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Final Fantasy XII Revenant Wings Walkthrough - Chapter 10 - Wings Eternal




Mission 10-1 - Waiting in the Wings - Womb of Feolthanos
Mission Rewards: None
Esper Type Elmnt Weak Resist
Aquarius Flying Water Thndr Water
Leviathan Melee Water Thndr Water
Raiden Flying Thndr Earth Thndr
Remora Melee Thndr Water Thndr
Salamander Ranged Fire Water Fire

This mission is not at all difficult, which is quite welcome if you had trouble completing the last one. Simply clear out the enemies and capture the summoning gates. Easy, right?


Mission 10-2 - The Abyss - Womb of Feolthanos
Mission Rewards: None
Esper Type Elmnt Weak Resist
Diabolos Flying None None None
Garchimacera Flying None None None
Odin Melee None None None
Sylph Ranged None None None
Tonberry Melee None None None
Leader Type Elmnt Weak Resist
Euma, Light Unbidden Flying Earth Fire Water
Geuse, Billowing Cloud Flying None None None
Inte, Austral Wind Flying None None None
Phea, Maelstrom's Eye Flying Earth Fire Water
Tyca, Realmcrosser Flying Thndr None None

Well for this mission, your enemy has a soul crystal and you don't. Seems unfair. Anyway, start off by taking out the group of enemies to the right and then go for the ones in the middle. The last group is diligently guarding the crystal, so send some ranged units to lure out some of the guards. This should give you the opportunity to move in and attack the crystal. So go on and do that.


Final Battle - Revenant Wings - Womb of Feolthanos
Mission Rewards: None
Esper Type Elmnt Weak Resist
Wing Wraith Melee None None None
Leader Type Elmnt Weak Resist
Feolthanos Dex Melee None None None
Feolthanos Medi Melee None None None
Feolthanos Sinis Melee None None None

The enemy levels for this mission will depend on your total game completion rate. For prebattle setup, avoid putting in melee units since they will do little good here. Focus on enlisting flying units instead, preferably Wyverns. Then put in Carbuncles as well as Bombs. For rank 3 espers enlist the most powerful one that you have, preferably Bahamut or Zodiark if you have either of them on the Ring of Pacts.

For character gambits, make sure you take the time to balance between offensive and support spells. Revive (Penelo, Llyud) and Protect or Shell (Basch) being the most important. The Holy and Comet abilities are good choices for offensive gambits.

This mission consists of 2 parts. For the first half, take out all the Wing Wraiths first before aiming for the arms. When dealing with the arms, get rid of the one with the staff first. It has super long-range attacks that can hit you whereever you are. Once it's gone, deal with the other arm. Always take out the Wing Wraiths before attacking the arms. Once the arms are gone, aim for the core.

After that, the second half of this battle begins, with Vaan all alone. Battle Feolthanos until your allies show up to help, which only happens when Vaan loses a specefic amount of HP. When your much needed help arrives, move Vaan out of the way and have your allies take it from here. You can have Vaan perform his steal abilities from the backseat, to help out everyone else if you wish.



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