Final Fantasy X-2 Walkthrough - Chapter 2 Chapter Two Mission One
When you are back in control of
Yuna, go to the bridge and talk to Shinra about the sphere. It will show you a
short scene of what the sphere holds. When it stops playing, go and talk to
Brother and you will receive the Al Bhed Primer XXII. Another scene plays while
Brother freaks out and says he wants to give the sphere back. As you exit the
bridge to get changed, Brother says that he picked up some hitchhikers. Ride the
elevator up to the Cabin and head down the hall to meet them. Talk to all of
them and the last one will ask if you want to hear them play. Tell them you are
singing tonight and the barkeep will enter the hall. Talk to him and he will ask
you to push them into the elevator. Tell them you can push all night and then
push each member into the elevator. When all three are all the way in the
elevator a long scene will play.
When you wake up head down to the engine
room to raid the treasure chests and then back to the bridge and talk to
Brother. He will ask you where you want to go and you will have a choice of
either Mushroom Rock Road or Bevelle. Pick either since they will both lead you
back to the ship eventually after a long scene. When you get the call to go back
to the Celsius it turns out that Leblanc and her thugs stole the fragmented
sphere and left you Leblanc's sphere. Now the mission starts to get three of
Leblanc's syndicates costumes to disguise yourself to get into Leblanc's
mansion.
Head up to the bridge and talk to Buddy. He will tell you that
there are no leads on the uniforms but Guadosalam will appear as a new hotspot
on the map. Make that your next stop. Walk around the area and talk to everyone
you see. None of the guards will let you enter the mansion and a few people will
mention that some guards have gone off to the Djose Highroads and a desert. Head
back to the ship and pick which place you want to go. Since Djose is the
easiest, let's go there first.
When you get there, there will be a line
up of people on the right and a few people mulling about the area. Talk to the
people as the line will eventually get shorter. When the line is gone, enter the
small hut and talk to the person inside. Tell him you want to dig and he will
give you access to the temple. Exit the hut and enter the main doors in front of
the temple. When you enter, Gippal will talk to you and you will get the Al Bhed
Primer IV. Head out of the temple and south of where you entered the area.
Talk to Gippal on the bridge and a scene will play where he tells you to
give a Letter of Introduction to a woman in the Bikanel Desert. When he is done
talking, grab the potions out of the chest and continue south along the bridge.
Talk to the people along the way and they will tell you some oddly dressed
people are ahead of you. When you come to the split in the path with some goons
hanging out, go west and you will come across some girl guards talking about the
mission sphere. A mission starts here to grab the sphere and their
costumes.
Continue along the path that you are still on and eventually
you will come across a sphere lying behind a rock. It is Yuna's special
dresssphere "Floral Fallal" and the Unerring Path Garment Grid. When you turn
around, Ormi and Logos have returned along with a female Goon. Fight them and
defeat them to receive the Syndicate Uniform.
Now that you are back
aboard the Celsius, save your game and stock up on any supplies you may need.
When you are ready, go talk to Buddy and pick the Bikanel Desert Hotspot to
travel to. When you reach the desert head to right a few steps and talk to
Nhadala. Show her the letter and she will tell you to go talk to the pilot who
is to the left of her. After you talk to him once, talk to him again and he will
ask where you want to go. Select the Oasis and the mission starts.
When
you reach the Oasis, walk forward and you will come to a sphere lying in the
sand. Pick it up and it will be Rikku's "Machina Maw" special dresssphere. When
you get it another battle will start with two Fem-Goons this time and Logos.
This battle is a lot easier then the battle you just had with Ormi and Logos
since Ormi is not present. When the three are defeated you will receive another
Syndicate uniform and the Hour of Need Garment Grid as well. After the battle
you will be back aboard the Celsius with one more destination to grab a
uniform.
Next stop is to return to Mt. Gagazet. When you land on it, talk
to Kimarhi and he will tell you that he has looked all over for a sphere but
couldn't find it, although there was one place he didn't look, the Scar of Fayth
and there are signs of other sphere hunters around. That would be the third
uniform we want. The quick and easy way up the mountain is to take the
teleporter to the mountain trail and follow the path upwards to the red arrow on
the map. Talk to the man there and continue along the path through the area with
columns lines up to the next red arrow. When you make your way around the corner
you will see a Fem-Goon hopping up the mountain and the mission to get her
uniform will start.
Start climbing up the ledges and enter the cave on
the right. Follow the tunnel around and across the stones to another cave
opening. Continue your way up some more ledges and you will see the Fem-Goon
just ahead of you. Instead of following her, go up the ledges and make your way
to the right when you reach the top. Walk through an opening and the girls will
be above the Fem-Goons below. Ormi will interrupt the girls and all three will
rush off when the ledge you are on collapses. You grab a uniform they left
behind and are ready to head back to the Celsius. Make your way down the path
and save at the sphere. Take a few more steps down the path and the girl goons
will appear wanting the uniform back. Take them out and head up the next few
ledges to run into Ormi. Defeat him the same way you have in the past and that
will end the mission.
Mission Two
Now that you have all three
uniforms, you will be able to sneak into Leblanc's mansion undetected and get
the sphere. Make your way to Guadosalam and walk up to the red door to start a
scene. Change your clothes to the uniforms and enter the mansion to start the
mission. After the scene, Leblanc will go up the stairs. Enter the door right
beside you and Logos and Ormi will tell you to go up to Leblanc's "chambre".
When you get there you will need to satisfy Leblanc until she falls asleep. When
she does, Logos and Ormi enter and tell you to check the switch in the living
room. Go down the stairs to the room there were in previously.
Walk to
the back of the room and beside the left door will be a panel with a switch in
it. When they press it, the secret passage is revealed and they change back to
their regular clothes. Take a few steps forward and Ormi will appear again.
Fight him and a Goon and continue down the hall. Save at the sphere and enter
the door ahead of you to get Heady Perfume from the chest. Exit the room and
continue going east through the hall. At the end of the hall you will come to
another room which holds the sphere. Pick it up and watch it and you will have
the Crimson Sphere 10. After you watch the sphere movie, Logos and Ormi enter
and you have to fight them for the billionth time.
After you defeat them,
they run away as an alarm is going off telling you that the booby traps have
been set. Head North when you exit the room and follow the hallway to a corridor
with a dead end and gaps that you can jump into that have switches on the walls.
In the first gap will be switch #2. Press it and then head to the next gap which
will have switch #3. After you press those, hop back up and head to the end of
the hallway. Some spikes will pop out from the wall and come towards you. Do
nothing and let the spikes come. A scene will start and you will appear in
another hallway where switch #1 is directly to your left. Press it and hop down
through the opening. (I ran away from the spikes the first time and I could not
get back up into the hallway where the #1 switch was again. I had to restart a
saved game, so let the spikes come at you and don't move when they
do).
Go to the end of the hall where the spikes came out of and there
will be a switch on the wall. Press it and an opening will appear to the left.
Head through the new hallway and you will come to a large round door. Head east
to save your game before heading through the door. When you are ready, enter the
round door and square off against guess who.
Boss: Leblanc, Logos and Ormi
The three of these together can be pretty bad news this time around.
They still use their same attacks but ganging up on you makes it seem that much
more powerful. Use a special sphere here if you need to at least to take out one
of the three syndicates. When one of them is no more the other two are much
easier to deal with. Either Logos or Ormi should be first to go. Ormi does the
most damage, but Logos will kill your status with his Russian roulette attack.
Pick one to gang up on and make sure you have a white mage to keep up with the
healing. If you are having troubles hitting Logos, I always used the Trigger
Happy attack on him and it never seemed to miss. After Logos and Ormi have been
defeated, turn all your attention on to Leblanc. With the three of you pounding
on her, she isn't difficult to beat at all.
After she is finished off, a
scene starts and explains the broken sphere and where you are off to
next.
Mission Three
Now the girls are off to Bevelle with the
syndicate in tow. When you land there will be a scene. After it is over the
mission starts and you are off to find the Vegnagun under the streets. Talk to
the old man on the right and he will ask you if you want to use the lift. Say
yes and it will take you to another part of Bevelle. Go north on the map and
then west. Enter the door with the blue lights around it and you will be inside
where there are more than a few people mulling about. Talk to them and they will
tell you to be careful of the soldiers since the praetor is missing.
Go
into the hallway on the east side and enter the room there. Hop up on the altar
and you will see a door will open. Head out into the main room and this time go
down the west hallway. In this room you will see the door that opened and can
hop up into the opening. Do so and there will be two lift controllers in here.
Operate the right one and it will tell you the destination of the central lift
has changed. Go back out into the main room and go directly north to hop in the
lift. Instead of going up, this time it will take you down.
After a short
scene, make your way long the walkway going north, west, north up the ramp and
then, east to another lift. When you get off it, make your way east to an
Antechamber and a save sphere. Save and talk to the Hypello if you need to and
grab the chocobo feather from the treasure chest before you enter the door way.
When you are ready, enter and the three girls will hop down a hole to the ruins
below. When you land, apparently the Syndicate was always with you and they will
cover the exit as you move. Head all the way west and there will be a console
there that will tell you to disable the security manually. To do so, you will
need to activate the blue towers and not the red ones. Go all the way to the
east and Yuna will hop on a chain and slide down to the platform below.
When you land, two large robots known as Yac-13's arrive and fight you.
They aren't tough at all and regular attacks with warrior spheres will take them
out as long as you have one girl as a White Mage praying. Now you will need to
disable the security at the towers with the blue lights in front of it. Walk up
to each of the three towers with the blue lights and you will have to battle an
YSLS-Zero. If you go up to a tower with out the blue lights you will have to
battle an YSLS-99. Neither of them are all that tough especially if you use
Rikku's special sphere Machina Maw. When you activate the third and final blue
tower, Precepts Guard will emerge from the opening in the center of the room and
attack.
Using Yuna's Special Sphere or Rikku's special sphere Machina
Maw and the guard is easy as pie but only the party member whose special sphere
you are using will get the experience points from the battle. You may have to
heal once or twice but that should be about it for the battle. For the first
part of the battle he can be a bugger since he likes to cast Death to kill off a
member quickly. Other than that, he really isn't too tough other than his Demi
attack which will nail everyone for roughly 300. If you don't want to use the
special sphere, have two warriors and one white mage. Have the mage cast shell
and protect and have the two warriors hack and slash at him. Heal when needed
and the precept will eventually fall.
Each time you light up a red light
tower, you will be in a battle with a YSLS-99 and at the third and final tower
you will face Georapella. As long as you have Reflect handy, he is another push
over. He always attacks with elemental spells which are easily reflected back at
him. If you don't have a White Mage that has learned in then you may be in a bit
of trouble since it loves to cast these spells at you over and over. If you
haven't gotten reflect just yet, I would recommend leveling up a bit before you
take him on.
In the main area of the room there is a pit with ledges that
appear after each tower is beaten. There are also two opening down in the middle
that you can enter. To get to the bottom opening it takes a long time and a lot
of battles.
You need to light up the red towers and then fight at the
Blue Towers to move the ledges over. Each battle will move a ledge over one
space, so to move the very bottom ledge, you will have to light up the red tower
to the right of the blue tower with the broken chain behind it, and then fight
the Precepts Guard 5 times to move the ledge to the bottom opening. To move each
ledge into position, you need to light up a red tower and fight the blue tower
beside it until the ledge is in place where you want it. Like I said, it takes a
very long time to get all 6 ledges into position and all you will receive from
the bottom opening is a ribbon accessory which stops all abnormal statuses on
one character.
When the first three ledges are in place, hop down and
enter. If you like, before you enter the opening you can climb up the chain that
you slid down at the start and make your way back up to the save sphere and save
your game. I would suggest doing that and also checking out the rest of the
chains behind the other towers in the room. Some other ledges hold chests as
well as other robots to battle. Also if you like, you can hang out in this
chamber and keep on fighting the precept guards and Georapella's to gain level
rather quickly. When you are ready, hop down the ledges in the middle of the
room and enter the first opening. Follow the hallway around and over the blocks.
Pop open the chests for ether and other goodies and make a right at the next
hallway. Follow it to the open gap and step on the edge at the middle. The block
will turn and a lift will appear. Hop on and go to the other side. Go to the end
of the hall and outside to open the chest.
Head back in, across on the
lift and down the hall to the left side where you went right earlier. Follow the
hallway around until you come to a gap that you can't cross and two pillars on
each side. Climb one side and the pillar will drop a bit. Climb the other side
and it will drop a bit more. Hop across to the ledge that should be in reach now
and follow the walkway to the end. After the scene plays, make your way to the
right and pass Logos and Ormi to a chest that contains some Phoenix Downs. Head
down the walkway just before it to enter a corridor.
When you get to the
end, there will be a wall of pillars that fall away and reveal 3 lifts. Take the
left lift and you'll be in a room with a chest and a lift at the far end. Also
in the room are two blocks you can climb on top of to active a bridge to the
lift. Climb on both blocks and head for the passage directly south from the
block that is farthest from the lift. There will be two more lifts there. Take
the right side lift and it will raise you up to where you just were. Hop down
the center south passage again and this time ride the middle lift back up to the
top. Now go to the right and take the middle lift there. That will take you up
to another block that you can climb on. Do so and you will see some pillars
rise.
Head back on the lift to get back down into the room with the two
blocks and head for the passage to the left. Hop on the lift there and it will
take you to another lift in the center. Jump on it and it will take you to
another block you can climb on. This switch will rise up more pillars. Head back
down the lift to the main room and then onto the lift at the far end. When you
get off, there will be a save sphere there to use. Do so and you will see where
the pillars were that raised. Hop over them to get the treasure chest that holds
the Dark Knight Dresssphere. This dresssphere hold some heavy fire power that
you will need later on during the game. Use this sphere often and build up its
abilities. Make your way back up to the main path and follow it across to the
other side. A short scene plays and you will end up fighting
Baralia.
Boss: Baralia
He, just like many of the enemies so far
seems to be a lot tougher then they really are. He will heal himself a lot as
you continue to kick his ass, but as long as you have shell and protect cast on
yourselves, which you should start every fight with, then he won't take any time
at all to beat. Keep your mage casting prayer while the other two use warrior or
Dark Knight to slice and dice him up. If he uses his attack to rob your mage of
all her magic, have her quickly change to another sphere and continue to let him
have it. When he is dead, Paine takes off around the corner and you are to
follow her. Enter the next room and another scene plays with the end boss for
the mission.
Boss: Bahamut
Well there doesn't seem to be a
Vegnagun here but there sure is a huge ass Aeon to deal with. He can sure take a
beating as well as give it so get set in for a long fight. Have the White Mage
cast Shell and protect right off the bat and have the Dark Knight warriors
casting darkness against him. It sure does seem to do a lot of damage but it
robs you of life as well. If that isn't your style and don't want to give up the
health points and just want to use normal warrior, then armor break seemed to do
the most damage to him until you run out of MP. He has two major attacks that he
uses, Impulse and Mega Flare. Impulse actually seems to do the same amount of
damage as Mega Flare, but the flare is a lot more intimidating and gives you a
countdown as to when he is going to launch it against you. Keep the mage praying
and casting cura when someone gets really low but that will probably only happen
four or five times during the entire battle. Don't let up on Bahamut and he will
eventually fall to end the second chapter.