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Final Fantasy Anthology Review



Final Fantasy Anthology is a pretty good bundle. Because you have the never before released FF5 this is a pretty good pick up. On the other hand you have to deal with FF6 a game that has been released and sucks. I really didn't like FF6 only when I first started playing it did I like it, that game got boring fast. But FF5 never ceased to amaze me with the small party, and the excellent magic system it was easily one of the best games ever created. Although many people consider FF5 the master of ordinary RPG's I have to say that it is not. It's better than a lot of RPG's on the market today, even though the story is probably one of the least involved and twisting in the last 6 FF's it was still a good story. No matter how basic you may consider it. FF6 which was suppose to be 100x better said most people had a lame story and a cheesy system that a drooling baby could figure out.

Story 7/10

Final Fantasy V

A very intriguing one, it seems that mostly all the early FF's focused in on the 4 elements Earth, Wind Water and Fire. This one isn't an exception it does the same thing. There are only 5 main characters one you meet later on but I don't want to give away the surprise. The story begins as Reina's father goes to the Wind Meteor because their has been some trouble with the crystal their. Then there's a young man by the name of Bartz who is traveling along with his chocobo boko and runs into Reina. Then they see a man fall from somewhere in front of the Wind Meteor he comes along. Then they meet a pirate name Faris who comes along as well. I will explain each character.

Bartz: The main character of Final Fantasy V. He is described as common person and he is the adventurous type who looks for things to get into with his pet Chocobo Boko.

Reina: A very noble Princess, she isn't the usual type of ''save me!!'' princesses found in other RPG's she is energetic and she puts up a good fight. She joins the story when she found out her father left.

Galof: He has seemingly lost his memory do to the fall and all he remembers is his name is Galof and he is looking for the Wind Meteor, even though he is old he still fight.

Faris: A pirate who has been pirating all his life. He doesn't seem too hostile and there is a connection between Faris and Reina because they wear the same medallions, so for this reason he decides to join the quest.

All these characters have a connection with each other, and very soon this story starts to pick up and it takes all the unsuspected twist and turns as per the usual Final Fantasy.

Final Fantasy VI
Well this story was pretty bad but I heard worst the gist of it is. There was the war of the magi. After the war all magic has left the world, and magic is now only myth and legend. The Empire and organization that basically runs the world now wants the power of magic. They kidnap a young girl who is said to be born using magic. They take the girl on an escapade to find an Esper that was rumored to be in a cave. They find the Esper and they realize that magic isn't myth and they want to harness the power for themselves.

BORING! That story is really bad, and I'm shocked by the good people at Square to even come up with such a stupid story. Although this story keeps points for the fact that it does have plot twist later on. I really didn't care much for the story or the idea behind it. In my opinion the story was weak. The plot twists were easily seen coming and nothing shocked me. When I play an RPG I like to be shocked by the foredooming events and not easily see them coming. Then there is the fact that the game just doesn't live up to my expectations. As an avid video game consumer I felt dissatisfied by the events that occurred. I felt that there wasn't enough support on the additional characters. Then the additional characters weren't good and they contributed nothing positive to the events that would happen to the main characters. So in my opinion I feel as though if they won't support the main characters why are they even there?

Graphics 8.0/10

Final Fantasy V
The graphics weren't that great, and I was thinking Square were going to improve them instead of just giving us the Super Famicon version in CD form. All though they were pretty good for RPG's back them they fail to meet today's standards. I do like some seemingly 3D effects that were tried like when you were in the Airship and when you seen the meteor falling. The character size was about the same from FF4 the only difference is now you seen their faces move when they laughed or some times when they talked. Normally I couldn't compare the older graphics from back then to now but I have to here because of when it actually came out. Well seemingly it does look bad, and some people considered the graphics on this a joke I like it because as I dug deeper in the story I soon forgot how bad the graphics were. Well at least each character was distinguishable from each other.

Final Fantasy VI
I can consider this on two levels. Number one when this game first came out in the RPG World these graphics were top notch. But I can consider it on another level when this game got re-released for Playstation these graphics was sub standards. The 3 FMV videos make up for the lack of good graphics. Not the graphics were character design was done pretty good I look the look of the characters on the game, but the enemies in my opinion could of got some work. Plus you got the RPG notorious townspeople swap. They reuse the same townspeople too many times every town you would see the same people over and over and in my opinion this wasn't a good thing. With a game that is suppose to be more advance than other RPG's you would think they wouldn't have to resort to such tactics.

The FMV's in the game are truly outstanding. They look a lot like the ones seen on Final Fantasy VIII. But in my opinion these seem a tad bit better, you at least get a feel for what is going on in the game. Then you get a better appreciation of what the characters looked like. This may be the one of the few good points of the game on playstation. Is the fact that Square was smart enough to make FMV's for this. The FMV's really enhance the game and without them this game is pretty much graphical crap in my opinion. Even though this really isn't a playstation game and it came out for SNES I don't care when it's re-released it's re-released. So it went out again in this market. It wasn't all that good back then in my opinion either everything in other genres were easily better than this. Even though it was a great looking RPG I wasn't all that impressed by it.

Music 7.5/10

Final Fantasy V
The music sounded good. I liked the FF prelude adaptation here than any other version because after this one came out it got messed up after wards with different beats and such. The other town songs sounded great too and it was stuck on your mind all the time you played this. This game really pioneered some of the music that was heard in the later Final Fantasy's and was unmatched bar none. The sound FX was down to a bare minimum though you really didn't hear much.

Well early RPG's weren't too big on sound FX to start with and this Final Fantasy is known different than them. Although I did like the music on this and this saved the whole sound category. Some Sound effects were heard but not enough to really say something about it. On the PSX the music sounded even better, because now it was CD quality and it doesn't sound like a midi.

Final Fantasy VI
Well the cheesy Midi's faired better than the graphics. At least although they are still Midi's they sounded more digital like they were remastered from the original version. But I have to say that here they at least tried to make it sound better to improve on the original game. It sounded pretty decent if you ask me it came off great and sounded great. But then again it's still just a midi and it isn't up to today's standards in terms of anything. Even though some of these songs are classical in terms of the Final Fantasy series they just weren't good enough. When they came out however these songs were the best and they really were done well.

Some of the songs that stick out in my head as good is the world map theme, the battle won theme and the chocobo theme. A few of the themes your heard in some of the towns were as well equally good or at least comparable in terms of everything compared to what you heard else where. Even to this day I have to admit that these are some classical RPG tunes. The actual music came off good and was good to listen to. But even so I didn't hacve complaints of the actual music when it came out I had complaints because it sounded old and tired that was my main beef with it. Overall though some of the good midi's make up for the overall sound.

Game Play 7.5/10

Final Fantasy V
This game featured the job system. The most unique and innovative system for an RPG to date in my opinion. The idea was you would assign each character a job, and when they gained Ability Points to a certain amount they would gain a new ability. The ability gaining part was the uniqueness about it. Unlike FF6 were you were born with one you earned them here. Some were quite useful, however others weren't needed too much. Some jobs offered less Hp and more MP. Usually Mages and magic users didn't have a high MP but nights and monks and ninjas did. This is where the Job system solves the problem, now if you have to fight some particularly tough enemies or bosses you could have the strength and HP of a Knight combined with the skills of a Black Mage. Then mages had their faults they couldn't equip swords or shields. This problem also solved because you can gain a Knight up high enough to have even mages with swords, which resulted in deadly combinations.

Almost every job besides being bare, had a certain aspect that could only be used wit hit, or until you mastered that job with that character. For instance monks are able to kick, if you master a monk you are also able to kick. Different mages learned different spells and could only use certain types. White Mages learned white magic like Cure and Raise. Blue mages learned enemy skills, which could only be used if a blue mage stood up to the spell. Time Mages learned time magic like comet and slow, hyper. Then everyone's favorite mage Black used elemental spells like fire and ice and thunder. Their was also a summoner, summonmer's used summon magic. These were great too, because they summoned the powerful summon monsters. Summon monsters are cool but they didn't play an important part in the game like we would of like them have too. Like FF6 had Espers and they were key, FF8 had GF's they were key for some reason Summon monsters were ignored here. Anyway besides that they were still powerful and all your old favorites were here like Ifrit and Shiva. You also had your usual airship moogles and chocobos. I liked the role moogles played in this game they were very useful. The difficulty in this game was mega hard, and their was a save and memo feature.

Final Fantasy VI
This game is for 2 players. Well its 2 players during the battle scenes other than that it is really just one player. The magic system in this game is the Esper system. The idea was that at a certain point of the game you would get Espers. When you equipped an esper to one of your characters through ability points they would lean new magic spells. Each esper had a rate of learning some were better than others, some learned certain spells faster than other espers. Depends on which esper you equipped to what character. Also Espers worked like Summons you can summon the Esper into battle and you could use it, to take out enemies. But you could only summon an esper once not any more so only use it as a last ditch effort.

Also every character in Final Fantasy VI had ability. Some of these abilities were born in some were learned later on in the character life. It didn't matter what happen or what esper you used the character would never lose these abilities. Some of the abilities were cool like Sabin's Blitz or Shadow's throw. Some were not cool like Gau's enemy attacks, it sounds cooler than it really is. The abilities came in handy at the beginning of the game, but after a while when you got a lot of powerful espers and magic you didn't even need to bother with the espers. That in my opinion was flaw that messed up the game. Which I will get into later on in my usual fashion.

The cool part of this feature was the fact that you could view the game bestiary it gave you tips for beating the regular monsters and the bosses as well. Not real in-depth tips just a basic small strategy on the enemy, and it's elements and the such. This was quite help when or if you didn't have access to the Internet or a guide to see actual FAQ's on the monster or the boss. But it didn't help that much it was just some basic background tips on the monster and nothing more in-depth than that. Although it wasn't too in-depth I have to saty it was still cool to look at and it helped me and that is the main focus of it. There was also other things you could view in bonuses but I will not discuss those because that would be spoiling for you.

Overall 7.0/10

Bottom line is you are better off just getting this for FF5 and trading away FF6 to some poor fool who doesn't know any better. You will get bored quickly with FF6 and wish FF5 went longer so you would have something more interesting to play. The replay value on both of these are low I never fount myself going back to play either one of them because what was done was done. There weren't too many secrets to be found in FF6 or FF5 So i fount it use less to go back and play these games again.

The fun Factor is medium. Both games are quite challenging so you will find more frustration than fun here. All and all I would of rather had FF5 just brought over by itself withou being forced to buy FF6 along with it. FF6 is a game that deserves no praise while FF5 is a game that deserves more praise than it get. So pick this up for an under-rated gem and an over-rated pile of dung.



Updates
04/10/08
Crisis Core
Sections Added and Updated: Wallpapers, Digital Mind Wave (DMW), Screenshots.

04/08/08
Final Fantasy 8
Walkthrough completely revised.

04/02/08
Crisis Core
Controls section added.

04/01/08
Crisis Core
Characters section added.

03/28/08
Final Fantasy 12
License board guide added. Pages added: Augments, Magicks, Technicks, Accessories, Weapons, Protectives, Quickenings and Espers

03/26/08
Final Fantasy 7
Complete Final Fantasy VII walkthrough added.

10/13/07
Final Fantasy 12
Espers section added. Pages added: Adrammelech, Belias, Chaos, Cuchulainn, Exodus, Famfrit, Hashmal, Mateus, Shemhazai, Ultima, Zalera, Zeromus, Zodiark.

09/25/07
Final Fantasy 2
Final Fantasy 2 coverage added! Sections added: Armors List, Axes List, Bows List, Controls, Gloves List, Head Gears List, Items List, Knives List, Levelling System, Magic List, Magic System, Shields List, Spears List, Staves List, Swords List, Weapon System.

09/10/07
Final Fantasy 7
Sections added: Enemy Skills, Getting Ultimate Limit Breaks.

09/06/07
Final Fantasy Dissidia
Dissidia: Final Fantasy coverage added.

09/05/07
Final Fantasy 7
Another big update to the coverage. Sections added: Ultimate Weapons, Weapons List, Aeris, Barret, Cait Sith, Cid, Cloud, Red XIII, Tifa, Vincent, Yuffie

09/04/07
Final Fantasy 7
Massive Final Fantasy 7 coverage updates. Sections added: Battle Commands, Battle Formations, Controls, Getting Vincent, Getting Yuffie, Materia Caves, Ruby Weapon, Ultimate Weapon, Worldmap, Kalm Traveler, Key to Midgar, Sleeping Old Man, Turtle's Paradise Flyers, Weapon Seller

05/27/07
Final Fantasy 12
Race section is completely revised.

05/27/07
Final Fantasy 12
Comprehensive Final Fantasy 12 characters guide added. Sections added: Ashe, Balthier, Basch, Fran, Penelo, Reks, Vaan

05/18/07
Staff Openings
Guide writers for Final Fantasy 12, Final Fantasy 7 and Final Fantast III DS are needed.

05/03/07
RSS Feed
RSS Feed is back.

04/02/07
Final Fantasy 12
Comprehensive Final Fantasy XII review added.

04/01/07
Links Database
Final Fantasy Insider Links Database is updated with new links.

11/10/06
Revenant Wings
Revenant Wings coverage added! Sections added: Magazine Scans, Wallpapers.

11/10/06
Crisis Core
Crisis Core coverage added! Sections added: Logo, Magazine Scans, Screenshots.

09/08/06
Final Fantasy 1
Final Fantasy 1 coverage added! Sections added: Armors List, Axes List, Black Magic, Controls, Hammers List, Jobs, Knives List, Managing Equipments, Monster List, Nunchakus List, Staves List, Swords List, Walkthrough, White Magic

06/20/06
Final Fantasy 7 Materia
Materia listings added: Blue, Green, Purple, Red, Yellow.

06/15/06
Final Fantasy 7
One Winged Angel lyric added.

06/12/06
Final Fantasy 7
Accessories List and Item List added.

06/12/06
Advent Children
Advent Children Original Soundtrack MP3s added.

06/10/06
Final Fantasy 12
Final Fantasy XII Original Soundtrack MP3s added.

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