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Final Fantasy VIII Walkthrough – Travelling to Timber:

Once on the world map you can save freely, which will give you an opportunity to open the magical lamp and fight Diablos.

Boss: Diablos
This bad-boy has 8000Hp and is a real toughie once he starts using his powerful physical attacks. It is useful to draw-to-cast Demi spells onto him with characters who don't use magic as this will greatly reduce his Hp and make using GF's a quicker solution to this battle, for characters that have the magic ability set, draw-to-stock Demi spells to cast repeatedly, don't worry if the Draw's fail, they will succeed eventually. Also later on it may be a good idea to have one person draw-to-cast a Demi every so often for good measure
Once the Demi flurry has ended cast double on your magic-caster and then use the protect spells you should have drawn from Grenaldo (double cast them) to protect you from his physical attacks that can take 180hp.
Don't worry about Gravaja and Demi as these cannot kill you outright so don't bother to heal until he physically attacks someone, this is a sure sign that he will repeat this action so be sure to heal and top up protect if it has worn off. With persistence and good use of GF's (and a little luck) he should go down and you'll have an all-new and powerful GF. Don't worry if you cant do this first time around or even at your current level, this can be attempted at any time when you're ready, just be sure to save first!

When you arrive at Balamb town follow the path and at the fork where you went right originally to get to the port turn left for the station. Buy some items at the kiosk (but leave 3000gil for your train ticket) and head into the station. Buy your ticket and get on the train.

Once on the train there will be a cut-scene. After this save and head into the next carriage, follow Zell into the side room for Pet-Pal's magazine and another Cut-scene in which Zell will tell you about Timber, when Selphie enters everyone will come over sleepy and you'll wake up as three new people; Laguna, Ward and Kiros.

Now you have control of these characters follow the forest path, along the way you'll come across two draw points, the first for cure spells and the second for water spells. After the second draw point, confirm on the vehicle. You'll get in and once you arrive in town go east, follow the path until you get to the hotel that can be entered via the double doors. Save, turn right and walk down a few stairs where there will be a bar with an attractive pianist playing. After a little while Julia will come over to Laguna and ask him to go up to her room so when she leaves go up to the reception desk and him where Julia's room is. When in her room they will talk for a little while and Laguna will fall asleep. When he awakens talk to Julia some more and Kiros will enter the room and inform you that your new orders have arrived. Say goodbye to her and leave the room.

Now you will wake up and will regain control of Squall, it turns out that everyone has the same characters in their dream but decide to act on it later and continue with the mission. Once at Timber, head down the station steps. A man will stop you to say, "The forests of Timber sure have changed" so give him the password ("but the owls are still around") and get on the next train.



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