ruins (2300 AD) Weakness: Lightning Alien 1350 HP 8 TP Charm: Magic Tab 804 Exp. 1100 G Location: The Black Omen Alkaline 9 HP 1 TP Charm: None 45 Exp. 40 G Location: Factory Ruins (2300 AD) Weakness: Lightning Amphibite 100 HP 0 TP Charm: None 66 Exp. 0 G Location: Hunting Range (65,000,000 BC) Anion 152 HP 0 TP Charm: None 72 Exp. 0 G Location: Hunting Range (65,000,000 BC) Special Item: Feather x2 Avion Chaos 45 HP 1 TP Charm: None 4 Exp. 18 G Location: Guardia Forest (1000 AD) Avion Rex 327 HP 3 TP Charm: None 129 Exp. 0 G Location: Dactyl's Nest (65,000,000 BC) Special Item: Feather Bantam Imp 250 HP 6 TP Charm: Alloy Blade 222 Exp. 550 G Location: Mt. Woe (12000 BC) Barghest 450 HP 8 TP Charm: Shield 376 Exp. 400 G Location: Ocean Palace (12000 BC) Base 88 HP 8 TP Charm: None 377 Exp. 650 G Location: Northern Ruins (600 AD) Basher 150 HP 8 TP Charm: None 377 Exp. 0 G Location: BlackBird Beast 830 HP 5 TP Charm: Rainbow Helm 204 Exp. 450 G Location: Terra Cave (12000 BC) Beetle 12 HP 1 TP Charm: None 3 Exp. 15 G Location: Guardia Forest (1000 AD) BellBird 94 HP 2 TP Charm: None 27 Exp. 100 G Location: Denadoro Mountains (600 AD) Special Item: Heal Blob 1050 HP 0 TP Charm: Magic Ring 753 Exp. 1250 G Location: Black Omen Special Item: Barrier Blue Eaglet 16 HP 1 TP Charm: None 3 Exp. 32 G Location: Guardia Forest (600 AD) Special Item: Heal Blue Imp 13 HP 1 TP Charm: None 2 Exp. 12 G Location: Truce Canyon (600 AD) Blue Scout 300 HP 8 TP Charm: Shield 234 Exp. 250 G Location: Ocean Palace (12000 BC) Weakness: Ice/Water Blue Shield 24 HP 1 TP Charm: None 11 Exp. 45 G Location: Guardia Castle (1000 AD) Special Item: Tonic Weakness: "shield off" Boss Orb 850 HP 0 TP Charm: None 0 Exp. 750 G Location: Black Omen Bug 89 HP 1 TP Charm: None 26 Exp. 0 G Location: Factory Ruins (2300 AD) Special Item: Heal Bugger 100 HP 1 TP Charm: None 18 Exp. 45 G Location: Arris Dome (2300 AD) Weakness: Lightning Byte 192 HP 8 TP Charm: None 378 Exp. 0 G Location: Black Bird Cave Ape 436 HP 3 TP Charm: None 123 Exp. 0 G Location: Dactyl's Nest (65,000,000 BC) Special Item: Fang Cave Bat 108 HP 1 TP Charm: Revive 28 Exp. 40 G Location: Heckran Cave (1000 AD) Weakness: Elemental Magic Crater 80 HP 1 TP Charm: None 15 Exp. 35 G Location: Lab 16 (2300 AD) Croaker 100 HP 0 TP Charm: Fang 66 Exp. 0 G Location: Hunting Range (65,000,000 BC) Cybot 1800 HP 16 TP Charm: Power Meal 728 Exp. 750 G Location: Black Omen Special Item: HyperEther DeBugger 120 HP 1 TP Charm: None 24 Exp. 600 G Location: Factory Ruins (2300 AD) DeBuggest 1024 HP 8 TP Charm: Elixir 452 Exp. 450 G Location: Geno Dome (2300 AD) Deceased 110 HP 2 TP Charm: None 38 Exp. 20 G Location: Zenan Bridge (600 AD) Decendent 67 HP 1 TP Charm: None 12 Exp. 90 G Location: Guardia Castle (1000 AD) Defunct 1450 HP 18 TP Charm: Elixir 518 Exp. 500 G Location: Northern Ruins (600 AD) Special Item: Lapis Departed 1650 HP 18 TP Charm: Elixir 555 Exp. 500 G Location: Northern Ruins (2300 AD) Special Item: Lapis Diablos 50 HP 1 TP Charm: None 10 Exp. 60 G Location: Cathedral (600 AD) Egder 160 HP 1 TP Charm: None 18 Exp. 0 G Location: Sewer Access (2300 AD) Weakness: Lightning Evilweevil 158 HP 2 TP Charm: Dream Gun 81 Exp. 0 G Location: Reptite Lair (65,000,000 BC) Special Item: Feather Weakness: Fire/Elemental Magic Fat Hench 180 HP 2 TP Charm: None 93 Exp. 200 G Location: Magus' Lair (600 AD) Weakness: Fire Flunky 390 HP 1 TP Charm: None 127 Exp. 90 G Location: Magus' Lair (600 AD) Flyclops 900 HP 10 TP Charm: Gold Stud 575 Exp. 575 G Location: Black Omen FlyTrap 316 HP 2 TP Charm: Dream Bow 86 Exp. 0 G Location: Reptite Lair (65,000,000 BC) Special Item: Petal Fossil Ape 1800 HP 15 TP Charm: MegaElixir 533 Exp. 450 G Location: Giant's Claw (600 AD) FreeLancer 110 HP 2 TP Charm: Barrier 39 Exp. 125 G Location: Denadoro Mountains (600 AD) Gargoyle 260 HP 6 TP Charm: Big Hand 216 Exp. 0 G Location: Mt. Woe (12000 BC) Gato 76 HP 1 TP Charm: Power Meal 10 Exp. 0 G Location: Leene's Square (1000 AD) Gigasaur 2250 HP 15 TP Charm: RubyArmor 584 Exp. 450 G Location: Giant's Claw (600 AD) Special Item: Barrier Gnasher 90 HP 1 TP Charm: None 8 Exp. 70 G Location: Cathedral (600 AD) Weakness: Fire Special Item: Revive Gnawer 210 HP 2 TP Charm: None 26 Exp. 300 G Location: Cursed Woods (600 AD) Goblin 146 HP 2 TP Charm: None 39 Exp. 80 G Location: Denadoro Mountains (600 AD) Gold Eaglet 400 HP 2 TP Charm: Ether 32 Exp. 80 G Location: Forest Maze (65,000,000 BC) Special Item: Feather Goon 2800 HP 15 TP Charm: Nova Armor 850 Exp. 800 G Location: Black Omen Special Item: Elixir Green Imp 32 HP 1 TP Charm: None 4 Exp. 24 G Location: Truce Canyon (600 AD) Special Item: Tonic Gremlin 110 HP 2 TP Charm: None 51 Exp. 70 G Location: Magic Cave (600 AD) Grimalkin 120 HP 3 TP Charm: None 127 Exp. 180 G Location: Magus' Lair (600 AD) Groupie 390 HP 2 TP Charm: None 113 Exp. 113 G Location: Magus' Lair (600 AD) Guard 60 HP 1 TP Charm: None 10 Exp. 70 G Location: Guardia Castle (1000 AD) Hench 49 HP 1 TP Charm: None 11 Exp. 135 G Location: Cathedral (600 AD) Hetake 14 HP 1 TP Charm: None 3 Exp. 16 G Location: Guardia Forest (1000 AD) Special Item: Tonic Hexapod 1000 HP 15 TP Charm: Barrier 408 Exp. 600 G Location: Sunken Desert (600 AD) Special Item: Lapis Imp Ace 54 HP 1 TP Charm: None 11 Exp. 45 G Location: Truce Canyon (600 AD) Incognito 110 HP 10 TP Charm: Muscle Ring 378 Exp. 2000 G Location: Black Omen Ion 152 HP 1 TP Charm: Feather x2 72 Exp. 0 G Location: Hunting Range (65,000,000 BC) Special Item: Feather x2 Jinn 450 HP 8 TP Charm: None 303 Exp. 400 G Location: Ocean Palace (12000 BC) Special Item: Lapis Jinn Bottle 97 HP 2 TP Charm: Shield 34 Exp. 50 G Location: Heckran Cave (1000 AD) Weakness: Elemental Magic Juggler 450 HP 3 TP Charm: None 128 Exp. 220 G Location: Magus' Lair (600 AD) Weakness: Defense system counter Kilwala 160 HP 2 TP Charm: None 42 Exp. 42 G Location: Mystic Mountain (65,000,000 BC) Special Item: Petal Krakker 500 HP 8 TP Charm: None 378 Exp. 300 G Location: Death Peak (2300 AD) Laser Guard 400 HP 8 TP Charm: Full Tonic 346 Exp. 120 G Location: Geno Dome (2300 AD) Lasher 666 HP 8 TP Charm: None 365 Exp. 850 G Location: Ocean Palace (12000 BC) Leaper 800 HP 10 TP Charm: Elixir 412 Exp. 360 G Location: Giant's Claw (600 AD) Special Item: Shield Lizardactyl 950 HP 8 TP Charm: HyperEther 444 Exp. 0 G Location: Giant's Claw (600 AD) Macabre 582 HP 6 TP Charm: Full Ether 427 Exp. 500 G Location: Death Peak (2300 AD) Special Item: Ether Mad Bat 18 HP 1 TP Charm: None 6 Exp. 75 G Location: Cathedral (600 AD) Mage 480 HP 8 TP Charm: Barrier 300 Exp. 550 G Location: Ocean Palace (12000 BC) Special Item: Lapis Man Eater 250 HP 6 TP Charm: Pearl Edge 253 Exp. 750 G Location: Mt. Woe (12000 BC) Martello 1245 HP 10 TP Charm: HyperEther 554 Exp. 400 G Location: Black Omen Meat Eater 75 HP 1 TP Charm: None 19 Exp. 60 G Location: Lab 16 (2300 AD) Special Item: Ether MegaSaur 830 HP 2 TP Charm: Aeon Blade 147 Exp. 0 G Location: Reptite Lair (65,000,000 BC) Special Item: Fang Weakness: Lightning Metal Mute 1980 HP 16 TP Charm: None 685 Exp. 1100 G Location: Black Omen Mohavor 400 HP 15 TP Charm: Shield 348 Exp. 550 G Location: Sunken Desert (600 AD) Weakness: Water Mutant 300 HP 1 TP Charm: Full Tonic 22 Exp. 30 G Location: Lab 16 (2300 AD) Mutant Shadow 300 HP 1 TP Charm: Full Tonic 22 Exp. 50 G Location: Lab 32 (2300 AD) Naga-Ette 60 HP 1 TP Charm: None 8 Exp. 80 G Location: Cathedral (600 AD) Weakness: Fire Nereid 138 HP 1 TP Charm: Ether 22 Exp. 100 G Location: Sewer Access (2300 AD) Weakness: Lightning Nu 1234 HP 30 TP Charm: Mop 248 Exp. 0 G Location: Hunting Range (65,000,000 BC) Special Items: Petal x3, Fang x3, Horn x3; Magic Tab, Speed Tab Octapod 130 HP 1 TP Charm: Mid Ether 12 Exp. 10 G Location: Lab 16 (2300 AD) Octoblush 80 HP 1 TP Charm: None 28 Exp. 35 G Location: Heckran Cave (1000 AD) Ogan 146 HP 2 TP Charm: Shield 32 Exp. 80 G Location: Denadoro Mountains (600 AD) Omnichrome 218 HP 1 TP Charm: None 22 Exp. 55 G Location: Guardia Castle (1000 AD) Special Item: Ether Outlaw 182 HP 3 TP Charm: None 104 Exp. 90 G Location: Magus' Lair (600 AD) Panel 1875 HP 12 TP Charm: Speed Tab 800 Exp. 550 G Location: Black Omen Peeping Doom 1 HP 10 TP Charm: None 378 Exp. 450 G Location: Black Omen Poly 99 HP 2 TP Charm: None 7 Exp. 35 G Location: Truce Canyon (600 AD) Special Item: Ether Proto 2 128 HP 1 TP Charm: None 22 Exp. 50 G Location: Arris Dome (2300 AD) Special Item: Tonic Weakness: Shadow Proto 3 256 HP 1 TP Charm: Full Tonic 33 Exp. 50 G Location: Factory Ruins (2300 AD) Proto 4 1024 HP 8 TP Charm: Elixir 477 Exp. 800 G Location: Geno Dome (2300 AD) Weakness: Lightning Rain Frog 100 HP 0 TP Charm: None 66 Exp. 0 G Location: Hunting Range (65,000,000 BC) Special Item: Fang x2 Rat 45 HP 1 TP Charm: None 18 Exp. 0 G Location: Arris Dome (2300 AD) Reaper 1450 HP 18 TP Charm: Elixir 474 Exp. 700 G Location: Northern Ruins (600 AD) Weakness: Fire Red Eaglet 400 HP 2 TP Charm: None 69 Exp. 0 G Location: Forest Maze (65,000,000) Special Item: Feather Red Scout 300 HP 8 TP Charm: Barrier 234 Exp. 250 G Location: Ocean Palace (12000 BC) Weakness: Fire Reptite 92 HP 2 TP Charm: Magma Hand 72 Exp. 0 G Location: Mystic Mountain (65,000,000 BC) Special Item: Petal Roly 24 HP 1 TP Charm: None 3 Exp. 25 G Location: Truce Canyon (600 AD) Special Item: Tonic RolyBomber 99 HP 3 TP Charm: None 72 Exp. 100 G Location: Magus' Lair (600 AD) RolyPoly 50 HP 1 TP Charm: None 31 Exp. 50 G Location: Heckran Cave (1000 AD) Special Item: Heal RolyRider 30 HP 2 TP Charm: None 5 Exp. 40 G Location: Truce Canyon (600 AD) Rubble 515 HP 100 TP Charm: Mid Ether 1000 Exp. 0 G Location: Mt. Woe (12000 BC) Special Item: Mid Ether Ruminator 1500 HP 18 TP Charm: MegaElixir 422 Exp. 400 G Location: Black Omen Runner 196 HP 2 TP Charm: None 72 Exp. 0 G Location: Mystic Mountain (65,000,000 BC) Save Point 10 HP 2 TP Charm: None 144 Exp. 100 G Location: Magus' Lair (600 AD) Scouter 300 HP 8 TP Charm: Lapis 234 Exp. 250 G Location: Ocean Palace (12000 BC) Sentry 1450 HP 18 TP Charm: Elixir 518 Exp. 500 G Location: Northern Ruins (600 AD) Shadow 1 HP 1 TP Charm: None 12 Exp. 50 G Location: Lab 32 (2300 AD) Weakness: Elemental Magic Shiitake 158 HP 2 TP Charm: None 111 Exp. 0 G Location: Reptite Lair (65,000,000 BC) Shist 250 HP 3 TP Charm: None 94 Exp. 0 G Location: Dactyl's Nest (65,000,000 BC) Special Item: Petal Sorceror 220 HP 3 TP Charm: None 111 Exp. 220 G Location: Magus' Lair (600 AD) Special Item: Mid Ether Stone Imp 300 HP 6 TP Charm: Mid Ether 126 Exp. 300 G Location: Mt. Woe (12000 BC) Synchrite 2250 HP 12 TP Charm: GoldErng 755 Exp. 900 G Location: Black Omen Tempurities 88 HP 2 TP Charm: None 32 Exp. 45 G Location: Heckran Cave (1000 AD) T'pole 150 HP 1 TP Charm: Mid Tonic 26 Exp. 30 G Location: Cursed Woods (600 AD) Terrasaur 1090 HP 4 TP Charm: Lapis 252 Exp. 0 G Location: Tyrano's Lair (65,000,000 BC) Thrasher 666 HP 8 TP Charm: None 318 Exp. 250 G Location: Ocean Palace (12000 BC) Tubster 2150 HP 20 TP Charm: Power Tab 850 Exp. 800 G Location: Black Omen Special Item: Elixir Turret 700 HP 50 TP Charm: Mid Ether 1500 Exp. 0 G Location: BlackBird Special Item: Mid Ether Vamp 120 HP 2 TP Charm: None 65 Exp. 70 G Location: Magic Cave (600 AD) Volcano 257 HP 7 TP Charm: Lapis 222 Exp. 0 G Location: Tyrano's Lair (65,000,000 BC) Winged Ape 450 HP 2 TP Charm: Ruby Vest 123 Exp. 0 G Location: Forest Maze (65,000,000 BC) Special Item: Fang _ _ _ _ _ __________ _ _ _ _ _ _ /|_|_|_|_|_| Bosses |_|_|_|_|_|_| |/_/_/_/_/_/__________/_/_/_/_/_/_/ Atropos XR 5000 HP 0 TP Charm: None 0 Exp. 0 G Location: Geno Dome (2300 AD) Azala 2700 HP 25 TP Charm: Magic Tab 1800 Exp. 0 G Location: Tyrano Lair (65,000,000 BC) Special Att.: Telepathy, PsychoKenesis, Teleportation, Azala Break Bits 200 HP 5 TP Charm: None 300 Exp. 1000 G Location: Arris Dome (2300 AD) Special Att.: Delta Attack Black Tyrano 10,500 HP 25 TP Charm: Power Tab 1800 Exp. 0 G Location: Tyrano Lair (65,000,000 BC) Blue Beast 5000 HP 22 TP Charm: Mermaid Cap 954 Exp. 2600 G Location: Terra Cave (12000 BC) Dalton 3500 HP 30 TP Charm: Power Meal 1000 Exp. 2500 G Location: Zeal Palace (12000 BC) Special Att.: Blurp, Iron Orb Dalton Plus 2500 HP 40 TP Charm: Power Meal 2500 Exp. 2000 G Location: Blackbird Special Att.: Iron Orb Displays 1 HP 40 TP Charm: Elixir 3000 Exp. 3000 G Location: Geno Dome (2300 AD) DragonTank 600 HP DragonHead 266 HP DragonWheel 208 HP 1700 HP 5 TP Charm: None 40 Exp. 500 G Location: Guardia Castle (1000 AD) Flea 4000 HP 10 TP Charm: None 500 Exp. 1000 G Location: Magus' Lair (600 AD) Special Att.: Prism Beam, Rainbow Storm, Waltz of the Wind, The Stare Flea Plus 4000 HP 80 TP Charm: Flea Vest 7500 Exp. 4000 G Location: Ozzie's Fort (600 AD) Special Att.: Prism Beam Giga Gaia 10,000 HP 30 TP Charm: Speed Tab 3000 Exp. 3000 G Location: Mt. Woe (12000 BC) Special Att.: Dark Plasma, Double Hand Blaster Giga Mutant Upper Body 5000 HP Lower Body 6000 HP 11000 HP 80 TP Charm: Wall Ring, Hit Ring 1500 Exp. 2000 G Location: Black Omen Special Att.: Chaotic Zone, Mutant Gas Golem 7000 HP 35 TP Charm: None 1000 Exp. 2000 G Location: Zeal Palace (12000 BC) Special Att.: Iron Orb, CopyCat Golem Boss 15,000 HP 40 TP Charm: None 2500 Exp. 2000 G Location: Blackbird Golem Twins 7000 HP 70 TP Charm: Magic Tab 2000 Exp. 4000 G Location: Ocean Palace (12000 BC) Special Att.: Iron Orb, CopyCat, Blurp Great Ozzie 6000 HP 80 TP Charm: Ozzie Pants 7500 Exp. 4000 G Location: Ozzie's Fort (600 AD) Guardian 1200 HP 5 TP Charm: None 300 Exp. 1000 G Location: Arris Dome (2300 AD) Special Att.: Delta Attack Heckran 2100 HP 10 TP Charm: None 250 Exp. 1500 G Location: Heckran Cave (1000 AD) Special Att.: Water Wave (party), Cyclone Lavos Spawn 4000 HP 120 TP Charm: Elixir 747 Exp. 500 G Location: Death Peak (2300 AD) Magus 6666 HP 15 TP Charm: None 1500 Exp. 3000 G Location: Magus' Lair (600 AD), North Cape (12000 BC) Special Att.: Dark Matter Masa 1000 HP Mune 1000 HP 2000 HP 4 TP Charm: None 400 Exp. 600 G Location: Denadoro Mountains (600 AD) MasaMune 3500 HP 10 TP Charm: None 500 Exp. 1500 G Location: Denadoro Mountains (600 AD) Special Att.: Pain (party) Mega Mutant Upper Body 4000 HP Lower Body 4000 HP 8000 HP 50 TP Charm: Elixir, Vigil Hat 900 Exp. 1500 G Location: Black Omen Special Att.: Chaotic Zone, Blacken, Mutant Gas, Steel Steam Mother Brain 4700 HP 40 TP Charm: Blue Mail 3000 Exp. 3000 G Location: Tyrano Lair (65,000,000 BC) Mud Imp 1200 HP 22 TP Charm: Speed Tab 954 Exp. 2600 G Location: Terra Cave (12000 BC) Nizbel 4000 HP 10 TP Charm: None 500 Exp. 0 G Location: Reptite Lair (65,000,000 BC) Special Att.: Electrocution Energy (party) Nizbel II 4200 HP 15 TP Charm: Third Eye 880 Exp. 0 G Location: Tyrano Lair (65,000,000 BC) Queen Zeal 12000 HP 0 TP Charm: MegaElixir 0 Exp. 0 G Location: Black Omen Special Att.: Hallation Red Beast 5000 HP 22 TP Charm: Elixir 954 Exp. 2600 G Location: Terra Cave (12000 BC) Retinite Core 1000 HP Upper Body 5000 HP Lower Body 5000 HP 11000 HP 100 TP Charm: Speed Tab 2600 Exp. 2000 G Location: Sunken Desert (600 AD) Special Att.: Sand Cyclone R-Series 180 HP 6 TP Charm: None 480 Exp. 600 G Location: Factory (2300 AD) Rust Tyrano 25000 HP 40 TP Charm: Red Mail 3800 Exp. 2000 G Location: Giant's Claw (600 AD) Sir Krawlie 500 HP 5 TP Charm: None 100 Exp. 500 G Location: Sewer Access (2300 AD) Special Item: Mid Ether Slash 6000 HP 10 TP Charm: None 500 Exp. 1500 G Location: Magus' Lair (600 AD) Special Att.: Attack, attack, attack Son of Sun 2000 HP 40 TP Charm: Black Mail 3500 Exp. 2000 G Location: Sun Palace (2300 AD) Special Att.: Flare Super Slash 4000 HP 80 TP Charm: Slasher 2 7500 Exp. 4000 G Location: Ozzie's Fort (600 AD) Terra Mutant Upper Body 8000 HP Lower Body 20000 HP 28000 HP 100 TP Charm: Muscle Ring, Power Seal 2000 Exp. 3800 G Location: Black Omen Special Att.: Chaotic Zone, Mutant Gas, Life Shaver Yakra 920 HP 5 TP Charm: None 50 Exp. 600 G Location: Cathedral (600 AD) Yakra XIII 17000 HP 40 TP Charm: White Mail 3500 Exp. 2000 G Location: Guardia Castle (1000 AD) Zeal Face 20000 HP Left Arm 28000 HP Right Arm 28000 HP 76000 HP 0 TP Charm: Elixir, Vigil Hat 0 Exp. 0 G Location: Black Omen Special Att.: Hallation, SkyGate, Hexagon Mist, Dark Gear, MP Buster Zombor Top half 960 HP Bottom Half 800 HP 2100 HP 10 TP Charm: None 350 Exp. 1500 G Location: Zenan Bridge (600 AD) Special Att.: Doom, doom, doom _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | VII. Weapon/Armor/Accessory List | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _ _ _ _ _ _________ _ _ _ _ _ _ /|_|_|_|_|_| Weapons |_|_|_|_|_|_| |/_/_/_/_/_/_________/_/_/_/_/_/_/ ================================================ SWORDS/BLADES (USED BY: CRONO AND FROG) ================================================ Aeon Blade Ioka Trading Hut (after Att +70 Magus' defeat) Alloy Blade 21000G Buy at Kajar, Charmed Att +110 from Bantam Imps Bolt Sword Factory (2300 AD), Sewer Att +25 Access Brave Sword Death Peak Att +135, 2x eff. to Mg Bronze Edge Default Weapon Att +6 Demon Edge 17000G Buy at Terra Cave Att +90, 1.5x eff. to Mg Demon Hilt Ocean Palace Att +120, 2x eff. to Mg Flash Blade 18000G Buy at Terra Cave Att +90 Flint Edge Ioka Trading Hut (before Att +40 Magus' defeat) Iron Blade 350G Varied places: Leene's Att +7 Square, Truce Village, Medina Village Iron Sword Cathedral (600 AD) Att +10 Kali Blade Northern Ruins Att +150 Lode Sword 5000G Leene's Square, Guardia Castle (1000 AD) Att +20 Masamune Reforged by Melchior with Att +75 the DreamStone Masamune (2) Northern Ruins Att +200 Mop Charmed from Nu Att +1 Pearl Edge 22000G Buy at Kajar Att +105,1.5x eff. to Mg Rainbow Rainbow Shell and Sun Stone Att +220, 70% after Yakra XIII's defeat Critical Ht (Melchior's Hut) Rate Red Katana 4500G Melchoir's Shop (1000 AD) Att +30, Mag +2 Rune Blade 24000G Buy at Last Village Att +120 Shiva Edge Found at Hero's Grave Att +170, 4x eff. crit. Slasher Slash spoils (Magus' Lair) Att +43, Spd +2 Slasher 2 Charmed from Super Slash Att +155 Star Sword 25000G Buy at Last Village Att +125 Steel Saber 800G Cathedral (600 AD), Truce Att +15 Village Market Swallow Forest Ruins (1000 AD) Att +145, Spd +3 Vedic Blade Death Peak Att +135 Wood Sword Default weapon Att +3 ================================================ GUNS/SHOTS (USED BY: LUCCA) ================================================ Air Gun Default Weapon Att +5 Auto Gun 1200G Trann Dome Att +15 Dart Gun 800G Truce Market (600 AD) Att +7 Dream Gun Ioka Trading Hut (after Att +60 Magus' defeat) MegaBlast 9800G Buy in Terra Cave Att +80 Plasma Gun 3200G Factory Ruins (2300 AD), Att +25, Fritz Shop (1000 AD) Stop eff. Ruby Gun Ioka Trading Hut (before Att +40 Magus' defeat) Shock Wave 11000G Buy from Nu at Last Village Att +110, Chaos eff. WonderShot Lucca's House after getting Att +250 SunStone ================================================ BOWS/ARROWS (USED BY: MARLE) ================================================ Bronze Bow Default Weapon Att +3 Comet Arrow 7800G Buy at Terra Cave Att +80 Dream Bow Ioka Trading Hut (after Att +60 Magus' defeat) Iron Bow 850G Truce Village Market Att +15 Lode Bow Lab 16 Att +20 Robin Bow 2850G Factory Ruins (2300 AD), Att +25 Melchior's Hut, Fritz' Shop Sage Bow Ioka Trading Hut (before Att +40 Magus' defeat) Siren Northern Ruins Att +140, Stop eff. Sonic Arrow 10000G Buy from Nu at Last Village Att +100, Slow eff. Valkerye Hero's Grave Att +180 ================================================ HAND/ARM/FINGERS/FIST (USED BY: ROBO and AYLA) ================================================ Big Hand 18000G Buy at Kajar Att +105 Bronze Fist Gained at Lv. 96 Crisis Arm Geno Dome Att +1 Doom Finger Magus' Lair Att +50 Fist Default Weapon Giga Arm Death Peak Att +135 Hammer Arm 3500G Factory Ruins (2300 AD), Att +25 Fritz' Shop (1000 AD) Iron Fist Gained at Lv. 72 Kaiser Arm 21000G Ocean Palace, Last Village, Att +120 Commons Magma Hand Ioka Trading Hut (after Att +70 Magus' defeat) Megaton Arm 15000G Buy at Terra Cave Att +90 Mirage Hand Denadoro Mountains Att +30 Stone Arm Ioka Trading Hut (before Att +40 Magus' defeat) Terra Arm Geno Dome Att +150 Tin Arm Default Weapon Att +20 ================================================ SCYTHES (USED BY: MAGUS) ================================================ Dark Scythe Default Weapon Att +120 Doom Sickle Ozzie's Fort Att +160, Att up when all allies fall Hurricane 35000G Buy from Nu at Last Village Att +135 Star Scythe Death Peak Att +150 Thanks to Akash Mody (amody@ptd.net) for a Star Scythe and DoomSickle mix-up. _ _ _ _ _ ________ _ _ _ _ _ _ /|_|_|_|_|_| Armors |_|_|_|_|_|_| |/_/_/_/_/_/_______ /_/_/_/_/_/_/ Aeon Suit 9000G Ocean Palace, Last Village, Def +75 Sunken Desert Black Mail Porre Village, Mayor's Manor Def +70, Shadow Res. Black Vest Porre Village, Elder's House Def +45, 50% Shadow Blue Mail Truce Inn (1000 AD) Def +70, Water Res. Blue Vest Truce Inn (1000 AD) Def +45, 50% Water Bronze Mail 520G Market (1000 AD) Def +16 Dark Mail Magus' Lair Def +45, Mg Def +5 Flash Mail 8500G Medina Market (1000 AD), Def +64 Terra Cave Gloom Cape Ozzie's Fort Def +84 Gold Suit 1300G Denadoro Mountains, Porre Def +39 Market Hide Tunic Default Armor Def +5 Iron Suit 800G Trann Dome Def +25 Karate Gi 300G Leene's Square, Market Def +10 (600 AD) Lode Vest 8500G Buy at Kajar, Mt. Woe Def +71 Lumin Robe 6500G Terra Cave, Arris Dome Def +63, Mg Def +5 Maiden Suit 560G Market (1000 AD), Cathedral Def +18 Meso Mail Tyrano's Lair Def +52 Mist Robe Magus' Lair Def +54 Moon Armor Northern Ruins Def +85, Mg Def +10 Nova Armor Black Omen, Northern Ruins Def +82, Protect Prism Dress Fortified with Rainbow Shell Def +99, 1/3 by Melchior Mg res. Raven Armor Default Armor Def +76 Red Mail Guardia Castle (1000 AD) Def +70, Fire Res. Red Vest Guardia Castle (1000 AD) Def +45, 50% Fire Ruby Armor Ioka Trading Hut (after Def +78 Ocean Palace) Ruby Vest Ioka Trading Hut (before Def +45, Fire Magus' defeat), Reptite Lair Resistant Taban Suit Given by Taban after Fiona's Def +79, Spd Side quest +3 Taban Vest Given by Taban after Heckran Def +33, Spd Cave +2, Fire Titan Vest 1200G Fritz' Shop (1000 AD) Def +32 White Mail Mayor's Manor (1000 AD) Def +70, Lightning Resistant White Vest Elder's House Def +45, 50% Lightning Zodiac Cape Giant's Claw, Black Omen Def +80, Mg Def +10 _ _ _ _ _ __________ _ _ _ _ _ _ /|_|_|_|_|_| HeadGear |_|_|_|_|_|_| |/_/_/_/_/_/_________ /_/_/_/_/_/_/ Aeon Helm 7800G Ocean Palace, Last Village, Def +33 Sunken Desert Beret 700G Porre Market (600 AD) Def +17 Bronze Helm 200G Leene's Square, Truce Market Def +8 (1000 AD) CeraTopper Tyrano's Lair Def +23 Dark Helm Death Peak Def +35 Doom Helm Default Helm Def +29 Gloom Helm Ozzie's Fort Def +42, Protect Glow Helm 2300G Terra Cave, Medina Market Def +25 Gold Helm Given by Knight's Captain, Def +18 Denadoro Mountains Haste Helm Black Omen Def +35, Spd In. by 50% Hide Cap Default HeadGear Def +3 Iron Helm 500G Trann Dome, Arris Dome Def +14 Lode Helm 6500G Buy at Kajar, Mt. Woe Def +29 Memory Cap Death Peak, Sunken Desert Def +30, lock Res. Mermaid Cap Charmed from Blue Beast Def +35, 50% Water res. Ozzie Pants Charmed from Great Ozzie Def +45 Prism Helm Guardia Castle (after Def +40, Def Rainbow Shell quest) +9, Lock Rainbow Helm Charmed from a Beast Def +35, 50% Lightning Rock Helm Ioka Trading Hut, Reptite Def +20 Lair Safe Helm Forest Ruins (1000 AD) Def +38, 1/3 attack res. Sight Cap Ozzie's Fort, Giant's Claw Def +30, Chaos res. Taban Helm Given by Taban (after side Def +24, Mg Quest) def +10 Time Hat Mt. Woe Def +30, stop Slow resis. Vigil Hat Geno Dome, Black Omen, Buy Def +36, at Fiona's Shrine Protect _ _ _ _ _ _____________ _ _ _ _ _ _ /|_|_|_|_|_| Accessories |_|_|_|_|_|_| |/_/_/_/_/_/____________ /_/_/_/_/_/_/ Amulet Magus' Default Accessory Protects Status Bandana Crono's Default Accessory +1 to Spd Berserker Lab 16 (2300 AD), Mystic Auto Att. Hit Mountain (65,000,000 BC) Rate up Black Rock Kajar (12000 BC) Invokes "Dark Eternal" Blue Rock Giant's Claw Invoke "Omega Flare" Charm Top Bangor Dome (sealed door) Incre. Ayla's Charm rate Dash Ring Ozzie's Fort (600 AD) Spd +3 Defender Cathedral (600 AD) Vigor +2 Flea Vest Charmed from Flea Plus Mg Def. +12 Frenzy Band Giant's Claw 80% counter Att. rate GoldErng Arris Dome (sealed door) Max HP up by 50% Gold Rock Denadoro Mountains Invoke "Grand Dream" GoldStud Trann Dome (sealed door) MP usage cut by 75% Green Dream Given by Robo (after side One-time auto Quest) revive Hero's Medal Given by Tata (after Masa- Incre. Crit. Mune obtained) rate Hit Ring Arris Dome (sealed door) Strike +10 Magic Ring Death Peak, Magic Cave Magic +6 MagicScarf Heckran Cave, Frog's place, Magic +2 Magus' Lair Magic Seal Black Omen Mg and Mg Def +5 Muscle Ring Sunken Desert Vigor +6 Power Glove Truce Canyon (600 AD) Power +2 Power Ring Guardia Forest (1000 AD) Power +6 Power Scarf Ayla's Default Accessory Power +4 Power Seal Black Omen Pow and Sta +10 Prism Specs Forged by Melchior (with Sun Max out Att Stone) Power Rage Band Sewer Access (2300 AD) 50% counter Att Rate Ribbon Marle's Default Accessory Strike +2 Sight Scope Lucca's Default Accessory Show Enemy HP SilverErng Denadoro Mountains Max HP up 25% Silver Rock Laruba Ruins (65,000,000 BC) Invokes "Spin Strike" Silver Stud Denadoro Mountains MP usage cut by 50% Speed Belt Cathedral (600 AD), Magus' Speed +2 Lair Sun Shades Receive from Taban after Incre. Att Acquiring Sun Stone power Third Eye Charmed from Nizbel II Evade x2 Wallet Bangor Dome (sealed door) Converts EXP To G Wall Ring Death Peak Mg Def +10 White Rock Black Omen "Pyozo Dance" Thanks to Nick Lang (Syralen@yahoo.com) and OOolitoDragonoO@aol.com for the Power Scarf information. _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | VIII. Item List | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _ _ _ _ _ _________ _ _ _ _ _ _ /|_|_|_|_|_| Helpful |_|_|_|_|_|_| |/_/_/_/_/_/ Items /_/_/_/_/_/_/ Barrier Cuts magical hits by 1/3. Elixir Restores HP/MP for one character. Ether 800G Restores 10 MP. Full Ether 6000G Restores 500 HP. Full Tonic 700G Restores 60 MP. Heal 10G Counteracts status ailments. Hyper Ether 10000G Restors all MP. Magic Tab Increases MAG power by 1. MegaElixir Restores all HP/MP for all allies. Mid Ether 2000G Restores 30 MP. Mid Tonic 100G Restors 200 HP. Lapis Restores 200 HP for all allies. Power Meal Recovers from "?" Lock Status Power Tab Increases ATT power by 1. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Shield Cuts physical hits by 1/3. Speed Tab Increases SPD by 1. Tonic 10G Heals a small amount of lost HP. _ _ _ _ _ _________ _ _ _ _ _ _ /|_|_|_|_|_| Key |_|_|_|_|_|_| |/_/_/_/_/_/ Items /_/_/_/_/_/_/ Bent Sword Part of the Masamune found at Denadoro Mountains. Bent Hilt Remaining part of Masamune found at Frog's place. Bike Key A key for the Jet Bike in Lab 32. Chrono Trigger A very important item needed to revive Crono that is used with the Crono Clone. Crono Clone An essential element in the revival of Crono. Dream Stone An essential material to making the Masamune. Gate Key Used to open the Time Gates. Jerky A delicious wholesome meat wanted by everyone. Masamune The legendary sword that has the ability to vanquish evil. Moon Stone The stone that takes aeons to recharge. Turns into Sun Stone. Pendant Marle's Pendant. With enough power, it can open the sealed doors. Poyozo Doll Needed to gain access to the Mother Ship in Geno Dome side quest. Prism Shard A fragment of the Rainbow Shell used to prove the king's innocence. Race Log Keeps track of your top scores with Johnny. Ruby Knife A archetype of the Masamune used to destroy the Mammon Machine. Seed Found in the fridge. Helped renew hope in the lives of the floundering population in 2300 AD. Sun Stone Filled with a heavy amount of energy. Extracted from remains of a fully charged Moon Stone. Toma's Pop Used on Toma's grave. Tools Essential instruments for the renovations of Northern Ruins used by the repairman. Yakra Key Used to release the real Chancellor from the locked chest in Guardia Castle. _ _ _ _ _ _________ _ _ _ _ _ _ /|_|_|_|_|_| Tab |_|_|_|_|_|_| |/_/_/_/_/_/Locations/_/_/_/_/_/_/ Any errors can be corrected if need be. Additions are welcome and whatnot... Speed Tabs: Increases Speed by 1 point. ************* ADDITIONAL NOTES: You can charm these from a Panel. Location Period Comments ----------------------------------------------------------------------- Medina Village 1000AD Search kitchen in the Elder's House. Denadoro Mountains 600AD Find it sitting on a shaded ledge. Kajar 12,000BC Lower right corner of Test Lab room. Enhasa 12,000BC Defeat the Nu's in the secret room. Guardia Forest 600AD In the sealed chest at the dead end. Geno Dome 2300AD Search the Poyozo green pod. West Cape 1000AD Located behind Toma's grave. Black Omen ???? Contents of a chest after fighting a Cybot and Martello. Black Omen ???? Next room after first Speed Tab. Power Tabs: Increases Attack Power by 1 point. ************* ADDITIONAL NOTES: You can charm these from a Tubster. Location Period Comments ----------------------------------------------------------------------- Guardia Forest 1000AD Inspect dot on the far right. Guardia Forest 600AD Inspect lower right dot. Cathedral 600AD Examine the bucket in holding room. Death Peak 2300AD Search along the right wall in the first area before getting blown off. Guardia Castle 600AD Given to you by the chef. Porre Village 1000AD Find it inside the Porre Market place. Arris Dome 2300AD On the ground in the sealed room. Terra Cave 12,000BC Southeastern part of the Beast Nest. Hero's Grave 1000AD Search the lower left corner of first room. Geno Dome 2300AD Lower right corner before elevator. Giant's Claw 600AD On the ground in skull room. Giant's Claw 600AD At the bottom of ladder; lying on the floor. Giant's Claw 600AD In a bypassing room you reach by returning later. Sunken Desert 600AD In the first chamber as you leave. Magic Tabs: Increases Magic Power by 1 point. ************* ADDITIONAL NOTES: You can charm these from an Alien. Thanks to Istanbul for this info. Location Period Comments ----------------------------------------------------------------------- Medina Village 1000AD Search 2nd floor in Elder's House. Dorino Village 1000AD Trade the Naga-ette Bromide for it. Denadoro Mountains 600AD Talk to the Kilwala 5 times. Magus' Lair 600AD Flea drops this as a departing gift. Magus' Lair 600AD Search bottom right corner in trap room. Enhasa 12,000BC Defeat the Nu's in the secret room. Zeal Palace 12,000BC Scratch the Nu rubbing on the overpass. Trann Dome 2300AD On the ground in the sealed room. Keeper's Dome 2300AD On the ground near a sleeping Belthasar. Mt. Woe 12,000BC Bottom right corner before Giga Gaia. Ocean Palace 12,000BC Take two trips on the elevator. Last Village 12,000BC Behind the Nu in the item/shop hut. Black Bird 12,000BC In the shady areas of the ship's ducts. Hero's Grave 1000AD Search near the Cyrus' Grave. Ozzie's Fort 600AD Go into the hidden room below doorway. Geno Dome 2300AD Contents of a chest inside laser room. _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | IX. Shop List | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Leene's Square Shops: -=-=-=-=-=-=-=-=-=-=-=- Weapons Iron Blade 350G Raises attack by 7. Lode Sword 4000G Raises attack by 20. Items Tonic 10G Heals a small amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Armors Karate Gi 300G Raises defense by 10. Bronze Helmet 200G Raises defense by 8. Truce Market (600 AD): -=-=-=-=-=-=-=-=-=-=-=-=- Weapons Iron Blade 350G Raises attack by 7. Dart Gun 800G Raises attack by 7. Items Tonic 10G Heals a small amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Armors Karate Gi 300G Raises defense by 10. Bronze Helmet 200G Raises defense by 8. Market (1000 AD): -=-=-=-=-=-=-=-=-=- Weapons Steel Saber 800G Raises strength by 15. Iron Bow 850G Raises strength by 15. Items Tonic 10G Heals a small amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Armors BronzeMail 520G Raises defense by 16. Maiden Suit 560G Raises defense by 18. Bronze Helmet 200G Raises defense by 8. Trann Dome (2300 AD): -=-=-=-=-=-=-=-=-=-=-=- Weapons AutoGun 1200G Raises strength by 15. Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Armor IronSuit 800G Raises defense by 25. IronHelm 500G Raises defense by 14. Arris Dome (2300 AD): -=-=-=-=-=-=-=-=-=-=-=- Weapons AutoGun 1200G Raises strength by 15. Items Tonic 10G Heals a small amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Armor IronSuit 800G Raises defense by 25. IronHelm 500G Raises defense by 14. Medina Village's Market (1000 AD): -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Weapons Iron Blade 65000G Raises strength by 7. SteelSaber 65000G Raises strength by 15. Demon Edge 65000G Raises strength by 90. Items Tonic 2280G Heals a small amount of lost HP. MidTonic 22500G Heals a moderate amount of lost HP. FullTonic 65000G Heals a large amount of lost HP. Heal 2250G Counteracts status ailments. Revive 45000G Revives a fallen character. Shelter 33750G Fully restores HP/MP at Save points. Ether 65000G Restores a small amount of lost MP. Equipment Lumin Robe 65000G Raises defense by 63. Flash Mail 65000G Raises defense by 64. Glow Helm 65000G Raises defense by 25. Medina Village's Market (After Magus' defeat): -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=- Weapons Iron Blade 262G Raises strength by 7. SteelSaber 597G Raises strength by 15. Demon Edge 12684G Raises strength by 90. Items Tonic 8G Heals a small amount of lost HP. MidTonic 75G Heals a moderate amount of lost HP. FullTonic 523G Heals a large amount of lost HP. Heal 8G Counteracts status ailments. Revive 150G Revives a fallen character. Shelter 112G Fully restores HP/MP at Save points. Ether 597G Restores a small amount of lost MP. Equipment Lumin Robe 4850G Raises defense by 63. Flash Mail 6342G Raises defense by 64. Glow Helm 1717G Raises defense by 25. Melchior's Hut (1000 AD): -=-=-=-=-=-=-=-=-=-=-=-=-=- Weapons Red Katana 4800G Raises strength by 30. Robin Bow 2880G Raises strength by 25. Plasma Gun 3200G Raises strength by 25. Hammer Arm 3800G Raises strength by 25. Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Equipment Titan Vest 1200G Raises defense by 32. Fritz' Shop (1000 AD): -=-=-=-=-=-=-=-=-=-=-=-=- Weapons Red Katana 4800G Raises strength by 30. Robin Bow 2880G Raises strength by 25. Plasma Gun 3200G Raises strength by 25. Hammer Arm 3800G Raises strength by 25. Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Equipment Titan Vest 1200G Raises defense by 32. Dorino Market (600 AD): -=-=-=-=-=-=-=-=-=-=-=-=- Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Porre Market (600 AD): -=-=-=-=-=-=-=-=-=-=-=-=- Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Porre Market (1000 AD): -=-=-=-=-=-=-=-=-=-=-=-=- Weapons Steel Saber 800G Raises strength by 15. Iron Bow 850G Raises strength by 15. Dart Gun 800G Raises attack by 7. Items Tonic 10G Heals a small amount of lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Equipment Karate Gi 300G Raises defense by 10. Bronze Mail 520G Raises defense by 16. Bronze Helm 200G Raises defense by 8. Ioka Trading Hut Merchant (65,000,000 BC): -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=- Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. Heal 10G Counteracts status ailments. Fiona's Shrine: -=-=-=-=-=-=-=-=- Equipment Sight Cap 20000G Raises defense by 30. Memory Cap 20000G Raises defense by 30. Time Hat 30000G Raises defense by 30. Vigil Hat 50000G Raises defense by 36. Enhasa (12000 BC): -=-=-=-=-=-=-=-=-=-=- Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. Kajar (12000 BC): -=-=-=-=-=-=-=-=-=- Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. Kajar (after Mt. Woe): -=-=-=-=-=-=-=-=-=-=-=-=- Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. Weapons Alloy Blade 21000G Raises strength by 110. Big Hand 18000G Raises strength by 105. Pearl Edge 22000G Raises strength by 105. Equipment Lode Vest 8500G Raises defense by 71. Lode Helm 6500G Raises defense by 29. Terra Cave (12000 BC): -=-=-=-=-=-=-=-=-=-=-=-=- Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. Weapons Demon Edge 17000G Raises strength by 90. Comet Arrow 7800G Raises strength by 80. MegaBlast 9800G Raises strength by 80. Megaton Arm 15000G Raises strength by 90. Flash Blade 18000G Raises strength by 90. Equipment Lumin Robe 6500G Raises defense by 63. Flash Mail 8500G Raises defense by 64. Glow Helm 2300G Raises defense by 25. Choras (600 AD): -=-=-=-=-=-=-=-=-=- Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Ether 800G Restores 10 MP. MidEther 2000G Restores 30 MP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Choras (1000 AD): -=-=-=-=-=-=-=-=-=- Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Ether 800G Restores 10 MP. MidEther 2000G Restores 30 MP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Black Omen: -=-=-=-=-=-=- Items MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. MidEther 2000G Restores 30 MP. FullEther 6000G Restores 60 MP. HyperEther 10000G Restores all MP. Last Village (12000 BC): -=-=-=-=-=-=-=-=-=-=-=-=-=- Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. MidEther 2000G Restores 30 MP. Last Village (random): -=-=-=-=-=-=-=-=-=-=-=-=- Items Tonic 10G Heals a small amount of lost HP. MidTonic 100G Heals a moderate amount of lost HP. FullTonic 700G Heals almost all lost HP. Heal 10G Counteracts status ailments. Revive 200G Revives a fallen character. Shelter 150G Fully restores HP/MP at Save points. Ether 800G Restores 10 MP. MidEther 2000G Restores 30 MP. Weapons Star Sword 25000G Raises strength by 125. Sonic Arrow 10000G Raises strength by 100. Shock Wave 11000G Raises strength by 110. Kaiser Arm 21000G Raises strength by 120. Rune Blade 24000G Raises strength by 120. Hurricane 35000G Raises strength by 135. Equipment Aeon Suit 9000G Raises defense by 75. Aeon Helm 7800G Raises defense by 33. _ _ _ _ _ _________ _ _ _ _ _ _ /|_|_|_|_|_| Sealed |_|_|_|_|_|_| |/_/_/_/_/_/ Chests /_/_/_/_/_/_/ I know the locations of the Sealed Chests don't correlate well with the Shop list section, but this is the best place for it to fit. So shut up, pull up a damn chair, sit down and look. Guardia Forest 1000 AD Power Ring 600 AD Speed Tab Guardia Castle 1000 AD Red Mail 600 AD Red Vest Truce Inn 1000 AD Blue Mail Truce Inn 600 AD Blue Vest Bangor Dome 2300 AD Charm Top, Wallet, Full Ether Trann Dome 2300 AD Full Ether, Gold Stud, Magic Tab Arris Dome 2300 AD Lumin Robe, GoldErng, Hit Ring, Power Tab, Elixir Porre Mayor's House 1000 AD Black Mail, White Mail Porre Elder's House 600 AD Black Vest, White Vest Heckran Cave 1000 AD Wall Ring, Dash Ring Forest Ruins 1000 AD Swallow, Safe Helm Magic Cave 600 AD Magic Ring Northern Ruins 600 AD Kali Blade, Nova Armor, Siren Northern Ruins 1000 AD Shiva Edge, Valkerye, Moon Armor _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | X. Soundtrack List | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chrono Trigger Original Soundtrack (1995) Composed by Yasunori Mitsuda Arranged by Yasunori Mitsuda and Tsuyoshi Sekito -¤- DISC ONE -¤- 1. A Premonition 2. Chrono Trigger 3. Morning Sunlight 4. Peaceful Days 5. Memories of Green 6. Guardia Millennial Fair 7. Gato's Song 8. A Strange Happening 9. Wind Scene 10. Good Night 11. Secret of the Forest 12. Battle 13. Guardia Castle: Pride and Courage 14. Huh?! 15. Manoria Cathedral 16. A Prayer to the Road That Leads 17. Silent Light 18. Boss Battle 1 19. Kaeru's (Frog) Theme 20. Fanfare 1 21. The Trial 22. The Hidden Truth 23. A Shot of Crisis -¤- DISC TWO -¤- 1. Ruined World 2. Mystery of the Past 3. Dome 16's Ruins 4. People Without a Hope 5. Lavos' Theme 6. The Day the World Revived 7. Robo Gang Johnny 8. Bike Chase 9. Robo's Theme 10. Remains of Factory 11. Battle 2 (Unreleased) 12. Fanfare 2 13. The Brink of Time 14. Delightful Spekkio 15. Fanfare 3 16. Underground Sewer 17. Boss Battle 2 18. Primitive Mountain 19. Ayla's Theme 20. Rhythm of Wind, Sky and Earth 21. Burn! Bobonga! 22. Magus' Castle 23. Confusing Melody 24. Battle with Magus -¤- DISC THREE -¤- 1. Singing Mountain 2. Tyrano Lair 3. At the Bottom of Night 4. Time Cicuits 5. Zeal Palace 6. Schala's Theme 7. Sealed Door 8. Undersea Palace 9. Chrono and Marle ~Far Off Promise~ 10. Epoch ~Wings That Cross~ 11. Black Omen 12. Determination 13. World Revolution 14. Last Battle 15. First Festival of Stars 16. Epilogue ~To Good Friends~ 17. To FarAway Times Chrono Trigger Original Soundtrack (1999) Composed by Yasunori Mitsuda and Nobuo Uematsu Arranged by Yasunori Mitsuda and Tsuyoshi Sekito 1. A Premonition 2. Chrono Trigger 3. Peaceful Days 4. Guardia Millennial Fair 5. Wind Scene 6. Secret of the Forest 7. Frog's Theme 8. The Trial 9. Lavos' Theme 10. Robo Gang Johnny 11. Robo's Theme 12. The Brink of Time 13. Delightful Spekkio 14. Battle with Magus 15. Time Circuits 16. Zeal Palace 17. Schala's Theme 18. Undersea Palace 19. World Revolution 20. Crono and Marle 21. To Far Away Times 22. Chrono Trigger (Aranged) 23. Crono and Marle (Arranged) 24. Ayla's Theme (Arranged) 25. Frog's Theme (Arranged) 26. Chrono Trigger (Arranged 2) 27. Determination (Arranged) 28. Schala's Theme (Arranged) 29. Burn Bobonga! 30. Crono and Marle (Arranged 2) Where can I get these amazing soundtracks?! Up your arse. Hahahaha..You could either get it online or go to your nearest import store. It sells for 2039¥, which is roughly 43 dollars if my unreliable memory serves me well, which it doesn't. Animenation.net, Gamemusic.com, ebay.com, soundtrackcentral.com, etc Although, I don't know about the original one from 1995, the 1999 rendition's available at most (import/online) stores. _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | XI. FAQ | ¯¯¯¯¯¯¯¯¯¯¯ ----------------------------------------------------------------------------- Q: What the hell is that logo thingie at the bottom of this page? A: The hell that thingie at the bottom of this page is the album cover of the Deftone's CD: Adrenaline. That was the name of their first album and my alias just happens to be named after it. So I thought it would be nice to make a logo for myself and to "brand" my FAQ. Ok, if you can't really tell what it is, it's a bulb syringe of some sort. That's pretty much it. The other reason for adding the thing is to take up a little space. Mwaha! ----------------------------------------------------------------------------- Q: Why don't you ever answer me you stupid idiot!? A: It's either because you're not utilizing your brain cells correctly to read through the entire FAQ looking for you answer even when it's right there in your demented face, or it's because I'm too busy and you don't ask questions intelligently. ----------------------------------------------------------------------------- Q: Can I post your FAQ on my site? A: You're obviously not worthy of posting my FAQ if you haven't read that little "Webmaster Dilemma" section at the top. This proves you don't respect the author's work, but you say you do. Therefore, no I will not make out with you! Er, I mean, no, you can't post my FAQ. ----------------------------------------------------------------------------- Q: How do I get Magus on my side? I'm near the end of the game and I want to know if I can still recruit him... A: At the North Cape, when he challenges you to a fight, refuse his offer and start to leave. He'll join you then. If you miss this opportunity or if you've killed him, then uh, I guess you'll be Magus-less for the rest of the game. ----------------------------------------------------------------------------- Q: I don't understand how to get the Gold Rock at the Denadoro Mountains. I've searched high and low, but to no avail. Where the #@!% is it?! A: Place Frog as your lead character, and with the Masamune upgraded from the Cyrus sidequest, travel deep into the Denadoro Mountains until you come across the FreeLancer pelting rocks at you. Frog should catch one. Thus, the Gold Rock. ----------------------------------------------------------------------------- Q: I can't seem to get to the first Poyozo Doll on Death Peak. Whenever I try, I keep getting blown off. A: This is a common problem, I suppose. First of all, you will have needed to visit Belthasar one last time at the Keeper's Dome before heading to Death Peak. He will summon 3 Poyozo Dolls to assist you in Death Peak. They'll meet you there, so head off. The first area of Death Peak is the most troublesome, as it has heavy winds that can blow you off the Mt. Wait until the furious winds subside and trudge as quickly as possible to the patient Poyozo Doll waiting ahead. It'll turn into a tree after talking to it. Use it as a barrier to protect you from the harsh winds, and move on to the next tree after it abates. You SHOULD HAVE ENOUGH time to reach them. ----------------------------------------------------------------------------- Q: The Playstation ending sequence is kinda confusing? Mind explaining it? A: Yes, I do mind, but if this is what will stop you from e-mailing me, then it has to be done. The Playstation ending shows the marriage of Crono and Marle. Then it switches over to Frog, as a human, and his subsequent knighting. It never shows his face. To further prove that this Glenn is not Glenn from CC, Frog has green hair, Glenn from CC has golden blonde hair. If Magus was in your party, you'll see a brief sequence of him. It seems it's the last sequence with Lucca that's the most confusing. That baby she found is supposedly Kid, or a reincarnation of Schala. These new events lead to Chrono Cross. That's why they were added in the first place, duh! Is that simple enough for you to understand? ----------------------------------------------------------------------------- Q: I can't find the sand pit to start the Sunken Desert sidequest. What did I do wrong? A: In order to partake this sidequest, you must have told the girl in Zeal Palace to "secretly plant the sapling". If you missed that part, you can do that in the Commons village after the fall of Zeal Palace. ----------------------------------------------------------------------------- _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | XII. Contact Information | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [!][!][!] READ THIS BEFORE E-MAILING ME [!][!][!] My contribution to the Chrono Trigger community has been this FAQ, and I neither have the time nor desire to regurgitate information from this FAQ and pass it on as individual help. If it's not here, then I don't know. Don't bother me. You can e-mail me, but if you think you're a sly fox and try to spam my inbox with multiple duplicates of the original mail, you are a pathetic little man. I rarely reply to any mails unless I feel they are worth my time and effort. And PLEASE, DO NOT SEND ANY types of chainletters! No matter if it's a dying child diagnosed with liver disease or whatever, I don't care. Leave me out of it. Other than that, valid questions, comments, criticism, etc. are welcome. For you lazy blokes, here's a rundown on my e-mail rules: Do's: - Send me a question which cannot be found in the CURRENT version of the guide. - Be specific! I cannot stress this enough. I get tons of e-mails a day, and it will be very helpful if I can scan through them quickly. And that is when you come into play. Specify what you want, how you want it and whatever. - State the name of the game you are talking about. I do not have psychic powers! - Check the newest version of the guide before e-mailing me! And READ it! I will not answer you otherwise. - Try to put your English skills to good use (good grammar, spelling, etc.) - Drop a line telling how good my FAQ is. ^_^ Don'ts: - Ask a question that has already been explained in the guide. All you need to do is peruse it. - Send me any help on the walkthrough. - Request that I send you an updated version of my FAQ. The answer will be no. Just check GameFAQs.com or other sites that have my FAQ! - E-mail me with something stupid. - Type in all CAPS or in PRETTY COLORS like yellow. That's just blinding. - Send me an e-mail in another language. I may or may not understand it, but I will ignore you nonetheless. - Ask me to be your friend! - Send me something just to annoy me. CHAT NOTICE: Please DO NOT add me to your list and then ask "Who are you?". If you're going to add me to your list of wonderful buddies, please note that I'm that insane MGS2 author, or whatever the hell you need to remind you. I'm just so sick of getting that all the time. You either add me and know who the fuck I am, or I block you. It's simple, really. E-mail: narnia_M3@hotmail.com MSN Messenger: see above ICQ: 70967247 _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | XIII. Legal Stuff | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The unofficial Chrono Trigger strategy guide created June 27, 2001 is © 2001- 2002 AdrenalineSL. All rights reserved. All rights reserved including the right of reproduction in whole and in part in any form. Playstation and Playstation logos are registered trademarks of Sony Entertainment of America, Inc. Chrono Trigger and the Final Fantasy Chronicles collection are registered trademarks of Squaresoft Inc. The author of this document is in no way affiliated with Sony Entertainment of America. You may not place this document on your website or reproduce it in any way without the author's consent. This Chrono Trigger FAQ/Walkthrough was written by AdrenalineSL, who holds all copyright for this document, in whole and in part. This guide may be used for private and personal use only. You may not permit anyone under any patents to reproduce it, in part or in whole, or use it for profitable purposes. All content within this file is owned and created by Stephanie Lee. Should you attempt to infraction under the fallacy that you are right, it must be said straight out that you are a moron. This guide may be distributed freely assuming everything within this file is fully intact and I receive my proper credits. It may not be distributed for profit or any means of economical gains. Please do not modify or swindle this FAQ in any way, even if you find errors, wildly inaccurate information, grammatical idiocy, et cetera. Get it? Get it?! Get that clear, you thief. Think before you steal. DISCLAIMER: Chrono Trigger, the Chrono Trigger logo and all related characters are copyright and property of Squaresoft, Inc. ***************************************************************************** Webmasters- If you want to use this guide, just ask for permission. To make this known, here is a list of the official or authorized carriers of this FAQ: GameFAQs Neoseeker Happy Puppy GameShark Game Winners All other sites are FAQ stealers that do not respect copyrighted works! And if I do grant permission, I reserve the right to ask that it be removed for any reason! I also sincerely urge you to keep ALL my FAQs UPDATED! UPDATED! UPDATED! Outdated versions of FAQs are the devil! Are we clear on both terms here? Great. _____________________________________________________________________________ - / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | XIV. Outro | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ------------- Credits ------------- -Heads up to DaLadiesMan for helping me out with the guide. Help exchange and stuff. Plus, he's one of the coolest people you could ever meet online. He and his crazy CT guides helped me finish the impossible. Good lookin' out G. -JT Kaufmann and Ben Judd's Grandia II guide for the list format. Simple and easy to make and use. -Jessica Fan for helping me get most, if not all, the endings and extra stuff in the game. Thanks so much! -David Xu for helping me get (both) soundtrack lists for the game. They're so worth the money. Check it out! Thanks Davie! -ATadeo for making great guides and unconditionally helping me get my FAQs on the net. Thanks for shoving some time to help me! -marshmallow and ToastyFrog for inspiring me to write and make the best FAQs I can to my ability. I one day aspire to write as well as them. -CJayC for posting this FAQ and hosting all my other ones. Kudos for the most populated gaming site on the net. -All my friends back at home. *sniff* I miss you guys. -Carolyn for listening to me talk about my FAQs, even though she doesn't give a rat's hiney about them. -SegaShiro for being so sweet and funny! Although, he always seems to be busy with his other hoes, I still love him! ;) Is that mango in your pants or are you just happy to see me? :) -Squaresoft for finally localizing the PSX Chrono Trigger. Took you guys long enough! -Thanks to all the contributors and readers of this FAQ! -And last, but definitely not the least (I'm superior), me for putting all my heart and effort into this guide. You're welcome. I might need to apologize for the somewhat sexual innuendo. So yeah, this FAQ is about to bring itself to a close. _____________________________________________________________________________ ==========Closing Statement=========== _____________________________________________________________________________ I am more than exultant to have finally finished this guide. It turned out to be much better than I had expected. Please respect this FAQ and treat as you would with your most prized possession. I've put all my heart, long hours of my life, and much more into this, so it'd better make you happy. I'm always available for chat and stuff. If you choose to criticize this guide, please do it wisely. I will be more than happy to respond to valid criticism. As for the less intelligent ones (e.g. uR FAQ suX! U sucK! UR a *****!), those will be laughed at and ignored. Honestly, you must have better things to do than send me that utter crap. To those people who have sent me endless e-mails about other things and I've never replied, please don't think I'm ignoring you. I highly appreciate your input and praise, but I just don't have the time to reply to every single e-mail. Although, you may not hear from me know that I'm greatly appreciative of your comments that help motivate me to do better. Ok, I have run out of things to say, honestly. I won't keep you here anymore. This concludes my great to superific Chrono Trigger FAQ. Hope to see you in Final Fantasy X, hopefully. OK, get out. This is the end. La Terminal or something in French. La Fini. ~fin~. The End. How many times do I have to say this? -AdrenalineSL Shameless plug--Other FAQs by me: http://www.gamefaqs.com/features/recognition/8212.html ============================================================================= MUCHAS GRACIAS!! ============================================================================= /^ ^^ /// / // ^ ^ /O%G%/t( ///// O(@@ 6@e /RG(t////~t%K^/ //^/ DeFtones @#(((^ ^//~6K%^^^^ R@G%/~ //(CK@ @@B6((~/ ^^^~/~t%@ @@R6((~((/%/~(/CO@ / @@GC%GtC~/~((tte@@^ /@QGCCtCCt%tCCQQR@@/^^/ RBC%tCCGGC/GCeR@@@///// (#O((%%CGG#KKR@BB@et/~// et(/tt(K@@#K#eGGOQet//// C~/(((OB#OGC%6eGGKGGC(/// ^^ % /(OKeC%tCC6C6666OG%~// / / ^(t/~%G6(tC%(%tC%%C6%%/////// ^ ^%/(%KCC(((%((/(/(~// //^//~// C/%R@(t(/^ ^^ / / /// ^/^(t#@(((/^ !~AdrenALiNe~! ^%%@@(~/~/^ ^ ^//^// / /(//////// ^ / / R~%G^C~Gt~/^ ^ // ////// / ^^^///////G/ ~/ ///^ /// ^//^/// / / /^ / ^//// /// _Adrenaline_ Deftones 1995 ------------------------------------ The Unofficial Chrono Trigger Strategy Guide Copyright © 2001-2002 Stephanie Lee July 2001