Final Fantasy XIII - Magic Abilities
Commando Abilities
Ruin: Deal non-elemental magic damage to target.
Cost: 1
Users: L, SN, SA, V, H, F
Ruinga: Deal non-elemental magic damage to targets within a wide radius.
Cost: 3
Users: L, SN, SA, V, H, F
Ravager Abilities
Fire: Deal fire damage to target.
Cost: 1
Users: L, SA, V, H, F
Fira: Deal fire damage to targets in range. Staggered targets take more damage.
Cost: 2
Users: L, SA, V, H, F
Firaga: Deal fire damage to targets within a wide radius.
Cost: 3
Users: SA, V, H
Blizzard: Deal ice damage to target.
Cost: 1
Users: L, SN, V, H, F
Blizzara: Deal ice damage to targets in range. Staggered targets take more damage.
Cost: 2
Users: L, SN, V, H, F
Blizzaga: Deal ice damage to targets within a wide radius.
Cost: 3
Users: SN, V, H
Thunder: Deal lightning damage to target.
Cost: 1
Users: L, SA, V, H, F
Thundara: Deal lightning damage to targets in range. Staggered targets take more damage.
Cost: 2
Users: L, SA, V, H, F
Thundaga: Deal lightning damage to targets within a wide radius.
Cost: 3
Users: L, SA, H
Water: Deal water damage to target.
Cost: 1
Users: L, SN, V, H, F
Watera: Deal water damage to targets in . Staggered targets take more damage.
Cost: 2
Users: L, SN, V, H, F
Waterga: Deal water damage to targets within a wide radius.
Cost: 3
Users: SN, H, F
Aero: Deal wind damage to target and temporarily stun it.
Cost: 1
Users: L, SN, SA, V, H, F
Aerora: Deal wind damage to targets in range, tossing them up and drawing them in.
Cost: 3
Users: L, SN, SA, V, H, F
Aeroga: Deal wind damage to targets within a wide radius, drawing them up into a tornado.
Cost: 5
Users: SA, H, F
Saboteur Abilities
Deprotect: Reduce target's physical resistance and deal magic damage.
Cost: 1
Users: L, SA, V, F
Deprotectga: Reduce physical resistance and deal magic damage within a wide radius.
Cost: 3
Users: L, V, H
Deshell: Reduce target's magic resistance and deal magic damage.
Cost: 1
Users: L, SA, V, F
Deshellga: Reduce magic resistance and deal magic damage within a wide radius.
Cost: 3
Users: L, V, H
Poison: Poison target and deal magic damage.
Cost: 1
Users: L, SA, V
Poisonga: Poison and deal magic damage to targets within a wide radius.
Cost: 3
Users: L, V, H
Imperil: Reduce target's elemental resistance and deal magic damage.
Cost: 1
Users: L, SA, V, F
Imperilga: Reduce elemental resistances and and deal magic damage within a wide radius.
Cost: 3
Users: L, V, H
Slow: Reduce target's ATB gauge recharge rate and deal magic damage.
Cost: 1
Users: SN, SA, F
Slowga: Reduce ATB gauge recharge rate and deal magic damage within a wide radius.
Cost: 3
Users: SN, H, F
Fog: Disable target's spell-casting abilities and deal magic damage.
Cost: 1
Users: SN, SA, V, F
Fogga: Disable enemy spell casting and deal magic damage within a wide radius.
Cost: 3
Users: SN, H, F
Curse: Lower target's odds of interrupting actions and avoiding interruption of own.
Cost: 1
Users: SN, SA, F
Cursega: Render targets within a wide radius interruption-prone and deal magic damage.
Cost: 3
Users: SN, H, F
Pain: Disable target's physical abilities and deal magic damage.
Cost: 1
Users: SN, SA, V, F
Painga: Disable enemy physical abilities and deal magic damage within a wide radius.
Cost: 3
Users: SN, H, F
Daze: Stun target, rendering it vulnerable, and deal magic damage.
Cost: 1
Users: SN, SA, F
Dazega: Stun and deal magic damage within a wide radius.
Cost: 3
Users: SN, H, F
Dispel: Remove target's most recent status enhancement and deal magic damage.
Cost: 2
Users: SA, V, H, F
Synergist Abilities
Protect: Raise target's physical resistance.
Cost: 2
Users: L, SN, SA, H
Protectra: Significantly raise target's physical resistance for a short time.
Cost: 2
Users: V, F
Shell: Raise target's magic resistance.
Cost: 2
Users: L, SN, SA, H
Shellra: Significantly raise target's magic resistance for a short time.
Cost: 2
Users: V, F
Bravery: Raise target's Strength.
Cost: 2
Users: L, SN, SA, H
Bravera: Significantly raise target's Strength for a short time.
Cost: 2
Users: V, F
Faith: Raise target's Magic.
Cost: 2
Users: L, SN, SA, H
Faithra: Significantly raise target's Magic for a short time.
Cost: 2
Users: V, F
Haste: Accelerate target's ATB gauge recharge rate.
Cost: 2
Users: L, SN, SA, V
Vigilance: Boost target's odds of interrupting actions and avoiding
interruption of own.
Cost: 2
Users: V, H, F
Veil: Raise target's status ailment resistance.
Cost: 2
Users: H, V, F
Enfire: Add fire attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H
Enfrost: Add ice attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H
Enthunder: Add lightning attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H
Enwater: Add water attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H
Barfire: Raise target's fire resistance.
Cost: 2
Users: SA, V, H
Barfrost: Raise target's ice resistance.
Cost: 2
Users: SA, V, H
Barthunder: Raise target's lightning resistance.
Cost: 2
Users: SA, V, H
Barwater: Raise target's water resistance.
Cost: 2
Users: SA, V, H
Medic Abilities
Cure: Restore target's HP.
Cost: 1
Users: L, SN, SA, V, H, F
Cura: Restore HP to targets in range.
Cost: 2
Users: L, SN, SA, V, H, F
Curasa: Restore HP to target proportional to amount of damage target has taken.
Cost: 1
Users: SN, SA, V, H
Curaja: Restore HP to target in range proportional to amount of damage each has taken.
Cost: 2
Users: V, H
Esuna: Remove target's most recently inflicted status ailment.
Cost: 2
Users: L, SN, SA, V, H, F
Raise: Revive an ally from KO.
Cost: 3
Users: L, V, H, F
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