Final Fantasy XII Walkthrough - Tchita Uplands & The Sochen Cave Palace
Tchita Uplands
Trek all the way east to the exit leading to the Sky Trail. The Coeurl is
also weak to ice, so again the Icebrand comes in handy. Anyway, continue to
the Chosen Path via the bottom-right exit. Talk to the Archadian Wayfarer
and accept his hunt bill. (Note that it will not be added to the Clan
Primer.) He'll then give you the Soul Ward Key. Save and head east to the
next area.
Keep moving east along the left side of the cliff to reach the exit leading
to the Fields of Eternity. There, go northwest to find the cave entrance.
Inside, head north and use the Soul Ward Key on the door at the end. Also,
make sure your party has enough MP to execute Quickenings before opening
that door.
Sochen Cave Palace
Boss: The Mandragoras
This battle involves 5 different creatures: Mandragora Prince, Onion Queen,
Topstalk, Alraune King, and Pumpkin Star. They each have 9069 HP, and all
have Haste on. Immediately activate Quickenings once all 5 of them are
within range, and close together. Have each of your characters target
different enemies for their Quickenings. Also, try to trigger a final attack
at the end of your Quickening chain. Inferno and Torrent are the easiest to
execute (Rank 1 x3, Rank 2 x2).
Take some time to run around the room to restore some MP. Exit through the
doors on either side. At the Acolyte's Burden and head north. The save
crystal here is actually a Crystal Bug, so defeat it first, and then save.
Proceed through the east door to the Mirror of the Souls.
The map urn is located in the small alcove at the southeast-most corner of
this area. Continue north past the Falls of Time and Destiny's March, to
reach the Hall of Shadowlight where a boss awaits.
Boss: Ahriman
HP: 62149
LP: 28
Weakness: Holy
Steal: Maduin Gear, Sky Jewel, Death Powder
Start off this battle with Quickening chains from your reserve party. Swap
back your main battle party afterwards. Holy Motes and curative spells
(especially Curaga) work well against this boss. Now, cast Berserk on your
strongest fighters, and watch them destroy Ahriman. Healers should stay back
and cast Cura or Curaga if necessary. (Set your gambits to Ally: Any HP <
50% -> Curaga.)
If you don't have Berserk magick, just use Bacchus' Wine. Berserked
characters are immune to most negative status effects, so don't worry about
that too much.
Equip Jackboots accessory to ward off Immobilize. Cast Esuna to remove the
said status. Make sure you have plenty of Smelling Salts and Antidotes in
stock as well. Lastly, learn the Augment ability Remedy Lore 3. It allows
the Remedy item to remove Doom, Stop and Disease status effects.
After that battle, cast Libra before leaving through the east door. Though
you might want to run around the boss room to recover some MP. At the
Temptation Eluded, avoid stepping on the explosion traps (which is visible
only if Libra is activated.) Follow the path, while defeating the Strikers
(weak against wind), and Imps (weak against Ice) along the way.
Head north to the next room when you reach the open space. Here, go around
south to spot a lift. Press the nearby switch to activate it. Save at the
top floor, and continue north out the stone door towards Old Archades.
|
|