Final Fantasy IX Instruction Manual - Let's use Ability
Let's advantageously progress through fights, freely using special
powers called Abilities.
A. To use Ability
You can bring out a character's hidden abilities by equipping him/her with an
item, and you can use it in a form called ability. The ability that you've drawn
out right after equipping an item called cannot be used; if you "master" its use
by repeatedly battle with it equipped, you can use the ability even if you
un-equip it (take it off). You'll choose whichever way you like- mastering an
ability you want to use, or trying to use only whatever you need by switching
items/abilities.
When equipping item: Abilities that correspond to the equipped item will
eventually be useable. If you take the item off, that ability cannot be used.
When mastering ability: Ability that is mastered can be used freely, even if the
corresponding item is not equipped.
B. How to master ability
To master abilities, you must store a certain amount of ability points (AP) that
is set depending on respective ability. If you win battles with an item
equipped, AP is added to the ability. The AP value can be verified by putting
the cursor on the "Ability" window on the menu screen, then pressing the CIRCLE
button for "Status".
1. Equip item: When you equip an item, you can check the AP value of what you
want to master.
2. Win AP in battle: AP that is gained is added to various drawned abilities
equally.
3. Collect necessary AP: When gauge turns red and star marks are attached, that
ability is mastered.
Remember: What's different depending on character
Even if they equip the same item, the ability drawn out changes depending on the
character. That's because only the ability that meets that character's hidden
powers is drawn out.
The AP value necessary to master an ability is different from character to
character. That's because, even with the same item, a character may find it easy
to master and another may find it hard.
C. "Action Ability" is where magic and special techniques can be used
We call abilities that you can use as a command "Action Ability". To use action
ability, you need MP (there are exceptions). Action Abilities are things as
described below, and the type that can be used depends on the character. Again,
there are also abilities that have changed names and effects during trance.
Zidane (secret technique)
It's a special technique used by thieves. They're all convenient assistance-type
techniques with generally low MP cost. (Tonzura: during battle, you can escape
enemy with higher rate of success).
Vivi (black magic)
It's magic used by black wizards. They center around magic that attack and cause
abnormal status changes. (Fire: damage enemy by producing flame).
Steiner (sword technique)
It's special technique used by swordsmen. Techniques to lower the enemy's attack
and defense capabilities are abundent. (Balance sword: by decreasing your own
HP, you can cause damage to the enemy by the same amount).
D. "Support Ability" is where you can demonstrate special powers
"Support Ability" are abilities that, with proper equipment, can demonstrate
effects in battle. Support ability is gained by equipping things that release
the character's "Magic Stone Power". For more powerful abilities, you need
higher magic stone power. You need to consider which support ability should be
equipped and how they should be organized.
- Main roles of support ability
1. Prevent abnormal status
They will cancel out specific abnormal status. There are abilities that work on
such things as poison and sleep.
2. Raise given damage
When attacking specific types of enemy, such as worms or magic users, you can
increase damage given.
- About Magic Stone Power
The magic stone power for every character, like MP, will increase when level
goes up. Again, if you take off an equipped support ability, because that part
of magic stone power is retrieved, you can use it toward another support
ability.
- Examples of combining Support Abilities
1. "Defend" + "Counter" + "Eye-to-eye" = increased frequency of attacks The
combination that increases the frequency that you fight back with "Counter".
"Defend" receives an attack for another character, and "Eye-to-eye" is an
ability that increases the active rate of "Counter".
2. "Auto Potion" + "Pharmacist's Prescription" = fight safely "Auto Potion" uses
potion automatically when receiving attacks, and "Pharmacist's Prescription"
increases the medicine's effect by 2-fold. When you combine the two, you can
decrease the likelihood of HP becoming zero.
E. How to use Ability depends on the player
If you only use abilities periodically, it's okay if you equip the item you want
to use. However, to use abilities whenever you feel like it without having to
equip, you have to master the abilities. How to use abilities- this game's
greatest attraction- involves some maneuvering. Try to find the play style that
best suits you by consulting the info below.
1. Impromptu Expediency Style (If you want to go ahead at any rate...)
In this style, you equip items that draws out abilities necessary to meet the
situation. Because there's no reason to master ability, as a result the
frequency of battle becomes few. Then, you must journey with many items so that
you can use the item you want at any time. The main point: change equipment to
meet attacks and match enemy's weak point.
2. Balanced Style (If you go orthodox...)
In this style, you master abilities that you think is convenient (for example,
"Raise", "Avoid Silence", and "Warning"), and for other abilities you can use
them by changing equipment. It will be important to check which ability you've
mastered, and it's safe to say that this is the basic way to progress through
the game. The main point: perfectly test the ability that you master.
3. Great Talent Mature Late Style (If you play very carefully and
assiduously...)
In this style, you master all the ability that can be drawn from an item.
Because you need lots of AP, to get the necessary frequency of battle is
difficult. However, if you master it once, you don't need to equip it anymore,
so later on you'll have to work less. The main point: patiently master abilities
while repeating battles.
D. Advice on top of using abilities
1. Advice 1: Put "Scan" ("Raibura") to practice By using Scan, you can check the
enemy's weak points. If you use abilities (magic and support ability) to attack
that weak point, you can give highly efficient damage. If you do not master the
appropriate ability, you should equip items that draw out that ability.
2. Advice 2: Consider combining equipped items For example, if you
simultaneously equip weapons and accessories that can draw out the same ability,
the AP added to that ability will be doubled and you can master the ability more
quickly. On the other hand, if you don't need to master that ability, it would
be better to increase the type of ability by equipping an item that draw out a
different ability.
3. Advice 3: Use the shops and combination shops In towns, you can get powerful
items by visiting shops and creating new ones by combining. Because it's
possible to draw out new abilities, it's better to verify items as frequently as
possible. As for equipping items that draw out new abilities, you should check
how much AP is needed for the new ability and the usefulness of the new ability.
- Constructing through combination
In order to combine items at the combination shop, you will need (other than
gils) 2 items for material. Because the 2 items will be used up, consider
carefully before deciding to combine. |
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