Chrono Cross Review
Chrono Cross, in what is one of the most anticipated games to come to the US
since Final Fantasy VIII, is obviously the clear cut choice for the best
Playstation game to date, or ever for that matter.
Graphics: 10/10 Imagine, taking the Anime 2-D backgrounds of SFA3 and turning them
into 3-D, that's how good the graphics were in this game. While not in a sense
the same use or time period of graphics, that's literally the interpretation of
the graphical genius of Square. You have very smooth looking backgrounds and
areas, full of rich texture that blends out of the crowd but blends with the
environment...much like FF8 had done with its game. Its not much of a show from
FF8 but they do look better, and mainly its the lighting in the game. Instead of
using bright colors 80% of the time in FF8, Chrono Cross uses a lot of lighting
effects. For example, you walk into a house and look around during daytime, the
sunlight seers through the windows and its so bright that it can even hurt your
eyes, the lighting in this game is that good. Aside from the backgrounds and
areas, the whole place is rather dead in most areas and you would use polygonal
figures in backgrounds to give it a more lively atmosphere, but it's not
Square's fault, it's the system's weak power. Real time battles are abundant in
this game, heck its the type of battles used in all PSX FF games. Whenever a
battle starts, the screen sorta distorts, giving the feeling that you are really
zooming into battle quickly in a rapid motion. The backgrounds in these battle
scenes are mainly polygonal, making battles always active even when you are
looking for a element to use or just waiting to attack. There is some small
noticeable slowdown in the game though, like when you walk around Telmina in a 3
member party, the screen shows a significant drop in frame rate but not too much
to distort from the overall feeling of the atmosphere and gameplay since this
only happens less than 5% of the time. My only bother about the game is that
when you enter buildings, you would have a pit white outer background, making it
seem as though the room is in some sort of abyss, maybe it's laziness on
Square's part but it's really just a nit picking detail that should be
avoided.
Music and Sound: 9/10 Definitely not Chrono Trigger,
but suits the game well. It seems apparent that Square wants to move forward
towards the classic, movie type atmosphere music rather than a journalistic
music we all loved from FF 1-6 and Chrono Trigger. That's probably my only
complaint about the music, it's not nearly as catchy as Chrono Trigger nor as
good. A favorite theme can be heard at the end of each battle when your party
wins, the classic Chrono Trigger music is used again, much like the FF battle
victory music, but sadly it has been altered to a less likable tune. It also
appears that Square once again decides not to use voice acting as the game is
mostly text reading for the Japanese literate. Sound effects are a dismal in
this game, mainly used in battle but are often soft and not as loud as they
should be. However, the sound quality is as natural as you can get along with
pleasant music that favors the ears of pleasant listeners rather than the ears
of some rock band. The music has nice transitions from place to place, very
little skipping and much to the adore of the gameplay
atmosphere.
Replay Value: 10/10 Replay wise, this game is quite
possibly the best RPG to replay over and over (besides some earlier Final
Fantasy games and Chrono Trigger). The NewGame+ opens up a few options like
battle 3 main characters from Chrono Trigger along with acquiring all 44
characters. The down side to acquiring the 44 characters is that it's quite
tedious and becomes repetitive...forcing you to play the game 3 times
over(unless you hack the game with a code). Mainly, this game is like a tree,
you come to a branch, but then there are limbs leading to other directions. The
game basically has 11 endings, but these endings are only acquired through the
New Game+ as you can travel back and defeat the final boss at anytime. Two new
gadgets are given to you after you beat the game as well...there really there
for fun rather than actual storyline purposes. Obviously if you don't find
replay in this game, you don't understand the meaning of 'Chrono'
Cross.
Gameplay: 10/10 This game might worry a lot of readers
and fans of Chrono Trigger. First off, the Dragon Ball Z artist and Dragon Quest
producer did not help any in this game, which is probably why Chrono Cross is
not as good as its prequel. However, Square alone proves that they can follow up
on their own games without the help of others. Much like Chrono Trigger the
world map is a shruken version of the overall world and there are no random
encounters in the world map. If you go over a entrance to an area or a town,
text would show up and designate what the place is. Much like Earthbound and
Chrono Trigger, you can see your battles ahead of time (except for a few
occassions) instead of having random encounters. Load times for these battles
are great, very little and digests well with the player. New to the game, or I
should say 'modified' to the game are Elements. Elements are similar to Materia,
heck they are Materia. However unlike Materia is divided by use, the Elements
are divided by element and effect. Either it be healing, elemental elements, or
even cause and effect magic like steal. Your opponents can also have combos of
their own as well, but it's only the AI that becomes smart enough to use combos
near the end of the game. The HP in this game doesn't reach into the thousands
like FF games, your HP remains in the hundreds (YAY!)...just like Chrono Trigger
and Earthbound. After battles you can heal your party members automatically
using the elements you may have and as usual, all dead party members after
battles (just so long one character remains alive) are revived automatically to
1 HP, saving you the use of Life elements and such. Story wise, this game isn't
a complete sequel to Chrono Trigger, although only a SMALL number of characters
make a return, this game is indeed a sequel...but the game is so good at hiding
it that you may think you are playing a completely new RPG. Heck the game is
good at hiding who the last boss is! Unlike certain games(FF6, FF7,
ahem).
In terms of the most important aspect of this game (story), Chrono
Cross easily delivers. In Chrono Trigger, you dealt with Time Travel but in
Chrono Cross you deal with alternate realities that effect each other. Like I
said before, the game pretty much branches off...there are only a few key
decisions along the way but they can no doubt, affect a good portion of the game
and the order that it transpire to. It's really difficult to not spoil the game
without telling you the story, but let me just say that, Chrono Cross easily has
the most intriguing, most interesting, and most complex storyline that you will
ever find in an RPG.
The battle system in Chrono Cross has completely
changed from the last game. Chrono Cross sorta takes the step of Legend of
Legaia and instead of just attacking once...you can attack several times, much
like in a combo. You have three sets of attacks, a fierce, strong, and weak
attack. The weaker the attack the more chances you have of landing a hit. While
the stronger the attack, the less chances you have of landing a hit...this is
all indicated by a percentage next to the attack. Each attack is divided up into
levels, 1-2-3. Depending on the strength of the physical attack you used, you
will gain element levels that allow you to use elements in your grid. You can
even use elements between attacks and Square basically eliminated the use of
MP...but unfortunately, you can only use elements once per battle (assuming of
course the element is a non-curative element). Each time you do anything
however, you lose Stamina. You start with 7 Stamina points and each strength of
attack drops your stamina and elements are almost guaranteed to use up your
entire stamina gauge...no matter how powerful they are. You can regain that
stamina back on several conditions.
1) You are the only party member in
your group, with that you gain back your stamina automatically...but your
opponent still gets to attack. 2) You defend. 3) Your other party members
land a direct hit on your opponent or use an element.
Battles are pretty
much turn based actually instead of the Active Time Battle where the speed of
your guage determines when you get to attack next. Dual techs and triple techs
do exist in this game as well. You can only use Dual and Triple techs once
however, and your characters have to be at a certain element level to do so.
However, there aren't nearly as many multi-techs as there were in Chrono
Trigger. All 44 characters in the game (except for Sprigg) have 3 single techs
of their own divided into lvl3, lvl5, and lvl7.
Aside from New Game+ is
the Continue+, which lets you continue your current game with the new gadgets
and the availability of the Bend of Time (the battle against three main Chrono
Trigger characters) last battle. It's nothing much really but it's nice to see
it there.
You'll find yourself playing this game for years to come...and
your probably wondering why I don't describe the storyline more. Well unless you
want me to spoil the game for you, but I'll try to be as superficial as
possible, besides I already mentioned that this game is a semi-sequel to Chrono
Trigger. Some people complain and BS that Crono is not in the game and such, but
to be quite honest, Serge takes the place of Crono quite nicely...Serge pretty
much is silent and he mainly talks with body language...but the game does such a
good job the characters since it does actually seem like Serge is talking with
them by their reactions, even though you do not see a single dialogue from Serge
displaced in the game. This sequel was not a Square sequel, it was a fan sequel
as you can obviously tell from reviews everywhere that Chrono Cross definitely
has the potential to be the best Playstation game to ever grace the 3rd
generation grey box.
Overall: 10/10 This is Square's biggest
RPG other than Final Fantasy. With rich storyline, multiple routes (and I do
mean multiple), embracing music, and endless replay value, its safe to say that
it would take a heck a lot from Square to try and top this RPG. We've seen a lot
of RPGs released in the US from Square lately, but I can guarantee that this is
the RPG to beat and is several steps above all other Square RPGs
presently...after playing through Final Fantasy IX, I'm pretty certain Chrono
Cross will be the game of the year, despite the fact that FF9 is one heck of a
game. |
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