| Augment |
LP Cost |
Effect |
Priority |
Acquire When? |
| Swiftness (x3) |
30/50/80 |
Reduces the charge time of all actions by 10% |
All characters |
As soon as possible |
| Gambit Slot (10) |
15-100 |
Adds a Gambit Slot |
All characters |
Progressively as you gain new Gambits |
| Spellbound |
30 |
Increases the duration of positive status effects by
50% |
All characters |
As soon as possible |
| +HP (x5) |
30-155 |
Increases the character's max HP |
All characters |
As soon as possible |
| Headsman |
30 |
The character gains MP by defeating foes |
Damage dealers and tanks |
Once you begin using Magicks more frequently |
| Martyr |
30 |
The character gains MP by taking damage |
Tanks (especially if you cast Decoy on them) |
Once you begin using Magicks more frequently |
| Inquisitor |
30 |
The character gains MP by dealing physical damage |
Danage dealers and tanks |
Once you begin using Magicks more frequently |
| Shield Block (x3) |
25/45/75 |
Increases chance to block with a shield by 5% |
Tanks and characters that regularly use shields |
As soon as possible |
| Battle Lore (x5) |
25-120 |
Adds 1 to the character's strength |
Damage dealers and tanks |
When you feel that a party member will benefit from the Strength
boost |
| Brawler |
90 |
Increases Attack Power when fighting empty-handed |
Characters who you would like to operate as bare-knuckle specialists |
Only if you decide to have a party member regularly engage in
unarmed combat |
| Channelling (x3) |
30/50/80 |
Reduces MP cost of Magicks by 10% |
All Magick users |
As soon as possible |
| Magick Lore (x5) |
25-120 |
Adds 1 to the character's Magick Power |
Spellcasters and support characters |
When you feel that a party member will benefit from the Magick boost |
| Warmage |
30 |
The character gains MP by dealing Magick damage |
Spellcasters |
Once you begin using Magicks more frequently |
| Potion Lore (x3) |
20/35/70 |
The character restores more HP when using Potions |
Any Character |
When you need to use items instead of curative Magicks |
| Ether Lore (x3) |
20/35/70 |
The character restores more MP when using Ethers |
Any Character |
When you are using MP at a rapid rate during battles |
| Phoenix Lore (x3) |
30/50/90 |
The character restores more HP when reviving an ally with Phoenix
Downs |
Any Character |
When you need to use items instead of curative Magicks |
| Remedy Lore (x3) |
20/30/70 |
The character removes more status ailments when using Remedies |
Any Character |
When you need to use items instead of curative Magicks |
| Adrenaline |
65 |
Doubles the character's Strength when they are HP Critical |
Tanks and damage dealers |
As soon as possible if you want to use the "HP Critical Technique"
(see below) |
| Last Stand |
70 |
Doubles the character's Defence when they are HP Critical |
All characters |
As soon as possible if you want to use the "HP Critical Technique"
(see below) |
| Spellbreaker |
65 |
Doubles the character's Magick Power when they are HP Critical |
Magick users |
As soon as possible if you want to use the "HP Critical Technique"
(see below) |
| Focus |
70 |
Doubles the character's Strength when their HP is full |
Tanks and damage dealers |
As soon as possible if you want to use the "HP Full Technique" (see
below) |
| Serenity |
70 |
Doubles the character's Magick Power when their HP is full |
Magick users |
As soon as possible if you want to use the "HP Full Technique" (see
below) |