Final Fantasy X Walkthrough - Mount Gagazet - The Caverns and Trials
Important Items: Nothing
After a movie scene of Tidus touching the Fayth, he gets into a dream. Head
north onto the ship. Head through the green door on the deck. Inside, Tidus sees
the Fayth that has been with him since the beginning. And here is where Tidus
learns the truth of everything that happened. Follow the Fayth and keep talking
with him until Tidus wakes up. But what just happened? Turns out that Tidus is a
dream, so is Jecht and Zanarkand altogether. There was a war between Bevelle and
Zanarkand many years ago, but Zanarkand didn't stand a chance. The summoners of
Zanarkand became the Fayth, and summoned Tidus, Jecht and all of Zanarkand into
a dream where they could live. When Sin attacked, Tidus somehow got back into
the real world as a dream. And the last thing that the Fayth tells you is if you
will let them rest. But if you let the Fayth stop dreaming then Tidus wouldn't
exist at all. Oh well, Tidus takes the whole incident as a dream he had and
continues forward. So why don't you do the same.
You will eventually
reach a cavern. Save at the save sphere and go the only direction you can, west.
You will reach an underwater area where only the 3 swimmers can access, thats
Tidus, Wakka, and Rikku/ Swim through and fight the tough enemies. Counter them
with Wakkas Dark Attack to keep them from nailing you. Watch out for the fishes'
attacks, which poison you.
Get to the end and prepare for the first Trial
of Gagazet. Wakka needs to hit the glowing ball in the center of two rotating
shields. Time it right and don't get nervous, you have unlimited tries provided
your PS2 doesn't melt. After completing that, grab the Lvl. 1 Key Sphere and
head back to the save sphere. Go through the new path now until you reach more
water.
Have the group swim through once again until you reach 3 lights.
It isn't really smallest goes in smallest hole, but the colored holes correspond
to a characters Sphere Grid. Send the character with an Orange Sphere grid
through the orange hole. Thats Wakka. So here is the
breakdown:
Rikku: Green Tidus: Blue Wakka:
Orange
Get the treasure that appears, a Fortune Sphere. Swim back through
the river you just came from and take the new path opened up to you on the east
side. Swim through a small river to reach a Return Sphere and Recovery Ring. The
Sphere is a great help on the sphere grid letting you Teleport to areas you have
been to. Return back to the area you came from. Go to the west until you reach a
Star Armgaurd and head back to the area you came from. Go north and take the
left path there. When you reach the top a conversation begins. Afterwards, head
to the save sphere and save. Get ready for an easy fight.
Boss: Sanctuary Keeper
HP: 40,000, AP: 16,500, Steal: Turbo Ether Enter the
fight with Auron, Wakka/Kimarhi, and Yuna. Have Yuna cast reflect on the boss.
That will cause it to reflect its healing spells onto you. Also use Armor Break
to do double damage. Switch out Yuna for Tidus and start attacking. The beast
will try to heal itself, only to end up healing you. After trying that a few
times though, it gets the idea. It will then cast reflect on one of your
characters to bounce healing onto itself. At that point, you need to Dispel the
reflect off you, or switch out the character. Every time you lose a character,
just Phoenix Down, don't bother healing. Just keep attacking it. The boss only
has a few moves:
Photon Wings: Casts Curse (no overdrives), and
other effects. Deals 1000+ damage Mana Breath: Deals 4300 damage to
one person. Just revive the fallen Attack: Deals about 1200 damage.
Ignore it Tail Sweep: Deals about 1200 damage and delays your turn.
Wakes up everyone. Curaga: Cures 9000+ HP
He starts the battle
with Photon Wings, which is the most annoying attack. As long as your HP does
not dip below 1100, your ok. The tail sweep is good when Photon Wings put your
whole party to sleep. Just keep attacking it and its gone in no time. Almost to
the end of the game! |
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