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Final Fantasy IX Review



Within the first few hours I spent playing Final Fantasy IX, I predicted  that opinions over it would be sharply contrasting. Much of today's  following of the Final Fantasy series consists of people who were brought on  board with Final Fantasy VII, which is often credited with single-handedly  bringing RPGs into the mainstream. So, we have a lot of FF fans out there  who never experienced the first two thirds of the series, and never bothered  to get the previous games because of a stigma against anything on outdated  consoles.

Now we have Final Fantasy IX, a game which is basically a response to  long-time series fans' complaints about the direction the series has been  taking. I was definitely one of these complainants. While I loved FFVII,  FFVIII had serious problems with both its plot and gameplay. What these two  games had in common is that they almost completely lost touch with the  fantasy elements of their predecessors, becoming entirely sci-fi outings  instead of the blend of genres that has made Final Fantasy so interesting.

I think almost everyone who is a long-time fan of the series and enjoyed the  feel of the first six installments is going love Final Fantasy IX. As for  the people who are new to the series, FFIX will be different from what  they've experienced up to this point. Some may be quick to embrace it, while  it will probably turn many people off.

So how much of Final Fantasy IX is a retro experience? To begin with, FFIX's  plot shows the effort to return to the style of pre-PSX Final Fantasies. The  world of FFIX is vastly medieval, with technology playing a limited role.  It's still a world of mixed genres, but when you spend the game walking  through castles and cobblestone paths instead of concrete roads and neon  skyscrapers, you can tell the difference.

The party is back up to four, a welcome correction after two games with the  decidedly underwhelming party of three. This four-person party is very  important, because like early FFs, the emphasis in FFIX is on having a  well-balanced party instead of highly customizable individual characters. In  FFVII and VIII, the characters were basically blank slates that you could  build up any way you wanted, with very few individual characteristics  (basically the limit breaks). In FFIX, characters each have classes once  again-- not every character can do every technique or spell. There are  fighters who will never be able to cast magic and mages who will be  extremely weak fighters but powerful magic users. You also have characters  who are mostly healers, and the return of FF classes like Dragoon and Blue  Mage. The idea of course is to create a balanced party using these classes.

The characters not only play different, but look and act differently too.  Zidane, the main character of FFIX, is a hero that harkens back to early  installments of the series. The heroes of VII and VIII often lacked the kind  of heart that Zidane has-- while they fought because they were ''doing their  jobs,'' Zidane fights for what he believes is right. FFIX also has all the  characters you've come to expect-- a humorous character (the asexual chef  named Quina), a loner (the visually unique Amarant), and the naive princess  (Garnet).

This leads to a complaint some have about FFIX, and that is its  predictability. While I admit that many of the elements of the game are  borrowed from previous FFs, I was still surprised by the plot twists and  taken in by the world of the game, as any good RPG will do. FFIX takes the  best elements of the previous games, puts them together, combines them with  new material and presents us with an overall great package and a salute to  the series in its last installment on the PSX.

Graphics: 10

Of course, Square produces the most beautiful games that exist today, so  much that people have almost become numb to it. I had to actually stop and  realize how beautiful these backgrounds were that I was running through  before I took the time to observe just how majestic each rendered background  is. The FMV is also top-notch, with a great deal of it being spread out  through the game. Battle scenes feature the great effects and visuals you've  come to expect. A welcome change in this department is the toning down of  summon spells, both in length and in importantce to battle.

Sound: 7

Unfortunately, the score for the last two FFs just has not done as much for  me as earlier installments. I don't know if Uematsu is running out of  innovations or what, but the soundtrack of FFIX, like that of FFVIII, lacks  the spirit and epic grandeur of earlier Final Fantasies. It's not bad by any  means, and there are definitely enjoyable tracks, but few stand out as truly  excellent like they have in the past. The theme song, Melodies of Life,  however, is a true treasure.

Gameplay: 10

Well, you either like it or you don't. I personally like having a variety  of types of characters with individual abilities, rather than characters  that are carbon copies of each other. But if customization is your thing,  there is still something for you in FFIX. You learn abilities from weapons  and armor in this game, and have a limited number of points to spend  assigning abilities. The FFVIII weapon modification system is back in the  form of synthesis, which allows you to combine old weapons and armor into  new and improved ones.

Challenge: 8

I found this game much more challenging that the mind-numbingly easy VIII.  Not only is a lot of level-building required, but you can't rely on that  completely to help you beat bosses, either. You have to get the right  abilities by finding and purchasing the right weapons and armor. This  challenge is fun rather than frustrating. It's a bad thing when the  challenge of a game is just figuring out how it works, as in VIII's  ill-conceived junction system. This isn't supposed to be as complicated as  brain surgery. When the challenge is in actually accomplishing things, it's  a video game.

Replay Value: 10

In an RPG, the best sign of replay value is how many things there are to do  aside from actually beating the game. After being missing in VIII, IX brings  back a plethora of mini-games that can be addicting and rewarding. You can  catch frogs with Quina, jump rope with Vivi, and-- yes, it's back-- train a  chocobo! Chocobo training has a new system and is really quite fun,  involving treasure hunting across the entire world. There a number of hidden  side quests and secret character exposition scenes that you can seek out,  not to mention quests to get best weapons, and two hidden optional bosses,  Ozma and Hades. So there's plenty to do once the game is complete.

Overall, I'd say FFIX is the second best in the PSX series, and third overall, behind VII and VI. If you're a fan of old RPGs and fantasy environments, you're going to love it.



Updates
04/10/08
Crisis Core
Sections Added and Updated: Wallpapers, Digital Mind Wave (DMW), Screenshots.

04/08/08
Final Fantasy 8
Walkthrough completely revised.

04/02/08
Crisis Core
Controls section added.

04/01/08
Crisis Core
Characters section added.

03/28/08
Final Fantasy 12
License board guide added. Pages added: Augments, Magicks, Technicks, Accessories, Weapons, Protectives, Quickenings and Espers

03/26/08
Final Fantasy 7
Complete Final Fantasy VII walkthrough added.

10/13/07
Final Fantasy 12
Espers section added. Pages added: Adrammelech, Belias, Chaos, Cuchulainn, Exodus, Famfrit, Hashmal, Mateus, Shemhazai, Ultima, Zalera, Zeromus, Zodiark.

09/25/07
Final Fantasy 2
Final Fantasy 2 coverage added! Sections added: Armors List, Axes List, Bows List, Controls, Gloves List, Head Gears List, Items List, Knives List, Levelling System, Magic List, Magic System, Shields List, Spears List, Staves List, Swords List, Weapon System.

09/10/07
Final Fantasy 7
Sections added: Enemy Skills, Getting Ultimate Limit Breaks.

09/06/07
Final Fantasy Dissidia
Dissidia: Final Fantasy coverage added.

09/05/07
Final Fantasy 7
Another big update to the coverage. Sections added: Ultimate Weapons, Weapons List, Aeris, Barret, Cait Sith, Cid, Cloud, Red XIII, Tifa, Vincent, Yuffie

09/04/07
Final Fantasy 7
Massive Final Fantasy 7 coverage updates. Sections added: Battle Commands, Battle Formations, Controls, Getting Vincent, Getting Yuffie, Materia Caves, Ruby Weapon, Ultimate Weapon, Worldmap, Kalm Traveler, Key to Midgar, Sleeping Old Man, Turtle's Paradise Flyers, Weapon Seller

05/27/07
Final Fantasy 12
Race section is completely revised.

05/27/07
Final Fantasy 12
Comprehensive Final Fantasy 12 characters guide added. Sections added: Ashe, Balthier, Basch, Fran, Penelo, Reks, Vaan

05/18/07
Staff Openings
Guide writers for Final Fantasy 12, Final Fantasy 7 and Final Fantast III DS are needed.

05/03/07
RSS Feed
RSS Feed is back.

04/02/07
Final Fantasy 12
Comprehensive Final Fantasy XII review added.

04/01/07
Links Database
Final Fantasy Insider Links Database is updated with new links.

11/10/06
Revenant Wings
Revenant Wings coverage added! Sections added: Magazine Scans, Wallpapers.

11/10/06
Crisis Core
Crisis Core coverage added! Sections added: Logo, Magazine Scans, Screenshots.

09/08/06
Final Fantasy 1
Final Fantasy 1 coverage added! Sections added: Armors List, Axes List, Black Magic, Controls, Hammers List, Jobs, Knives List, Managing Equipments, Monster List, Nunchakus List, Staves List, Swords List, Walkthrough, White Magic

06/20/06
Final Fantasy 7 Materia
Materia listings added: Blue, Green, Purple, Red, Yellow.

06/15/06
Final Fantasy 7
One Winged Angel lyric added.

06/12/06
Final Fantasy 7
Accessories List and Item List added.

06/12/06
Advent Children
Advent Children Original Soundtrack MP3s added.

06/10/06
Final Fantasy 12
Final Fantasy XII Original Soundtrack MP3s added.

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