Final Fantasy X Overdrive Modes
I believe most or if not all of you already know how to use overdrives so I
won't explain how it works or anything that concerns basics. Anyway, here's
a list of the available overdrive modes that you can set for use on your
characters.
Overdrive Modes ListMode Name: Stoic
Description: Overdrive meter charges when character receives damage.
Requirement: None; Default
Notes: This mode is most ideal when you are fighting strong enemies,
particularly the Dark Aeons, since their attacks deal massive
damage. Thus, your meter is always full.
Mode Name: Warrior
Description: Overdrive meter charges when character damages an enemy.
Requirement: Allow a character to receive damage from an enemy.
Notes: none for now
Mode Name: Comrade
Description: Overdrive meter charges when allies take damage.
Requirement: This mode is learned automatically as your party receives damage
from an enemy
Notes: Mode is useless especially when a character fights alone.
Mode Name: Slayer
Description: Overdrive meter charges when character defeats an enemy.
Requirement: Allow a character to defeat as many enemies as possible.
Notes: This mode is the best possible substitute for Entrust.
(Instant overdrive is very possible)
Mode Name: Hero
Description: Overdrive meter charges when character defeats strong enemies.
Requirement: Allow a character defeat strong enemies.
Notes: You can easily learn this mode if you fight often in Omega
Ruins.
Mode Name: Ally
Description: Overdrive meter charges on character's turn.
Requirement: Let character have more turns during battle. (cast Haste)
Notes: Meter charges very slowly, not that useful.
Mode Name: Daredevil
Description: Overdrive meter charges when character's HP is critical.
Requirement: Fight with character's HP at critical
Notes: None for now.
Mode Name: Tactician
Description: Overdrive meter charges when character inflicts status ailments
on an enemy.
Requirement: Allow character to use status attacks more often.
Notes: None for now.
Mode Name: Avenger
Description: Overdrive meter charges when a party member gets KO'd.
Requirement: Your party should get KO'd more often.
Notes: Ideal for fights in which you get killed pretty often.
(battles against Wendigo and Defender X)
Mode Name: Sufferer
Description: Overdrive meter charges when character is inflicted with status
ailments.
Requirement: Allow character to suffer from status ailments as much as
possible.
Notes: None for now
Mode Name: Victor
Description: Overdrive meter charges whenever your party wins a battle
Requirement: Fight and win as many battles as possible.
Notes: None for now
Mode Name: Victim
Description: Overdrive meter charges when hit with status attacks.
Requirement: This is learned automatically, but it will take some time.
Notes: If you want to learn this mode faster, hit yourself with status
attacks.
Mode Name: Coward
Description: Overdrive meter charges when party runs away from battle.
Requirement: Flee from battle more often.
Notes: None for now
Mode Name: Solo
Description: Overdrive meter charges when character fights alone.
Requirement: Have your other 2 characters escape from battle.
Notes: None for now
Mode Name: Dancer
Description: Overdrive meter charges when character successfully evades an
opponent's attack.
Requirement: Allow character to evade attacks from enemies.
Notes: This mode is difficult to learn so it is strongly recommended
that you have the Evade & Counter ability.
Mode Name: Healer
Description: Overdrive meter charges when a character heals an ally.
Requirement: Allow character to use curative magic and items more often.
Notes: None for now
Mode Name: Rook
Description: Overdrive meter charges when character magically blocks attack.
Requirement: Cast Protect magic on your characters to block physical attacks
from enemies.
Notes: None for now.