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Final Fantasy XII License Board - Magicks



There are five different types of Magick (White, Black, Green, Time and Arcane) and all of them must also be purchased from merchants. A more in depth listing of the individual spells can be found in the Inventory section.

While all characters should aspire to own basic spells such as Cure, Raise and the three basic elemental Magicks, for a large part of the game you will be concentrating on giving the more powerful spells to your dedicated spellcasters. Also, don't worry about unlocking Licenses for Magicks that you haven't yet bought from merchants. Use the extra LP on Augments.

License Name LP Cost Spells Unlocked
White Magic 1 15 Cure, Blindna
White Magic 2 20 Vox, Poisona
White Magic 3 30 Cura, Raise, Stona
White Magic 4 35 Esuna, Regen
White Magic 5 45 Curaga, Dispel, Cleanse
White Magic 6 50 Curaja, Dispelga, Arise
White Magic 7 55 Holy, Esunaga
White Magic 8 105 Renew
Black Magic 1 15 Fire, Thunder, Blizzard
Black Magic 2 25 Water, Aero
Black Magic 3 35 Fira, Thundara, Blizzara
Black Magic 4 40 Bio, Aeroga
Black Magic 5 45 Firaga, Thundaga, Blizzaga
Black Magic 6 50 Shock, Scourge
Black Magic 7 70 Flare, Ardour
Black Magic 8 120 Scathe
Green Magic 1 25 Protect, Blind
Green Magic 2 30 Poison, Shell
Green Magic 3 35 Silence, Sleep
Green Magic 4 40 Oil, Toxify
Green Magic 5 45 Silencega, Blindga
Green Magic 6 50 Bravery, Faith
Green Magic 7 105 Sleepga, Shellga, Protectga
Time Magic 1 20 Slow, Immobilise
Time Magic 2 25 Disable, Reflect
Time Magic 3 30 Break, Warp
Time Magic 4 35 Bleed, Balance
Time Magic 5 40 Float, Haste
Time Magic 6 45 Countdown, Stop
Time Magic 7 110 Reflectga, Slowga, Hastega
Arcane Magic 1 25 Dark, Berserk
Arcane Magic 2 30 Confuse, Gravity
Arcane Magic 3 40 Decoy, Drain
Arcane Magic 4 50 Syphon, Vanish, Darkra
Arcane Magic 5 60 Death, Bubble
Arcane Magic 6 70 Vanishga, Reverse
Arcane Magic 7 105 Graviga, Darkga



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