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Final Fantasy Tactics Review



Squaresoft has always been known for its exceptionally beautiful RPGs. It continues this tradition into the strategy realm with Final Fantasy Tactics (FFT). Featuring plenty of character classes, over 400 learnable skills, and an immersive story line, this game can easily keep a hard core gamer occupied for 50+ hours!

You start off as Ramza, a soldier for hire who finds himself thick in the battle to save a the Princess. However, saving the princess will be the last thing on your mind in this game! The story is grandiose, with a huge cast (that specializes in backstabbing!) and a very deep plot (with more turns then a trip through New York). You have to take your time if you want to understand it all. Then there is the intricately detailed class/advancement system which will keep you busy as you try to build the ultimate character! Add into it many of your favorite Final Fantasy spells, items, and characters, and you have one awesome game! But wait! There's more!!

Gameplay (9/10) - This game is just fun to play! There's a tutorial that is assessable at any time to help get you started. It will take a little while to figure out, but once you do, you will find yourself quickly trying to come up with ways to create the best party ever. Since there are so many ways to go, you can make a truly original character. The game is menu driven, but very friendly user. If you do not understand what an option/action/spell does when you are choosing it, just press select, and an on screen explanation appears. This is pretty consistent throughout the game, making it easy to use and learn.

Your characters start off as either Squires (Beginning fighters) or Alchemists (Beginning mages). Once you have accumulated enough Job Points (JP) in one of these disciplines, more disciplines will become available. For example, with enough JP, the squire will soon have the option of becoming a knight or an archer. Different disciplines carry different advantages/disadvantages such as what weapons/armor they can equip, and what skills they can use.

But the fun doesn't end there. You can use skills learned from previous disciplines to assist you in your current discipline. For example, the Knight can learn the skill "Equip Sword." This skill allows one to equip a sword no matter what their discipline. If later, the character is changed to a lancer, whom can normally only use a spear, he/she can equip the "Equip Sword" ability, which will allow him/her to use a sword!

This is just one example...there are literally thousands of combinations. To create the best character, you will have to find combinations that work good together. For example, "Equip Sword" would do little good for a Wizard who normally has little physical strength. A better skill for him would be something like "Defend UP" which raises his already low defense. My only gripe with this class system is sometimes you have to train in some really worthless classes for a while before you can get to cooler ones. Luckily, this is partially made up by the fact that you can equip other classes skills!

You can recruit and train up to 16 characters including various monsters. Only 5 can be used in any given battle. Given the nearly unlimited options you have in building a character and the fact you can have up to 16, no battle should be the same twice. The story line is huge, and can sometimes be confusing. However, you can always review the list of cast in the story, and a brief summary of their history from another menu, as well as look over all of the previous scenes you have been through. Square has gone out of its way to make this normally complicated story as simple to review and understand as possible.

Almost all of the boards are 16x16, which would normally be considered a little small. However, this proves to be one of FFTs strong points. Small boards mean that battle are kept short and to the point, instead of dragging them out for hours at a time like Ogre Battle. And with all of the strategy involved, it is not even a concern!

Combat is very original in FFT. Where most strategy games are turn based, with actions taking effect immediately during one's turn, FFT is much different. Character’s turns are based on their individual speed ratings. When an action takes place is not always during his turn. For example, a mage may begin casting a spell on his turn, however, the spell may not execute for quite a few other characters turns. This adds immensely to the strategy of what you are going to do next. With many mages casting spells and fighters performing other time consuming moves, this would normally become quite confusion. But Square wisely put in a few options to help you out. Most notably is the ability to pull up a list of what actions are going to be pulled of in what order. So if Evil Mage is casting a Fire Spell on your Lancer, on your next turn, you will want to see if the spell will execute before your Lancer gets a turn. If it is, you may want to start casting a cure spell on him that will execute shortly after the Fire Spell. If your lancer will be able to move first, you can move him next to an enemy, so that the enemy will be caught in the blast too. May as well take them down with you!!

I cannot comment enough on how development of your characters and the unique strategies of FFTs unique combat system adds immense gameplay value to this title.

Graphics (8/10) - The FMV sequences at the beginning and end of this game are great!! The maps of battle are 3-D while the characters and spell effects are sprites. While not totally eye-popping, they are very beautiful and get the job done nicely. What is interesting to note is that the more gorgeous, special effect type spells are generally more useless then the faster, not much frill ones. Go figure! The art is very Final Fantasy / Japanese anime-ish, which works to make a very nice combination. The hand drawn summoned monsters are very nice. However, the battlefields look like chopped out pieces of land with no sky effect whatsoever. And it may take you a while to get over the fact that no one seems to have much of a nose in this game....

Sound (8/10) - A lot of the music is very nice, and very final fantasyish (Is that an adjective?) However, it becomes quite repetitious over long hours of gameplay, and you might find yourself just turning it off. However, the sound effects are cool. When you cut someone with a sword, it sounds like it! And their little yelling voices when they die are awesome! Spell effect sounds are all their, and what you would expect.

Control (8/10) - It's kind of hard to mess up control in a strategy game, and Square does not disappoint. However, I would have like to see more camera viewpoints in battle. A few times in the game it was hard to see my character when he was surrounded by walls or cliffs on 3 or 4 sides. I would have also like to see a way to configure the buttons the way I wanted to. Other then that, everything was just fine!

Replay Value (10/10) - Secret characters, 20 classes, 400+ abilities, complex storyline, and hidden boards, items and weapons? You better believe it! Squaresoft games are the kind of games that you never play just once. This unique game is the kind that is nearly impossible to trade in once beat (Could I have made a better character...well what if....?) I have personally logged over 60 hours into the game, and am still playing to find more secret characters and boards.

Overall (9/10) - Beautiful graphic, wonderful sound, all of the cool Final Fantasy classes, spells, and a kick-butt battle/class system makes this game near-perfect!! If you like, or even think you like Final Fantasy and / or Strategy games (like Vandal Hearts, Ogre Tactics, etc...) then this game is a *must have* in your library. If you are new to the genre, FFT may be intimidating at first. It is hard to just rent this for a weekend and get a good feel for it. I still suggest buying it. Only if you absolutely hate RPG and strategy games would I recommend not getting it. (Of course, if you did...this one may change your mind!)



Updates
04/10/08
Crisis Core
Sections Added and Updated: Wallpapers, Digital Mind Wave (DMW), Screenshots.

04/08/08
Final Fantasy 8
Walkthrough completely revised.

04/02/08
Crisis Core
Controls section added.

04/01/08
Crisis Core
Characters section added.

03/28/08
Final Fantasy 12
License board guide added. Pages added: Augments, Magicks, Technicks, Accessories, Weapons, Protectives, Quickenings and Espers

03/26/08
Final Fantasy 7
Complete Final Fantasy VII walkthrough added.

10/13/07
Final Fantasy 12
Espers section added. Pages added: Adrammelech, Belias, Chaos, Cuchulainn, Exodus, Famfrit, Hashmal, Mateus, Shemhazai, Ultima, Zalera, Zeromus, Zodiark.

09/25/07
Final Fantasy 2
Final Fantasy 2 coverage added! Sections added: Armors List, Axes List, Bows List, Controls, Gloves List, Head Gears List, Items List, Knives List, Levelling System, Magic List, Magic System, Shields List, Spears List, Staves List, Swords List, Weapon System.

09/10/07
Final Fantasy 7
Sections added: Enemy Skills, Getting Ultimate Limit Breaks.

09/06/07
Final Fantasy Dissidia
Dissidia: Final Fantasy coverage added.

09/05/07
Final Fantasy 7
Another big update to the coverage. Sections added: Ultimate Weapons, Weapons List, Aeris, Barret, Cait Sith, Cid, Cloud, Red XIII, Tifa, Vincent, Yuffie

09/04/07
Final Fantasy 7
Massive Final Fantasy 7 coverage updates. Sections added: Battle Commands, Battle Formations, Controls, Getting Vincent, Getting Yuffie, Materia Caves, Ruby Weapon, Ultimate Weapon, Worldmap, Kalm Traveler, Key to Midgar, Sleeping Old Man, Turtle's Paradise Flyers, Weapon Seller

05/27/07
Final Fantasy 12
Race section is completely revised.

05/27/07
Final Fantasy 12
Comprehensive Final Fantasy 12 characters guide added. Sections added: Ashe, Balthier, Basch, Fran, Penelo, Reks, Vaan

05/18/07
Staff Openings
Guide writers for Final Fantasy 12, Final Fantasy 7 and Final Fantast III DS are needed.

05/03/07
RSS Feed
RSS Feed is back.

04/02/07
Final Fantasy 12
Comprehensive Final Fantasy XII review added.

04/01/07
Links Database
Final Fantasy Insider Links Database is updated with new links.

11/10/06
Revenant Wings
Revenant Wings coverage added! Sections added: Magazine Scans, Wallpapers.

11/10/06
Crisis Core
Crisis Core coverage added! Sections added: Logo, Magazine Scans, Screenshots.

09/08/06
Final Fantasy 1
Final Fantasy 1 coverage added! Sections added: Armors List, Axes List, Black Magic, Controls, Hammers List, Jobs, Knives List, Managing Equipments, Monster List, Nunchakus List, Staves List, Swords List, Walkthrough, White Magic

06/20/06
Final Fantasy 7 Materia
Materia listings added: Blue, Green, Purple, Red, Yellow.

06/15/06
Final Fantasy 7
One Winged Angel lyric added.

06/12/06
Final Fantasy 7
Accessories List and Item List added.

06/12/06
Advent Children
Advent Children Original Soundtrack MP3s added.

06/10/06
Final Fantasy 12
Final Fantasy XII Original Soundtrack MP3s added.

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