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Final Fantasy 6

Final Fantasy 6 Review
What makes Final Fantasy 6 truly unique is the story. Not that it is
extraordinary or something special; it just is so simple and deals with so many
issues that the sophistication which is required to address all these things is
truly spectacular. Unlike other RPG games, the story does not focus on any one
person but actually features a cast of more than a dozen characters. All these
characters receive equal attention throughout the game and develop over its
course.
For a game released in mid 90’s, the game has a good character driven story and
many more features that are worth admiration. The plot is not original but what
is different is the way the story is delivered. The setting is a world,
destroyed about 1000 years ago during a legendary war which involved magic. The
after result of the war was a loss of magic, which forced people to develop
technology in order to replace magic. Emperor Gestahl decides that reviving
magic is essential to become the ultimate power. A group of rebels names The
Returners set out to save the world and end the empire.
The game play is standard as the battles still utilize the Active Time Battle
system which was followed by Final Fantasy IV. There are a little too
many battles which can get tedious, but the special powers given to each
character does make combat slightly more involved than just pressing the attach
button again and again. The artwork is spectacular and highlights the visual
presentation brilliantly. Each character is emotive with a few pseudo 3D
touches. The detailing is great whether it is the scenery or the characters
themselves. The enemy sprites are hand drawn but still manage to look great.
Musically, the game is a real delight. There is an eclectic mix of sombre melodies along with some truly unique thundering tribal beats. The music for the opera scene has been specially created though the hardware of Game Boy Advance doesn’t do real justice to the music. The music has been rearranged, so sounds different. Each track is classic and delivers great quality music appreciated by all the fans. It’s got magnificent melodies and hymns and the sound effects make some good additions. This is quite obvious during battles where the sword attacks sounds different from punch hits. That is the level of detailing which is truly remarkable. It adds a certain kind of realism in to the fighting scenes where the music makes a more powerful sound if the attack more vigorous.
For spell casting, an effort has been put in providing specific sound for each
spell type which is quite good. Even with covered eyes, you have a good chance
to guess which spell is being used. Ice spells make a crackling sound. Fire
spells provide a more boom-type sound. For the surroundings: doors sounds like
actual wood, when climbing a ladder or rope there’s this “twitch” sound, water
makes a splash sound, your buggy has a “broom” sound and there are many other
sounds worth noticing. Not all the sounds are always realistic, but those which
are realistic are enough to give life to the game.
All in all, this is a game is a must have for any Final Fantasy fan and has many interesting scenes which have been added later on and which are exclusive to Final Fantasy VI.
Plot: 9/10
Game Play: 9/10
Battle System: 7/10
Graphics: 8/10
Music: 9/10
Sound Effects: 8/10
Final Fantasy 6 Information
Game: Final Fantasy VI Developer: Square, TOSE (Playstation, Gameboy
Advance) Publisher: Super NES (Square), PlayStation (Japan - Square) (USA -
Square Electronic Arts) (Europe - SCEE), Game Boy Advance (Japan - Square Enix)
(USA/Europe - Nintendo) Genre: RPG Medium: 24 MBit Cartridge (SNES), 1
CD-ROM (PlayStation, PSOne), 64 MBit Cartridge (GBA) Platform: SNES,
Playstation, Gameboy Advance
Final Fantasy 6 Release Date
Super NES
Japan - 2 April 1994
USA - 11 October 1994
PlayStation
Japan - 11 March 1999
USA - 30 September 1999
Europe - 1 March 2002
Game Boy Advance
Japan - 30 November 2006
USA - 5 February 2007
Europe - 29 June 2007
Final Fantasy 6 Box Arts
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