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Final Fantasy IX Instruction Manual - Let's use Ability

Let's advantageously progress through fights, freely using special powers called Abilities.

A. To use Ability
You can bring out a character's hidden abilities by equipping him/her with an item, and you can use it in a form called ability. The ability that you've drawn out right after equipping an item called cannot be used; if you "master" its use by repeatedly battle with it equipped, you can use the ability even if you un-equip it (take it off). You'll choose whichever way you like- mastering an ability you want to use, or trying to use only whatever you need by switching items/abilities.

When equipping item: Abilities that correspond to the equipped item will eventually be useable. If you take the item off, that ability cannot be used.

When mastering ability: Ability that is mastered can be used freely, even if the corresponding item is not equipped.

B. How to master ability
To master abilities, you must store a certain amount of ability points (AP) that is set depending on respective ability. If you win battles with an item equipped, AP is added to the ability. The AP value can be verified by putting the cursor on the "Ability" window on the menu screen, then pressing the CIRCLE button for "Status".

1. Equip item: When you equip an item, you can check the AP value of what you want to master.
2. Win AP in battle: AP that is gained is added to various drawned abilities equally.
3. Collect necessary AP: When gauge turns red and star marks are attached, that ability is mastered.

Remember: What's different depending on character
Even if they equip the same item, the ability drawn out changes depending on the character. That's because only the ability that meets that character's hidden powers is drawn out.

The AP value necessary to master an ability is different from character to character. That's because, even with the same item, a character may find it easy to master and another may find it hard.

C. "Action Ability" is where magic and special techniques can be used
We call abilities that you can use as a command "Action Ability". To use action ability, you need MP (there are exceptions). Action Abilities are things as described below, and the type that can be used depends on the character. Again, there are also abilities that have changed names and effects during trance.

Zidane (secret technique)
It's a special technique used by thieves. They're all convenient assistance-type techniques with generally low MP cost. (Tonzura: during battle, you can escape enemy with higher rate of success).

Vivi (black magic)
It's magic used by black wizards. They center around magic that attack and cause abnormal status changes. (Fire: damage enemy by producing flame).

Steiner (sword technique)
It's special technique used by swordsmen. Techniques to lower the enemy's attack and defense capabilities are abundent. (Balance sword: by decreasing your own HP, you can cause damage to the enemy by the same amount).

D. "Support Ability" is where you can demonstrate special powers
"Support Ability" are abilities that, with proper equipment, can demonstrate effects in battle. Support ability is gained by equipping things that release the character's "Magic Stone Power". For more powerful abilities, you need higher magic stone power. You need to consider which support ability should be equipped and how they should be organized.

- Main roles of support ability
1. Prevent abnormal status
They will cancel out specific abnormal status. There are abilities that work on such things as poison and sleep.
2. Raise given damage
When attacking specific types of enemy, such as worms or magic users, you can increase damage given.

- About Magic Stone Power
The magic stone power for every character, like MP, will increase when level goes up. Again, if you take off an equipped support ability, because that part of magic stone power is retrieved, you can use it toward another support ability.

- Examples of combining Support Abilities
1. "Defend" + "Counter" + "Eye-to-eye" = increased frequency of attacks The combination that increases the frequency that you fight back with "Counter". "Defend" receives an attack for another character, and "Eye-to-eye" is an ability that increases the active rate of "Counter".

2. "Auto Potion" + "Pharmacist's Prescription" = fight safely "Auto Potion" uses potion automatically when receiving attacks, and "Pharmacist's Prescription" increases the medicine's effect by 2-fold. When you combine the two, you can decrease the likelihood of HP becoming zero.

E. How to use Ability depends on the player
If you only use abilities periodically, it's okay if you equip the item you want to use. However, to use abilities whenever you feel like it without having to equip, you have to master the abilities. How to use abilities- this game's greatest attraction- involves some maneuvering. Try to find the play style that best suits you by consulting the info below.

1. Impromptu Expediency Style (If you want to go ahead at any rate...)
In this style, you equip items that draws out abilities necessary to meet the situation. Because there's no reason to master ability, as a result the frequency of battle becomes few. Then, you must journey with many items so that you can use the item you want at any time. The main point: change equipment to meet attacks and match enemy's weak point.

2. Balanced Style (If you go orthodox...)
In this style, you master abilities that you think is convenient (for example, "Raise", "Avoid Silence", and "Warning"), and for other abilities you can use them by changing equipment. It will be important to check which ability you've mastered, and it's safe to say that this is the basic way to progress through the game. The main point: perfectly test the ability that you master.

3. Great Talent Mature Late Style (If you play very carefully and assiduously...)
In this style, you master all the ability that can be drawn from an item. Because you need lots of AP, to get the necessary frequency of battle is difficult. However, if you master it once, you don't need to equip it anymore, so later on you'll have to work less. The main point: patiently master abilities while repeating battles.

D. Advice on top of using abilities
1. Advice 1: Put "Scan" ("Raibura") to practice By using Scan, you can check the enemy's weak points. If you use abilities (magic and support ability) to attack that weak point, you can give highly efficient damage. If you do not master the appropriate ability, you should equip items that draw out that ability.

2. Advice 2: Consider combining equipped items For example, if you simultaneously equip weapons and accessories that can draw out the same ability, the AP added to that ability will be doubled and you can master the ability more quickly. On the other hand, if you don't need to master that ability, it would be better to increase the type of ability by equipping an item that draw out a different ability.

3. Advice 3: Use the shops and combination shops In towns, you can get powerful items by visiting shops and creating new ones by combining. Because it's possible to draw out new abilities, it's better to verify items as frequently as possible. As for equipping items that draw out new abilities, you should check how much AP is needed for the new ability and the usefulness of the new ability.

- Constructing through combination
In order to combine items at the combination shop, you will need (other than gils) 2 items for material. Because the 2 items will be used up, consider carefully before deciding to combine.



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